Starfinder: Across the stars

Game Master Kemsha

New campaign introducing the world of Starfinder

Spaceships, magic, aliens, oh my!

Spaceship combat rules


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Acquisitives

female human envoy 1

RnGod:

Julius, we are going to lose pressure anytime soon, after that you got a few minutes until your blood boils do to lack of pressure, so you better get to your room and onto your spacesuit.
Anyway, you don't want to be here when whatever is up there comes walking down those stairs.

I don't know if we are going to lose pressure or not, nor do I know what's happening up there, but I want him to get moving towards his room.
I also don't know if he needs much convincing, nevertheless, I hope this gets him moving towards his room.
Bluff if needed: 1d20 + 1d6 + 7 ⇒ (4) + (6) + 7 = 17
I'm guessing our rooms are all on the corridor north of my current position?
I want to help Julius to reach his room by grabbing, pulling, and pushing him when needed.
(using my clamp boots to try and stay in place)

The hatch is what separates the level where I'm at from the upper level, right?

Talking to the coms: Guys, things are very quiet on the upper level, "too quiet" if you ask me.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Damnit, I'm reading another unidentified contact in the upper deck! And the prisoner's containment unit is out again!
I think we need to get there asap but things are about to become very busy here in the cockpit.

Ideas are welcome team!

Quig wants to hold the door open just wide enough for Scout to pass.

Strength: 1d20 - 1 ⇒ (6) - 1 = 5

Alright Kesk, this is it!
I'll probably need some help over here...

Scout moves in, I want to see through its camera. If this is "the bad guy" (seems obvious but I'll keep an open mind), Scout shoots.

I'll just roll for Scout regardless, to keep things moving in case I can't post later

Scout's att+dmg: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 3

Scout's critical check: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 1


a.k.a. 'Odo'
Quigonius wrote:

Navasi, Julius, there are suits in the cargo bay. Can you get there?

Beware that Odo is there with some unidentified contacts.

"We've got some contact down here alright. And space suits also. You just need to come and get them" - he adds with a chuckle that reverberates in your headsets.

"Hey bug! I told you to get away from the lad! Omaes, time to bail toward me! GO!" - he roars over the shot in the background.

RNGod:

Odo shoots at the bug again.

Reaction Cannon: 1d20 + 6 ⇒ (4) + 6 = 10
Damage if it hits: 1d10 ⇒ 10


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Hold it Quig!


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Mind thrust on the Alien

Dam: 2d10 ⇒ (5, 1) = 6
(Will save DC 15 for half)


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Quig we are already lvl 2 man you got to update your Hp etc


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Yeah I haven't had time to do that yet. I've been meaning to :/


Campaign log

Navasi:
Julius didn’t look like he wanted to move but Navasi managed to convince him and he reached his hand. The two of them move towards the rooms but find a locked door in their way
All the doors in the ship are locked since the alarm

Quig and Kesk:
Quig tries to hold the door but the creature on the other side bursts it open. As soon as the insectlike creature appears, it’s struck by Kesk’s bolt and as it loses its grip it’s sucked outside the ship
Still, the sudden opening of the door pulls everybody out
Str check Quig, Scout and Kesk

Quig:
Two life signs flaline in the upper deck, two elves

Odo:
Odo keeps his finger on the trigger, firing round after round but he misses his mark, sparks flying everywhere.
Omaes draws a pistol and fires at the creature, missing also.
The antlike creature bites his arm, its acid saliva burning his armor

Your comms burst into life Alistria help me, IT BURNS!!!

rolls:

roll: 1d20 ⇒ 1
roll: 1d20 ⇒ 16
roll: 1d20 ⇒ 14


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:

Strength: 1d20 - 1 ⇒ (2) - 1 = 1
Strength for Scout: 1d20 - 2 ⇒ (20) - 2 = 18
Just a test: 1d20 - 2 ⇒ (10) - 2 = 8


a.k.a. 'Odo'

"Damn it, didn't I tell you to come to me Omaes?!" - you can hear Oderon again.

RNGod:

BUDDA!: 1d20 + 6 ⇒ (8) + 6 = 14
Damage if it hits: 1d10 ⇒ 3


Campaign log

Odo:
The creature looks hurt but it doesn’t relent. Grabbing the lashunta It tries to push her to release his grip. The panicked lashunta tries to use her other hand to get a bigger weapon but her mistake comes clear as she's dragged along with the drone outside the ship. The last thing Odo sees is her scared look reaching for him – Odo? … – and she dissappears to the vacuum

Quig and Kesk:
Scout manages to hang on but Quig is drawn to the cockpit. He tumbles outside and the last thing he sees as he flies to outer space is a multifaceted bug face staring back at him.
Kesk grabs the rim for his life but he has to release the grenade and it flows outwards too...

rolls:

Kesk st: 1d20 ⇒ 11
roll: 1d20 ⇒ 7
roll: 1d20 ⇒ 15

Acquisitives

female human envoy 1

RNGod:

Talking to Julius: We ain't helping no one here. Let's try to find a place where you can hide and be secure until we came for you.

I'm assuming that if I open the door going down or the door going up lack of air will cause Julius death in no time.

I want to see if there's a computer interface I can connect to, to try and open this door.
Computers: 1d20 + 7 ⇒ (2) + 7 = 9

Quig can you open the doors towards me? we need to hide Julius in a room or something or he will die without a suit.


a.k.a. 'Odo'

RNGod:

That was a nice scene RNGod! But I think I should be still able to fire off one last shot at the bug, right? Seeing as the creature grabbed Omaes and moved, it couldn't get THAT far? If you agree:

"Not yet! Hang in there kid!"

Reaction Cannon: 1d20 + 6 ⇒ (11) + 6 = 17
Damage if it hits: 1d10 ⇒ 1

Bah...


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Navasi, I can't open doors remotely. Once I'm out of the current mess I may be able to move and open specific doors, but not now...


Campaign log

You hear the captain in the comms again Changing to general channel. Starfinders what's the status of the pilot? Things are not looking good here we have several casualties

quig:
Quig, reflex save to grab on to the ship

Oderon:
As the two of them are dragged out to space, Oderon still manages to fires again at the creature ripping one of its leg off. But it was too late, they are gone.

Navasi:
It's engineering to open doors manually but you can try to access the ship's computer using a terminal in the room.. if your roll is good enough
Navasi accesses the terminal but the alarm is locking everything and he's unable to get to the doors system

Acquisitives

female human envoy 1

RNGod:

If I can retry to hack the computer:
Computers: 1d20 + 7 ⇒ (18) + 7 = 25

I want to open the room closest to Julius, depending on where the terminal is it can be one of the "bathroom" (that room North of my location in the map) or one of the bedrooms? Then I tell Julius to enter or force him in if needed.
Once he's in, I close the door.

Not sure on how many doors I can open with 1 role.


a.k.a. 'Odo'

RNGod:
What is the status in the hangar? I am in the hangar, right? There is an actual hole in the hull, yes? So no immediately available way to seal it I assume? Eventually the pressure will even out, or..?


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod:
As the pilot gone to space to? Or was he with a sitbelt or something? Can I move to the pilot position or get to a computer and somehow close the cockpit with Quig inside? Our suits protect us for how long in outer space? If the space suit can't protect Quig for more then a few minutes I want to cast life bubble on Quig while he is within range.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:

Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14

I can see the pilot, right? Or saw him on the way out I guess... How is he?


Campaign log

Navasi:
Navasi keeps working the terminal and finally a door opens to the rooms area
Its the door North of you, I've marked it in blue. Julius is still in the ceiling

Odo:

The cargo bay is basically empty, everything that wasn't strapped in was sucked out. There are only a few boxes with supplies, the space suits and some machinery for heavy lifting. The hole in the wall is marked on the map and soon the pressure will even out, yes.

Quig and Kesk:

Quig manages to hold on just before he's completely out of the window. He's being hit with debris and small items but he's holding on.
You see the pilot, he's still strapped to his chair but he's dead with a ripped throat.
The dog-sized ant-like creature is holding on with its several legs trying not to be sucked out too
Quig is outside, hanging on to the broken window


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod and Kesk:

I kinda lost track, not sure if it's his turn to act, but Scout shoots the ant creature again. I think he's holding on way better than Quig :)

Att/Dmg: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 5

Captain - Quig says over the roar of air and debris brushing up against his suit - I'm sad to report the pilot's dead.

Acquisitives

female human envoy 1

RNGod:
Taking into account "... Navasi managed to convince him and he reached his hand. The two of them move towards the rooms..."
I now tell Julius: Go thru that door, I'll try to open your room door, get in there, and get into your spacesuit.

I then want to open his room door.

Can I see where he is on the computer?
I'm assuming that after I broke into the system I can keep on using it?
Or do I need to keep rolling for each door?


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:
I use "Telekinetic Projectile" to hurl something (there must be a lot of things flying) at the alien

attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 5

If I can I try to go to the pilots sit.

Come on Quig! Hold yoursef and get inside man! - says Kesh to encorage Quig ;)


a.k.a. 'Odo'

RNGod:

Ok, can I safely walk around with the clamps? Is the machinery enough to 'cover' the hole. I know it will do nothing to the vacuum, but perhaps stop more bugs from coming inside?

"I am stuck in the cargo bay, and Omaes is gone - a bug flew out of the ship dragging him along" - Oderon communicated - "This is The Swarm right? What the hell are they doing here? And attacking us?" - he adds.

"Quig, any alternative route for me to get out of here? There is a big hole in the hull, so no chance of opening the doors. Maybe I should exit the spaceship and go around?"


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Quig tries to come up with an alternative route for Odo...

Engineering: 1d20 + 10 ⇒ (12) + 10 = 22

If this is a success, RNGod and Odo go ahead and assume I share the info, no need for spoilers or another post from Quig.

The swarm, realy?! F#&&in Zergs!!!

Quig suddenly realizes he's thinking of an old videogame he read about, and feels old, really old...

Nevermind...

Then he tries to remember any real facts about this so-called swarm...

Culture (if untrained is allowed): 1d20 + 3 ⇒ (12) + 3 = 15


Campaign log

Godammit! Can you secure the cockpit? - The captain asks

Kesk and Quig:
Scout fires a shot at the creature and Kesk flings a piece of glass at him. Both attacks hit and the creature looses its grip. As it's dragged to space, it still tries to bite Quig and succeds! It latches on painfully to his leg and doesn't let go
Quig, you take 4 points of damage. You don't know of any other way out of the cargo bay besides the 4 stairs up. The ship has 3 entries with contained vacuum equalizers: one in the cargo bay, one in the upper level and one in the cockpit.
Kesk, if you move you have to fight against the sucking winds, roll a strength check

Odo:

If you move you have to make strength checks not to get sucked out. The machines are bolted down, they're like mechanical arms coming from the walls and ceiling. The boxes are several sizes and made of some kind of hardened plastic

Navasi:

Julius slowly moves to the rooms area.

The doors of the rooms are not locked, only the doors that separate the several areas are.
This terminal only gives access do this area (doors, temperature, lights and stuff like that) and comms

rolls:

roll: 1d20 ⇒ 14
roll: 1d20 ⇒ 8
roll: 1d6 ⇒ 4


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Aaaargh stupid f#*@in ant-Zerg! Damnit...
Odo, other than the stairs you only got the 3 outer entries. You can leave from the cargo bay and come back in through the cockpit or upper deck.

How does that work RNGod? Would those entries be available or locked as well? If so, what's the process to unlock then?

We're trying captain! There's one creature still here and the whole area lost pressure but it seems manageable.

RNGod and Kesk:

Quig wants to try and shake the creature loose. If possible shoots it in the face.

Att/Dmg: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 6

Scout will shoot it too, after my action.

Att/Dmg: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 5

Acquisitives

female human envoy 1

RnGod:
Then I shout (or use the comms) to Julius Go to your room, lock the door and get into your spacesuit, FAST!!!
As soon as Julius is over the door I close the door so that he doesn't get pulled back when I open the hatch to the lower levels.

My idea, while Julius moves along and the door closes is to secure me as well as I can (activate the boot clamps and find the best possible way to grab or tie myself to something solid.
Depending on where the console is I may have more or less solid structures to hold on to.

On the comms: Odo, I'm going to try to open the stairs from your level to the midlevel where I am so that you can get up here.
I'm on the area where there are ladders to the upper floor.
Tell me when you are close to the stairs and secure!
If all goes well, I'll close the hatch after you pass.
If you got a better plan let me know!

As soon as Julius is moving towards the corridor, using the comms: Guys, Julius is going to his room, it's as secure as I can get him!

RnGod:

After I'm secure and as soon as the door behind Julius is closed and secure and Odo gives me the go signal I open the stairs farther away from me.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:
Before I try to move I cast another Telekinetic Projectile on the zerg

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Dam: 1d6 ⇒ 5

I use Communalism (only if Quig is within 10 feet of me) to rerol the attack
reroll attack: 1d20 + 2 ⇒ (13) + 2 = 15


a.k.a. 'Odo'

"Fine by me Navasi! But you will have to brace yourself" - Oderon replied - "Gimme just a sec - I will be right there"

RNGod, I was already close to the stairs right? Also, is the pression still not stabilized?


Campaign log

Do what you can, I'll check in later. Changing channel! - A frantic Captain replies

Culture DC 12:

The Swarm is a vast locust swarm that is driven by an innate need to consume all things and absorb their best qualities into itself. Piloting living starships and capable of slowly twisting their own biology into formidable weapons, the threat of the Swarm forced peace between the Pact Worlds and the Veskarium in order to stave off mutual destruction. Though it was repelled, the Swarm yet exists and will remain a threat until the day it is purged from the universe.

Kesk and Quig:
As Quig is shaking the creature off, Scout shoots it and the creature finally releases you, dying in the cold of space. Meanwhile the pressure stabilizes as all the air has left

Navasi:
Julius moves off Navasi's sight and she closes the doors. Then she braces herself the best she can, preparing fo the vesk's ok

Odo:
Odo moves slowly to the stairs, theya are near him. As he reaches them, the winds begin to die out and the sounds dissapear
It takes you about 1 round to get there, the pressure is stabilized


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:
Does it mean I can move holding to something but without need of the Str Check? If I can I want to substitute the pilot. If not I make the Str check.

Str Check: 1d20 ⇒ 7

Acquisitives

female human envoy 1

RNGOd, Odo:
I try to understand in what door Odo is.
Odo, are you in port or starboard side?


a.k.a. 'Odo'

"Wait a moment Navasi - if you open any of these doors, the air flow from the pressurized side in this direction will make it impossible for me to get through" - Oderon points out - "Unless we wait for it to even out somewhat - are you sealed in that compartment, or will the vacuum pull spread out to the entire ship?"

After thinking for another moment, the Vesk adds - "Might just be better if I go around through the outside"

RNGod, usually in science fiction movies the suits to navigate outside have a hook or something, so people do not get blown out into space. You wrote there were some such suits in the cargo bay, do they have those hook things. Are they removable, as in, could I 'apply' them to my own suit?


Campaign log

Kesk and Quig:
After the pressure stabilizas, Quig easily climbs inside. Meanwhile Kesk unbuckles the pilot, sending him floating in the vacuum and sits in his place.

Kesk:
As you sit, you notice a blinking light, the ship's being hailed

Quig:
As Quig climbs up, he manages to take a better look around. The ship's spinning so it's hard to see what's outside besides the ever closer planet. He does notices a big shadow latched on the top of the ship, but he can't see what it is

Odo:
Usually to go outside, the boot clamps are enough. Still, as a redundancy, there are cables to latch to the suits but they're in the exits of the ship


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:

Quig wants to check out what that shadow is.
I should be able to walk on the outside hull using the boot clamps right?
Scout comes with me.

I think there's something latched to the outer hull. I'm going to check it.

The situation is under control in the cockpit and Kesk is at the helm.

See if you can get us on a stable orbit Kesk, we're spinning and being dragged towards the planet.


a.k.a. 'Odo'

"Roger that Quig, I will wait for your report before taking it outside"

"Navasi, I am on the back port side stairs"


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:

Scout goes ahead of me. Quig wants to see before he's seen.

Alright man, but if you get bored in there feel free to come outside before...
Not sure what I'll find out there and I may need help.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Captain! Keshkoday here. I'm at the pilot's seat and the ship is being hailed. If you have any orders to the pilot give them to me.

RNGod:

I think that the pilot is dead but just to confirm: is the pilot dead or has he 0 Hp? If he has 0 Hp I want to cast "Stabilize" on him.

Man I have no idea of what a pilot can do :) I want to stop the hailing and the spining of the ship. Manuver the ship to attack the other ship... I'm gonna try to do this while I wait for some orders from the elven captain.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod:

Probably I'm gona need this:

Piloting: 1d20 + 3 ⇒ (11) + 3 = 14


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

I updated Kesh description to lvl 2 (skils, saves, spells, base attack). Just the amount of the credit stick was not updated. since I didn't by anithing I still have to add the money we recieved on the last adventure but I dont know how much it was.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

I think I have more class features but I didn't undestand how that part was made on the pre-made char so I left it to do later... well someday when I got more time :)


Campaign log

Kesk:
The ship is heavilly damaged but Kesk manages to slow the spinning a bit. To stop the hailing, he answers the comms and hear a bored voice Greetings, this is Pvt. Terry of the Battleship Thunderstorm, hailing the unkown vessel. What's your status?
The pilot is really dead. What other ship? The only one you see in the radar is the one hailing you, a huge battleship

Quig:

Quig locks his boots in place and sends his robot ahead. The ship's spinning slows down and Scout manages to move ahead without problems. After a small ridge, you see a huge cockroach-like creature with a bulbous semi transparent abdomenwith something moving inside. The creature seems to regurgitate something an sends it through a hole in the ship. Near it, latched to the outter hull of the ship are two more ant-like drones apparently, they didn' notice the robot

Scout stealth: 1d20 ⇒ 15

rolls:

perception: 1d20 ⇒ 7


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:

Does Quig know what that thing is?
Is it a culture roll?
Culture: 1d20 + 3 ⇒ (8) + 3 = 11

Acquisitives

female human envoy 1

RNGod, Odo:
I secure myself as well as I can and open Odo's door first.
My idea is that even if I get pulled at least Odo will be able to enter.
After that and assuming I'm not pulled away I open the other door to the lower level, the idea is for the stabilization to happen faster.
If Odo manages to enter I close both doors as fast as possible.

on the comms: Guys I'm opening the lower doors so that Odo can enter.
What's happening on the upper floor?
Kesh, can you stabilize the ship or do you want me to go there?


Campaign log

Quig:
You don't recognize the creature

Navasi and Odo:
Navasi opens the door and a burst of wind pushes into the cargo bay. Both he and Odo grab on to something and are able to hold on
As long as you don't move, you don't need str checks


a.k.a. 'Odo'

"Told you Navasi - It will take a while for this to even out. I am waiting"

Odo waits until he does not need STR checks to move :D

Acquisitives

female human envoy 1

If I can do it without a ST check, I open the second door to the lower level.

I hope it won't take long, after all this is a small area


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod:
Man I'm lost in here. We are being attaked and pulled by another ship right? this creatures atttaking us must be from that ship right?

Navasi, you are our pilot but I will manage while you help Odo. Quig what's happening out there?


Campaign log

Keskodai:

You were attacked after you left the Drift, you don't know by whom
You didn't even knew that there were other spacships around. The one you see isn't attacking you, it's the one sending you messages. And nobody is pulling you

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