Grovo |
Marcus Stormborn
Agility 3 +1B Dodge
Animal Handling 2
Athletics 4
Awareness 4 +1B Notice
Cunning 3 +1B Memory
Deception 2
Endurance 4 +1B Resilience +1 Stamina
Fighting 4 +2B Long Blades
Healing 2
Language 2
Knowledge 2
Marksmanship 2
Persuasion 3
Status 2
Stealth 2
Survival 2
Thievery 2
Warfare 3 +1B Command
Will 3
Destiny Points: 1 Max. Benefits: 0
Charismatic: add +2 to result of Persuasion test
Blood of the First Men: +2 Health & +2 to Endurance test result
Weapon Mastery: Increase weapon damamge +1
Intrigue: 9
Composure: 9
Combat Defense: 14
Health: 14 [+2 Health]
Movement: 3 normal | 12 run
Gold: 2d6 ⇒ (5, 6) = 11
Drawback: Nemesis
Items:
Bastardsword | ~Adaptable~ Athletics +1
Scale | AR: 6 AP: -3 Bulk: 2
Common clothes (male)
Boots
Dagger | ~ Defensive +1 & Off-hand +1 Agility -2
AlexM |
Wow, a lot of replies in the few hours I've been out...
Hadn't actually read the House Creation rules so just trying to bring myself up to speed.
I actually wrote Cassondria assuming there was a younger male heir that she is incredibly jealous off and feels she should inherit power instead of him. That said the entire character is a placeholder until I have more of an idea of what everyone else is playing and work to fit into the whole.
Also I bought Status up to 5 on the grounds that it's easier to move points around taking it down, than try to scrounge some points together to raise it up.
Phntm888 |
Status test for starting wealth: 2d6 ⇒ (3, 3) = 6
Okay, my character will be named Garran Fain. He is the Master-of-the-Hunt, a title which is mostly ceremonial, as the house isn't big enough for it to convey much in the way of status.
The Warlord, should we buy our House domains, using our Defense and stuff? We have one, maybe two character concepts that seem to rely on buying heirs.
The Warlord |
Socially, you are actually in an uphill battle as you have a -1D penalty interacting with people with Higher status. Your status as the bastardsw can't be Higher than 2, since you are no Heir or part of the acknowledged House.
So you will be basically rolling 2d6 keep 1 instead of 2, so you will fail about every social encounter vs. schemer characters that have Status 3 and up which is important to decent NPC's.
IF you want to be part of the House, be a cousin, you have no say unless both the Female PC and the younger brother Heir die. You can be acceptable fighter and schemer.
AlexM |
Vitaliono - It would be quite nice having a PC younger brother to clash with if you'd prefer to go that route rather than cousin. Also if you're still planning on taking Blood of Valyria then I might invest in that benefit as well, give us a more "united" appearance (plus it's a rather nice bonus for any social/political character).
Need to adjust my character sheet to reflect Status of 3
Also roll Status/Coin: 3d6 ⇒ (2, 6, 2) = 10
Are we going with Gaelinarys?
Mostly for my own Sanity trying to track who's who:
Character Rundown:
Cassondria Gaelinarys? (AlexM): Eldest Daughter
?? (Vitaliano da Riva): Cousin/Brother?
Maester Lucan (Daniel Stewart): Warrior-Maester
Marcus Stormborn (Grovo): Knight
Matthias(Gendo): Knight/Cousin
Garran Fain(Phantm888): Master of the Hunt
NPC Cast Members:
House Lord: Father or a sickly Elder brother was mentioned?
House Lady: ?
Don't know if there's any other members we need sorting?
Vitaliano da Riva |
Darne was born to the current lord's brother. His father enjoyed breeding horses before he died, something that eventually was gifted down to his son. His mother unfortunately died in child birth leaving him an only son. He was raised by a friendly lord as was tradition along the riverbanks where he learned to wield a net in battle. He became rather fond of the style and learned to work it in along with the spear. He was called home early from his raising with the news of his father's sudden death. It was then that his uncle the lord of the house took him in, not having a proper heir or even a brother to help defend his daughter.
He continued his training, asking that his teacher come along with him and only took his father's finest stallion along with him to his new home. With the new life that he began to lead, he learned at his uncle's side the way of the political world and with his natural good looks and pedigree he was a natural flirt. If he had only been born to his uncle instead of his father, he may have had a rather bright future but for now he was at the behest of his cousin's will. Something that while this wasn't the greatest thing, he enjoyed the ability to have a bit more leeway with his lifestyle sating his lust when he could and going abroad when permitted to represent his lord.
He was soon to be of age to be an adult, something that he was unsure of how he would fair. He could be put to any number of roles or wed off for political reason. His lavish lifestyle may soon be up but he still had hopes for that one possible romance that could lead to a lifetime of love and lust. Will it be his mistress or will be his eventual betrothed, only time will tell.
Phntm888 |
Okay, here he is.
Age: 34 (Middle Age)
Agility 4
Animal Handling 2
Athletics 3 Run 1B
Awareness 3 Notice 1B
Cunning 3
Deception 2
Endurance 3
Fighting 3 Spears 1B
Healing 3
Knowledge 2
Language 3 Common Tongue
Marksmanship 5 Bows 3B
Persuasion 3
Status 2
Stealth 3 Sneak 1B
Survival 4 Hunt 2B, Track 1B
Thievery 2
Warfare 2
Will 2
Destiny Points: 3 Max Qualities: 3
Qualities:
Deadly Shot (Bows and Crossbows you wield gain the Vicious quality and the Piercing 1 quality)
Great Hunter (When making Fighting tests or Marksmanship tests to attack an animal, you may add a number equal to your Survival ranks to your test results. In addition, you may treat one bonus die as a test die when making Survival tests to hunt)
Flaws:
Athletics -1D
Available Destiny Points: 1
Intrigue
Intrigue Defense: 8
Composure: 6
Combat
Boar Spear 3+1B, 4 Damage (Impale, Powerful, Slow, Two-Handed)
Hunting Bow 5+3B, 4 Damage (Long Range, Piercing 1, Two-Handed, Vicious)
Battleaxe 3, 4 Damage (Adaptable)
Dagger 3, 2 Damage (Defensive +1, Off-Hand +1)
Combat Defense: 8 (9 with Dagger)
Armor: Hard Leather (AR 3, Armor Penalty -2, Bulk 0)
Health: 9
Gear: Common Clothes (male), boots, Rounsey, Soldier’s Tent, Lantern, Backpack, Waterskin x2, Belt Pouch, 3 Pints Oil, Rope, Whetstone, 3 torches, saddlebags (pair), 10 days feed, 3 x Traveler’s Garb, 1 lb. Salt, quiver with 12 arrows
Gold: 2 GD, 177 ss, 38 cp
Garren was born to a family who relied on hunting and trapping to make their living, as well as occasionally being hired by Lord Gaelinarys as guides for hunts. Garren’s father, Tobias, taught him to shoot a bow, how to track, and how to hunt. Garren was quite good at it, and he began accompanying his father at the age of 11. One day, when Garren was 16, he and his father were hired to guide Lord Gaelinarys on a hunting expedition. During the hunt, the party encountered a much larger boar than expected, one which was enraged at their disruption. It charged the party, goring several, including Garren’s father. Garren was able to leap from its path and thrust his spear into the beast’s hide, and he attempted to pin it. Suddenly, Lord Gaelinarys and his Master-of-the-Hunt, Sylin Wells, were there as well, along with a couple of men-at-arms. They managed to pin the boar until it had died and they could see to their wounded. Though some had not yet died, Garren’s father was one of those who had. Garren, saddened by his father’s death, took his body home to be buried with the rest of the family. Shortly after, Sylin came to their home, and offered Garren a place in [name of Gaelinarys seat]. He had been impressed by how he handled himself with the boar, and wanted to bring him in as a scout and guide full-time. Garren and his mother moved to [name of Gaelinarys seat], and Garren distinguished himself with his skill at the hunt and wilderness skills. With training from the Master-at-arms now an option, Garren’s skill with a bow and a spear were also improved. Upon Silyn’s death, Garren was appointed his successor, and for the past three years, he has served as Lord Gaelinarys’s Master-of-the-Hunt.
Phntm888 |
I think Naelareon is the chosen name, as 4 of us like it.
As for motto and coat of arms, with First Founding being during the Faith Militant uprising, and a first event of "Glory," I'm guessing the house ancestor fought for the Targaryens during the uprising and was granted land for his loyalty and prowess in battle.
Our motto should be something like "Glory, Valor, Loyalty" or the like. Our coat of arms should incorporate red or maroon, to reflect the martial background. Any thoughts on the actual design?
Marcus Stormborn |
Tincture
Black (Sable)
Constancy, grief
Blue (Azure)
Loyalty, truth, service
Purple (Purpure)
Justice, sovereignty, dominion
Red (Gules)
Military strength, magnanimity, noble sacrifice, warriors
Green (Vert)
Hope, joy, devout, and loyal in love
Orange (Tawny)
Worthy ambition
Maroon (Sanguine)
Patience and victory in battle
Metal
White or silver (Argent)
Peace or sincerity
Yellow or gold (Or)
Generosity
Darne Naelareon |
Also, good sister would you be so kind as to check your brother's profile and look over the background to see if it fits well enough to your own envision of the home situation. If you prefer (I think this might make sense) to be half siblings. Father's wives both having died in childbirth led to possibly a spiraling depression that began to take his health due to not taking proper care of himself and leading the life of a shut in, in a manner...avoiding as much social contact as he could?
Cassondria Naelareon |
Silver on Blue sounds good, perhaps with red trim if that's an option?
Still filling out my profile, what on earth does one spend at least half their money on? Or do I just pile even more into the "dresses fund" and call it day?
The gear list in the book seems fairly minimal and I'm not sure how much is provided when we need it? Do I need my own horse and carriage, or do I just borrow one from the house when I need it? (+ there's no cost for a carriage, merely a wagon or cart).
Marcus Stormborn |
Well, I am off to sleep but I am sure there will be a decision during that time :)
Here are the resources for later Holding construction.
Defense 29
Influence 32
Lands 34
Law 39
Population 34
Power 32
Wealth 29
If we get there and I am not yet awake-> I would like to point out that we need at least ([Wealth Section] Maester & Marketplace / Port).
Darne Naelareon |
I would say "Loyalty, Bravery, Glory". The arrangement would have meaning. Loyalty first to our allies, bravery in the field of battle, glory where-ever you can earn it.
Good night then, I do love the tie ins. I shall attempt to do it justice but I feel that he probably has a bit of Naivety towards his sister as he was too young to remember and then spent too long away from her to retain it.
The Warlord |
House Naelareon
Defense 29
Influence 32
Lands 34
Law 39
Population 34
Power 32
Wealth 29
I have made some changes to some Holdings.
Does anyone have the Out of Strike, Prosperity Book for additional Wealth Holdings, since I am changing some holdings from there to Law holdings.
Communities are no longer part of Land Holdings, but Population Holdings
If you do not have the expansion books let me know as they have more Holdings you can pick from.
This are just changes to the "Banner House" Power Holding and added some new ones.
New Influence Holdings
Banner House 10 Influence, 10 Power, 5 Population
Starting Resource 5d6, +History, Does not roll House Fortunes.
Landed Knight 5 Influence, 5 Population
Starting Resources 4d6, + History, Does not roll House Fortunes
+5 bonus resources to Law, Influence and Power.
Married Well
Cost 10
One of your immediate family e.g. Father or Mother, Brother or Sister, Uncle or Aunt, or Cousin has managed to marry into a family above your own in power and influence. For example a minor house marrying into a major one, or a major house marrying into one of the Paramount Houses. Because of this marriage your family is close politically to the other higher family. This will mean you can call on them for aid and they will trust you with information and to be part of their schemes.
Acknowledged Bastard
Cost 5
One of your immediate family is an acknowledged bastard. They will never be an heir to the house and so are purchased in addition to the heir and other siblings but serve the family loyally.
Happily remarried
Cost 5
The current lord remarried into a different family after his first wife died most likely from disease or childbirth, or the current Lady remarried into a different family after her first husband died most likely from disease or injuries in battle. Either way your House has maintained good relations with both families and they are both houses you can trust to be at your side in the Game of Thrones.
Cadet Branch
Cost 20 Influence, 15 Power
One of your immediate family has been highly honored by the King or House Paramount in being allowed to form a house of their own. Alternatively one of your ancestors formed a house of their own and the two branches of the family have stayed close through alliances and intermarriage.
Serving at Court
Cost 10 or 15 wealth
One of your immediate family has served in an honoured position in the Court of a Lord Paramount (for 5) or the King's Court (for 10). This could be as a Master-of Arms, a Chamberlain, a Castellan, Household Knight, a member of the Kingsguard, etc. As such they are in a position to be noticed by powerful Lords and Ladies thus promoting your House. They are also in a position to learn of the events taking place around the Court, or even some of its secrets, and pass them on to you.
Phntm888 |
For a motto, I suggested "Glory, Valor, Loyalty" earlier, but Loyalty, Bravery, Glory" works too. I think I'd like to change "Bravery" to "Valor" - I feel it's a stronger word.
I do not have the expansions, Warlord. Do we still have to buy heirs with Influence? If so, I don't think we'll be able to get any of the extra stuff since my book lists a First-born son (Darne) as costing 20 Influence and a First-born daughter (Cassondria) as costing 10.
Darne Naelareon |
Plains:5 pts, with river and coastal setting 3pts, 3pts
Small town 20pts, and light woods 3pts? Perhaps. It would give us the ability to do a fair bit I think the ability to go to sea, fishing, lumber, fertile lands... That would be all of the points though in land.
Or we could do all that but go with a Hamlet instead of small town. From there a second domain with hills on the coast...maybe?