Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Loot sheet

Chelish Fort

Wreckers

Battle order:

The party <============ May act!


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Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Sorry about the delays i was in no condition to post for the last week or so.

Long story short, a death of a close friend and my mother being in the hospital for COVID related s+$* had me stressed out and an emotional mess. Not out of the storm yet, but at least seem to have passed through the worst of it.


Are you sure you want to do that?

Sorry to hear that Percy. Take the time you need. Real life always comes first.


Are you sure you want to do that?

You are into the last part of the book, so you can now go to 9th level in preparation.


Are you sure you want to do that?

Friday has struck for me. No update tonight.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Have a good night


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Apologies...I intended to update Ashlei this weekend to 9th level, but did not get to it. I intend to do so this week as soon as I can find the time.


Are you sure you want to do that?

Everyone updated their character and their header line?


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

HP: 1d8 + 1 ⇒ (6) + 1 = 7
+1 Ref
Channel 5d6
5th level spells
+1 2nd level spell
1+1 5th level spell
+2 Skill points (Knowledge Religion, Spellcraft)


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Wizard 9

+7 hit points
+1 Fort & Ref saves

New feat: Flickering Step

Skills: +1 each of: Knowledge (arcana), Knowledge (nature), Knowledge (planes), Perception, Stealth, Spellcraft, Swim; Craft (alchemy), Linguistics

New language: Sahuagin

New spells learned (4 from archetype): black spot, cloudkill, walk the plank, wall of force


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Swashbuckler 9

New HPs: 1d10 ⇒ 5

+1 BAB

+1Fort&Will

New Feat: Startoss Style

Increased Swashbuckler weapon training (+2)

+5 Skill points
+1 HP with favored class.


Are you sure you want to do that?

Percy?


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

His mom may still be sick.


Are you sure you want to do that?

I'll give him more time. We need the whole crew and the Captain for the next stage.


1 person marked this as a favorite.
Are you sure you want to do that?

Sorry, absolutely hammered today. At my age it's a long hot bath and bed as soon as possible. No update.

Dark Archive

2 people marked this as a favorite.
Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

That sounds like a great plan, will try to get to my update today.. in better news my mother will be able to return home monday. unless something drastic changes

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Fighter 9

hp: 1d10 + 2 ⇒ (10) + 2 = 12

+9/+4 base attack

+6 fort, +6 Ref, +3 will

Advanced Weapon Training: Focused Weapon pike +1d8

Feat - Improved Critical Boarding Pike

Climb +1, Swim + 1, Survival +1, Knowledge Geography +1, Knowledge nobility +1


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Feat Inexplicable Luck

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Thats a neat feat


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Yeah!


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Good to see you back Captain Percy!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

So this is everything since the last time we liquidated loot.

six flasks of acid,
four flasks of alchemist’s fire,
two vials of antitoxin,
three smokesticks,
two tanglefoot
bags,
four thunderstones.
In a reinforced brass tin are:
a vial of salve of slipperiness,
a small sealed bottle holding an ounce of sovereign glue,
three flasks of unguent of timelessness,
and a jar holding 5 uses of universal solvent.
Fashionable outfits and dresses in the wardrobes are worth a total of 360 gp.
A jewelry box in the dresser holds high-quality imitation lady’s jewelry worth 215 gp (but appears far more valuable to the undiscerning eye).
Under the dresser is a slim case containing a fully stocked disguise kit.
10pp, 707gp, and 29sp.
trade goods and booty worth 3 points of plunder

Loot- 6 points of plunder, primarily consisting of leather, spices, timber, and various ships’ equipment

a Shackles ensign,
320 gp in mixed coins
Potion of Cure moderate wounds (6),
MW chain shirt (6),
MW Buckler (6),
Cutlass +1 (6),
MW Composite Longbow (+3 Str) (6),
Keys to all first floor doors

Anything anybody wants before we sell stuff off? I'm assuming we keep/distribute potions.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

I’ve mentioned it before, but I would like most of the alchemy items if nobody else wants them. Throw in the universal solvent and sovereign glue too please? =)

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

I would take a tanglefoot bag in case someone tries to run from me. Im a fair throw myself what with throw anything and all.... hey... how much do you weigh Ash?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

I'll take the salve of slipperiness...

... not for any sexual reasons, you pervs...

... helps with the wetsuit though.

Dark Archive

1 person marked this as a favorite.
Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

And here i was going to invite you to dinner with Rhialla and I.... drat?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Hope springs eternal, cap'n


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Lmao!!!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Reminds me of someone commenting that there's no way the can trip version of Grease aka Lube wasn't invented in Wizard college


1 person marked this as a favorite.
Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Oh it was! Remember the Grease spell specifically targets OBJECTS too. ;-)


Are you sure you want to do that?

Shattered Star Book 2: You find an interestingly shaped Immovable Rod. :)


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Ok! Here is what I was gonna take if nobody else wants anything specific:

6x flasks of acid,
4x flasks of alchemist’s fire,
2x vials of antitoxin,
3x smokesticks,
1x tanglefoot bags,(One goes to the Captain!)
4x thunderstones.
~
1x Single ounce of sovereign glue,
5x uses of universal solvent(jar)
~
1x Potion of Cure moderate wounds (5 left)

All will go into my backpack for easy pulling and use. Might even need something

I suggest putting some of the money into magic scrolls for Cassie so she can upgrade her spellbook. After that maybe she has some magic items she wants to craft in her 2 weeks before the regala?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

I'm more inclined to spend the time making scrolls of utility spells so that we can have extras handy even if I didn't prepare them.

Remember, too, that Cass can make or upgrade wondrous items and weapons/armor for 45% of sale price.


Are you sure you want to do that?

The race could take months of posts so we will make it shorter.

Please let me know your role and where you are on the ship. You can aid another to make these rolls.

1. Profession Sailor DC25. - 2 rolls.

2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC25. - 4 rolls.

3. Knowledge Geography DC20
Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)

4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls

5. Profession Sailor DC25. 3 - Rolls

6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC30. 5 - Rolls

7. Profession Sailor DC30. 4 - Rolls
Profession Sailor DC25. 2 - Rolls

8. Knowledge Nature DC19

9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.

Please note your rolls with the numbers of where you are rolling.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

@GM: Just to be sure I understand, you want us all to make all of these rolls in advance?

To the others: What positions do you want to take? Ashlei can handle most of them. Who has the highest Profession :Sailor skill?


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Me. I've got a +18, with prep I can cast Owl's Wisdom to bump it up to +20. I usually have the wheel.

1
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (5) + 20 = 25
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36

2
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (6) + 20 = 26
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (20) + 20 = 40
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36

4 Profession Sailor/Owl's Wisdom (+20)(auto succeed all rolls)

5
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (2) + 20 = 22
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (17) + 20 = 37

6
Profession Sailor/Owl's Wisdom/5+ ranks in geography: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39

Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (14) + 20 = 34
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (3) + 20 = 23
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (6) + 20 = 26
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (9) + 20 = 29

7
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (17) + 20 = 37
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (3) + 20 = 23
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (1) + 20 = 21

Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (18) + 20 = 38

9
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (9) + 20 = 29
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (14) + 20 = 34


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

My best skills are Profession: Sailor at +13 (But I can re-roll once per week) and Perception at +12.

I guess the crow's nest might be my best position then?

I will roll for the regular perception checks. I have a Magnifying Glass/Spyglass we picked up earlier in the game. Does that give an equipment bonus here at all?

Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (4) + 12 = 16

Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (10) + 12 = 22

Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (8) + 12 = 20

Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (17) + 12 = 29

Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (11) + 12 = 23

Perception(w/Magnifying Spyglass)- Special DC42!: 1d20 + 12 ⇒ (20) + 12 = 32
-S%!%! I maxed it and still can't make it...

Preparation in advance: Tying myself to the mast with a rope I can cut quickly as needed, and 'carefully' prepping all three doses of 'Blue Whinnis' on two crossbow bolts and one regular dagger in advance.

{Blue Whinnis: Type poison (injury); Save Fortitude DC 14; Frequency 1/round for 2 rounds; Cure 1 save; EFFECT! Initial Effect: 1 Con damage; Secondary Effect: Unconsciousness for 1d3 hours}


Are you sure you want to do that?

Yes, these are rolls I want you to take in advance.

I will then plug in the results as you take the challenges ahead of you in this very nasty race.

Use the numbers beside each set of rolls to show me where you are rolling please.

For example number 1. Is just 2 Profession sailor rolls, which Rhialla has made. If more of you make to rolls you can aid another for a much higher result.

The race involves points, which most of the Profession Sailor rolls are for. Making the rolls gives you points, failing loses you points. Which costs you position in the race.

The race its self involves a lot of sailing in very dangerous seas, with a little combat to add flavor.

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

I'll get my aide posts in when I get home from work.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

I'll try to get this done today. I'm also working on a list of my magic item creations for the three weeks. I am also going to the doctor though, and there's a chance I might wind up in emergency surgery, so this might be slightly delayed.

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

1. Profession Sailor DC25. - 2 rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (20) + 9 = 29
profession sailor aid 2: 1d20 + 9 ⇒ (3) + 9 = 12

2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
survival aid 1: 1d20 + 2 ⇒ (6) + 2 = 8
survival aid 2: 1d20 + 2 ⇒ (10) + 2 = 12
survival aid 3: 1d20 + 2 ⇒ (13) + 2 = 15
survival aid 4: 1d20 + 2 ⇒ (11) + 2 = 13

Profession Sailor DC25. - 4 rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (12) + 9 = 21
profession sailor aid 2: 1d20 + 9 ⇒ (6) + 9 = 15
profession sailor aid 3: 1d20 + 9 ⇒ (5) + 9 = 14
profession sailor aid 4: 1d20 + 9 ⇒ (11) + 9 = 20

3. Knowledge Geography DC20 knowledge geography dc 20: 1d20 + 7 ⇒ (4) + 7 = 11

Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)
perception 1: 1d20 + 5 ⇒ (9) + 5 = 14
perception 2: 1d20 + 5 ⇒ (19) + 5 = 24
perception 3: 1d20 + 5 ⇒ (15) + 5 = 20
perception 4: 1d20 + 5 ⇒ (16) + 5 = 21
perception 5: 1d20 + 5 ⇒ (1) + 5 = 6

4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls
profession sailor aid 1 dc 20: 1d20 + 9 ⇒ (1) + 9 = 10
profession sailor aid 2 dc 20: 1d20 + 9 ⇒ (15) + 9 = 24
profession sailor aid 3 dc 20: 1d20 + 9 ⇒ (13) + 9 = 22

5. Profession Sailor DC25. 3 - Rolls

profession sailor aid 2 dc 25: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3 dc 25: 1d20 + 9 ⇒ (19) + 9 = 28
profession sailor aid 1 dc 25: 1d20 + 9 ⇒ (1) + 9 = 10

6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
profession sailor/survival aid 1 dc 25: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Profession Sailor DC30. 5 - Rolls
profession sailor aid 1: 1d20 + 9 ⇒ (1) + 9 = 10
profession sailor aid 2: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3: 1d20 + 9 ⇒ (15) + 9 = 24
profession sailor aid 4: 1d20 + 9 ⇒ (12) + 9 = 21
profession sailor aid 5: 1d20 + 9 ⇒ (18) + 9 = 27

7. Profession Sailor DC30. 4 - Rolls
profession sailor aid 1: 1d20 + 9 ⇒ (9) + 9 = 18
profession sailor aid 2: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3: 1d20 + 9 ⇒ (20) + 9 = 29
profession sailor aid 4: 1d20 + 9 ⇒ (13) + 9 = 22

Profession Sailor DC25. 2 - Rolls

8. Knowledge Nature DC19

9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (19) + 9 = 28
profession sailor aid 2: 1d20 + 9 ⇒ (13) + 9 = 22

I think i did it right >.<


Are you sure you want to do that?

Asheli, still need your Profession Sailor rolls. I will be using Aid another with the rolls. The higher you get the more points you get. Which gives you more of a lead in the race.

Cassiopeia. Your rolls please. Or do you want me to do them for you to save time?

The race map is up top showing you the course you're sailing.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

I assumed I couldn’t help directly. If I'm in the crow’s nest, how can I ‘aid another’? I don’t mind doing it of course:

Im at work. I will set it up at lunch time.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Apologies...bad day at work.

Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14

Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31
Profession (Sailor): 1d20 + 13 ⇒ (4) + 13 = 17

Profession (Sailor): 1d20 + 13 ⇒ (2) + 13 = 15
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14

Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31

Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23

Profession (Sailor): 1d20 + 13 ⇒ (9) + 13 = 22
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (15) + 13 = 28
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33

Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (16) + 13 = 29

Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (4) + 13 = 17


Are you sure you want to do that?

Sorry, been running around all day dealing with family problems. No time to update tonight.


1 person marked this as a favorite.
Are you sure you want to do that?

In other news New Zealand went to Lockdown level 4 last night. New cases have showed up in the north with the Delta strain.

As my parents are both over 80 and not in great health I'm busy making sure they have all they need since the lockdown was so sudden. So no update sorry.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Do you. No problems...


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Take care of what matters first.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—1/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Still alive. Doctor told me to tough it out. More tests tomorrow.

If I'm allowed to control the ship magically, Cass uses Spellcraft instead of Profession (sailor) due to her archetype features.

1. Profession Sailor DC25. - 2 rolls.
Spellcraft: 1d20 + 16 ⇒ (14) + 16 = 30
Spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33

2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC25. - 4 rolls.

Can't succeed the Survival checks.

Spellcraft: 1d20 + 16 ⇒ (20) + 16 = 36
Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34

3. Knowledge Geography DC20
Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)

Knowledge (geography): 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls

Knowledge (nature): 1d20 + 16 ⇒ (1) + 16 = 17
Knowledge (nature): 1d20 + 16 ⇒ (14) + 16 = 30
Knowledge (nature): 1d20 + 16 ⇒ (4) + 16 = 20

Spellcraft: 1d20 + 16 ⇒ (4) + 16 = 20
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (13) + 16 = 29

5. Profession Sailor DC25. 3 - Rolls

Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
Spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33

6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC30. 5 - Rolls

Spellcraft: 1d20 + 16 ⇒ (10) + 16 = 26
Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23

7. Profession Sailor DC30. 4 - Rolls
Profession Sailor DC25. 2 - Rolls

Spellcraft: 1d20 + 16 ⇒ (12) + 16 = 28
Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22
Spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24

8. Knowledge Nature DC19

Knowledge (nature): 1d20 + 16 ⇒ (19) + 16 = 35

9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.

Can't succeed the Perception check.
Spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17

Average roll = 9.2


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Wow, that Master Mariner ability is insane!!

On a side note, your capacity for rolling less than 10 is staggering.


Are you sure you want to do that?

Sorry I've been so messy with this part. Things are very hectic for me at the moment and I'm making errors I shouldn't.

I'll will hopefully have more to to focus on this properly soon.

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