.....Helrun had been in the middle of a small investigation when he found out the ship that had brought him to the orphanage was docked. After breaking into the ship he found the navigation droid spoke a most strange dialect of binary, however it pointed him to the Muun homeworld and the Thek holdings. Helrun became aware that this lead might lead to his parents or other family, and the word holdings meant a possible inheritance.
Helrun discovered that the droid spoke Muun, the um and eh sounds and tonations being so close to binary. It did give him a strange sense of the Muun themselves.
By the time Helrun stepped off the ship this morning he was ready to find out everything...as he listened to the Muun as they talked. His boots hit the ground and he started walking.
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Making an alias now. I'm thinking Thi'Wik could have just arrived? Having bummed a ride on a merchant freighter to overhaul their weapons systems in exchange for a free ride?
Caz most recently worked on the freighter ship "Postelle", which encountered a small group of space pirates along its last route. They took a few ion cannon hits, degrading shields and their hyperdrive. Still, they managed to escape. The Muun homeworld was the nearest port, so the ship staggered in to make repairs. Unfortunately, the damage was even more extensive than originally thought, and a good portion of the electrical system needed replacement... repairs that will take several weeks. Caz has been relieved until further notice.
Thi'Wik reporting for duty. For those curious what a Mrlissi looks like, the link in my alias post above (Mrlissi on race) has a link to pictures. Thi'Wik is the one on the right (the male).
Thi'Wik arrived on an armed merchant freighter, if anyone wants to have arrived on same freighter (note, this one would not have been heavily damaged, not with Thi'Wik on board to safely overload the weapons on it to drive off pirates), feel free, just let me know.
The best reason to be going there is, like most Jedi, she'd be searching for potential survivors of Order 66. And both Skywalker and Kenobi have history on the planet.
She wouldn't be advertising her Jedi past - so she'll be wearing the blaster in plain view and keeping the saber hidden.
Makes sense to have travelled with any/all of the above...
Male Human Scroundrel 1/Tech Specialist 2; WP-10; VP-17; Defense-17
Reeb just drifted to this planet, trying to keep one step ahead of the slave catchers. Also on a planet that is the centre of trade...well he is sure someone could use his talents to good use!
Also, he could be on any of the above ships, having forged electronic papers and passes for himself.
Taska was hunting a space pirate with a bounty on his head. She got involved in a scrum around the freighter "Postelle" and had to ditch- actually crashing her ship into a pirate vessel attempting to board the freighter and blowing it off the hull. Now shipless and virtually penniless without her bounty in hand and all her personal gear blown up, she managed to convince the freighter captain to take her on board since she'd helped to drive the scum off.
Sounds like Reeb and Thi'Wik could have met on the same ship. Possibly Helrun as well? That would get 3 of the six with a bit of background. If Viera is either on the Postelle or the Dawn Flower (Thi'Wik's latest ship), then they'd all know someone else. Two groups (4/2 or 3/3 depending on Viera's preference).
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Helrun had hopped on the Dawn Flower at it's last port of call, the man is a young human with a mix of primitive and technology. He looks like a normal human, boots, pants, shirt, and cloak. He carries a spear and a net, as well as some tribal looking necklace. You notice a medical kit and some tools on his belt, also he appears to have no blaster nor slugthrower.
"Names Thek, Helrun Thek....I'm an investigator, you are?"
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Thi'Wik is a Mrlissi, a short reptillian/birdlike race with a beaked mouth, and in Thi'Wik's case, a head of brilliant blue, green, red and gold plumage. The small non-human is dressed in heavy duty work clothes that have dozens of pockets on them, each apparently stuffed to bursting with something, and dozens of bits of electronics and tools hanging off the harness on the outside. There's also a fairly lethal and custom looking blaster on it's hip.
The Mrlissi looks up, and blinks at the human. "I am Mrlissi, male, designation Thi'Wik." He looks the human up and down. "Human, male, designation Helrun'Thek. I am not an investigator." The Mrlissi's galactic standard is oddly accented, and his sentences seem to have small 'pops' where a sentence occurs, as his beak closes sharply to indicate the end of a sentence.
Male Human Scroundrel 1/Tech Specialist 2; WP-10; VP-17; Defense-17
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Crouched down between a set of seats, Reeb watches the Human and Bird-thing talk. He keeps looking at the various tools the bird-thing is carrying, and slowly moves forward in an attempt to liberate some of the more interesting bits.
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Spot:1d20 + 12 ⇒ (6) + 12 = 18
"Pardon me one moment, Helrun'Thek." The Mrlissi says politely, and pulls the rather lethal looking blaster off it's harness and points it at the thief, without doing much more than turning it's head an inch or so, the large eyes having excellent peripheral vision. "I must remove the head from a thief with my blaster, then I may continue our conversation." It says lightly, with a rather lethal sounding hum beginning to emerge from the blaster.
It is extremely hard to hide anything from a Mrlissi, they gain a +8 to Spot checks from Species.
Male Human Scroundrel 1/Tech Specialist 2; WP-10; VP-17; Defense-17
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
The young human gives and audible gulp and slowly hands the part back to the bird creature.
"umm..here you go..sir?? Sorry, I was just curious is all. Is that not a NX-113-a controller from a hydro-condenser? You don't see many of those outside a desert planet."
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
The blaster remains pointed at the human's head. "That is not a part from a hydro-condenser. It is a durellium coil used to focus particles from a blast chamber in a starfighter blaster subsystem. It is rarely found on desert planets, except inside of starfighters that have crashed or landed on the surface, or perhaps in spare parts depots. It is capable of channeling up to 2.4378 gigawatts of blast energy into a coherent blast pulse with less than 0.1238 percent energy loss." The birdlike creature says, it's voice moderately firm, like a professor correcting a hung-over student in front of class. "After my lunch break, I am installing it in the ship's forward blaster battery to increase the efficiency of the number 2 pulse blaster in the port blaster array." The bird whistles slightly. "Stealing it would annoy the captain and owner of the ship to no end, and he would, almost certainly, ask the security officer to deal with you for annoying him. As the security officer, Ms. Kundarra, is a wookie, this would no doubt involve a great deal of blood and removal of limbs."
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
.....Reeb's bird-brained scheme goes awry
Spoiler:
"Wait. I used to be a bit of an orphan myself and think this guy is just thirsty."
Helrun quickly hands over a condensing canteen, the slow trickle from the battery pack takes water from the air and fills the canteen slowly over time....
This canteen is currently full...
Impossible to price these things as they are only listed in the field kit, but I have two....
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
The Mrlissi tilts it's head at angle that is impossible for a human to do without being paralyzed by it. "It is my understanding humans prefer quick painless deaths? Would not a blaster bolt to the head be less painful than having one's arms and legs ripped off by an angry wookie?"
I updated the map and placed tokens on it. If I did not see your name as is then made it controllable by the all the players. The map is used mostly for reference I am not trying to be exact as if we doing minnies. Hope everyones day is blessed and productive.
Taska has never heard of Order 66- I always thought it was a secret thing and even the Jedi didn't know the name or what really happened- and would probably feel bad for the Jedi who were killed. But if the word on the Holonet is that the Jedi were traitors who had to be put down she probably would have believed it.
My sense is that the Jedi were kind of a black box to everyone outside it, and there were few enough of them that their absence probably isn't noticed all that much by non-Jedi. Especially if the war ended right afterward and the Emperor made the galaxy safe and secure for humans, which is my understanding, Taska probably wouldn't give the Jedi a second thought.
That said, if she learns that the Matukai being hunted down and slaughtered was related to the Jedi being killed or that Order 66 was the reason they were killed, she would feel a kinship with the Jedi and develop an intense mistrust and hatred for the Empire.
Once Thi'Wik figured out that he was force sensitive, he spent a lot of time avoiding Jedi like the plague (since he didn't want to be 'recruited', and it seemed like that was forced, at least from the outside).
Assuming it was advertised that the Jedi were traitors, he'd have believed it, given his already paranoid outlook toward them.
Approximately 10 years ago Helrun had lost his parents and had been moved from the forested world of fedge to the cesspool of the universe called Borgo Prime. He had been too young, too caught up in his parents disappearance and change of living arrangments to have followed the events that unfolded.
He recalls his parents tales of jedi painted a very different picture than the one reality that the empire promotes.
Male Human Scroundrel 1/Tech Specialist 2; WP-10; VP-17; Defense-17
Reeb barely even knows what a jedi is, let alone that they are being hunted. These events are so removed from a slave that he has no real feelings about them at all. He does remember hearing about some slaves that were freed on the Hutt world of Tatooine, but beyond that has no real knowledge about them.
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Thi'Wek clicks his beak a couple of times, and then puts the blaster away. "Well, we shall see. Attempting to steal from me would, I believe, be a request for assistance with a quick death." The Mrlissi clicks his beak rapidly, perhaps in it's species equivalent of laughter.
Male Human Scroundrel 1/Tech Specialist 2; WP-10; VP-17; Defense-17
The Dawn Flower:
Passengers...... Reeb, Thi'Wick, Helrun
During the voyage
Spoiler:
Reeb backs away from the bird creature, looking at the other human for some support. He breaths a sigh of relief as the other human talks the bird into lowering its weapon.
"Many thanks kind sir! I really just wanted a closer look was all...I would have given it back! So, umm..who are you? I'm Reeb."
Yes, I'm interested with the provision that I have applied to another pbp. The recruitment for that takes place, supposedly, tomorrow. If that falls through I would be greatly interested in this campaign.
Ok after seeing enough interest here is what I am looking for. I am looking for good role players and people to game with. I am not about the crunch but about the story. I will take 4-5 people for this adventure.
Character Generation
25 Point buy in. See page 18 of the revised core rulebook.
No Jedi Guardian at 1st level. You must be something else first.
You can have max credits based on your starting class
Need backstory this will be start of the Rebellion era, it will be the 10 years after the events of Episode 3.
No absolute evil guys Ie the next Darth Maul etc...This will be about heroes if your character arc ends in evil then something else.
House Rules
Action Points and Dice will be used if I feel it useful.
Combat will be a mix of theater of the mind and maps on roll20.net
Text I will accept “this is speaking sometimes” if your on iphone or tablet. I get the coding can be a pain.
Posting requirements
Every two days is the min I understand if real life gets in the way.
Books for use
Revised Core rulebook
Rebellion Era
May allow other books as we go. Ie Ship and equipment later on down the road.
I am interested, but have only played the most recent version for Star Wars. Willing to learn, and, if possible, I am looking to make a Bothian or Droid slicer (Computer hacker). Will look over books and see what I can come up with.
Thi'Wik slipped through the cracks when it came to the Jedi recruitment web that was put together on his home planet. His parents traveled too much, and everyone assumed he'd been checked by someone else. His father was an expert in starship computer design, always in demand in one quadrant or another. His mother was equally in demand as an engine design specialist. Since they only worked as a team, the family was very wealthy, and one of the nobility in their culture.
Thi'Wik was an odd child, to say the least. Always exploring the bits of the ship that were the most dangerous, he would often show up with unexplained scrapes, sprains, and broken bones from being in the wrong place at the wrong time. His parents had despaired, until he began to quit coming home with injuries, at which point they relaxed, assuming his wild explorations were done. What they didn't realize is that Thi'Wik had figured out a 'trick' to heal his body when he damaged it. After that, his explorations were even more unrestrained. He finally developed a fascination with weapons, which his parents found mildly disturbing, so they tried to focus him on starship weapons and starfighters, which was just fine with Thi'Wik.
He learned all he could, then slipped aboard a tramp freighter and took off, leaving nobility and wealth behind for the adventure of finding new things to blow into tiny pieces on the starways! His skills were in high demand, what with the Jedi being destroyed and the galaxy falling into war. He's spent the last 5 years bumming around the spaceways, picking up new 'tricks' and new knowledge. His background and self training have resulted in an absolutely scattershot approach to skills and training, but they suit his outlook. Recently, he's considered reaching back out to his parents, if for no other reason than he's a bit tired of never having the right tool when he needs it. Currently, he's recently departed from his latest job (an overhaul of an old Corellian YT-1300 freighter for a hutt lord to boost it's weapons systems). Now he's looking for a new and interesting berth.
He does drop a line to his parents, anonymously, so they know he's still alive and whistling.
Viera is tall, slim and elegant. She dresses not to emphasise her looks but to downplay them. So she’s typically dressed in dark shades of green, typically layers topped with a hooded cloak that she wears up most of the time to cover her long blonde hair.
Background:
Corellia is famous for alcohol, starships and agricultural goods. One day it will be most famous for one of its sons – the true archetype of a scoundrel – but that is some ten years away.
Viera’s family were cousins of the more famous Horns but their farming interests kept them rich enough to afford the finer things in life. As a little girl, Viera abhorred the mass produced aspect of farming and spent as much time as possible tending her own little herb garden – in a spot dominated by the nearby snow-covered mountains.
Corellian Jedi (or Green Jedi as they were sometimes know), were a reclusive sect of the Jedi Order serving the Corellian sector. Known for their distinctive customs and practices, the Corellian Jedi were highly independent from the Order's central governing body, the Jedi High Council. Holding the well-being of Corellia over that of the Galactic Republic, the Corellian Jedi often butted heads with their superiors within the Order over how certain situations should be handled and where their duty lay.
So when Viera was identified as force sensitive (she had Halcyon blood in her veins after all), her family faced a dilemma. Send her to the Jedi temple where, they knew, she would achieve her maximum potential – or keep her here. Well…family is family. There was, as there always is, a Corellian saying on the matter. "A Corellian Jedi who leaves the system does so at his own peril."
So she donned the green padawan robes and apprenticed to Master Jareck.
Personality:
Viera is as typical a Corellian as you can get – considered intrepid and maverick even by her own family. They say you should never tell a Corellian the odds for success; as for a Corellian, beating the odds is always a reward in itself. And like many Corellians she was brought up to value courage – and to recognise it when she saw it.
Viera was always a home-bird and whenever she was away from home she would quite literally get sentimental at the sight of a sweet ryshcate pastry or a bottle of the woody, potable Whyren's Reserve.
As she has travelled the galaxy, Viera has tried to hide many of her personality traits but at the first sign of excitement or provocation, you can see the independent mind-set; the daring (almost reckless) yet pragmatic course of action.
Viera’s Story:
The interesting fact for Jedi about Corellia is that it has many deep underwater caverns with orange lightsaber crystals. And finding one was always a task set for any promising padawan.
And so, by either good fortune or blind luck, when the Jedi failed to deal with Darth Sidious and he in turn instigated The Great Jedi Purge, Viera was in one of those caves. Her master and the rest of her order succumbed to Order 66.
Knowing Sidious, now Emperor of the Galactic Empire, and Darth Vader would hunt down and kill the remaining Jedi, Viera hid her identity. She heard stories of some Jedi that fought the Empire until their deaths, like those at the Conclave on Kessel, but she suspected many more hid - just like her.
In the ten years that followed Order 66, she heard of so many Jedi that fell to Vader, Inquisitors, Emperor's Hands, and even bounty hunters.
But denying her force training and Jedi code was impossible for the young girl that was growing into a young woman. And despite her love for her home world, she knew she’d have to move on if she was to make her mark against the Empire.
Of course the Corellians are known for their prowess with ships. Because piracy and smuggling are well-known occupations of a strong number of Corellians, getting off-world was not a problem. Even pirates have a heart when it comes to one of their own.
And so Viera became something of a Jedi Wanderer – a drifter, travelling from system to system upholding the Jedi Code as she saw fit. She still followed the rules and regulations set down by the Council but sometimes has to take the Code for what it is and apply it to her situation. Sometimes that has meant making rather unorthodox actions to achieve her goal.
Which is how she ended up in…
Plot Hooks:
Viera carries with her an old lightsaber - her master's. And an ornage lightsaber crystal she found that fateful day. One day she plans to create her own lightsaber from the parts she already has - and add the orange crystal.
Ideal High Complexity Tools (1500) (+2 to Craft Checks)
Blaster Pistol (167) (Self Crafted)
All temperature Cloak (100)
Commlink (200)
Credit Chip (100)
Medical Kit (25)
8 Creds left
Question for the GM : It's not spelled out, but my assumption is you can make Craft checks to repair items you can build from scratch. :)
I don't have my books to reference here at work, but I can do fluff.
Taska Vrei, human Force sensitive bounty hunter
Background:
Taska Vrei was born on board a freighter bound from Corellia to Milagro, part of the tiny flotilla of ships carrying the Matukai collective. Her father was a ship pilot and engineer, not sensitive to the Force, and her mother was a respected Matukai master. Their ship, an aging BFF-1 bulk freighter whose cargo pods had been converted into living spaces, carried several families, from grandmothers to infants, and also served as her mother's dojo, housing students and hosting visiting masters from other ships.
Taska was the third child three, all daughters and all of whom turned out to be Force sensitive. The sisters trained under their mother, traveled with their extended family, and lived a generally happy, quiet life. That unfortunately ended a few years after the elimination of the Jedi Order.
The Matukai order was known to the Jedi and accepted as a separate, unaffiliated group of Force adepts. This knowledge made them one of the very first targets after the Emperor eliminated the Jedi. It was on another fateful trip to Milagro that Taska's family was located and virtually wiped out, leaving only Taska and her sisters alive. They escaped in a shuttle, taking an almost random jump off the Corellian Run in an effort to elude tracking.
The three sisters ended up in Hutt Space, on Nar Shaddaa, selling their shuttle for a third of what it was worth, with no friends and no income. Three young girls- they had one of two choices for how to make credits. Luckily they had skills that allowed them to do something other than the obvious.
Taska's oldest sister found her way into a fighting ring, where she quickly became a sensation after beating with her bare hands Trandoshans, Barabels, Gammoreans and even a Wookie. Eventually the three of them became a team, the amazing human girls who could take any comers.
Their notoriety caught the attention of a Jedi hunter, unfortunately, and in time Taska was on the run again, this time without her sisters. Her oldest sister had stood off the bounty hunters who came for them, and her middle sister died from blaster bolts in the back. Taska ran and hid, eluding most of her pursuers playing hide and seek in the lower levels of Nar Shaddaa.
Eventually Taska was cornered by the bounty hunter who'd killed her sister and she killed him. She took all of his gear, disguised herself as him to get past the bounty hunters watching the landing pads, and left Nar Shaddaa in his ship. She dedicated herself to hunting down the bounty hunters who had killed her other sister and taking revenge on the troopers who destroyed her family. But she has to eat, so she learned the bounty hunting trade, which seemed like the only job she can do and still pursue the people responsible for the destruction of her family.
Ok, here is my character for consideration....thanks
Appearance:
Reb was a gangly teen that never seemed to grow out of that awkward stage. While not particularly tall, Reb has long thin legs and arms that just make him look..well..gangly! With a shock of brick red hair that seems to have a mind of its own, Reb stands out slightly from the regular human found on a Hutt world. When need, however, Reb can blend into a crowd and escape unwanted attention.
Background:
Born into poverty and not even knowing who his parents were, Reb, the name given to him by his Hutt owner, was your typical house slave.
Reb learned early in his life that he had a special connection with computers. Whenever he needed to access a computer, he found it very easy and, many time, could do much more than most. Soon he was able to slice into the main household system and rearrange his work schedule, get better food for his friends, and once even rewrote an order for punishment from the house-guard for a friend. He was able to hide his electronic tracks for many years, but soon his Hutt owner becam suspicious and hired an expert droid to track down the 'ghost' in his system. Knowing he had to escape, Reb hid in a cargo container, reprogrammed the inventory system to list him as livestock and shipped himself off planet. He has been running from the Hutt ever since.
Basic Crunch:
Reb: Male Human Scoundrel 1; Init +2 (+2 Dex); Defense +14 (+2 class, +2 Dex); Spd 10 m; VP/WP 6/10; Atk+2 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m) or -2/-2 ranged (3d6/20, Blaster pistol with Multifire, range 10 m); SQ Illicit barter; SV Fort ±0, Ref +4, Will ±0; SZ M; Rep 0; Str 10, Dex 14, Con 10, Int 16, Wis 10, Cha 11, Challenge Code A.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Putting together a soldier-type, ex-Imperial pilot... maybe even a defected clone who got an identity change. Looking over the books now (and trying to re-wrap my brain around 3.5 era rules)...
Here you go... =D Soldier leaning towards Elite Trooper or Starship Ace, depending on how the campaign plays out. I'm not entire sold on the avatar, but its about as close as I could find at the moment. Let me know what you think!
Description:
Caz is a strongly-built human male. He is not exceptionally tall, standing just over 1.85 meters, but his physique is muscular and athletic. He has naturally black hair, which he keeps cut short. Although Caz is only twelve years old, he appears about thirty years of age, with distinct frown lines and the start of fine crow's feet at the edge of his eyes.
Background:
Caz is a clone. He was bred and trained for space combat, but was 'born' at the end of the Clone Wars and never saw any real combat. Through the rise of the Empire and constant fleet movements and re-deployments, a flaw in his genetic programming steadily grew into an independent streak. Caz knew well enough that the slightest disobedience would mean punishment or death, so he planned an escape in solitary silence.
While on patrol through an asteroid cluster, Caz broke his fighter out of formation and feigned a catastrophic malfunction. He timed his ejection to just a moment before the ship impacted a large asteroid, and then used augmented space jets to fly to a hidden cave in the field. A few hours after his patrol declared him lost and moved on, Caz was picked up by a discrete smuggler, pre-arranged and paid for.
Caz immediately went to ground amid the Outer Rim, using what remained of his savings to effect a cosmetic makeover and new identity. In the years since, he has sold his skills as a contractor, providing defense to freighters moving through the galaxy.
Stats:
Caz Voidsong
Male Human Soldier 1
Reputation +0
Init +2; Senses Spot +0
--------------------
Defense
--------------------
Defense 15 (+3 class, +2 Dex)
VP/WP 12/14 (1d10); DR 2
Fort +4, Ref +2, Will +0
Weakness -
IS recruitment still open for this? If so, I have an idea that I would like to try out, I understand that there are no jedi which is cool at first but what about a force sensitive Ewok?
Apologies - as suggested above, I read your "No Jedi Guardian" post and presumed that meant other force users were OK e.g. Force Adept and Jedi Consular.
Before I re-write anything, are Force Adept, Spirit Adept and Urban Adept OK? Or should I choose a class and have the Force Sesnsitive feat? And will the Jedi class be available later? I ask as (for me) to play Star Wars and not be a Jedi would defeat the purpose. I am happy to be 'discovered' as a Jedi somewhere down the track.
Finally, where will we start as the one thing I couldn't write into my story was where my character would be when the action happens.
Sorry for the confusion, no Jedi Guardian. Everything is fine, I am not allowing the power of jedi source book just yet. Hope this clarifies this issue.
Birch had made a consular, it was shot down. That's fine, just need to confirm adepts are ok, would prefer a 'Adept ok' rather than 'no jedi guardian' restatement. Not trying to be a jerk, just want to make sure the submission is good as is and doesn't need changes.