Browman |
...Okay, wonderful! I'll take that as all three.
Would our clan know of these yet or does it need to be discovered in a future date.
Your clan's beliefs about powers greater than mere mortals likely has no correlation to what actual metaphysics exist in the campaign at least at this point.
Geno the Choosen |
What will happen with alignment? Will it develop over time? I just think it would effect us quite a bit if our clan was Chaotic Evil and killed other clans simply simply because we find it fun.
I would assume we all start off as true neutral :)
Otherwise we already have a basis for our people and where they'll go.
Browman |
What will happen with alignment? Will it develop over time? I just think it would effect us quite a bit if our clan was Chaotic Evil and killed other clans simply simply because we find it fun.
I would assume we all start off as true neutral :)
Otherwise we already have a basis for our people and where they'll go.
Neutral is a good assumption at this point.
Ayla Noya Valerius |
Browman |
Geno the Choosen |
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I'd say the clan is roughly 15-20 adults(over the age of 16) and roughly half that number in children.
One or two "elders" who are around the age of 30, and perhaps a few infants.
The ratio of male to female should be a little more female members. Males would die more often during hunts or battle with other tribes. We should have a total of 50% commoners, 25% warriors 10% experts and the rest are character classes. so our "elder" could be an expert in either hunting or as a herbalist. Helps cure diseases with conventional herbs, or as a superstitious nut who believes the herbs are holy or magical (though they actually might be)
As for leadership, our elder or the strongest warrior should lead the tribe.
Ayla Noya Valerius |
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Been going over the ARG's race build to check out racial traits and it appears there are a few that are RP 0,
Racial Type: Humanoid // <<-- In Use:
Language: Standard and Xenophobic // <<-- one is in use, no ifs ands or buts.:
and finally:
Ability score mods: Human Heritage and Standard // << none are currently in use even at 0 RP:
So Why not pick one and use it, since the potential gene base variance could be rather high. Though with standard, I'd be figuring standard standard would be (+2CON,+2WIS-2INT).
I Recommend Not using the reply button on this post, copy'n'paste is safer
Browman |
Been going over the ARG's race build to check out racial traits and it appears there are a few that are RP 0,
Racial Type: Humanoid [dice="// <<-- In Use"]t
Language: Standard and Xenophobic [dice="// <<-- one is in use, no ifs ands or buts."]tand finally:
Ability score mods: Human Heritage and Standard [dice="// << none are currently in use even at 0 RP"]tSo Why not pick one and use it, since the potential gene base variance could be rather high. Though with standard, I'd be figuring standard standard would be (+2CON,+2WIS-2INT).
I Recommend NOT doing a reply on this post
stat mods will start coming in between your first and second lives.
Browman |
About how many RP (Racial Points) points do we get between lives?
It won't be a fixed number, and I will be giving the party a list of 3-5 options from which you will pick one together.
An example would be something like
Choose one of the following options.
+2 Str
+2 Wis
Bond to the land
Stability
Stalker
Browman |
I find that too limiting.
But as a group picking one with many options would be very hard so I can agree with it.
but you could also have the emergence of bloodline(s) that have unique traits even in the tribe/clan.And some traits would be more pushed as advantageous by a society.
I haven't decided if bloodlines will happen, if they do it will be after you already have several racial traits and the population has grown by quite a lot.
Browman |
I have my Ranger ketu made.
Terrain, clan territory and spirit lineage are in the description.
Is the gear and weapons okay? I wasn't sure about shortbow and arrows, if they're that advanced in their toolmaking and if you wanted to reduce the damage to reflect a flint rather than metal head?
Arrows are stone/ or bone, but otherwise having a shortbow is fine.
In case it wasn't clear you are all from the same clan and therefore from the same territory. I am leaving up to the players to collectively decide what terrain your clan is from, so if you want to start in temperate mountains you will need to sell it to the other players.
Ayla Noya Valerius |
mderm wrote:I have my Ranger ketu made.
Terrain, clan territory and spirit lineage are in the description.
Is the gear and weapons okay? I wasn't sure about shortbow and arrows, if they're that advanced in their toolmaking and if you wanted to reduce the damage to reflect a flint rather than metal head?
Arrows are stone/ or bone, but otherwise having a shortbow is fine.
In case it wasn't clear you are all from the same clan and therefore from the same territory. I am leaving up to the players to collectively decide what terrain your clan is from, so if you want to start in temperate mountains you will need to sell it to the other players.
Two of us have agreed on a Jungle biome, though not the geography.
I've voting on Valley or Hilly geography.mderm |
I'm fine with jungle. I think it would give play more options if we didn't settle on one particular valley or hill. Also, if they have access to a coast (rather than being landlocked) they have the opportunity to learn about spring tides and the connection with the lunar cycle. In terms of latitude, I prefer tropical over equatorial so the sun's (or suns' ... ) path changes with the seasons.
Sundakan |
I should also note that no character will probably be above level 6.
Is this an "ever" or "Just for the first few generations"?
Level 6 makes it kinda hard to fight the aforementioned dragons and liches. =)
I'm interested BTW. Jungle sounds fun, and is a terrain not much explored in these games.
Ditto swamps, I wouldn't mind living in a boggy region either.
Browman |
Browman wrote:I should also note that no character will probably be above level 6.Is this an "ever" or "Just for the first few generations"?
Level 6 makes it kinda hard to fight the aforementioned dragons and liches. =)
I'm interested BTW. Jungle sounds fun, and is a terrain not much explored in these games.
Ditto swamps, I wouldn't mind living in a boggy region either.
probably ever.
A. Realistically for a play by post to get above level 6 would take years
B. The system starts getting wonky once spells above level 3 are available.
C. Remember that by the end you will have more than 10 reincarnation points which is probably almost the same as a level.