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Sorry about the delays i was in no condition to post for the last week or so.
Long story short, a death of a close friend and my mother being in the hospital for COVID related s+$* had me stressed out and an emotional mess. Not out of the storm yet, but at least seem to have passed through the worst of it.

Rhialla "Buxom" Blackwater |

Have a good night

Ashlei 'Burnout' Mamoud |

Apologies...I intended to update Ashlei this weekend to 9th level, but did not get to it. I intend to do so this week as soon as I can find the time.

Rhialla "Buxom" Blackwater |

HP: 1d8 + 1 ⇒ (6) + 1 = 7
+1 Ref
Channel 5d6
5th level spells
+1 2nd level spell
1+1 5th level spell
+2 Skill points (Knowledge Religion, Spellcraft)

Cassiopeia Nereus |

Wizard 9
+7 hit points
+1 Fort & Ref saves
New feat: Flickering Step
Skills: +1 each of: Knowledge (arcana), Knowledge (nature), Knowledge (planes), Perception, Stealth, Spellcraft, Swim; Craft (alchemy), Linguistics
New language: Sahuagin
New spells learned (4 from archetype): black spot, cloudkill, walk the plank, wall of force

Ashlei 'Burnout' Mamoud |

Swashbuckler 9
New HPs: 1d10 ⇒ 5
+1 BAB
+1Fort&Will
New Feat: Startoss Style
Increased Swashbuckler weapon training (+2)
+5 Skill points
+1 HP with favored class.

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2 people marked this as a favorite. |

That sounds like a great plan, will try to get to my update today.. in better news my mother will be able to return home monday. unless something drastic changes

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Fighter 9
hp: 1d10 + 2 ⇒ (10) + 2 = 12
+9/+4 base attack
+6 fort, +6 Ref, +3 will
Advanced Weapon Training: Focused Weapon pike +1d8
Feat - Improved Critical Boarding Pike
Climb +1, Swim + 1, Survival +1, Knowledge Geography +1, Knowledge nobility +1

Rhialla "Buxom" Blackwater |

Feat Inexplicable Luck

Rhialla "Buxom" Blackwater |

Yeah!

Rhialla "Buxom" Blackwater |

So this is everything since the last time we liquidated loot.
six flasks of acid,
four flasks of alchemist’s fire,
two vials of antitoxin,
three smokesticks,
two tanglefoot
bags,
four thunderstones.
In a reinforced brass tin are:
a vial of salve of slipperiness,
a small sealed bottle holding an ounce of sovereign glue,
three flasks of unguent of timelessness,
and a jar holding 5 uses of universal solvent.
Fashionable outfits and dresses in the wardrobes are worth a total of 360 gp.
A jewelry box in the dresser holds high-quality imitation lady’s jewelry worth 215 gp (but appears far more valuable to the undiscerning eye).
Under the dresser is a slim case containing a fully stocked disguise kit.
10pp, 707gp, and 29sp.
trade goods and booty worth 3 points of plunder
Loot- 6 points of plunder, primarily consisting of leather, spices, timber, and various ships’ equipment
a Shackles ensign,
320 gp in mixed coins
Potion of Cure moderate wounds (6),
MW chain shirt (6),
MW Buckler (6),
Cutlass +1 (6),
MW Composite Longbow (+3 Str) (6),
Keys to all first floor doors
Anything anybody wants before we sell stuff off? I'm assuming we keep/distribute potions.

Ashlei 'Burnout' Mamoud |

I’ve mentioned it before, but I would like most of the alchemy items if nobody else wants them. Throw in the universal solvent and sovereign glue too please? =)

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I would take a tanglefoot bag in case someone tries to run from me. Im a fair throw myself what with throw anything and all.... hey... how much do you weigh Ash?

Cassiopeia Nereus |

I'll take the salve of slipperiness...
... not for any sexual reasons, you pervs...
... helps with the wetsuit though.

Cassiopeia Nereus |

Hope springs eternal, cap'n

Rhialla "Buxom" Blackwater |

Lmao!!!

Rhialla "Buxom" Blackwater |

Reminds me of someone commenting that there's no way the can trip version of Grease aka Lube wasn't invented in Wizard college

Ashlei 'Burnout' Mamoud |
1 person marked this as a favorite. |

Oh it was! Remember the Grease spell specifically targets OBJECTS too. ;-)

Ashlei 'Burnout' Mamoud |

Ok! Here is what I was gonna take if nobody else wants anything specific:
6x flasks of acid,
4x flasks of alchemist’s fire,
2x vials of antitoxin,
3x smokesticks,
1x tanglefoot bags,(One goes to the Captain!)
4x thunderstones.
~
1x Single ounce of sovereign glue,
5x uses of universal solvent(jar)
~
1x Potion of Cure moderate wounds (5 left)
All will go into my backpack for easy pulling and use. Might even need something
I suggest putting some of the money into magic scrolls for Cassie so she can upgrade her spellbook. After that maybe she has some magic items she wants to craft in her 2 weeks before the regala?

Cassiopeia Nereus |

I'm more inclined to spend the time making scrolls of utility spells so that we can have extras handy even if I didn't prepare them.
Remember, too, that Cass can make or upgrade wondrous items and weapons/armor for 45% of sale price.

GM_DBH |

The race could take months of posts so we will make it shorter.
Please let me know your role and where you are on the ship. You can aid another to make these rolls.
1. Profession Sailor DC25. - 2 rolls.
2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC25. - 4 rolls.
3. Knowledge Geography DC20
Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)
4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls
5. Profession Sailor DC25. 3 - Rolls
6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC30. 5 - Rolls
7. Profession Sailor DC30. 4 - Rolls
Profession Sailor DC25. 2 - Rolls
8. Knowledge Nature DC19
9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.
Please note your rolls with the numbers of where you are rolling.

Ashlei 'Burnout' Mamoud |

@GM: Just to be sure I understand, you want us all to make all of these rolls in advance?
To the others: What positions do you want to take? Ashlei can handle most of them. Who has the highest Profession :Sailor skill?

Rhialla "Buxom" Blackwater |

Me. I've got a +18, with prep I can cast Owl's Wisdom to bump it up to +20. I usually have the wheel.
1
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (5) + 20 = 25
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36
2
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (6) + 20 = 26
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (20) + 20 = 40
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36
4 Profession Sailor/Owl's Wisdom (+20)(auto succeed all rolls)
5
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (2) + 20 = 22
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (17) + 20 = 37
6
Profession Sailor/Owl's Wisdom/5+ ranks in geography: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (14) + 20 = 34
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (3) + 20 = 23
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (6) + 20 = 26
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (9) + 20 = 29
7
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (17) + 20 = 37
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (3) + 20 = 23
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (8) + 20 = 28
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (1) + 20 = 21
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (16) + 20 = 36
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (18) + 20 = 38
9
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (9) + 20 = 29
Profession Sailor/Owl's Wisdom: 1d20 + 20 ⇒ (14) + 20 = 34

Ashlei 'Burnout' Mamoud |

My best skills are Profession: Sailor at +13 (But I can re-roll once per week) and Perception at +12.
I guess the crow's nest might be my best position then?
I will roll for the regular perception checks. I have a Magnifying Glass/Spyglass we picked up earlier in the game. Does that give an equipment bonus here at all?
Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (4) + 12 = 16
Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (10) + 12 = 22
Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (8) + 12 = 20
Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (17) + 12 = 29
Perception(w/Magnifying Spyglass): 1d20 + 12 ⇒ (11) + 12 = 23
Perception(w/Magnifying Spyglass)- Special DC42!: 1d20 + 12 ⇒ (20) + 12 = 32
-S%!%! I maxed it and still can't make it...
Preparation in advance: Tying myself to the mast with a rope I can cut quickly as needed, and 'carefully' prepping all three doses of 'Blue Whinnis' on two crossbow bolts and one regular dagger in advance.
{Blue Whinnis: Type poison (injury); Save Fortitude DC 14; Frequency 1/round for 2 rounds; Cure 1 save; EFFECT! Initial Effect: 1 Con damage; Secondary Effect: Unconsciousness for 1d3 hours}

GM_DBH |

Yes, these are rolls I want you to take in advance.
I will then plug in the results as you take the challenges ahead of you in this very nasty race.
Use the numbers beside each set of rolls to show me where you are rolling please.
For example number 1. Is just 2 Profession sailor rolls, which Rhialla has made. If more of you make to rolls you can aid another for a much higher result.
The race involves points, which most of the Profession Sailor rolls are for. Making the rolls gives you points, failing loses you points. Which costs you position in the race.
The race its self involves a lot of sailing in very dangerous seas, with a little combat to add flavor.

Cassiopeia Nereus |

I'll try to get this done today. I'm also working on a list of my magic item creations for the three weeks. I am also going to the doctor though, and there's a chance I might wind up in emergency surgery, so this might be slightly delayed.

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1. Profession Sailor DC25. - 2 rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (20) + 9 = 29
profession sailor aid 2: 1d20 + 9 ⇒ (3) + 9 = 12
2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
survival aid 1: 1d20 + 2 ⇒ (6) + 2 = 8
survival aid 2: 1d20 + 2 ⇒ (10) + 2 = 12
survival aid 3: 1d20 + 2 ⇒ (13) + 2 = 15
survival aid 4: 1d20 + 2 ⇒ (11) + 2 = 13
Profession Sailor DC25. - 4 rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (12) + 9 = 21
profession sailor aid 2: 1d20 + 9 ⇒ (6) + 9 = 15
profession sailor aid 3: 1d20 + 9 ⇒ (5) + 9 = 14
profession sailor aid 4: 1d20 + 9 ⇒ (11) + 9 = 20
3. Knowledge Geography DC20 knowledge geography dc 20: 1d20 + 7 ⇒ (4) + 7 = 11
Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)
perception 1: 1d20 + 5 ⇒ (9) + 5 = 14
perception 2: 1d20 + 5 ⇒ (19) + 5 = 24
perception 3: 1d20 + 5 ⇒ (15) + 5 = 20
perception 4: 1d20 + 5 ⇒ (16) + 5 = 21
perception 5: 1d20 + 5 ⇒ (1) + 5 = 6
4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls
profession sailor aid 1 dc 20: 1d20 + 9 ⇒ (1) + 9 = 10
profession sailor aid 2 dc 20: 1d20 + 9 ⇒ (15) + 9 = 24
profession sailor aid 3 dc 20: 1d20 + 9 ⇒ (13) + 9 = 22
5. Profession Sailor DC25. 3 - Rolls
profession sailor aid 2 dc 25: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3 dc 25: 1d20 + 9 ⇒ (19) + 9 = 28
profession sailor aid 1 dc 25: 1d20 + 9 ⇒ (1) + 9 = 10
6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
profession sailor/survival aid 1 dc 25: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Profession Sailor DC30. 5 - Rolls
profession sailor aid 1: 1d20 + 9 ⇒ (1) + 9 = 10
profession sailor aid 2: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3: 1d20 + 9 ⇒ (15) + 9 = 24
profession sailor aid 4: 1d20 + 9 ⇒ (12) + 9 = 21
profession sailor aid 5: 1d20 + 9 ⇒ (18) + 9 = 27
7. Profession Sailor DC30. 4 - Rolls
profession sailor aid 1: 1d20 + 9 ⇒ (9) + 9 = 18
profession sailor aid 2: 1d20 + 9 ⇒ (17) + 9 = 26
profession sailor aid 3: 1d20 + 9 ⇒ (20) + 9 = 29
profession sailor aid 4: 1d20 + 9 ⇒ (13) + 9 = 22
Profession Sailor DC25. 2 - Rolls
8. Knowledge Nature DC19
9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.
profession sailor aid 1: 1d20 + 9 ⇒ (19) + 9 = 28
profession sailor aid 2: 1d20 + 9 ⇒ (13) + 9 = 22
I think i did it right >.<

GM_DBH |

Asheli, still need your Profession Sailor rolls. I will be using Aid another with the rolls. The higher you get the more points you get. Which gives you more of a lead in the race.
Cassiopeia. Your rolls please. Or do you want me to do them for you to save time?
The race map is up top showing you the course you're sailing.

Ashlei 'Burnout' Mamoud |

I assumed I couldn’t help directly. If I'm in the crow’s nest, how can I ‘aid another’? I don’t mind doing it of course:
Im at work. I will set it up at lunch time.

Ashlei 'Burnout' Mamoud |

Apologies...bad day at work.
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31
Profession (Sailor): 1d20 + 13 ⇒ (4) + 13 = 17
Profession (Sailor): 1d20 + 13 ⇒ (2) + 13 = 15
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (1) + 13 = 14
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (9) + 13 = 22
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (15) + 13 = 28
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (18) + 13 = 31
Profession (Sailor): 1d20 + 13 ⇒ (10) + 13 = 23
Profession (Sailor): 1d20 + 13 ⇒ (17) + 13 = 30
Profession (Sailor): 1d20 + 13 ⇒ (16) + 13 = 29
Profession (Sailor): 1d20 + 13 ⇒ (20) + 13 = 33
Profession (Sailor): 1d20 + 13 ⇒ (4) + 13 = 17

GM_DBH |
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In other news New Zealand went to Lockdown level 4 last night. New cases have showed up in the north with the Delta strain.
As my parents are both over 80 and not in great health I'm busy making sure they have all they need since the lockdown was so sudden. So no update sorry.

Rhialla "Buxom" Blackwater |

Take care of what matters first.

Cassiopeia Nereus |

Still alive. Doctor told me to tough it out. More tests tomorrow.
If I'm allowed to control the ship magically, Cass uses Spellcraft instead of Profession (sailor) due to her archetype features.
1. Profession Sailor DC25. - 2 rolls.
Spellcraft: 1d20 + 16 ⇒ (14) + 16 = 30
Spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33
2. Survival DC25. - 4 rolls. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC25. - 4 rolls.
Can't succeed the Survival checks.
Spellcraft: 1d20 + 16 ⇒ (20) + 16 = 36
Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34
3. Knowledge Geography DC20
Perception checks. 5 - rolls. (Make 5 perception checks. Give me your numbers)
Knowledge (geography): 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
4 Knowledge Nature DC25. 3 - Rolls
Or Survival DC30. 3 - Rolls
Profession Sailor. DC20. 3 - Rolls
Knowledge (nature): 1d20 + 16 ⇒ (1) + 16 = 17
Knowledge (nature): 1d20 + 16 ⇒ (14) + 16 = 30
Knowledge (nature): 1d20 + 16 ⇒ (4) + 16 = 20
Spellcraft: 1d20 + 16 ⇒ (4) + 16 = 20
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (13) + 16 = 29
5. Profession Sailor DC25. 3 - Rolls
Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
Spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33
6. Profession Sailor/Survival DC25. (5 ranks in Knowledge Geography or Local is +2 to your roll).
Profession Sailor DC30. 5 - Rolls
Spellcraft: 1d20 + 16 ⇒ (10) + 16 = 26
Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
Spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
7. Profession Sailor DC30. 4 - Rolls
Profession Sailor DC25. 2 - Rolls
Spellcraft: 1d20 + 16 ⇒ (12) + 16 = 28
Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22
Spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18
Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24
8. Knowledge Nature DC19
Knowledge (nature): 1d20 + 16 ⇒ (19) + 16 = 35
9 Perception DC42.
Profession Sailor DC20. 2 - Rolls.
Can't succeed the Perception check.
Spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
Average roll = 9.2

Rhialla "Buxom" Blackwater |

Wow, that Master Mariner ability is insane!!
On a side note, your capacity for rolling less than 10 is staggering.