Starfinder: Across the stars

Game Master Kemsha

New campaign introducing the world of Starfinder

Spaceships, magic, aliens, oh my!

Spaceship combat rules


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a.k.a. 'Odo'
Navasi Neviza wrote:
Can someone check where Julius is?

"Wasn't he with you before? Lets check where you last saw him?" - Oderon speaks through the comms - "Quig get the hell out of there!"

RNGod the soldiers fell, but are they in risk of being dragged away? If so, Oderon reaches out for them.


Campaign log

Navasi and Odo:
Navasi manages to hold on against the wind and accesses the rooms area while Odo helps some soldiers up

Quig and Kesk:
Quig finally decides to retreat and gets back to the cockpit. He immediately notices several warning lights on the screens as the ship is hit yet again
Hull: 31/85
Shields:
Forward: 13
Aft: 0/13
Port: 6/12
Starboard: 0/12

rolls:

attack: 1d20 ⇒ 74d6 ⇒ (6, 2, 2, 2) = 12
attack: 1d20 ⇒ 32d6 ⇒ (1, 4) = 5
attack: 1d20 ⇒ 92d6 ⇒ (6, 2) = 8


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:
I hook the scout again.

Welcome back Quig! Get done with the drone, we need to do something with our Aft shield or I'm afraid we wont live long enough to land on the planet or use the escape pods

Acquisitives

female human envoy 1

I move up until Julius's room and knock on his door.
then to the coms: Close the door to isolate this section and open Julius's room door, where I stand!


Campaign log

The whole ship starts vibrating. At first it's barely noticable but it starts to get stronger and stronger

Quig and Kesk:
The ships is beginning to enter the atmosphere. In the cockpit, with the windows broke, Kesk and Quig start to get pummeled by the wind. Fighting against the pressure, the swarm bug tries to enter through but remains midway

The comms blare a mess of voices and you hear Julius ..this on? I can't... - too dangerous, we're leaving - the captain says - Julius's room - Navasi shouts

Odo:
The captain looks at Odo and points to herself and her men and then to the escape pods. She then starts to separate them in two groups


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:

Holding himself the best he can, Keshkodai divines the most vulnerable portion of the mind of the swarm creature and overloads it with a glut of psychic information.

Mind Thrust Dam: 2d10 ⇒ (3, 4) = 7

We must go to the escape pods Quig

I want to put the ship on autopilot


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod, Kesk:
Really, we gotta bail? Let me see...

Quig does a status check on the ship.

I'm guessing I see what you posted earlier - starboard and aft shileds gone, hull a bit under 50%...

I can get some of our shields back but that would protect the bugs too... probably best to keep the shields down so the bugs burn on entry.

Quig thinks for a bit...

Ok, the escape pods it is then. Is everyone good to go?

Acquisitives

female human envoy 1

Did Julius seemed to have dificulties breathing or something? (he said "I can't" but didn't finish)
Julius where are you. after I'm in front of his door Open Julius's room door.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

To the comms:

What the hell is going on? Can we get a status report please?!


a.k.a. 'Odo'

RNGod:

Oderon replies to the Captain with a nod and a thumbs up.

"So my heroic friends, the captain and her soldiers are leaving on some of the escape pods" - Oderon shouts over the comms - "And it seems this flying tub is falling apart. Do you still intend to stick to the plan, and land it on the planet? Crash it more likely..."


Campaign log

..this on? I can't dress the armour, something's wrong - Julius says, his voice trembling

Kesk and Quig:
Kesk's spell blast into the creature, sending it tumbling to space


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Nah! I'm to good a pilot I would land it easily - kesh replies sneering at all the alerts bipping on the controls at the cockpit

Quig open Julius door and all the doors you can safely open for us to get to the escape pods.

RNGod, Quig:

Before leaving the cockpit, Keshs says to the Azlanty ship:
Don't attack the escape pods. There will be no swarm bugs in them. I'll be the only bug and I'm a Shirren. Once we leave the ship... well just keep being a buch of helpfull mo*%$* F*#/ers and kill these F*#%ing swarm lovers we're leaving behind


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

On it.

RNGod:
Quig gets working on opening the necessary doors, starting by the one to Julius' roon.

The idea is to locate our people and clear a path for them to reach the pods.

Other than locate "our people" (including Julius) I want to locate the prisoner, as I don't know what happened in the escape pod episode. Did it launch?

Acquisitives

female human envoy 1

Comms: Julius does not have his suit on! Close the doors on this area before you open Julius' room door.
In any case, I'm securing myself with the clamps to make sure I'm not pulled to space one the doors start to open.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:
As soon as Quig hears this, he closes all doors leading to the room Navasi is in before opening his. If that room is depressurized, Quig triggers the pressurization procedure or whatever :)

I wish you'd make up your f~@@in mind already! Open doors, close doors, g!&!$*n it!
That's why status reports are important you noobs!

Noobs... will they get this one? I think so, people still say noobs right...? Quig wonders as he gets to work trying not to kill Julius as Kesk and Navasi had so strongly requested seconds earlier...


a.k.a. 'Odo'

"Quig, you seem like you are about to have a fit my friend - I am thinking you may need some R&R with a Venusian meretrix to take off the edge" - Odo chuckles on the comms again - "On a side note, I'll be prepping the escape pods for us - get moving!"

RNGod, anything I can do to get the Escape Pods going and ready to go quicker if/when needed?


Campaign log

Help me, you have to! I can't open the doors! - Julius screams

Odo, there are several things: open the hatches, open the ship's doors, start the engine

Quig:
Checking the ship's status, Quig sees that most of the ship is depressurized, only the rooms of the middle level still have air.
Check the map, Navasi is in the living quarters but you don't know his exact position. You can close both doors and start to send air in, but it will take a while. It will also block your way to the escape pods... from inside the ship at least


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Well a Venusian hooker sounds just fine right now.
But people who die or don't get paid can't really enjoy none, can they?
Quig yammers as he keeps focused on the job at hand.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod:
Quig closes the main doors to the living quarters, directly N and S of Navasi.
He then closes the doors of all unpressurized rooms, then opens all the pressurized rooms except the one Julius should be in. This should bring some oxygen to the area right away. Then he closes all room doors with no exception and starts repressurizing the area.

The idea is that sealing off all the rooms there is less space to fill with air, hopefully just the corridor, already with some air that he let out of the pressurized rooms.

Navasi, I sealed the living quarters and started the repressurization. It will take a while to complete fully, you'll have to decide when it's safe to move and let me know to open Julius' door


a.k.a. 'Odo'
RNGod wrote:
Odo, there are several things: open the hatches, open the ship's doors, start the engine

Then I'll get started on those.

Acquisitives

female human envoy 1

Does my suit of armor show the % of oxygen in the room?
I'm assuming that, after this room is closed, the ship will pump oxygen into the room, thus the oxygen level will rise with time?

As soon as it's in the "breathable" range even if still hard to breath I say to the comms: Open Julius's door!
(if the oxygen level is not rising I tell that immediately, no sense in waiting)


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

RNGod, Quig:

I want to put the ship in auto-pilot circulating around the planet and then go to the escape pods helping Quig if he needs it.

Lets move out before we get toasted Quig. You need help?


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

RNGod, Kesk:
Yeah well, I still haven't located the prisoner. Maybe you can help with that.

Other than that I'm just opening and closing doors like a dumb Rigolian valet...


Campaign log

The group waits for a few tense moments until the indicator on Navasi's armor turns green. The ship was hit a few more times

Ship's hull: 24/85

As Quig opens the door, Navasi sees Julius all flustered with the armor half dressed looking panicked

Meanwhile, Odo has the engines running and is just waiting for everybody else. Through the window, he sees an escape ship flying away

Kesk, rolled diplomacy for you

diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

rolls:

diplomacy: 1d20 ⇒ 84d6 ⇒ (4, 4, 4, 5) = 17
diplomacy: 1d20 ⇒ 22d4 ⇒ (1, 3) = 4
diplomacy: 1d20 ⇒ 131d6 ⇒ 1

diplomacy: 1d20 ⇒ 24d6 ⇒ (6, 5, 3, 2) = 16
diplomacy: 1d20 ⇒ 132d4 ⇒ (2, 4) = 6
diplomacy: 1d20 ⇒ 111d6 ⇒ 4

Acquisitives

female human envoy 1

That is going to fit just right! I try to calm him down while I help him get his armor on.
If my armor can do it automatically I take a picture before I help him into his armor :)

Then we run as fast as possible to the pods reaching the closed door I tell Julius to secure himself to the ground and teach him how to do it if he doesn't know how to, and then speak to the comms Open all doors

Acquisitives

female human envoy 1

Comms: Quig as far as I know the prisoner fled in a pod, the captain and remaining garrison of the ship are leaving or already left.
I've just got Julius into his armor and we are going towards the pods.

The ship is doomed and we must jump ship ASAP.
So everyone to the pods


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Roger that Navasi, thanks for the report!
I'll be on my way once I get all the doors open.

I don't think there's that many to open.
I think it's the two I closed earlier plus the one to the cockpit plus the 2 in Odo's room that open to the pods.

Then I get moving.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

I get moving to the pods ASAP with Quig


Campaign log

The group reaches the escape ships. One of them is already ready to leave, Odo is there. The ship only takes four people but they squezze Julius in and blast off.
Moments after they leave, they see Avius explode, its blast shaking the small ship. Tumbling down they manage to gain a measure of control but still come down like a comet, the heat of the reentry making the outer hull blaze bright red
The landing isn't soft in any way but the group manages to come out of it relatively unarmed.
They help each other out of the wreckage and group together nearby, figuring out their next move.

The harsh winter brings a steady flow of snow but the cold doesn't bother any of them in their sealed armors.
As the sun sets, they can see the lights of a city to the north but the roads nearby are covered in a thick snow carpet, obviously unattended for a while.

5 pts of damage to everybody. Remeber thar you can regain lost SP by resting
You don't pick up any GPS sign, but you know the general area you're in.
There's a relatively big city nearby, Brinnoa

rolls:

land: 1d20 ⇒ 141d6 - 1 ⇒ (6) - 1 = 5


a.k.a. 'Odo'

"Ladies and gentlemen! Elvis has entered the building!" - Oderon roars in victory as they all emerge alive from the escape pod - "I wonder if the atmosphere is breathable in this place, I need a cigar!" - he adds, trying to pull info on the planet atmosphere, from his survival suit or the escape pod.

"Anyone has a visual on the other escape pods? There should be one or two with the captain and the soldiers" - he adds, looking around.

If the atmosphere is breathable, he will open his helmet and light a cigar :D


Campaign log

It's cold but breathable


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

... and another with the prisoner. Quig grumbles, still visibly annoyed at the mission f!~!up.

He stretches, checks if Scout is working and sends him flying higher to get a bird's eye view of our surroundings.

He's mostly focused on finding a vehicle we can use.


a.k.a. 'Odo'
RNGod wrote:
It's cold but breathable

"Damn... Nothing like a cigar after a near death experience" - the Vesk chuckles as he lights a massive cigar - "Was saving this one for just an occasion"

RNGod, let me know if we can also use the tracking beacons (assuming they exist) from the Escape Pod to find the soldiers, the captain and/or the Prisoner.

Quigonius wrote:
... and another with the prisoner. Quig grumbles, still visibly annoyed at the mission f#&~up.

"And that" - Oderon adds with a large puff of smoke.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Odo my friend you don't happened to have one of those for me, have you? - says Kesh giving him a friendly pat on the shoulder

Now what do you prefer? Find a place to rest this night, use the adrenaline of our flight and start our journey to Brinnoa or do we try to find the castrovelians?

Acquisitives

female human envoy 1

Any way we can track the other pods?
Any hill/high ground close by so that we can look and see if we see crash/landing sites close by?

Well the good news is that everyone is alive!
Now I would try to approach either high ground or a road.
We should try to find the captain and the other soldiers, high ground may help us locate the other pods.


Campaign log

Quig focuses on his rig, its display showing what Scout is seeig high above

The group is in a rural area, most of it covered in snow. He sees the lights of a few houses here and there but it's getting dark so he doesn't see much detail. He doesn't see may vehicles on the street but with the snow, it's hard to tell

The snow turns off Odo's cigar, wetting it, causing the vesk to grumble in anger

Checking the wreakadge of you ship already covered in snow, you can see that its radar is still working, it shows the location of two other pods a few miles away in different directions

perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

With all the snow and the night coming in, I think it may be better to stay in the pod until morning. We can set out then.

I could see some houses in the area but couldn't see any vehicles due to the snow and low light.

It's either that or push on towards one of the radar blips.

RNGod, could Quig detach the radar to bring along, or somehow sync his rig to get the same info on the go?
Also, what kind of sight enhancement features do our rigs have? Zoom, IR, things like that?

Kesk wrote:
Odo my friend you don't happened to have one of those for me, have you?

Sorry my man but Scout is one of a kind... Quig says, visibly proud of his creation.

Acquisitives

female human envoy 1

How far away are the other "blips"?


a.k.a. 'Odo'
Quigonius wrote:
With all the snow and the night coming in, I think it may be better to stay in the pod until morning. We can set out then.

"I am with Quig on this - unless those blips are pretty close, I say we hunker down right here for the night" - Oderon looks disgusted at the wet cigar which the snow just put out. He still keeps it though, chewing away at it.

Keskodai wrote:
Odo my friend you don't happened to have one of those for me, have you? - says Kesh giving him a friendly pat on the shoulder

"Had no idea you were an connoisseur Kesk! Of course I have one for you!" - he opens a metallic case showing several types of cigars - "Here though... better save it for later" - he adds, showing his own ruined cigar to Kesk - "They're also good for chewing though" - the vesk grins.

Acquisitives

female human envoy 1

In a foreign planet, I agree that we should stay put, unless we are close to the other points.


Campaign log

Quig works on the pod trying to figure out some way to access its radar but he doesn't find any

Egineering: 1d20 + 10 ⇒ (5) + 10 = 15

Quig, the Scout has only regular vision. There's some tricks to improve it
Navasi, the other blips are 8 and 9 miles away

rolls:

1: 3d4 ⇒ (3, 3, 3) = 9
2: 3d6 ⇒ (4, 2, 2) = 8


a.k.a. 'Odo'

"I learned a few engineering bits here in there - lemme take a look" - Oderon offers to assist Quig.

Engineering (Aid Quig): 1d20 + 7 ⇒ (6) + 7 = 13


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Thanks Odo! Honestly I never tried it, just wanted to try one on a good occasion, and escaping from that ship right before it was nuked just seemed like the perfect time. - says Kesh with a smile - when we get to the city you'll give me that cigar and the drinks will be on me!

Lets find a way to stay the night then. I'll take the watch when the night is darker.


Campaign log

Kesk tries to help out Quig but they get stuck and fail to do anything

Aid another DC is 10. The DC for what you were trying was 18


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Thanks Odo but this seems hopeless.
Let's get some rest and try again tomorrow, maybe we'll figure it out.


Campaign log

The pod is not a very nice place to sleep, it's small and the chairs are unconfortable. Quig tries to make a makeshift tent around it to make it more confortable

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Anything you want to do during the night? Any sentries?


a.k.a. 'Odo'
Keskodai Shirren Priest Mystic wrote:
Thanks Odo! Honestly I never tried it, just wanted to try one on a good occasion, and escaping from that ship right before it was nuked just seemed like the perfect time. - says Kesh with a smile - when we get to the city you'll give me that cigar and the drinks will be on me!

"You have got yourself a deal my friend" - Oderon nods and puts away the cigar.

Quigonius wrote:

Thanks Odo but this seems hopeless.

Let's get some rest and try again tomorrow, maybe we'll figure it out.

"Bah... Those lazy asses could help" - the vesk nods at Navasi and Kesk, after they have struggled a bit with the radar system - "Whatever then"

---

"Not sure about the daylight cycles here..." - he comments after a while, peering into the horizon - "But lets keep it simple - I take first watch, rotate every 2-3 hours and we should be good"

While on watch, Oderon stays put, but walks the perimeter every 30min or so.

Acquisitives

female human envoy 1

Engineering is not something I can help you with, unfortunately.
The pod was tight for all of us to ride sitting, we cannot all sleep in it. Let's use the pod as cover and try to make some kind of shelter using the pod and whatever we can scavenge.

Does the pod have surviving gear? a tent for example :)
if not I'm trying to find some big branches or whatever to at least give us some cover from the winds and if possible light a fire.


Male Shirren Priest Mystic 2 - SP=14/14 HP=18/18 RP 5

Kesh help Navasi and then goes to sleep. He makes the watch similar to Odo.

Acquisitives

female human envoy 1

Engineering: 1d20 + 2 ⇒ (14) + 2 = 16
If I can do an untrained role: Let me just see if there's some something obvious that you might have overlook!

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