GM Merisial the risen |
You polish off the remaining Zombie and move on towards the source of the undead. The other pathfinder groups seem to be making great headway ad you encounter nothing but dead undead and head towards the standing stones by the river
The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Rivani: 1d20 + 1 ⇒ (2) + 1 = 3
Benny: 1d20 + 8 ⇒ (3) + 8 = 11
Froderik: 1d20 + 2 ⇒ (19) + 2 = 21
Jesanna: 1d20 + 5 ⇒ (18) + 5 = 23
Puck: 1d20 + 11 ⇒ (19) + 11 = 30
Ree: 1d20 + 12 ⇒ (14) + 12 = 26
monster a: 1d20 + 1 ⇒ (7) + 1 = 8
monster b: 1d20 + 5 ⇒ (10) + 5 = 15
To begin the encounter, begin the PCs about 60–90 feet
from the stone circle. Because of the haunting sounds
ahead, the PCs should have 2 full rounds in which to cast any
preliminary spells before they need to rush in to intervene.
So you have two rounds of buffs and then stuff starts
bold to act
Puck
Ree
Jesanna
Froderik
Skeletons
benny
Other undead thing
Rivani
Bennybeck Wabbittracks-01 |
Know Religion Untrained 1d20 + 4 ⇒ (19) + 4 = 23
Know Planes Untrained 1d20 + 4 ⇒ (9) + 4 = 13
We have skeletons over there and I think I remember hearing about Giant Crawling hands in a book on necromancy once. he says with a shudder
Anything that hurts them worse that anything else?
Puck Fields |
1 person marked this as a favorite. |
Benny, I'm pretty sure untrained knowledge are capped at 10.
Knowledge Religion: 1d20 + 12 ⇒ (3) + 12 = 15
Knowledge Planes: 1d20 + 11 ⇒ (3) + 11 = 14
Puck stares out, squinting. "Yupp, those are skeletons! And... other stuff. " He scratches his head, confused. I could have sworn that I knew what these were...
He looks down the hill and frowns. "Undead. Of course. "
Froderik Hiltonshire |
Knowledge (religion) monster the first: 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge (religion) monster the second: 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge (arcane): 1d20 + 8 ⇒ (11) + 8 = 19
"Right you are, Benny. We face a giant crawling hand--presumably the disembodied hand of a giant that...crawls. I suggest you not allow it to grab you." Froderik says. "The others are the skeletal remains of humans given an unnatural life!"
Let's see, do these skeletons have any resistances and/or special attacks?
"The ring ahead appears to be a portal to a plane of negative energy. Ergo, positive energy is likely to bring about its closure." The bard suggests as he grabs his wand of cure light wounds in his off hand.
Ree Soiel |
Ree looks over her gear, yep, all still there.
"Anything I need to use my holy weapon balm on? Think I need to be flying?"
If the answer to both of those are no, Ree's just gonna grin and head right in sword ready!
Advancing with a move action and readying an action to attack when one of the undead come close enough to stab!
GM Merisial the risen |
The
Bold to act
Puck
Ree
Jesanna
Froderik
Rivani
Benny
Skeletons
Crawling Hand (medium creature size)
As well as being black tentacley badness the dark area is completely dark
Puck Fields |
Puck looks at Benny and smiles. "Get 'em, Benn-ster! You got this. " He chuckles nervously. No way we die today. Don't notice that I'm useless here. He looks around at the group, hoping for the best.
Benny, today is your Fortunate day! Fortune will last the whole combat, so reroll those attack rolls!
Froderik Hiltonshire |
Froderik draws his wand of cure light wounds and then veers into the dense woods and shouts, "Puck is correct, my consistent--if not necessarily accurate--friend! Do not let your guard down and make the undead wish that they never disturbed their graves!"
Move action into wood and standard action to begin bardic performance.
GM Merisial the risen |
Arcane strike adds to weapon damage. If ree is going to fight skeletons with a rapier holy weapon balm might be good
Benny flails at the skeleton with his mace and misses
Ree Soiel |
Ree rushes ahead next to Benny to strike at the skeleton!
Stab!: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Piercing Damage!: 1d6 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
Confirm?: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage?: 1d6 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10
GM Merisial the risen |
Ree smashes her rapier straight through the eyesocket of the first skeleton which shatters into bone fragments
Rivani uses her mind power to shoot pine cones towards a skeleton
The cone removes the skull from the body of the skeleton and it collapses
The skeletons move to intercept the party and the Hands appears to guard the circle
1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (6) + 2 = 8damage: 1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (17) + 2 = 19damage: 1d6 + 2 ⇒ (6) + 2 = 8
ree parry: 1d20 + 11 ⇒ (15) + 11 = 26
ree riposte: 1d20 + 11 ⇒ (6) + 11 = 17ree damage: 1d6 + 11 - 5 ⇒ (4) + 11 - 5 = 10
The two furthest forward take a swipe at Benny and Ree
Bennys foe hits him but Ree proves more than a match for his opponents skill as his riposte thrusts the skeletons mangled scimitar into it with enough force to shatter the unholly magic holding it in undeath
The one heading towards Froderik cant attack as it has too much terrain to get through
Party is up
Benny -5
Ree -1 panache
Remaining Undead
Froderik Hiltonshire |
"These bones are dry and brittle. To dust they shall return!" Froderik spurs on encouragingly. The bard swings his magic blade at the skeleton before him.
Free action= Continuing bardic performance = +2 attack/+2 charm/fear saves
Swift action =activate Arcane Strike
Standard action=Melee attack!
Melee attack with Bardic Performance(+1 longsword): 1d2 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage with Bardic Performance and Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14
Froderik then attempts to push his through the thick foliage towards the circle. Soaking up an AoO-assuiming he failed to fell the undead before him/
Movement reflected on map.
GM Merisial the risen |
Froderiks magic empowered blade cuts through the zombie like a knife through butter* and he heads further forward
Froderik Hiltonshire |
Macro AND movement now updated (since Froderik no longer has to move around the skeleton he destroyed.
GM Dennis |
Filling in for Overseer Granta:
***OVERSEER ANNOUNCEMENT***
As Medda and Anok join the group of Pathfinders around the stone circle, she assists them with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the
living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.
“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
This concludes part 3.
GM Dennis |
***OVERSEER ANNOUNCEMENT***
Celebration and preparation have filled the last two days. The Twinhorns are both relieved to have thwarted the villain Eshimka and resolved to help the following’s spiritual leader, Medda, retrace the paladin Ivvora’s millennium-old steps. After hours of considering and retelling ancient stories preserved by oral tradition, Medda gathers the Pathfinders. “The holy warrior Ivvora came to us in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. However, she would not rest for long, and she insisted on seeking out other evils in the area. At that time, the most fearsome threat was Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains and would strike our camps. Ivvora learned what she could, left her dagger with us, and departed to slay the dragon. She never returned, and neither did the dragon. Exactly what transpired is unclear from our legends.” Medda cradles the fragile remnants of Ivvora’s dagger. “This blade kept Eshimka at bay for so many generations, and now it is ready to fall apart. Ivvora held the key to defeating Eshimka, and by learning her fate or communing with her spirit where she fell, we might harness the same power. Then we shall not just reseal the shadow fiend but destroy it once and for all! From our tales we have learned where the wyrm Grathatonhakis laired. Let us set out together to learn what happened—and who might have taken the caves since.”
The trek is long and cold, taking the group first across the tundra and then into shadow of the frigid Tusk Mountains. As the trail winds around a frozen lake, the snap of a snare echoes over the ice, and a Pathfinder is whipped into air by a cleverly laid trap. Medda scowls and announces, “Pathfinders, we have kobolds. Keep within earshot and spread out. They aren’t just a threat; they may also be our best better to finding the dead dragon’s lair.”
@Table GMs: You have until June 14th to run encounter K on page 32, followed by L and/or M.
GM Merisial the risen |
As you journey through the frozen landscape, you come to a place where the path touches a frozen lake. I apologize for placing many of you on the frozen lake, but there's a box I have to fit you all in.
Up ahead, you hear the sounds of some reptilian voices arguing with a soft female voice which is speaking slowly and with increasing emphasis. The response is nasty reptilian cackling.
The frozen lake and the tree areas are difficult terrain. Going up from where you are is walking on the frozen lake. The path which is the only non-difficult terrain stretches off to the right. At the end of it you can see the elfin woman who is arguing with the draconic voices
Froderik Hiltonshire |
Upon hearing speech in foreign tongues, Froderik casts comprehend languages. Standard action
Knowledge (nature): 1d20 + 7 ⇒ (6) + 7 = 13
"The voice ahead are engaged in a dispute. The woman wishes the reptiles to leave; the reptiles wish in return to consume her." Froderik notes. "By her speech and the way her voice resembles the rustling of leaves, I believe the woman to be a dryad. May I suggest that we follow her voice and render to her our aid?"
The bard heads further along the forest path. Move action
Jesanna |
Jesanna is much more a city girl, at home where she can get a bath and a cup of good wine, not necessarily in that order. Well out of her comfort zone on the frozen tundra, she follows the bard. ”A dryad? As in, like, a tree spirit?”
Froderik Hiltonshire |
"Indeed, my dear. I know of them only from stories, which vary as widely as the breadth of a forests' trees." Froderik replies. "If the tales of them having miraculous abilities or astounding means of defense are true, then I can discern them not from fiction."
GM Merisial the risen |
We are not in initiative yet but take a rounds worth of movement should you desire. In other words a fight is brewing being where you are when it breaks out may not be to your advantage. Also I like Froderiks words they are most like what you would get if you roll a lot higher on yours nature check than 13
Ree Soiel |
Ree keeps pace with Froderick, blade drawn and held down at her side. For the first time since meeting her you see her shiver a bit totally all from the cold and natur-ey stuff. Even undead didn't make her flinch, but wet and cold? Yuck!
"Trees huh?...so maybe not with the mentioning that I'm a fire kind of person?"
We're more than a day after the last fight I'm guessing for healing, panache, etc?
Pregen Rivani |
Rivani follows along, her robes wrapped tightly against the cold. She gingerly steps off the frozen lake and joins Froderick and Ree. The voices carrying on the wind are unintelligible and she listens to Froderick's explanation of the dryad. "I haven't encountered these creatures either, are they likely to be receptive to our help?" she asks, drawing her blade and snapping a sheath of protective force into being around herself.
Casting mage armour.
Froderik Hiltonshire |
"I haven't encountered these creatures either, are they likely to be receptive to our help?" she asks, drawing her blade and snapping a sheath of protective force into being around herself.
"More likely to be receptive to being aided than to being eaten I would think." Froderik responds, drawing his blade as he moves forward.
Puck Fields |
Puck casts a spell and follows the group. Casting Mage Armor. He speaks Sylvan, and his ears perk up at the melodic words. "I can understand her, you have the right idea Froderick. I do not envy you for understanding that harsh barking, though. "
GM Merisial the risen |
As you get closer you see four kobolds moving menacingly towards the dryad who starts backing away. One of them atop a strange frog like creature spots you (well Froderik and Ree at least) and yells in draconic pointing at Froderik with his lance
Ok into initiative. Party is up. The kobolds definitely look hostile
The other 3 kobolds carry crossbows
Puck Fields |
Knowledge Arcana : 1d20 + 12 ⇒ (6) + 12 = 18
Puck runs forward, eager to get closer. When Puck rounds the corner he shouts, "A Slurk! It's a kind of magical frog! " Special attacks, please.
Froderik Hiltonshire |
Froderik moves forward to spy the froglike creature.
Move action
Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
"A magical frog?! Then let us leap to the dryad's aid first!"
Standard action=Begin Bardic Performance= +2 attack/+2 charm/fear saves
GM Merisial the risen |
special attacks are belly grease and slime
Belly Grease (Ex) The slurk exudes a slippery grease from its
belly that grants it a +4 bonus on Escape Artist skill checks
and to its CMD versus grapples. Once per minute, a slurk can
wallow on a solid surface as a full-round action to coat the
floor in a 5-foot radius with this grease. The smear created
turns that area of floor into difficult terrain for 10 minutes,
after which the grease dries to a nasty crust.
Slime (Ex) A slurk’s back is crusted with thick, dry slime and
dozens of nodules. As a standard action at will, a slurk can
squirt a jet of this slime from one of these nodules as a
ranged touch attack against any target within 30 feet. The
slime quickly hardens to the texture of cold tar, entangling
any foe hit by the slime. Anyone the slurk successfully bull
rushes or overruns is automatically squirted with back slime.
The hardened slime can be removed as a full-round action
with a successful DC 15 Strength check. The slurk’s back slime
grants a creature riding it a +8 bonus on Ride checks to stay in
the saddle, but a –8 penalty on Ride checks to dismount
Ree Soiel |
Ree will rush forward double move brandishing her rapier as she calls out in common "Ah ha! Slurking around hoping we wouldn't find you hmm?! Hop back away from that tree or we'll all be feasting on a Galtan roast frogs-leg recipe in no time!"
Will parry/riposte if the one on the frog gets close enough to attack
Pregen Rivani |
The hostile shouts from ahead spur Rivani into action and she jogs towards the fight. Hearing Puck call out about a magical frog she asks "A normal size frog? Or a huge one?"
Two Move Action to double move.
GM Merisial the risen |
The ordinary sized kobold (small) On top of the giant frog creature (medium) barks out at Froderik
lance attack;damage: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 3
ree parry: 1d20 + 11 ⇒ (6) + 11 = 17 However as lance has reach he does not get a riposte
Ree defly flicks the lance aside but his foe is too far away to riposte
The Slurk bounds forward and attempts to overrun him
slurk overrrun: 1d20 + 6 ⇒ (7) + 6 = 13
But Ree stands her ground and rebuffs the Slurk Frog thing
no aoo it has improved overrun
The kobold sniper loads a red feathered bolt to his crossbow and shoots at Puck in the trees and hits despite the cover they provide and his mage armour. The other two move forward loading their crossbows
Bold to act
Ree *see spoilers
Puck -3
Froderick Challenged
Rivani
Benny
Jesanna
Slurk wrangler
Kobold snipers
Dryad
Froderik Hiltonshire |
"Issue a challenge, do you?" Froderik responds to the mounted kobold as he moves forward, blade raised. "Your amphibian and the rest of you reptilian kind should be hibernating for the winter--for the cold-blood within your veins has made you slow, while your words merely serve to kindle our fiery hearts--not to mention my comrade's fiery blades!" Move action=30 ft.
Free action=continue bardic performance
"If you challenge me, then you challenge ALL of us!" Froderik says defiantly as he gestures and let's lose words of arcane origin.
Froderik casts mirror image creating illusory doubles that number: 1d4 + 1 ⇒ (4) + 1 = 5
GM Merisial the risen |
Well played sir.Even the dice bot agrees
Bold to act
Ree *see spoilers
Puck -3
Rivani
Benny
Jesanna
Slurk wrangler
Kobold snipers
Dryad
6 Froderiks (alas only 1 is real)
Puck Fields |
Puck yells through the woods. "Leave? We're here to help! I think! " He looks at Froderick, in all of his greatness. Then at the champion. He's not hitting the bards anytime soon. Let's hit him back. Puck stares down the champion, intensity in his eyes. He laughs under his breath.
DC 17 Will Save to reduce to one round. Otherwise 8 rounds. Cackle to extend by another round.
GM Merisial the risen |
The champion doesn't know what hit him but he doesn't like it
Neither does the gm Evil Eye? -2 to his attacks (he not hitting the bards)
Ree Soiel |
Ree would have parried the attack, yes. She laughs at the attempt, though. "Hah! Try this on for size instead!"
Stab!: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Piercing damage!: 1d6 + 4 + 3 + 2 ⇒ (5) + 4 + 3 + 2 = 14
Confirm?: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Crit?: 1d6 + 4 + 3 + 2 ⇒ (3) + 4 + 3 + 2 = 12 woot got that panache right back!
The lady ifrit lunges forward with her rapier, aiming for the kobold's heart!
If the kobold is still alive after that precise strike, she'll grin, her hair lifting from her shoulders as if carried by fire. "This is where you run, surrender, or die."
Swift action Menacing Swordplay (Intimidate target as swift action)
Fiery Glare (Can always take 10 on intimidate even in combat)
Intimidate: 10 + 7 + 4 = 21
+4 because of size difference if I remember my intimimancy guide correctly
Pregen Rivani |
Rivani strides purposefully across the hard, frosty ground, her mind focused inwards as she prepares her spell. Seeing the kobolds loading their crossbows she uses her magic to invade the mind of the central one, scrambling it's thoughts and leaving it disoriented.
Move Action to move 30ft, Standard Action to cast id insinuation I on purple. DC 16 Will save or he's confused for as long as I concentrate +1 round.
GM Merisial the risen |
kobold will: 1d20 + 1 ⇒ (10) + 1 = 11 the middle kobold mutters
Jesanna and Benny continue to sneak around
1d100 ⇒ 541d8 - 1 ⇒ (3) - 1 = 2
crossbow at Puck: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (11) + 6 = 17
slurp overrun: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (11) + 6 = 17
The middle kobold hits himself in the face with his crossbow the other two fire at Puck and miss and reload their crossbows
The slurs tries to overrun Ree and The Froderiks and succeeds both Ree and Froderik are entangled. Ree is also knocked prone. The slurks belly covers them in slime and they both become entangled. The slurk continues
until it turns 20 feet away from Froderik. At which point the dead kobold falls off its back
GM Merisial the risen |
Party is up (The Dryad has no more to say and is watching the fight)
Ree prone and entangled
6 Froderiks Entangled
Rivani
Benny
Jesanna
Puck
Kobolds ( 0, -2, 0)
Slurk (where did my rider go)
Dryad