Sparel Radtymah |
"there's something necromantic in the shed that tried to intrude into my mind. "
He then casts a spell as he tosses some sort of powder into the air. It briefly forms a perfect circle around him before vanishing.
macid circle vs evil
Keiko Gasai |
After observing Sparel's initial scouting from afar, she approaches and joins him in the circle, similarly keeping a safe distance. She sweeps the area with Arcane Sight (Assuming she learns nothing new) to confirm Sparel's observations.
"Well, we don't seem to have much of a choice about the matter. Unless you have some Disintegrate prepared, it looks like we're going through the front door."
Assuming that it's been a minute or so, Keiko's back to full health
Lucrecia Henderthane |
@leinathan - Now that there isn't anything actively trying to distract us, can Lu tell if the small headstone fit (or close enough that it might be a different stone) in the slot on the door?
Keiko Gasai |
"Fair enough. However, are we thinking that the front door is trapped? I can look for any, if you'd like. No need to expend such a valuable spell if you don't have to."
Keiko Gasai |
Keiko nods, then vanishes once more. She carefully makes her way towards the front door, scanning the area for signs of anything strange or dangerous, magical or otherwise. Upon reaching the door, she very carefully examines it for any mechanisms, and assuming she finds none, moves to gingerly open it. If locked, she pulls out a Traveler's Anytool to pick said lock. If she encounters any traps along the way, she notifies the party and begins trying to disable it if possible.
Perception: 1d20 + 21 ⇒ (12) + 21 = 33
Disable Device (door): 1d20 + 19 ⇒ (6) + 19 = 25
Disable Device (trap, if any): 1d20 + 19 ⇒ (7) + 19 = 26
leinathan |
When Keiko drops down in front of the door, it leans open ever-so-slightly, creaking on its hinges at it swings. The porch is rickety and groans under Keiko's weight. The inside of the house is dark, but Keiko can see a hallway with a kitchen off to one side.
Keiko Gasai |
Approximate dimensions of the house?
After making absolutely sure there are no hidden surprises about the entrance and a quick scan of the immediate interior, she hurries to report back.
"Front door's wide open, no apparent traps. It seems abundantly evident that the Arena Master wants us to proceed through here. If those ghouls are the sorts of things he's throwing at us, I'm quite happy to play along."
Sparel Radtymah |
"I'm sure there's more involved than Ghouls, but I think you're otherwise correct. Would one of the more lithe companions care to take the lead?" (As everyone is more lithe than Sparel that basically means anyone else. lol.)
Sparel enters the shack behind one or more of his companions, though if no one takes point Sparel will do so himself.
Keiko Gasai |
(Assuming everyone's coming along)
"I'd be happy to take point, but I think Madame Lucrecia is better suited to the task."
Keiko Gasai |
(So assuming no objections, looks like marching order is: Lu, Keiko, Sparel, Praet)
leinathan |
Lu pokes the door open with her rapier, and it swings easily enough on oiled hinges. Within is a T-shaped hallway extending into the house. To the left is an open doorway leading into a kitchenette. From within wafts the strong smell of mold and rotten food.
Ahead is a hallway containing three doors - two on the left face and one of the right, ending in a dead end.
To the right is a rickety-looking wooden staircase leading down, down into darker areas.
A whisper weaves its way through the air - "Iiiii knoooow whaaat yooooou've doooooone."
Sparel Radtymah |
Following the marching order Sparel says "Hummm" when they reach the fork in the road. "So it's a maze. It's nearly clever."
Sparel pulls a small metal compass arrow that fits in his palm from his pocket and being chanting phrases from holy texts. You catch a few key words all having to do with guidance. At one point during the casting he presses his palm to his forehead with the metal arrow in between. His final words of prayer are very clear and resounding, "The arena exit."Then the casting ends and he removes his hand. The arrow is gone.
Cast Find the Path. The arena exit is the target location we're trying to find. Unless it fails for some reason this will guide us the most direct physical route to leave this place.
Daily use powers:
Mythic Power (9/day, Surge +1d6) - 6/9
Agile Feet (7/day) (Su) - 0/7
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Copycat (7/day) (Sp) - 0/7
Extend metamagic rod (lesser) (3/day) - 0/3
Send Senses (130', 1 rds) (11/day) (Sp) - 0/11
Spell Synthesis (1/day) (Su) - 0/1
Wayfinder of Infinite Doorways: Chgs 10 (replenish 1/d or sacrifice Ioun)
Detect Secret Doors (At will) - 0/0
Dimension Door - 0/7
Knock - 0/11
Word of Recall (door on ship)- 0/7
Spells currently running:
Contingency spell - 4th level (resilent sphere) - @ 10 HP
Perm effects:
See Invis 5K
-Magic Vestment X2
--Silken Ceremonial Armor +magic vestment+3 augmented (Shadow +10 Stealth)
--Mithril buckler, Magic Vestment +3 Augmented (Grinding; Sharp edges Slice into Grpplers for +3 Damage; Can be used to cut.)
- Circle of Protection from evil - 110 Min
- Comp lang - 110 Min
- Darkvision - 13 Hours
- Stoneskin (DR 10/Adamantine 130 Pts) 130 Min
- True Seeing (120' 13 min)
- Overland Flight (40' 15 Hours)
Spells Prepared
** = Indicates Cast
[M] = Mythic
(D)= Domain
(S) = Specialty
Cleric Spells Prepared (CL 11th; concentration +18):
Domains Travel (+10’), Trickery
Domain Spell-Like Abilities (CL 11th; concentration +18)
7/day—copycat (1 rounds)
0-
-create water
-detect magic
-light,
-mending
1st-
-(D)disguise self
-hide from undead (DC 15)
-obscuring mist
-protection from evil
-sanctuary (DC 15)
-shield of faith
2nd-
-(D)Invisiblity
-blessing of courage and life (DC 16)
- lesser animate dead
-spiritual weapon
- Protection From Evil, Mass (1 min/lvl split)
-undetectable alignment (DC 16)
3rd-
-(D)nondetection
-animate dead
-magic circle against evil **
-magic vestment [M]** Cast Daily (extended to 22 Hrs) (2Mythic)
-magic vestment [M]** Cast Daily (extended to 22 Hrs) (1 Mythic)
- Elemental Speach
4th-
-(D) dimension door
-communal protection from energy
-dimensional anchor
- Sending
- Planar Adaptation (Personal)
5th-
-(D) teleport
- Planeshift (DC 19)
- Planeshift (DC 19)
6th-
- (D)Find the Path (DC 20) ***
- Planar Adaptation, Mass
Wizard Spells Prepared (CL 13th; concentration +24):
(S)-Specialty Divination
0-
-acid splash
-disrupt undead
-message,
-prestidigitation
1st-
-(S) Identify
-blood money
-comprehend languages **
-endure elements [M]
-feather fall (DC 19)
-floating disk [M]
-infernal healing
-obscuring mist
-protection from evil
-vanish (DC 19)
- vanish (DC 19)
2nd-
-(S) see invisibility
- Acid Arrow (DC20)
-darkvision, **
- Acid Arrow (DC20)
- Lip Stitch (DC 20)
-mirror image
-Mirror Image
-rope trick,
- Create Pit(DC 20)
- Procetive penumbra
-Stone Call(DC 20)
3rd-
-(S)arcane sight
-diamond spray (DC 21),
-displacement,
-fireball (DC 21),
-haste [M]
-haste [M]
-tiny hut
r- Protection from energy
r- Spherescry
r- Mad Monkeys
r- Invisibility sphere
r- Wind wall
r- Clairaudience/Clairvoyance (DC 21)
r- Magic Circle against Evil (DC 21)
4th-
-(S)arcane eye
-conjure deadfall (DC 22)
-emergency force sphere
-emergency force sphere
-mnemonic enhancer
-phantom chariot
-stoneskin **
5th-
-(S)Prying eyes ***
-cloudkill (DC 23)
-overland flight ***
-wall of force
- Secret Chest
6th-
-(S) true seeing **
-disintegrate (DC 24)
-flesh to stone (DC 24)
-wall of iron
7th-
-(S)greater scrying (DC 25)
-greater teleport
- Planar Adaptation, Mass
Notable Gear:
-extend metamagic rod (lesser),
-ring of telekinesis (CL9 225lbs),
-"magic staff" - Mundane staff with glowing runes (Colors optionan and Brightness up to a light spell at weidlers command) and a magic aura (Strong) spell on it.
-wand of charm person 50/50 -
-wand of cure light wounds 50/50 -
-wand of infernal healing 50/50 -
-wand of infernal healing 50/50 -
-wand of invisibility 46/50 -
-wand of magic missile 50/50 -
-wand of magic missile 50/50 -
-wand of true strike 50/50 -
-robe of the archmagi (gray)
-Silken Ceremonial Armor +magic vestment+3 augmented (Shadow +10 Stealth)
-mithral buckler, Magic Vestment +3 Augmented (Grinding; Sharp edges Slice into Grpplers for +3 Damage; Can be used to cut.)
-blessed book (Spellbook in Pathfinder pouch)
-blessed book (Spellbook in Pathfinder pouch)
-headband of mental prowess (int & wis +4)
-heavyload belt
-ioun TorchX4
-mask of a thousand tomes
-necklace of adaptation
-pathfinder pouch (Strapped to inner Thigh)
-"Hungry Sage Ring" Ring of Wizadry III + ring of sustenance
-wayfinder of infinite doorways
-tattoo holy symbol (Sun WuKong) (100GP)
-Ioun stone (pearly white spindle) Regenerate 1 point of damage per 10 minutes (Stored in Wayfinder)
-Explosive runes letters in envelopes X4
-- “Roses are red. Violets are blue. Poems are hard. Explosive runes.”
-- “I prepared Explosive runes today”
-- “Hello and goodbye. Explosive runes.”
--“This page intentionally left blank. Explosive runes.”
Spell foci:
Treasurestitching 100 GP 10X10 cloth- (Currently holding 10'Cube of hard stone)
Contingency focus (1500) (sewn into clothing)
Spherescry spheres X3
Tattoo Potion: Gaseous Form
Shrunken glove (6K market) (CL5) (Max10'cube per item)
Twice per day the wearer of this glove can touch an object and cause it to shrink per the shrink item spell. Additionally the wearer can cause such shrunk items to tightly roll and attach to the glove via autostitching. The wearer can easily remove the patches, but they are otherwise considered part of the golve. The golve can hold up to 15 such objects which appear to be ridges running across the golve and up the wrist. The ridges do not interefere with movements or spellcasting.
Shrunken items carried:
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
-Shrunk calling diagram
-Floating disk wooden crosswheel platform
-Silver Mirror (1K-Scrying focus)
-Doorframe with door
- Tower shield for Large Creature (10X10)
-10X10 chunk of stone
-10X10 chunk of stone
-bag of holding III-
Contents:
-Net (weapon) X5
- Bag of flour
-Chalk
-Adventurers kit
-Spare paper, Ink
-10'pole
-50' hemp rope
-Grappling hook
- Lamp oilX5
Lucrecia Henderthane |
Lu looks around and sniffs in the air, seemingly unaffected by the stench from the kitchen. Oh... that do smell delicious. I haven't had a tasty morsel in a long time! She bit her lip and continued looking around. Maybe I'll have some blue cheese when I get back to the ship ... When the voice calls out, she grimaces and readies her sword agian.
"I zink zis is supposed to be a haunted house... Maybe just part of ze zeme yes?"
Ser Praetorius Liviticus |
2 people marked this as a favorite. |
On alert Praetorius Grips his Greatsword and readies his force shield
like an idiot Praetorius replies to the whisper with his own
"Iiiii Diiiiiid yooouuur Moooooom"
Sparel Radtymah |
find the path points towards the wall, to the door-thing that the party has already found (and tried the rock, which didn't work).
"Well... Apparently the most direct path is that way" *points*"Therefore it's a 'path,' but we'd have to figure out how to access it. Thoughts?"
leinathan |
leinathan wrote:find the path points towards the wall, to the door-thing that the party has already found (and tried the rock, which didn't work)."Well... Apparently the most direct path is that way" *points*"Therefore it's a 'path,' but we'd have to figure out how to access it. Thoughts?"
I am of course referring to the OUTER wall, the outline of a door that you found already. Just to clarify. It is, of course, the most direct PHYSICAL route to the outside of the arena.
Lucrecia Henderthane |
"So, less of a maze and more of a treasure hunt zen it seems. Noh?" Lu comments as they stand before the door again. With a discerning 'hmm' she leans in against the door and gives it a good push. "Can't hurt to try yes!"
Str check: 1d20 + 11 ⇒ (3) + 11 = 14
"Meh. Maybe ... more violence? Or we simply have to find ze key..."
Sparel Radtymah |
Sparel will take a few moments to try to examine the nature of the magic on the exit door.
Detect magic+Spellcraft
1d20 + 25 ⇒ (10) + 25 = 35 + 2 more if it's "a magic item"
What is the underlying material without magic?
I'm thinking I can probably disable and/or destroy this door and walk out. However, if this is a DM fiat where the door is essentially un-passable please let me know and I'll forget about it and go through the maze.
leinathan |
The magic on the door is a variant of arcane lock combined with a magical wall that appears to only block teleportation - it seems that teleportation within the arena will work just fine, but any teleportation to the outside will fail.
It also is magically hardened, increasing the stone's natural density and integrity. Originally it is, as mentioned, made of stone.
Feel free to try and cast stuff at the wall, if you want. You might even succeed, but be careful of the consequences.
Sparel Radtymah |
"Hummm." Sparel says appraisingly.
"I have an idea."
With a Strong word of power Sparel sends a green ray at the wall next to the door.
(Disintegrate. Theoretically it'll turn a 10' cube of the wall to dust with no save, but we shall see. :-) If so Sparel's targeting was intended to destroy both the wall and the section of the wall where the hinges were theoretically holding the door. As we didn't exit this door the hinge location is an educated guess. )
Engineering to assess where the hinges should be assuming he can't simply see them. Engineering 1d20 + 12 ⇒ (6) + 12 = 18
Daily use powers:
Mythic Power (9/day, Surge +1d6) - 6/9
Agile Feet (7/day) (Su) - 0/7
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Copycat (7/day) (Sp) - 0/7
Extend metamagic rod (lesser) (3/day) - 0/3
Send Senses (130', 1 rds) (11/day) (Sp) - 0/11
Spell Synthesis (1/day) (Su) - 0/1
Wayfinder of Infinite Doorways: Chgs 10 (replenish 1/d or sacrifice Ioun)
Detect Secret Doors (At will) - 0/0
Dimension Door - 0/7
Knock - 0/11
Word of Recall (door on ship)- 0/7
Spells currently running:
Contingency spell - 4th level (resilent sphere) - @ 10 HP
Perm effects:
See Invis 5K
-Magic Vestment X2
--Silken Ceremonial Armor +magic vestment+3 augmented (Shadow +10 Stealth)
--Mithril buckler, Magic Vestment +3 Augmented (Grinding; Sharp edges Slice into Grpplers for +3 Damage; Can be used to cut.)
- Circle of Protection from evil - 110 Min
- Comp lang - 110 Min
- Darkvision - 13 Hours
- Stoneskin (DR 10/Adamantine 130 Pts) 130 Min
- True Seeing (120' 13 min)
- Overland Flight (40' 15 Hours)
Spells Prepared
** = Indicates Cast
[M] = Mythic
(D)= Domain
(S) = Specialty
Cleric Spells Prepared (CL 11th; concentration +18):
Domains Travel (+10’), Trickery
Domain Spell-Like Abilities (CL 11th; concentration +18)
7/day—copycat (1 rounds)
0-
-create water
-detect magic
-light,
-mending
1st-
-(D)disguise self
-hide from undead (DC 15)
-obscuring mist
-protection from evil
-sanctuary (DC 15)
-shield of faith
2nd-
-(D)Invisiblity
-blessing of courage and life (DC 16)
- lesser animate dead
-spiritual weapon
- Protection From Evil, Mass (1 min/lvl split)
-undetectable alignment (DC 16)
3rd-
-(D)nondetection
-animate dead
-magic circle against evil **
-magic vestment [M]** Cast Daily (extended to 22 Hrs) (2Mythic)
-magic vestment [M]** Cast Daily (extended to 22 Hrs) (1 Mythic)
- Elemental Speach
4th-
-(D) dimension door
-communal protection from energy
-dimensional anchor
- Sending
- Planar Adaptation (Personal)
5th-
-(D) teleport
- Planeshift (DC 19)
- Planeshift (DC 19)
6th-
- (D)Find the Path (DC 20) ***
- Planar Adaptation, Mass
Wizard Spells Prepared (CL 13th; concentration +24):
(S)-Specialty Divination
0-
-acid splash
-disrupt undead
-message,
-prestidigitation
1st-
-(S) Identify
-blood money
-comprehend languages **
-endure elements [M]
-feather fall (DC 19)
-floating disk [M]
-infernal healing
-obscuring mist
-protection from evil
-vanish (DC 19)
- vanish (DC 19)
2nd-
-(S) see invisibility
- Acid Arrow (DC20)
-darkvision, **
- Acid Arrow (DC20)
- Lip Stitch (DC 20)
-mirror image
-Mirror Image
-rope trick,
- Create Pit(DC 20)
- Procetive penumbra
-Stone Call(DC 20)
3rd-
-(S)arcane sight
-diamond spray (DC 21),
-displacement,
-fireball (DC 21),
-haste [M]
-haste [M]
-tiny hut
r- Protection from energy
r- Spherescry
r- Mad Monkeys
r- Invisibility sphere
r- Wind wall
r- Clairaudience/Clairvoyance (DC 21)
r- Magic Circle against Evil (DC 21)
4th-
-(S)arcane eye
-conjure deadfall (DC 22)
-emergency force sphere
-emergency force sphere
-mnemonic enhancer
-phantom chariot
-stoneskin **
5th-
-(S)Prying eyes ***
-cloudkill (DC 23)
-overland flight ***
-wall of force
- Secret Chest
6th-
-(S) true seeing **
-disintegrate (DC 24) **
-flesh to stone (DC 24)
-wall of iron
7th-
-(S)greater scrying (DC 25)
-greater teleport
- Planar Adaptation, Mass
Notable Gear:
-extend metamagic rod (lesser),
-ring of telekinesis (CL9 225lbs),
-"magic staff" - Mundane staff with glowing runes (Colors optionan and Brightness up to a light spell at weidlers command) and a magic aura (Strong) spell on it.
-wand of charm person 50/50 -
-wand of cure light wounds 50/50 -
-wand of infernal healing 50/50 -
-wand of infernal healing 50/50 -
-wand of invisibility 46/50 -
-wand of magic missile 50/50 -
-wand of magic missile 50/50 -
-wand of true strike 50/50 -
-robe of the archmagi (gray)
-Silken Ceremonial Armor +magic vestment+3 augmented (Shadow +10 Stealth)
-mithral buckler, Magic Vestment +3 Augmented (Grinding; Sharp edges Slice into Grpplers for +3 Damage; Can be used to cut.)
-blessed book (Spellbook in Pathfinder pouch)
-blessed book (Spellbook in Pathfinder pouch)
-headband of mental prowess (int & wis +4)
-heavyload belt
-ioun TorchX4
-mask of a thousand tomes
-necklace of adaptation
-pathfinder pouch (Strapped to inner Thigh)
-"Hungry Sage Ring" Ring of Wizadry III + ring of sustenance
-wayfinder of infinite doorways
-tattoo holy symbol (Sun WuKong) (100GP)
-Ioun stone (pearly white spindle) Regenerate 1 point of damage per 10 minutes (Stored in Wayfinder)
-Explosive runes letters in envelopes X4
-- “Roses are red. Violets are blue. Poems are hard. Explosive runes.”
-- “I prepared Explosive runes today”
-- “Hello and goodbye. Explosive runes.”
--“This page intentionally left blank. Explosive runes.”
Spell foci:
Treasurestitching 100 GP 10X10 cloth- (Currently holding 10'Cube of hard stone)
Contingency focus (1500) (sewn into clothing)
Spherescry spheres X3
Tattoo Potion: Gaseous Form
Shrunken glove (6K market) (CL5) (Max10'cube per item)
Twice per day the wearer of this glove can touch an object and cause it to shrink per the shrink item spell. Additionally the wearer can cause such shrunk items to tightly roll and attach to the glove via autostitching. The wearer can easily remove the patches, but they are otherwise considered part of the golve. The golve can hold up to 15 such objects which appear to be ridges running across the golve and up the wrist. The ridges do not interefere with movements or spellcasting.
Shrunken items carried:
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
- Exact weight/dimension Spiked iron ball (B/P) for Telekinesis (225 Lbs 9d6)
-Shrunk calling diagram
-Floating disk wooden crosswheel platform
-Silver Mirror (1K-Scrying focus)
-Doorframe with door
- Tower shield for Large Creature (10X10)
-10X10 chunk of stone
-10X10 chunk of stone
-bag of holding III-
Contents:
-Net (weapon) X5
- Bag of flour
-Chalk
-Adventurers kit
-Spare paper, Ink
-10'pole
-50' hemp rope
-Grappling hook
- Lamp oilX5
School transmutation; Level magus 6, sorcerer/wizard 6; Domain ash 7, destruction 7
CASTING
Casting Time 1 standard action
Components V, S, M/DF (a lodestone and a pinch of dust)
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw Fortitude partial (object); Spell Resistance yes
This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
By the way...
This spell deals 2d6 points of damage per caster level (maximum 40d6) to a ship.
Source Skull & Shackles Player's Guide
DESCRIPTION
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.
leinathan |
Sparel blasts a hole in the wall of the arena, cracking the illusionary facade of starlight that adorns the whole dome. The little door, lock and all, is reduced to dust by the power of Sparel's spell, revealing a room on the other side, lit by continual flame and containing a trio of efreeti janissaries.
One turns to Sparel, and hand flying to the hilt of the ranseur on his back, and he says, "You weren't supposed to do that." The other two, seated on benches, stand up in caution. "They said you couldn't do that!"
Sparel Radtymah |
Sparel blasts a hole in the wall of the arena, cracking the illusionary facade of starlight that adorns the whole dome. The little door, lock and all, is reduced to dust by the power of Sparel's spell, revealing a room on the other side, lit by continual flame and containing a trio of efreeti janissaries.
One turns to Sparel, and hand flying to the hilt of the ranseur on his back, and he says, "You weren't supposed to do that." The other two, seated on benches, stand up in caution. "They said you couldn't do that!"
"That was never such a restriction as part of the agreement." Sparel says flatly.
"Escape was the name of the game, was it not? I did not make the terms, I simply abide by them. Will you?"
I'd to take a step across the door threshold. He'll stop if he's in range of their melee weapons and they draw them.
Over his shoulder to his companions Sparel says,
"To me please."
Also is the poison cloud still around? If yes is it now flowing into this room?
Edit: slight edits.
Lucrecia Henderthane |
Lu looks in delight as Spa turns the door to dust. With a gleeful laugh she follows him trough - and her mood only improve upon seeing the efreetis expressions. With a nod of greeting she chuckles.
"Without any surprises, what would ze fun be my good gentlemen?" She follows up with a courtly bow, intent on being on her best behaviour. While she didn't particularly fancy the outsiders, she realized that fighting them here and now probably would be ... difficult given their numbers. "I believe we are outside of the arena now, are we not? No need for zese zen!" She adds and lowers her sword, pointing the tip towards the floor.
Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25
Keiko Gasai |
Keiko hustles over to where there is now a large hole in the wall and there are irritated Outsiders.
"I for one was kind of hoping to finish this game as the Arena Master had intended. It seems a shame to waste such a meticulously built arena, even if the first challenge was a bit tame."
She looks at Sparel and Lu, ignoring the Efreeti. "And do you really think the Arena Master will be pleased with this? The goal from the start was to placate him with a performance, no? As a connoisseur of violent entertainment, I'd give the show so far a solid three out of ten. My vote is to go back and finish the game."
Sparel Radtymah |
Keiko hustles over to where there is now a large hole in the wall and there are irritated Outsiders.
"I for one was kind of hoping to finish this game as the Arena Master had intended. It seems a shame to waste such a meticulously built arena, even if the first challenge was a bit tame."
She looks at Sparel and Lu, ignoring the Efreeti. "And do you really think the Arena Master will be pleased with this? The goal from the start was to placate him with a performance, no? As a connoisseur of violent entertainment, I'd give the show so far a solid three out of ten. My vote is to go back and finish the game."
"He chose the game and the terms. He may not be pleased, but he's a lawful outsider and is compelled to keep his word. We can negotiate reentering, but I want our agreed upon payment first. Including your freedom. "
Ser Praetorius Liviticus |
Praetorius chuckles to himself upon seeing sparel destroy the wall, bemusing to himself that perhaps Sparel can fight.... walls.
Then walking over several meters from the new hole in the wall Praetorius has his bats gather around himself then as loud as he can lets out a cacophonous boast
"ARE YOU NOT ENTERTAINED! IS THERE NO ONE TO CHALLENGE ME? OR SHALL I TAKE MY LEAVE OF YOUR SUPPOSEDLY GRAND ARENA?"
Keiko Gasai |
Keiko sighs and awaits the response of the Efreeti and/or the Arena Master himself, should he speak.
leinathan |
No, the poison gas has dissipated.
The three jannisaries draw their weapons to keep Sparel and the others outside of the room and they wait for a few moments, their faces stern and serious. After a few moments, the Lord of the Arena in all of his glittering glory teleports behind his three guardsmen carrying a huge (probably at least 1500 pages, sized for a Large creature, and bound in iron) book. "You may have taken my words far too literally." booms the Lord. "And for that, you have failed this challenge. Guards, take the oni back into custody and prepare her for her next match."
"You," he says, indicating Sparel, Lucrecia and Praetorius, "May leave this Arena. You have broken our rules of engagement and are as such not welcome here. The challenge was not completed in either direction, so I am not authorized to take you into custody. You are free to leave. However, do not attempt to return."
Keiko Gasai |
Know (planes): 1d20 + 10 ⇒ (12) + 10 = 22
"Wait! Your greatness, Lord of this Arena, would it be possible for us to proceed with the game in the spirit in which it was intended, and have our original bargain stand? It seems such a shame to waste such an elegantly crafted and orchestrated battleground."
If Keiko wasn't already visible, she reappears as the Lord makes his entrance. After her words, she looks towards the others questioningly, as if to ask if this would be an acceptable course of action.
Diplomacy (If needed): 1d20 + 24 ⇒ (20) + 24 = 44
Sparel Radtymah |
Sparel will not cross the line if prevented in any way from doing so.
Planes 1d20 + 20 ⇒ (18) + 20 = 38
"Hummm, perhaps I took your instruction too literally. You did indicate escape was the goal. As we have not exited the arena have we truly broken the rules of engagement? As Kieko suggests could we be allowed stay and run your predetermined gauntlet and if successful claim the agreed upon reward? "
Sparel Radtymah |
Sparel will not cross the line if prevented in any way from doing so.Planes 1d20+20
"Hummm, perhaps I took your instruction too literally. You did indicate escape was the goal. As we have not exited the arena have we truly broken the rules of engagement? As Kieko suggests could we be allowed stay and run your predetermined gauntlet and if successful claim the agreed upon reward? "
Whispering quietly to the Lord, "at minimum surely this is very entertaining for the audience. Is that not the true goal?"
Ser Praetorius Liviticus |
Praetorius walks up to the rest of the party when the Lord of the Arena arrives
addressing the Lord "I apologize for the actions of my wizard but I am here to engage in Blood Sports would you deny your audience the blood they desire for the shenanigans of an elf."
turning to look down at Sparel Praetorius quietly sneers "Sparel show proper respect to those in stations above yours"
Diplomacy is required: 1d20 + 8 ⇒ (18) + 8 = 26
oh wow i rolled well
Lucrecia Henderthane |
Bluff: 1d20 + 18 ⇒ (9) + 18 = 27
Lu attempts to look saintly and not at all inclined to engage in 'bloodsports' with several nearby targets *ahem* creatures. Somewhat successfully too, one might add.
leinathan |
The Lord of the Arena looks between the combatants, beady eyes regarding and valuing each of them. He slowly responds, "Very weeeeeell. You may re-enter the arena, and you may complete your challenge. Another stunt like that, though, and your lives will be forever forfeit. And next time, perhaps consider reading our Codex."
With that last word, he casts a spell, creating a glowing light blue wall in between himself and the pirates, sealing up the hole in the wall with a wall of force.
Keiko Gasai |
Sense Motive: 1d20 + 21 ⇒ (15) + 21 = 36
(So close)
Keiko nods in approval. "A respectable gentleman. Now, shall we get on with it?" Keiko curtsy's with her robe of needles towards the Lord and then begins heading back up to the house.
Keiko Gasai |
Keiko gives a glance over her shoulder to see if there's any more activity at the hole. Assuming no objections, she waits for the others and falls in line with the previously established marching order. She proceeds with caution, scanning the area with Arcane Sight and looking for any possible traps or sources of danger.
Lucrecia Henderthane |
Sorry! Exams gnawing on my sparetime. Soon it'll be over and I'll be freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee! Yey! :P
Sense Motive: 1d20 + 23 ⇒ (1) + 23 = 24 Bad dice! What have we said about this number?
It was tempting to ask Spa to disintegrate the wall of force and simply put the Lord of the Arena to the test. So very tempting! *Sigh* With a shrug she instead followed the others, mentally adding another name to the list titled 'Things to do when I get older'.
"Sore loser, can't take his word for anything. Comes dragging with some freaking rulebook even! Grr ..."
Lu mumbles to herself. Still, she takes some care and waits until they are back into the arena proper. Not that it probably mattered, since they were being scryed on, but it was not in front of the 'gentleman' in question at the very least.