
![]() |

Julius, we are going to lose pressure anytime soon, after that you got a few minutes until your blood boils do to lack of pressure, so you better get to your room and onto your spacesuit.
Anyway, you don't want to be here when whatever is up there comes walking down those stairs.
I don't know if we are going to lose pressure or not, nor do I know what's happening up there, but I want him to get moving towards his room.
I also don't know if he needs much convincing, nevertheless, I hope this gets him moving towards his room.
Bluff if needed: 1d20 + 1d6 + 7 ⇒ (4) + (6) + 7 = 17
I'm guessing our rooms are all on the corridor north of my current position?
I want to help Julius to reach his room by grabbing, pulling, and pushing him when needed.
(using my clamp boots to try and stay in place)
The hatch is what separates the level where I'm at from the upper level, right?
Talking to the coms: Guys, things are very quiet on the upper level, "too quiet" if you ask me.

Quigonius |

Damnit, I'm reading another unidentified contact in the upper deck! And the prisoner's containment unit is out again!
I think we need to get there asap but things are about to become very busy here in the cockpit.
Ideas are welcome team!
Quig wants to hold the door open just wide enough for Scout to pass.
Strength: 1d20 - 1 ⇒ (6) - 1 = 5
Alright Kesk, this is it!
I'll probably need some help over here...
Scout moves in, I want to see through its camera. If this is "the bad guy" (seems obvious but I'll keep an open mind), Scout shoots.
I'll just roll for Scout regardless, to keep things moving in case I can't post later
Scout's att+dmg: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 3
Scout's critical check: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 1

Oderon |

Navasi, Julius, there are suits in the cargo bay. Can you get there?
Beware that Odo is there with some unidentified contacts.
"We've got some contact down here alright. And space suits also. You just need to come and get them" - he adds with a chuckle that reverberates in your headsets.
"Hey bug! I told you to get away from the lad! Omaes, time to bail toward me! GO!" - he roars over the shot in the background.
Odo shoots at the bug again.
Reaction Cannon: 1d20 + 6 ⇒ (4) + 6 = 10
Damage if it hits: 1d10 ⇒ 10

RNGod |

All the doors in the ship are locked since the alarm
Still, the sudden opening of the door pulls everybody out
Str check Quig, Scout and Kesk
Omaes draws a pistol and fires at the creature, missing also.
The antlike creature bites his arm, its acid saliva burning his armor
Your comms burst into life Alistria help me, IT BURNS!!!
roll: 1d20 ⇒ 1
roll: 1d20 ⇒ 16
roll: 1d20 ⇒ 14

RNGod |

Kesk grabs the rim for his life but he has to release the grenade and it flows outwards too...
Kesk st: 1d20 ⇒ 11
roll: 1d20 ⇒ 7
roll: 1d20 ⇒ 15

![]() |

Talking to Julius: We ain't helping no one here. Let's try to find a place where you can hide and be secure until we came for you.
I'm assuming that if I open the door going down or the door going up lack of air will cause Julius death in no time.
I want to see if there's a computer interface I can connect to, to try and open this door.
Computers: 1d20 + 7 ⇒ (2) + 7 = 9
Quig can you open the doors towards me? we need to hide Julius in a room or something or he will die without a suit.

Oderon |

That was a nice scene RNGod! But I think I should be still able to fire off one last shot at the bug, right? Seeing as the creature grabbed Omaes and moved, it couldn't get THAT far? If you agree:
"Not yet! Hang in there kid!"
Reaction Cannon: 1d20 + 6 ⇒ (11) + 6 = 17
Damage if it hits: 1d10 ⇒ 1
Bah...

RNGod |

You hear the captain in the comms again Changing to general channel. Starfinders what's the status of the pilot? Things are not looking good here we have several casualties
Navasi accesses the terminal but the alarm is locking everything and he's unable to get to the doors system

![]() |

If I can retry to hack the computer:
Computers: 1d20 + 7 ⇒ (18) + 7 = 25
I want to open the room closest to Julius, depending on where the terminal is it can be one of the "bathroom" (that room North of my location in the map) or one of the bedrooms? Then I tell Julius to enter or force him in if needed.
Once he's in, I close the door.
Not sure on how many doors I can open with 1 role.

Keskodai Shirren Priest Mystic |

RNGod |

Its the door North of you, I've marked it in blue. Julius is still in the ceiling
The cargo bay is basically empty, everything that wasn't strapped in was sucked out. There are only a few boxes with supplies, the space suits and some machinery for heavy lifting. The hole in the wall is marked on the map and soon the pressure will even out, yes.
Quig manages to hold on just before he's completely out of the window. He's being hit with debris and small items but he's holding on.
You see the pilot, he's still strapped to his chair but he's dead with a ripped throat.
The dog-sized ant-like creature is holding on with its several legs trying not to be sucked out too
Quig is outside, hanging on to the broken window

Quigonius |

I kinda lost track, not sure if it's his turn to act, but Scout shoots the ant creature again. I think he's holding on way better than Quig :)
Att/Dmg: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 5
Captain - Quig says over the roar of air and debris brushing up against his suit - I'm sad to report the pilot's dead.

![]() |

I now tell Julius: Go thru that door, I'll try to open your room door, get in there, and get into your spacesuit.
I then want to open his room door.
Can I see where he is on the computer?
I'm assuming that after I broke into the system I can keep on using it?
Or do I need to keep rolling for each door?

Keskodai Shirren Priest Mystic |
attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 5
If I can I try to go to the pilots sit.
Come on Quig! Hold yoursef and get inside man! - says Kesh to encorage Quig ;)

Oderon |

Ok, can I safely walk around with the clamps? Is the machinery enough to 'cover' the hole. I know it will do nothing to the vacuum, but perhaps stop more bugs from coming inside?
"I am stuck in the cargo bay, and Omaes is gone - a bug flew out of the ship dragging him along" - Oderon communicated - "This is The Swarm right? What the hell are they doing here? And attacking us?" - he adds.
"Quig, any alternative route for me to get out of here? There is a big hole in the hull, so no chance of opening the doors. Maybe I should exit the spaceship and go around?"

Quigonius |

Quig tries to come up with an alternative route for Odo...
Engineering: 1d20 + 10 ⇒ (12) + 10 = 22
If this is a success, RNGod and Odo go ahead and assume I share the info, no need for spoilers or another post from Quig.
The swarm, realy?! F#&&in Zergs!!!
Quig suddenly realizes he's thinking of an old videogame he read about, and feels old, really old...
Nevermind...
Then he tries to remember any real facts about this so-called swarm...
Culture (if untrained is allowed): 1d20 + 3 ⇒ (12) + 3 = 15

RNGod |

Godammit! Can you secure the cockpit? - The captain asks
Quig, you take 4 points of damage. You don't know of any other way out of the cargo bay besides the 4 stairs up. The ship has 3 entries with contained vacuum equalizers: one in the cargo bay, one in the upper level and one in the cockpit.
Kesk, if you move you have to fight against the sucking winds, roll a strength check
If you move you have to make strength checks not to get sucked out. The machines are bolted down, they're like mechanical arms coming from the walls and ceiling. The boxes are several sizes and made of some kind of hardened plastic
Julius slowly moves to the rooms area.
The doors of the rooms are not locked, only the doors that separate the several areas are.
This terminal only gives access do this area (doors, temperature, lights and stuff like that) and comms
roll: 1d20 ⇒ 14
roll: 1d20 ⇒ 8
roll: 1d6 ⇒ 4

Quigonius |

Aaaargh stupid f#*@in ant-Zerg! Damnit...
Odo, other than the stairs you only got the 3 outer entries. You can leave from the cargo bay and come back in through the cockpit or upper deck.
How does that work RNGod? Would those entries be available or locked as well? If so, what's the process to unlock then?
We're trying captain! There's one creature still here and the whole area lost pressure but it seems manageable.
Quig wants to try and shake the creature loose. If possible shoots it in the face.
Att/Dmg: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 6
Scout will shoot it too, after my action.
Att/Dmg: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 5

![]() |

As soon as Julius is over the door I close the door so that he doesn't get pulled back when I open the hatch to the lower levels.
My idea, while Julius moves along and the door closes is to secure me as well as I can (activate the boot clamps and find the best possible way to grab or tie myself to something solid.
Depending on where the console is I may have more or less solid structures to hold on to.
On the comms: Odo, I'm going to try to open the stairs from your level to the midlevel where I am so that you can get up here.
I'm on the area where there are ladders to the upper floor.
Tell me when you are close to the stairs and secure!
If all goes well, I'll close the hatch after you pass.
If you got a better plan let me know!
As soon as Julius is moving towards the corridor, using the comms: Guys, Julius is going to his room, it's as secure as I can get him!
After I'm secure and as soon as the door behind Julius is closed and secure and Odo gives me the go signal I open the stairs farther away from me.

RNGod |

Do what you can, I'll check in later. Changing channel! - A frantic Captain replies
The Swarm is a vast locust swarm that is driven by an innate need to consume all things and absorb their best qualities into itself. Piloting living starships and capable of slowly twisting their own biology into formidable weapons, the threat of the Swarm forced peace between the Pact Worlds and the Veskarium in order to stave off mutual destruction. Though it was repelled, the Swarm yet exists and will remain a threat until the day it is purged from the universe.
It takes you about 1 round to get there, the pressure is stabilized

Oderon |

"Wait a moment Navasi - if you open any of these doors, the air flow from the pressurized side in this direction will make it impossible for me to get through" - Oderon points out - "Unless we wait for it to even out somewhat - are you sealed in that compartment, or will the vacuum pull spread out to the entire ship?"
After thinking for another moment, the Vesk adds - "Might just be better if I go around through the outside"
RNGod, usually in science fiction movies the suits to navigate outside have a hook or something, so people do not get blown out into space. You wrote there were some such suits in the cargo bay, do they have those hook things. Are they removable, as in, could I 'apply' them to my own suit?

RNGod |


Quigonius |

Quig wants to check out what that shadow is.
I should be able to walk on the outside hull using the boot clamps right?
Scout comes with me.
I think there's something latched to the outer hull. I'm going to check it.
The situation is under control in the cockpit and Kesk is at the helm.
See if you can get us on a stable orbit Kesk, we're spinning and being dragged towards the planet.

Keskodai Shirren Priest Mystic |
Captain! Keshkoday here. I'm at the pilot's seat and the ship is being hailed. If you have any orders to the pilot give them to me.
I think that the pilot is dead but just to confirm: is the pilot dead or has he 0 Hp? If he has 0 Hp I want to cast "Stabilize" on him.
Man I have no idea of what a pilot can do :) I want to stop the hailing and the spining of the ship. Manuver the ship to attack the other ship... I'm gonna try to do this while I wait for some orders from the elven captain.

Keskodai Shirren Priest Mystic |
I updated Kesh description to lvl 2 (skils, saves, spells, base attack). Just the amount of the credit stick was not updated. since I didn't by anithing I still have to add the money we recieved on the last adventure but I dont know how much it was.

RNGod |

The pilot is really dead. What other ship? The only one you see in the radar is the one hailing you, a huge battleship
Quig locks his boots in place and sends his robot ahead. The ship's spinning slows down and Scout manages to move ahead without problems. After a small ridge, you see a huge cockroach-like creature with a bulbous semi transparent abdomenwith something moving inside. The creature seems to regurgitate something an sends it through a hole in the ship. Near it, latched to the outter hull of the ship are two more ant-like drones apparently, they didn' notice the robot
Scout stealth: 1d20 ⇒ 15
perception: 1d20 ⇒ 7

![]() |

My idea is that even if I get pulled at least Odo will be able to enter.
After that and assuming I'm not pulled away I open the other door to the lower level, the idea is for the stabilization to happen faster.
If Odo manages to enter I close both doors as fast as possible.
on the comms: Guys I'm opening the lower doors so that Odo can enter.
What's happening on the upper floor?
Kesh, can you stabilize the ship or do you want me to go there?

RNGod |

As long as you don't move, you don't need str checks

RNGod |

You were attacked after you left the Drift, you don't know by whom
You didn't even knew that there were other spacships around. The one you see isn't attacking you, it's the one sending you messages. And nobody is pulling you