Browman |
1 person marked this as a favorite. |
In this campaign you will be reincarnating many times throughout the ages, guiding your people in times of importance. You will probably play each character through only a handful of scenes. Your people start as a small clan of about a dozen adults and a few children in the stone age. At this stage your clan doesn't have any racial traits or abilities, that will change over time. What decisions you make as players will impact what racial traits, stats and abilities your people develop.
Throughout the ages you will encounter others that are able to transcend one mortal lifetime.
Each time your character reincarnates, you will gain 1 or more reincarnation points that let you retain things from your past lives.
1 point = 1 free skill rank in a skill your previous character had
2 points = 1 bonus hit point
4 points = one feat your last character had that you still meet the prerequisites for
5 points = 1 first level class ability your previous character had or 1 level 1 spell your previous character could cast 1/day.
For your first characters class choice is extremely limited. Over the reincarnations more will become available over time.
1st level
15 point buy
No race
no traits
half your normal class average starting money
only bone, stone or hide for weapons and armour
classes available = Barbarian, fighter, ranger, rogue, slayer
In order to keep things moving I am looking for people who can post at least once a day.
Finally 2 other questions
What terrain is your clan currently living in? Why?
Why should your first character be chosen to carry his spirit through the ages?
Of course if you have any questions I will be happy to answer them.
mderm |
Very interesting notion!
I have a few questions:
- when a character dies are they reborn fully grown?
- at what age do characters die of natural causes?
- how many characters will be in play?
- at later stages, will there be opportunity to create custom races?
- have you thought about 'breeding rules' (e.g offspring of members from separate clans/races gaining hybrid traits)?
- what is the adventure based around: day to day survival, resource acquisition, clan warfare ... ?
Might have more later. :)
Browman |
Very interesting notion!
I have a few questions:
- when a character dies are they reborn fully grown?
- at what age do characters die of natural causes?
- how many characters will be in play?
- at later stages, will there be opportunity to create custom races?
- have you thought about 'breeding rules' (e.g offspring of members from separate clans/races gaining hybrid traits)?
- what is the adventure based around: day to day survival, resource acquisition, clan warfare ... ?Might have more later. :)
You won't be role-playing each entire life in detail, most will probably be between 3-10 scenes in a relatively short period of time in one life then a couple posts about what happens the rest of that life. Doing otherwise for play by post would take decades to get more than a couple reincarnations in. If for some reason you die, you will come back with everyone else the next time your people need you. Your characters aren't born in any life remembering their past lives, it is something that happens at some point after puberty, but it isn't the same every time. Even at peak it is normally fragments not all memories.
Dying of natural causes probably won't be a big deal since huge portions of each life will be covered very quickly.
I am aiming for a 4-6 player party.
When I feel it is appropriate I will give players a couple options for what racial trait your people have developed, as a group the party will pick one, it is possible later on that your people will split into sub-groups with diverging traits.
Breeding rules are unlikely.
As cool as a campaign of day to day survival across multiple generations would be, play by post is not the way to do such a campaign. This campaign will focus on key points in the history of your people, making contact with another clan for the first time, discovering magic, dealing with a dragon that wants land/money from them, a civil war, a lich rising to power are the kinds of things that you will be dealing with.
I should also note that no character will probably be above level 6.
Browman |
Bronze age weapons
I was planning on using the rules for stone and bone weapons from ultimate equipment. It gives a few more options.
Azure_Zero |
Azure_Zero wrote:Up to this point your people haven't fought anything other than animals, they don't think brawling with most animals is a good idea.dotting
surprised Brawler is not on the list..
How do you think our pre-human ancestors did it, when they did not have weapons.
as the Fist is the earliest and simplist weapon and a racial group could of aimed at perfecting it.Heck even Chrono Trigger's Ayla could not use any weapons only her fists/kicks.
Azure_Zero |
Azure_Zero wrote:Bronze age weaponsI was planning on using the rules for stone and bone weapons from ultimate equipment. It gives a few more options.
william Nightmoon |
Yes I am very interested!
One thing I think would help early on is the picemeal armor rules
It helps to make weaker armor yet not just say "fur coat that is as strong as leather armor", plus, you probably won't come apon an orc in full plate. It separates armor into three major parts, torso, arms, and legs.
I want to make a Fighter to start.
Does the character have to stay the same gender every time?
(You may notice some armors don't give any AC even if you pair them up. Well having a full set acts as the armor normally)
the idea of creating a race makes me feel wonderful!
william Nightmoon |
Browman wrote:Azure_Zero wrote:Up to this point your people haven't fought anything other than animals, they don't think brawling with most animals is a good idea.dotting
surprised Brawler is not on the list..
How do you think our pre-human ancestors did it, when they did not have weapons.
as the Fist is the earliest and simplist weapon and a racial group could of aimed at perfecting it.Heck even Chrono Trigger's Ayla could not use any weapons only her fists/kicks.
About this, our race could possibly develop claws :)
Browman |
Yes I am very interested!
One thing I think would help early on is the picemeal armor rules
It helps to make weaker armor yet not just say "fur coat that is as strong as leather armor", plus, you probably won't come apon an orc in full plate. It separates armor into three major parts, torso, arms, and legs.
I want to make a Fighter to start.
Does the character have to stay the same gender every time?
(You may notice some armors don't give any AC even if you pair them up. Well having a full set acts as the armor normally)
the idea of creating a race makes me feel wonderful!
The piecemeal armour rules look really convoluted for little benefit.
I think it will be easier if the gender stays the same each reincarnation.
william Nightmoon |
With the concept of sorcerers, it could likely be the earliest magic user behind shawman/witch. All you have to do is interact with a magical being (or sleep with one) and it will result in magical descendants. Although your bloodline powers will be based on the magical creatures you interact with.
Edit: okay I'm making a female fighter... Although I don't know how I'll work out early on... I'll get an alias made and put it up
... I'll let you know how that works out.
Azure_Zero |
Azure_Zero wrote:About this, our race could possibly develop claws :)Browman wrote:Azure_Zero wrote:Up to this point your people haven't fought anything other than animals, they don't think brawling with most animals is a good idea.dotting
surprised Brawler is not on the list..
How do you think our pre-human ancestors did it, when they did not have weapons.
as the Fist is the earliest and simplist weapon and a racial group could of aimed at perfecting it.Heck even Chrono Trigger's Ayla could not use any weapons only her fists/kicks.
There is also slam,
What terrain is your clan currently living in? Why?
This one highlights that we could all be from different clans and either merge or diverge as time passes.
Browman |
With the concept of sorcerers, it could likely be the earliest magic user behind shawman/witch. All you have to do is interact with a magical being (or sleep with one) and it will result in magical descendants. Although your bloodline powers will be based on the magical creatures you interact with.
Shaman, witch, druid and oracle are probably the first magic classes that will be available. Sorceror would likely be after them but before things like wizard or magus.
Browman |
william Nightmoon wrote:Azure_Zero wrote:About this, our race could possibly develop claws :)Browman wrote:Azure_Zero wrote:Up to this point your people haven't fought anything other than animals, they don't think brawling with most animals is a good idea.dotting
surprised Brawler is not on the list..
How do you think our pre-human ancestors did it, when they did not have weapons.
as the Fist is the earliest and simplist weapon and a racial group could of aimed at perfecting it.Heck even Chrono Trigger's Ayla could not use any weapons only her fists/kicks.
There is also slam,
GM wrote:This one highlights that we could all be from different clans and either merge or diverge as time passes.
What terrain is your clan currently living in? Why?
It is true that your clan could develop natural weapons as time goes on, but you don't have any at this point.
Also to begin with you are all part of the same clan. I am asking what players think the terrain that the clan they are from should live in. It is possible that different bloodlines will diverge in the future.
Azure_Zero |
What terrain is your clan currently living in? Why?
Why should your first character be chosen to carry his spirit through the ages?
For me;
Terrain: Hilly/Valley/MountainWhy: Terrain type gives varying types of environmental protections and benefits, though also has it's own hazards. And these hazards may harden the tribe genetically against said hazards.
To carry the spirit:
Who knows, it could be fate, or divine will that heroes appear for the people in times of need.
Geno the Choosen |
I believe if our race started in jungle, swamp, dessert, or tundra we could have a very interesting path. Coastal could lead us to become aquatic, and mountains could make us go underground or possibly flyers.
I believe that jungle can lead us to become more predator like, swamps may make us reptilian or amphibious, desserts or tundra would make us into enduring being who can stand great dangers.
I want to come to a consensus with everyone, so I am just throwing my ideas out there for review.
As for why? Because I am the strongest female in our tribe! I persist against the man and refuse to be just for bearing children!
legoguy4492 |
May I submit? I am thinking of a rouge.
Just throwing these items for review
(1) Terrain: Savannah
Why? : The long grass of the Savannah makes it easy for hunters to surprise prey.
I'm thinking that the tribe would be able to evolve small natural weapons because materials for weapons are scarce. But you're the GM, so you decide.
(2) hmmm... this is tricky. Maybe as Azure_Zero said, fate or divine will. I'll think of a reason later.
Geno the Choosen |
Okay, my 1st crunch is in my alias.
Now, the reason I gave before is a little general and not "mystic" or strange in any way.
In fact, I could have easily been one in a million. I believe it should be because I was exposed to some mystical force that lets my soul persist after death.(perhaps it was determination;P)
I believe this should be answered in the first life. Not before we even have a life.
Perhaps I am one of the first gods, who began as mortal and could only interact with my people through a mortal body... Or not.
Browman |
May I submit? I am thinking of a rouge.
Just throwing these items for review
(1) Terrain: Savannah
Why? : The long grass of the Savannah makes it easy for hunters to surprise prey.
I'm thinking that the tribe would be able to evolve small natural weapons because materials for weapons are scarce. But you're the GM, so you decide.(2) hmmm... this is tricky. Maybe as Azure_Zero said, fate or divine will. I'll think of a reason later.
of course you can submit a character
Geno the Choosen |
Oh! I do have one question more... Would our first people be sort of a "blank slate" race? Or will we be a generic humanoid
What I mean by blank slate is that we won't have any defined Traits that we could truly be anything! Our size would probably be medium (being average for the time) and our shape basically humanoid, but we basically have no appearance. No truely defined Traits. Our women are as strong as men, our children are basically the same, and the only true difference is between us is age.
Or are we just Neanderthal? The basic stereotyped early human.
Browman |
Oh! I do have one question more... Would our first people be sort of a "blank slate" race? Or will we be a generic humanoid
What I mean by blank slate is that we won't have any defined Traits that we could truly be anything! Our size would probably be medium (being average for the time) and our shape basically humanoid, but we basically have no appearance. No truely defined Traits. Our women are as strong as men, our children are basically the same, and the only true difference is between us is age.
Or are we just Neanderthal? The basic stereotyped early human.
Your size is medium, you probably look mostly human but don't have any human racial traits, so Neanderthal is probably the best way of looking at it.
Your clans first racial trait will probably develop between your first life and your reincarnation into the second.
Geno the Choosen |
Wonderful! Anyways, I'm done with crunch and such... I just need to decide what the other 70gp in wealth I have is...
I'll gladly put in ideas and suggestions every now and then.
It's kinda hard when what most people would have back then is some rocks and furs... And clothes only for the sake of warmth. I'll just have the basics...
Browman |
Wonderful! Anyways, I'm done with crunch and such... I just need to decide what the other 70gp in wealth I have is...
I'll gladly put in ideas and suggestions every now and then.
Your AC should be higher than 10.
You have a lot of skills listed, which ones do you have ranks in and what are the total bonuses for them?
Browman |
What do we do with leftover wealth? Do we translate it into tribe status or something?
Do you have food? something to sleep in while traveling? Rope? A way to start a fire? Javlins or other thrown weapons? A way to carry water? Other secondary weapons? Do any of your skills require tools?
Dovar |
Here is the character I will submit a ranger may move into a druid/hunter class as time goes by we will see. Right now though he's just a simple spear chucker who provides food for the tribe. (will finish up the crunch soon but this is the basic outline) I like all of the settings but I think it would be cool to come back in maybe the same setting only during an ice age.
Browman |
Still think fighter is too advanced for this beginniNguyen stage. As to terrain let's get creative, a subterranean fungal forest, or maybe an island in the sky, maybe it's flying or perhaps it's the top of a plateau and we fish for birds with nets.
A first level fighter has 2 feats, nothing incredibly advanced about that. They are just more controlled than a barbarian, less skilled at survival than a ranger.
Geno the Choosen |
Still think fighter is too advanced for this beginniNguyen stage. As to terrain let's get creative, a subterranean fungal forest, or maybe an island in the sky, maybe it's flying or perhaps it's the top of a plateau and we fish for birds with nets.
Ooooo! Good point! We've only been thinking of simple terrains! We could totally go more exact and oddball! But imagine addapting to such a thing when we are currently generic...
What would the world be like? Earth-like or some playground for the God's will? oh, let's have some desert right next to this frozen waistland that is outlined in jungle, says the gods.