Skull and Shackles: Red Sky at Morning (Inactive)

Game Master DBH

Red sky at morning, sailor take warning.

Loot list

Plunder & Infamy Tracking Sheet

Ship and Fleet list

Isles of the Shackles Map


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Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

They're pirates, they're not supposed to be nice.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

It's working for me. :)


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Well then, more floggings on the way.
Sorry for the lack of posting today. Big Honey-do projects to get done before I go off to Gen-Con (that and snuck in a pre-birthday showing of Guardians of the Galaxy). I'll actually have more time tomorrow when I return to work.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Sorry all for the lack of posting but I'm away at GenCon this week. I will try to get a post up when I have some free time. Thank you for your patience and bear with me.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Have fun at GenCon, one day i will make it there *lawls* seems like everying time i think i have a chance to go something comes up

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

how was the con?


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It was good. Nice to get away with just a couple of friends I've been gaming with since high school (over 30 years now, in case you were wondering) with no wives or kids.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

one day... *lawls* not that i have those problems (well at least involving kiddos, though my cat sometimes when she is angry makes table gaming difficult )


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

At any point in the climbing, would I be allowed to take a -5 penalty to climb faster?


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Yes, sorry if I wasn't clear. The normal climbing rules apply. A failure by 4 or less means you make no progress on that roll. A failure of 5 or greater means that you fall. You may take a -5 penalty on your roll to move at half your speed rather than 1/4th.


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Everyone can make three attempts before Riaris calls it a day. Once you begin climbing the gathered crew begins throwing garbage and other things at you. If you are struck you need to make a DC:10 Reflex save to avoid being knocked off the rope.


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Unfortunately this part doesn't really translate well to PbP.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Yeah... Oh well. Soldiering on!


F Kobold Oracle 6

Indeed, that's a real nightmare for PbP!


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Heh.

You think THIS is bad?

Try running the Shingle Chase for Curse of the Crimson Throne via PbP. XD


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Hey everyone, will be camping with the family until Tuesday and may be totally of the grid. Bot me as needed.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Can I get Neela and Percival to post their actions before I wrap up Rhialla's run.


F Kobold Oracle 6

Sorry about that. I'm traveling this weekend and will have limited posting ability. Please bot me as needed.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Just a quick heads up--now that the school year has started up again for me, my posting rate may end up dropping. I'll try to keep up as best I can.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Just waiting on Rhialla's actions


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

I've updated the Pathfinder - Skull & Shackles - The Wormwood Mutiny - NPC Helper.
You guys have done pretty well. There are very few who view you indifferently (either they like you or they don't).

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Yay. I'm sure I'm the most loved... hehe or not.


F Kobold Oracle 6

I'm about to take a rather long vacation of sorts, until November 10. May be reduced to posting on a phone at times. Please bot me when needed, though I will do my best to keep posting.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Okay, Neela. Thanks for the heads up. I would also like to apologize for the slow posting this week. Finally over the head cold, I'm back to working on my "Honey-Do" list (This week I was busy staining my deck and fence. Doing so a couple of hours each day after work). Now that the major parts are done I should be back to regular postings soon.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Hey all,
I've been going over the characters and I'm wondering if anyone would like to reskin their characters using the Advanced Class Guide classes?
I would allow a one time change for anyone who wants to provided the hybrid class you are changing over to combines the base class you are already playing.
For most of us that would make the selection simple (Jaina-Brawler, Neela-Shaman, Randall-Skald, Rhialla-Warpriest) The only one who would have a choice of more than one would be Percival (Brawler, Swashbuckler, Warpriest (although this one, as a spellcaster, would be hard to justify)).
If you wish to switch I will allow you to rebuild your character (stats, skills, feats, ect...) to better fit with the new class. You can also choose any archetype appropriate to the new class.
Let me know what you decide.
As for me I'm going to keep Randall as a Bard, as the Skald just doesn't seem to fit him thematically.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

im cool with the jerk fighter, but thanks for the idea and the offer :)


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

I'll take a look at Warpriest tonight and see if it's worth it. Will probably stay straight cleric though


F Kobold Oracle 6

I'm fine with Neela as is.

-Posted with Wayfinder


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

I'm not gonna lie--I was tempted to switch Jaina over to Brawler.

After much deliberation, however, I've decided to keep her as she is.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Sticking with Cleric


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Tap, tap tap Is this thing on? tap,tap,tap

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

It is... and i just realized that my last post never showed >.< I cry your pardon!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Will post in a couple hours, getting ready for work


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

What? Did everyone start the mutiny already and didn't tell me? Seriously people, one post a week is not going to keep this game running. If I don't hear from someone, anyone by Friday I'm going to call it.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

I am very sorry, Ive been sick since friday, but that is no excuse! I will make sure to post more often... perhaps uh... we could have something else happen besides shipboard duties? its what day 18 or 19 of basic checks?


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

We have just one more day to get through before things become...interesting. It hasn't been all that exciting for me either, but we're almost through with the Wormwood.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

OH, CRAP! I screwed up. I thought that Sleep was a standard action to cast, it's actually a full round action.
That's what I get by trying to go by memory.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Yep, I've seen that mistake made often.

Oh, well. Kinda too late to edit it now...

Kinda like the first time I cast Burning Hands and forgot I couldn't do that because I took a different racial trait than the one that lets me do that. Oops.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Yeah, my bad. Oh well since I didn't kill those two, and the end result is the same, "No harm, no foul".

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

this doesnt end well im afraid...


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Ding! level 2
Everyone please level up your character before we proceed and post the changes here so I can input them into Herolab.
Hit points: Roll for hit points (average rounded up minimum).

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

hp: 1d10 ⇒ 3
so 5 +2 for 7 hp
oh so its one of those days Diceroller?

+1 BAB

Fort: +1 = 5
Ref: +0 = 2
Will: +0 = 0

skills: (+1 favored class bonus) 2 +int (2), +1 (FC) = 5
+1 to knowledge engineering = 6
+1 to intimidate = +6
+1 prof: Sailor = +5
+1 diplomacy = +3
+1 to sense motive = 1

Bravery +1 = +1 bonus to will saves versus fear
Feat: Throw anything - No penalty for improvised ranged weapons

Let me know if i missed anything, I will get my charector sheet updated as soon as i can.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

+1 o-level spell, +1 1st level spell
+1 BAB
+1 Fort/Will
+2 skill points (Heal, Knowledge religion)+1 Human (Sense motive)
HP: 1d8 ⇒ 6


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Percival, the average for a d10 is 5.5 rounding up would make it a six. So give yourself an extra hit point.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Hit points: 1d8 ⇒ 8 +1 = 9
FC Bonus: +1 Skill point

+1 BAB
+1 Reflex
+1 Will

Skills: (9 total)
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Knowledge (nature)
+1 Perception
+1 Perform (sing)
+1 Sleight of hand
+1 Stealth
+1 Swim

Spells: (+1 0 level, +1 1st level)
0 level = Daze
1st level = Grease

Familiar:
Acquire a monkey or parrot (raven) as a familiar using your bardic levels as wizard levels
Randall will hold off summoning his familiar until he can get to a place more conducive to summon one.

Sea Legs:
+4 save vs. air/water effects that would slip, trip, or knock prone. +2 CMD vs. grapple, overrun, and trip.


F Kobold Oracle 6

Woohoo!

Neela
Witch 2
HP: 1d6 + 3 ⇒ (3) + 3 = 6 Minimum +7
+1 BAB
+1 Will
Hex - Misfortune

New spells:
Unbreakable Heart
Obscuring Mist
Doom (patron)

Skills:
Swim +1
Knowledge (planes) +1
Profession (sailor) +1
Spellcraft +1
Knowledge (local) +1
Knowledge (geography) +1


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Percival, you also forgot your +1 skill point for being human

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

oh yeah thanks!


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Sorry it's taken me so long to post my level up! I was at a con for the past three days.

Anyway:

HP Gain: 1d8 ⇒ 8 Ooh! Yay!

Favoured Class Bonus: +1 Skill Rank

5 Skill Ranks

--+1 Profession (Sailor)
--+2 Perception
--+2 Intimidate

+1 BAB

+1 Fort, Reflex, Will Saves

Class Feature: Evasion

Monk Bonus Feat: Deflect Arrows


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Apparently I've been suffering from Old Schoolitis concerning summoning a familiar. I can't find anything that would prohibit Randall from summoning one while aboard a ship. It should just appear at the end of the ritual summoning it.

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