Shae

Taska Vrei's page

121 posts. Alias of karlprosek.


Full Name

Taska Vrei

Race

Human

Classes/Levels

Urban Adept/Jedi Guardian 2/2 [Vit: 36|36 - Wou: 14|14 - DEF: 17 - For:+7 | Ref:+7 | Wil:+5 - Spot: +4 - Init:+2]

Gender

Female

Size

M

Age

17

Homepage URL

Complete sheet is here.

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Taska Vrei

COMBAT:

Personalized MC Combat Gloves +5/1d4+5, Crit 20, Type B
Merr-Sonn Z2 Advanced Stun Baton +4/DC 15 Stun (low setting) or 1d6 + DC 18 (high setting), Type Stun

Personalized BlasTech T-6 "Thunderer" Heavy Blaster +6/3d8+2, Crit 18-20, Range 10 m, Type E, Size Medium, no stun setting
Felebreck Electrical Defense Systems Droid Disabler +5/3d6+2 Ion, Crit 20, Range 4, Type E, Size Small
Merr-Sonn JI "Happy Surprise" Palm Blaster +5/3d4-1, Crit 20, Range 4, Type E, Size Tiny, +2 to conceal

Personalized MC Blast Dampening Armor/Helmet DR 2/5 against blasters, ACP -1, Spd 10, Wt 4

Czerka T-23B Grenades Range 4 m, DC 15 Fort or nauseated for 1d4 hours (treat as exhausted), Inhaled x4
Czerka Fex-M3 Grenades Range 4 m, DC 15 Fort or 1d6 Con/2d6 Con damage, Inhaled x2
Czerka Smoke Grenades Range 4 m, gain one-half concealment (20% miss chance) x10
Czerka Spoke/B Grenades Range 4 m, DC 17 Fort or unconscious for 2d6 rounds, save for 1 round stun, Inhaled x5
Merr-Sonn C-14A Stun Grenades Range 4 m, DC 12 Fort of unconscious for 1d4+1 rounds, rechargeable x2
Merr-Sonn G-20 Glop Grenades Range 4 m, DC 15 Ref or immobile, save for 1/2 speed x10

FORCE SKILLS
Battlemind +9
Enhance Ability +11
Heal Self +9

TRAINED SKILLS
Astrogate +2
Computer Use +3
Diplomacy +4
Gather Information +4
Knowledge: Streetwise +2
Knowledge: Tactics +2
Listen +6
Pilot +5
Search +2
Spot +4
Tumble +5

Force Points: 6
Reputation: +1

FEATS
Armor Proficiency (Light)
Armor Proficiency (Medium)
Attuned
Force Sensitive
Weapon Group (Simple)
Weapon Group (Blaster Pistols)
Alter
Control
Sense
Martial Arts
Exotic Weapon Proficiency (Lightsaber)

ABILITIES
Deflect (Defense) - NO LIGHTSABER

GEAR:

(group item) Fabritech PAC-S20 Secure Visual Wrist Com
Datapad
Glowrod
Grappling spike launcher
Raflkind Industrials Dampener Aerosol- creates 2x2 m cloud that grants 1/4 concealment (10% miss chance) and 1/2 cover against energy attacks (+4 cover bonus) for 2d4 rounds x3

Personalized Karflo Corp. Thinsuit (+4 to Fort saves to resist extreme heat/cold)
A99 Aquata Breather
(group item) Gandorthal Atmospherics Roamer-6 Breath Mask

Rhinsome Tracking Corp. SureSnoop (can detect lifeforms, transmissions, and energy emissions; DC 10 to follow special tracking tags, -1 penalty per 500 m distance) and 10 tracking tags
Ziko 1125 Heads-Up Macrobinoculars (Low-light vision, Spot check penalty only -1 per 10 m), built into helmet
Neuro-Saav TeleSonic Audio Pickup (+2 to Listen checks, Listen check penalty only -1 per 10 m), built into helmet

Drake, Reconnaissance Droid:

Arakyd Industries DRK-1 "Dark Eye" Probe Droid: Init +4; Def 21; Spd 16 m Hover; VP/WP 0/14; Atk +7 melee (1d6-1 slam) or +13 ranged (2d6 (DC 13) frag microgrenade); SC Fort +6, Ref +6, Will +3; Size Diminutive; Face/Reach .5/0 m; Rep +1; Str 8, Dex 20, Con 14, Int 16, Wis 14, Cha 8.
-Gear: Secure comlink, hueristic processor, imagecaster, locked access, recording unit (audio, video, holo), repulsorlift, sensors (360-degree vision, low-light vision, improved sensor package, infrared vision, motion sensors, sonic sensors, telescopic sensors), stealth shell, translator unit (DC 10), vocabulator, weapon mount.
-Skills: Computer Use +6, Hide +22, Knowledge: Alien Species +6, Listen +11, Move Silently +10, Read/Write Basic, Speak Basic, Speak Binary, Spot +14, Survival +9.
-Feats: Alertness, Skill Emphasis (Spot), Skill Emphasis (Survival), Track, Weapon Group Proficiencies (blaster pistols, simple weapons).

Money:

10,000 credits on default credit chip
1,780 credits on credit chip concealed in lining of pants