Space Hulk!!!

Game Master Radavel


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Dark Archive

Born in darkness, a dream given life,
Holy warriors to bring forth the light.
Armed with zeal, armoured with faith,
Gods of battle at the fore of the fight.
Swords of the emperor, shields of mankind,
destined for war, fated for death.
Protectors of the weak, slayers of evil,
we fight til we draw our last dying breath
There is no retreat, there is no surrender,
our hate of the foe drives us eternally on
while aliens live, while heresy festers,
there can be no peace until the last war is won.
Strengthen your heart harden your soul,
launch yourself gladly into death's hungry maw.
There is no time for peace, no respite, no forgiveness,
there is only war.

That being said, would people be interested in playing a short adventure into the 41st Millennium cleansing a space hulk that has wandered into the vicinity of a critical hive-world? This will probably be a suicide mission so I only need a maximum of four members of the Angels of Death.

Live Free! Die Hard!


I've never played before, but I'm certainly willing to try.

Dark Archive

it never hurts to try new things ;-)


Cool. Message me if you start the game?

Dark Archive

will post a recruitment thread and will message you.

ps you have the rules?


I can get the rules.

Dark Archive

copy that.

just the corebook is needed for the game i have in mind.


Ok, I have it.


Color me interested as well. I have the Deathwatch book, but I've only played the FF system once.


For the Emperor!

I am a big fan of FF's Deathwatch, Rogue Trader, Only War, and Dark Heresy. I am definitely down to play.


I love 40k. Have found access to core rule book, but don’t know how to play yet. Willing to give this a shot.

Dark Archive

Ok I count four interested parties.

Meetch
Vrog
MisterLurch
Grumbaki

This is a go.

Kindly create Rank 1 PCs as per the corebook. Ensure that you have the requisite skills for demolition.


Aye aye!

Do we just pick any space marine chapter we want?

Do we need to pick separate classes?


Weapon Skill: 2d10 ⇒ (8, 6) = 14
Ballistic Skill: 2d10 ⇒ (6, 4) = 10
Strength: 2d10 ⇒ (7, 9) = 16
Toughness: 2d10 ⇒ (6, 3) = 9
Agility: 2d10 ⇒ (4, 7) = 11
Intelligence: 2d10 ⇒ (7, 10) = 17
Perception: 2d10 ⇒ (5, 5) = 10
Will Power: 2d10 ⇒ (5, 10) = 15
Fellowship: 2d10 ⇒ (3, 4) = 7

Wounds: 1d5 + 8 ⇒ (5) + 8 = 13

Fate: 1d10 ⇒ 5

Reroll Toughness: 2d10 ⇒ (9, 6) = 15

WS (44) BS (40) STR (46) TG (45) AG (41) INT (47) PER (40) WP (45) FEL (37) W (13) FP (3) Move (4/8/12/24)

Dark Archive

Meetch wrote:

Aye aye!

Do we just pick any space marine chapter we want?

Do we need to pick separate classes?

Pick the Chapter and Class you like to play. My only requirement is the demolition skill.


I’ll get my character together this weekend


Weapon Skill: 2d10 ⇒ (3, 9) = 12
Ballistic Skill: 2d10 ⇒ (10, 6) = 16
Strength: 2d10 ⇒ (8, 5) = 13
Toughness: 2d10 ⇒ (8, 4) = 12
Agility: 2d10 ⇒ (9, 2) = 11
Intelligence: 2d10 ⇒ (1, 1) = 2
Perception: 2d10 ⇒ (8, 6) = 14
Will Power: 2d10 ⇒ (9, 9) = 18
Fellowship: 2d10 ⇒ (8, 8) = 16

Wounds: 1d5 + 8 ⇒ (2) + 8 = 10

Fate: 1d10 ⇒ 8

RR int: 2d10 ⇒ (10, 1) = 11


Weapon Skill: 2d10 + 30 ⇒ (1, 9) + 30 = 40
Ballistic Skill: 2d10 + 30 ⇒ (1, 6) + 30 = 37
Stength: 2d10 + 30 ⇒ (4, 4) + 30 = 38
Toughness: 2d10 + 30 ⇒ (8, 7) + 30 = 45
Agility: 2d10 + 30 ⇒ (8, 8) + 30 = 46
Intelligence: 2d10 + 30 ⇒ (6, 6) + 30 = 42
Perception: 2d10 + 30 ⇒ (1, 10) + 30 = 41
Willpower: 2d10 + 30 ⇒ (5, 9) + 30 = 44
Fellowship: 2d10 + 30 ⇒ (6, 1) + 30 = 37

Reroll Strength: 2d10 + 30 ⇒ (9, 4) + 30 = 43

Wounds: 1d5 + 18 ⇒ (5) + 18 = 23
Fate: 1d10 ⇒ 2

I am going to make a Dark Angels Librarian.


So, quick question: How much of our starting XP is it going to cost to learn Demolitions? I ask because it doesn't look like there is an advancement track that gets it at rank 1.

Dark Archive

I think it's cheap for the Techmarine but for elite advance I'd allow it at 500xp to be trained.


So have been thinking...

Stats with Chapter Bonuses

WS (44) BS (40) STR (46) TG (50) AG (41) INT (52) PER (40) WP (45) FEL (37) W (13) FP (3) Move (4/8/12/24)

Armor History: 1d10 ⇒ 3

Chapter: Nova Paladin (Ultramarine)
http://warhammer40kfanon.wikia.com/wiki/Nova_Paladins

+5T +5 Int

Favored Son (The Ultramarines consider themselves a pure expression of the Codex Astartes and among the truest of the Emperor’s sons. This pride and unshakable personal belief often manifests itself in their leadership abilities and the example they set to other members of the Adeptus Astartes. A Battle-Brother of the Ultramarines Chapter may re-roll any Fellowship Tests when dealing with either Space Marines or members of the Imperial armed forces (i.e. Imperial Guard, Imperial Navy, etc.).)

* The one glaring weakness I see is low Fel. This fixes that.

Class: Apothecary

Special Ability: Enhance Healing (On a successful Medicae test for First Aid you heal an additional 1d5 Wounds.)

Astartes Power Armour, Astartes Bolt Pistol, Frag Grenades (3), Krak grenades (3), Astartes Combat Knife, Repair Cement, Bolter with Fire Selector.(The Fire Selector allows you to switch between up to three different ammo types as a 'Free Action'). Reductor. Narthecium (+20 to Medicae tests when used on a Space Marine patient, raises the threshold at which a patient is considered Lightly damaged** and doubles the amount of damage healed by first aid. It also can contain up to ten doses of any one drug, but this drug (if any) must be requisitioned separately. A lightly damaged character can be healed by more than a heavily damaged one. The Narthecium raises the threshold of Lightly Damaged to three times the characters Toughness bonus rather than two times.) Diagnostor Helmet (+10 medicae)

In Practice

+52 (Int) +20 (Narthecium) +10 (Diagnostor Helmet) = 82% medicae chance of success. When healing, he does 5+1d5 wounds healed.

When not healing he is happily shooting with his bolt gun. If an enemy closes in he uses his reductor to do some bad medicine.

Is this all correct?


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Grumbaki here. Hard to find a good avatar for a space marine. This one seems like it is workable though. Easier, I would say, for a hooded dark angel. Or a space wolf.

Also it looks like we’ll have an apothecary and a librarian. Can’t go wrong with any other classes to go with them.

Also hope it’s ok to be a Nova Paladin. They’re a new chapter that doesn’t follow the codex as religiously as the ultramarines. They feel like they have to prove themselves given their short history. To me, the low-ish Fellowship also represents being lower on the totem pole due to being from a lesser known chapter.

Aurioious will be a veteran of the 2nd Company’s Far Cry War, meaning that he has experience fighting Tau and Elder. I’d assume that he also has some minor experience combating Tyranids, but wouldn’t be considered an expert by any means. He has no experience dealing with Chaos.


Power Armor History: 1d10 ⇒ 1

Modifying to 10, gaining Hatred (Daemons).


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Here's what I have so far. I still need to do equipment and spend his XP; I'm also going to have to read up on how being trained in a skill works, cause I couldn't immediately find it.

Brother-Librarian Nemiel:

Chapter: Dark Angels
Specialty: Rank 1 Librarian

WS BS S T Ag Int Per WP Fel Psy WP Fate EXP
40 42 43 45 46 47 41 44 37 3 23 3 500

Skills: Awareness, Ciphers (Chapter Runes), Climb, Demolitions, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (Surface), Psyniscience, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Assault Doctrine), Tracking

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Deathwatch Training, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)

Battle-Psyker: Iron-Arm, Short Range Telepathy, Smite

Solo Mode Ability: Stoic Defense

Demeanor: Sons of The Lion, Gregarious


This is your GM and I'm gonna be using this alias to GM the game.


Aurilous wrote:

Grumbaki here. Hard to find a good avatar for a space marine. This one seems like it is workable though. Easier, I would say, for a hooded dark angel. Or a space wolf.

Also it looks like we’ll have an apothecary and a librarian. Can’t go wrong with any other classes to go with them.

Also hope it’s ok to be a Nova Paladin. They’re a new chapter that doesn’t follow the codex as religiously as the ultramarines. They feel like they have to prove themselves given their short history. To me, the low-ish Fellowship also represents being lower on the totem pole due to being from a lesser known chapter.

Aurioious will be a veteran of the 2nd Company’s Far Cry War, meaning that he has experience fighting Tau and Elder. I’d assume that he also has some minor experience combating Tyranids, but wouldn’t be considered an expert by any means. He has no experience dealing with Chaos.

I'm gonna be approving this Chapter for use in this game.


Out of curiosity, do we need demolitions or do we need to blow things up because my ballistics rating is pretty legit and I can’t imagine there’s anything a shaped charge can destroy that a rocket launcher can’t.

Alternatively, can just one or two of us take demo and the rest be escort/defense? It seems like it’ll cost a lot to get demolitions and then we’re all sort of built the same way.

Edit: I can’t actually figure out how to get demolitions. It looks like it’s a rank 2 advancement. How can I add it?


Does anyone have a google sheets character sheet they especially like? I can’t find one that’s very well laid out.


Having trouble with my rules. Only have iPhone atm due to moving and reading large rule book on this keeps making it crash.

How do I do starting skills and talents for my apothecary?


I think I figured it out. Could someone review my character sheet in profile?


So I finished up my character and made an alt for him. I might end up changing his picture if I find a hooded paladin or fighter looking pic.

Dark Archive

merry xmas to all
will be afk till the 26th


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Only noticed this now. Any chance for one more on the Kill Team?


Well GM is AFK for holidays. Might as well roll a character up. The worst that could happen is that he says no.


Is this right?

Medicae: 1d100 ⇒ 74
Int57 + 20 for Narthecium + 10 for Diagnostor Helmet. Total of 87. 74 is under so you passed

If lightly wounded

Narthecium raises the threshold for which the patient is considered Lightly Damaged to 3 times his Toughness Bonus and doubles the amount of damage healed by first aid.

So if a battle brother has T4 and has taken 12 or less wounds, then he is lightly wounded.

Int 5, doubles for Narthecium. Extra Heal for ability: 1d5 ⇒ 3 Total of 13 wounds healed.

If heavily wounded

If a character has taken 13+ wounds he is heavily wounded.

So heals 1 point normally, doubled to 2 because of Narthecium. Further 1d5 for enhanced healing. So with above dice rolls, would heal 5 wounds.

——

Am I doing this all right? Because if so I think that I’ve got a good Healer for the squad.


It appears that your math is correct Brother Aurilous. Praise be to the Emperor!


Given that math is involved, the emperor deserves all of the praise within the sector for this miracle.


Room for one more?


yeah, demolition is a general space marine advance at rank 2 for 400xp.
Radavel, you are saying it can also be an elite advance for all of us at rank 1 for 500xp?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Havocprince wrote:
Room for one more?

I was hoping for the same but on rereading spotted Radavel said a maximum of four so unless he increases that number or wants to keep us as alternates I think we are too late to the party.


Wounds: 1d5 + 18 ⇒ (1) + 18 = 19

Fate: 1d10 ⇒ 2, 3 Fate

Weapon Skill: 2d10 + 30 ⇒ (2, 1) + 30 = 33
Ballistic Skill: 2d10 + 30 ⇒ (8, 6) + 30 = 44
Stength: 2d10 + 30 ⇒ (6, 7) + 30 = 43
Toughness: 2d10 + 30 ⇒ (9, 3) + 30 = 42
Agility: 2d10 + 30 ⇒ (1, 10) + 30 = 41
Intelligence: 2d10 + 30 ⇒ (1, 5) + 30 = 36
Perception: 2d10 + 30 ⇒ (3, 7) + 30 = 40
Willpower: 2d10 + 30 ⇒ (9, 1) + 30 = 40
Fellowship: 2d10 + 30 ⇒ (4, 5) + 30 = 39

Reroll Weapon Skill: 2d10 + 30 ⇒ (8, 3) + 30 = 41

Iron Hands Techmarine
or
Space Wolf Wolf Scout


Just found the rules for blood angels sanguinary priests. Fell in love with it so I’m making the change.

Dark Archive

This may be a suicide mission.
With that disclaimer, kevin, havoc, are you still interested?

Dark Archive

MisterLurch wrote:

yeah, demolition is a general space marine advance at rank 2 for 400xp.

Radavel, you are saying it can also be an elite advance for all of us at rank 1 for 500xp?

Yes. Consider it a rush job hypno-conditioning.


MisterLurch wrote:

yeah, demolition is a general space marine advance at rank 2 for 400xp.

Radavel, you are saying it can also be an elite advance for all of us at rank 1 for 500xp?

Radavel, can you confirm?

Dark Archive

Meetch wrote:
MisterLurch wrote:

yeah, demolition is a general space marine advance at rank 2 for 400xp.

Radavel, you are saying it can also be an elite advance for all of us at rank 1 for 500xp?
Radavel, can you confirm?

It's a house rule for this adventure.


Honestly, I think this game is a little more crunchy than I prefer. I think I'm going to drop and one of the alternates can take my place. Thanks!


And demolition is needed?

We start with 1000 experience
I put 500 into being a sanguinary Priest
And the other 500 has to go into demolition?

Dark Archive

yup.

the idea for the team is that anyone member can complete the mission (blow up the spacehulk), as there will be casualties.

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