| Rhialla "Buxom" Blackwater |
They're pirates, they're not supposed to be nice.
| GM Wulfson |
Well then, more floggings on the way.
Sorry for the lack of posting today. Big Honey-do projects to get done before I go off to Gen-Con (that and snuck in a pre-birthday showing of Guardians of the Galaxy). I'll actually have more time tomorrow when I return to work.
| GM Wulfson |
Sorry all for the lack of posting but I'm away at GenCon this week. I will try to get a post up when I have some free time. Thank you for your patience and bear with me.
Percival Asploric
|
Have fun at GenCon, one day i will make it there *lawls* seems like everying time i think i have a chance to go something comes up
| GM Wulfson |
It was good. Nice to get away with just a couple of friends I've been gaming with since high school (over 30 years now, in case you were wondering) with no wives or kids.
Percival Asploric
|
one day... *lawls* not that i have those problems (well at least involving kiddos, though my cat sometimes when she is angry makes table gaming difficult )
| GM Wulfson |
Yes, sorry if I wasn't clear. The normal climbing rules apply. A failure by 4 or less means you make no progress on that roll. A failure of 5 or greater means that you fall. You may take a -5 penalty on your roll to move at half your speed rather than 1/4th.
| GM Wulfson |
Everyone can make three attempts before Riaris calls it a day. Once you begin climbing the gathered crew begins throwing garbage and other things at you. If you are struck you need to make a DC:10 Reflex save to avoid being knocked off the rope.
| GM Wulfson |
Unfortunately this part doesn't really translate well to PbP.
| Rhialla "Buxom" Blackwater |
Hey everyone, will be camping with the family until Tuesday and may be totally of the grid. Bot me as needed.
| GM Wulfson |
Can I get Neela and Percival to post their actions before I wrap up Rhialla's run.
| GM Wulfson |
Just waiting on Rhialla's actions
| GM Wulfson |
I've updated the Pathfinder - Skull & Shackles - The Wormwood Mutiny - NPC Helper.
You guys have done pretty well. There are very few who view you indifferently (either they like you or they don't).
| GM Wulfson |
Okay, Neela. Thanks for the heads up. I would also like to apologize for the slow posting this week. Finally over the head cold, I'm back to working on my "Honey-Do" list (This week I was busy staining my deck and fence. Doing so a couple of hours each day after work). Now that the major parts are done I should be back to regular postings soon.
| GM Wulfson |
Hey all,
I've been going over the characters and I'm wondering if anyone would like to reskin their characters using the Advanced Class Guide classes?
I would allow a one time change for anyone who wants to provided the hybrid class you are changing over to combines the base class you are already playing.
For most of us that would make the selection simple (Jaina-Brawler, Neela-Shaman, Randall-Skald, Rhialla-Warpriest) The only one who would have a choice of more than one would be Percival (Brawler, Swashbuckler, Warpriest (although this one, as a spellcaster, would be hard to justify)).
If you wish to switch I will allow you to rebuild your character (stats, skills, feats, ect...) to better fit with the new class. You can also choose any archetype appropriate to the new class.
Let me know what you decide.
As for me I'm going to keep Randall as a Bard, as the Skald just doesn't seem to fit him thematically.
| Rhialla "Buxom" Blackwater |
I'll take a look at Warpriest tonight and see if it's worth it. Will probably stay straight cleric though
| Rhialla "Buxom" Blackwater |
Sticking with Cleric
| GM Wulfson |
Tap, tap tap Is this thing on? tap,tap,tap
| Rhialla "Buxom" Blackwater |
Will post in a couple hours, getting ready for work
| GM Wulfson |
What? Did everyone start the mutiny already and didn't tell me? Seriously people, one post a week is not going to keep this game running. If I don't hear from someone, anyone by Friday I'm going to call it.
Percival Asploric
|
I am very sorry, Ive been sick since friday, but that is no excuse! I will make sure to post more often... perhaps uh... we could have something else happen besides shipboard duties? its what day 18 or 19 of basic checks?
| GM Wulfson |
We have just one more day to get through before things become...interesting. It hasn't been all that exciting for me either, but we're almost through with the Wormwood.
| GM Wulfson |
OH, CRAP! I screwed up. I thought that Sleep was a standard action to cast, it's actually a full round action.
That's what I get by trying to go by memory.
| Jaina Swift |
Yep, I've seen that mistake made often.
Oh, well. Kinda too late to edit it now...
Kinda like the first time I cast Burning Hands and forgot I couldn't do that because I took a different racial trait than the one that lets me do that. Oops.
| GM Wulfson |
Yeah, my bad. Oh well since I didn't kill those two, and the end result is the same, "No harm, no foul".
| GM Wulfson |
Ding! level 2
Everyone please level up your character before we proceed and post the changes here so I can input them into Herolab.
Hit points: Roll for hit points (average rounded up minimum).
Percival Asploric
|
hp: 1d10 ⇒ 3
so 5 +2 for 7 hp
oh so its one of those days Diceroller?
+1 BAB
Fort: +1 = 5
Ref: +0 = 2
Will: +0 = 0
skills: (+1 favored class bonus) 2 +int (2), +1 (FC) = 5
+1 to knowledge engineering = 6
+1 to intimidate = +6
+1 prof: Sailor = +5
+1 diplomacy = +3
+1 to sense motive = 1
Bravery +1 = +1 bonus to will saves versus fear
Feat: Throw anything - No penalty for improvised ranged weapons
Let me know if i missed anything, I will get my charector sheet updated as soon as i can.
| Rhialla "Buxom" Blackwater |
+1 o-level spell, +1 1st level spell
+1 BAB
+1 Fort/Will
+2 skill points (Heal, Knowledge religion)+1 Human (Sense motive)
HP: 1d8 ⇒ 6
| GM Wulfson |
Percival, the average for a d10 is 5.5 rounding up would make it a six. So give yourself an extra hit point.
| Randall McNally |
Hit points: 1d8 ⇒ 8 +1 = 9
FC Bonus: +1 Skill point
+1 BAB
+1 Reflex
+1 Will
Skills: (9 total)
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Knowledge (nature)
+1 Perception
+1 Perform (sing)
+1 Sleight of hand
+1 Stealth
+1 Swim
Spells: (+1 0 level, +1 1st level)
0 level = Daze
1st level = Grease
Familiar:
Acquire a monkey or parrot (raven) as a familiar using your bardic levels as wizard levels
Randall will hold off summoning his familiar until he can get to a place more conducive to summon one.
Sea Legs:
+4 save vs. air/water effects that would slip, trip, or knock prone. +2 CMD vs. grapple, overrun, and trip.
| GM Wulfson |
Percival, you also forgot your +1 skill point for being human
| Jaina Swift |
Sorry it's taken me so long to post my level up! I was at a con for the past three days.
Anyway:
HP Gain: 1d8 ⇒ 8 Ooh! Yay!
Favoured Class Bonus: +1 Skill Rank
5 Skill Ranks
--+1 Profession (Sailor)
--+2 Perception
--+2 Intimidate
+1 BAB
+1 Fort, Reflex, Will Saves
Class Feature: Evasion
Monk Bonus Feat: Deflect Arrows
| Randall McNally |
Apparently I've been suffering from Old Schoolitis concerning summoning a familiar. I can't find anything that would prohibit Randall from summoning one while aboard a ship. It should just appear at the end of the ritual summoning it.