Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (Low-tier) (Inactive)

Game Master Sior

Part I briefing
Oasis map
Seeker's Folly
Cartouches


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Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Defah might want to tell folks IC what it does.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Decay turns to the treasure hunters only to see them disappearing behind the corner into the main room, running scared of the creature.

The allip tries to resist the dirge.
will: 1d20 + 4 ⇒ (10) + 4 = 14

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Was going to check the die result, but got sidetracked by doctor.

The spell goes off, leaving the allip more solid than it would prefer. Mundane weapons can now damage it while magic weapons and spells will deal full damage. This will last for 3 rounds.

Darvik and Prothero are up. Teric is fascinated still for three more rounds after this one.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik moves around the table and attacks the creature with his weapon!

Scimitar: 1d20 + 7 ⇒ (10) + 7 = 17 for Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero looses two more of his ghost salt-treated arrows at the allip.

Flurry with Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Longbow damage: 1d8 + 2 ⇒ (5) + 2 = 7

Flurry with Longbow: 1d20 + 4 ⇒ (10) + 4 = 14
Longbow damage: 1d8 + 2 ⇒ (8) + 2 = 10

4/8 salty arrows left

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Darvik slices into the allip and Prothero sends two more arrows into it!

1d4 ⇒ 3

From the southwest alcove, a body shambles from the ground, drawn to the unholy power of the allip! It goes for the nearest creature to disturb its resting place: Borax!

Slam!: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
1d6 + 4 ⇒ (4) + 4 = 8 plus a Fortitude save against zombie rot!

With the gem now out of hostile hands, the allip can focus on ridding all life from the room, not just the one who was holding it.

Touch attack on Darvik!: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 ⇒ 2 Wisdom damage, Will save negates

Party up! Teric is still happy where he is =)

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Sior - I forgot to include PBS in my shots last round, so if you'll allow it, Prothero's arrows should have done a total of 2 additional points of damage to the allip.

Prothero fires two more arrows at the allip.

Flurry with Longbow, PBS: 1d20 + 5 ⇒ (4) + 5 = 9
Longbow damage: 1d8 + 3 ⇒ (4) + 3 = 7

Flurry with Longbow, PBS: 1d20 + 5 ⇒ (10) + 5 = 15
Longbow damage: 1d8 + 3 ⇒ (4) + 3 = 7

2/8 salted arrows left

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Save your arrows, those last two would have felled it with those other two points. The zombie still stands, however!

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Okay, then let's call my attacks above regular arrows at the zombie. And I'll throw in a Knowledge check on him too:

Knowledge (religion): 1d20 + 4 ⇒ (5) + 4 = 9

4/8 ghost-salted arrows left

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Yay, no will save needed then!

Darvik takes a 5' step toward the zombie that his harassing his new friend Borax!

Scimitar: 1d20 + 5 ⇒ (19) + 5 = 24 for Slashing: 1d6 + 6 ⇒ (5) + 6 = 11
Shield: 1d20 + 4 ⇒ (3) + 4 = 7 for Blunt: 1d3 + 3 ⇒ (3) + 3 = 6
Confirm?: 1d20 + 5 ⇒ (16) + 5 = 21 for Slashing: 1d6 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Male Humanoid (Human) GM 4

Darvik steps up and slices the zombie clean in two... before it explodes in a cloud of ichor.

Fort save from Darvik and Borax (if Borax makes the first save)

Out of Combat!

In the aftermath of the fight, the broken ruby sets on the ground where Borax dropped it. It and the corpses are all that remain of the Jeweled Sages. Amenophaeus will want to know, so all that remains is to contact him so he may investigate it further.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric suddenly looks around at the others and notices the zombie corpse and the rest looking rather spent. "Ah, well, that was good work everyone. Nice job. We should report this to Amenophaeus." He dusts his clothes off, looking quite pleased.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
GM Sior wrote:
Save your arrows, those last two would have felled it with those other two points. The zombie still stands, however!

So hold on, it seems like Borax got skipped over for a movement. Also I thought zombies are not allowed to move and attack in the same round because of the staggared condition?

Sovereign Court

Male Humanoid (Human) GM 4

Party acted, Prothero put down allip, zombie acted, party up. Prothero and Darvik just posted first is all. Borax still needs two saves vs zombie rot.
Also, partial charge. One action, single movement speed then attack, bonuses still apply.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"Who's got the magic talking stone?" Prothero asks. "And I wonder where our friends went. They sure didn't stay long."

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric pulls out the stone, though he glances at the hallway where the other group retreated. "It is odd they didn't attempt to help."

He shouts down the corridor. "I thought Ulfens were braver than that!"

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero can't help but grin at Teric's antics, though he says, "I'm not sure another fight is what we need right now, Teric. We still need to get back across the desert in one piece. But I have to agree, they lit out pretty fast."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Fort Save: 1d20 + 1 ⇒ (18) + 1 = 19
Borax attempts to resist the effects of the zombie as tries to identify it.

K. Religion vs Zombie: 1d20 + 9 ⇒ (1) + 9 = 10 + Inspiration: 1d6 ⇒ 2

If this knowledge check is high enough, Then Borax will warn the others and withdraw on his turn which comes before Darvik moves. I shouldn't lose my spot in the init order because I'm not on 24/7

If the K Check is not high enough...
Fort Save 2: 1d20 + 1 ⇒ (11) + 1 = 12 I'll spend two inspirations to boost my save Inspiration on Save: 1d6 ⇒ 1

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric shrugs. "If he fled at that, I doubt he'll ever kill a Linnorm." He tosses the stone to Prothero.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"We should attempt to repair the gem with the help of Hamlet."

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero catches the communication stone thrown by Teric, and is considering how to report what they've learned and what has happened to Amenophaeus.

"Now that's a fine idea, Borax," Prothero says, "wish I'd thought of it. Let's bring it back to the sarcophagus and see if we can learn anything."

I don't want to drag this out since Sior has said 'all that remains is to contact' Amenophaeus, but repairing the gem does seem like a logical thing to try to do. But if we can speed through that bit, I'd be good with it.

Sovereign Court

Male Humanoid (Human) GM 4

Understandable, Borax, but it's moot regardless as the second Fort was fine without the inspiration =P.

You hear a very faint shout from the ruins, growing quieter, but you get the idea that the treasure hunter heard that and sent only some obscene words back to you in response.

As Prothero handles the communication stone contemplating what to report, the party returns to the sarcophagus in the library only to find that the magic has been expended for the day.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

With the allip destroyed and the threat of the previous adventurers removed, Borax suggests the group wait a day. This will give the group a chance to heal up and be at full strength before entering the desert.

Sovereign Court

Male Humanoid (Human) GM 4

Or letting everything reset, hahaha. You do have the sending stone to report to Amenophaeus with.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Fort Save from the zombie boom: 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Let's get out of here already. I really hate this place. Darvik doesn't seem to care about gems, Ulfens, or water elementals.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

After consulting with the party on how best to convey what they've seen and what they've learned, Prothero activates the stone and passes on the message to Amenopheus. He tells the Sapphire Sage what condition they found the other Sages in, and that the Ruby is damaged, but they've learned some about the repair of such gems, as well as any other pertinent points the group identifies as likely to be of value to the scholar.

He feels somewhat odd talking to a stone, with the rest of the party curiously looking on, but he concludes the message and waits for a reply.

Sovereign Court

Male Humanoid (Human) GM 4

It does not take long for Amenopheus' voice to return to you through the stone. I see. Very well. Hold there, Pathfinders. I shall join you shortly.

After about an hour, the former Sage arrives at the ruins. He listens to all that has transpired and of the methods found for repairing the stone. He asks you for the stone, at which point he is surprised to feel the faint magic contained within. Going to the table upon which is was found, the Sage holds his hand over the gem and chants.

At his words, one of the corpses around the table moves and seems to revert in form to a time when she was alive and well. She looks at Amenopheus and bows in gratitude. Turning to you, she speaks in a voice soft and low as though echoes down the corridors of centuries.

"My thanks to you, adventurers, for putting my colleague's spirit to rest. It was he who became possessed by some unknown force, killed myself and our friend before turning his blade against himself. Through all these years I have kept a limited degree of awareness from within the gem.

"For many years we sat undisturbed from outside forces until shortly before your arrival. A man came in and collected the other two gems. When the thief handled one of my shards, I was able to read his thoughts before he discarded the fragment and fled. The thief is a man named Kafar, who had intentions of delivering the jewels to the Diamond Sage in a region known as the Pillars of the Sun. It is there that we Jeweled Sages’ built our sanctum, but it strikes both me as odd that the Diamond Sage would collect the gems there instead of finding new candidates to become sages elsewhere in Osirion."

Amenopheus nods, voicing his own concern that the Diamond Sage’s actions are not typical for the order, and he is dismayed that the jewels may be in the hands of known enemies of the Pathfinder Society.

Sharing her fellow sage’s concern, the Ruby Sage turns to you. "If you would chase down this thief Kafar, reclaim the stolen jewels, and find the Diamond Sage to learn what she intends, I shall give you what power I can to aid you."

A wave of energy and power emanates from the gem, instilling you all with power. Immediately after, the Sage's corpse slumps and returns to its desiccated form.

Amenopheus turns to you. "This is a rare gift and a dire need. However, I know some of you may not be strong enough to see this to the end. Gather your resources and your strength quickly, agents, then find me to continue this quest. Before I leave, though, it seems some of you are suffering from afflictions of this place. I can take care of one of those for you."

I believe Darvik expressed interest in this, though Borax is able to voice his desire for a remove curse as well for the ring.

And if you haven't done so, please put day job rolls and boon rolls in the Discussion forum.

That concludes Destiny of the Sands Part II! Thank you all for playing!

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Yes, I am afflicted with some sort of... I don't know what it is but I'd sure like to be able to see clearly again.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Yes, I am afflicted as well. In order to assist your further I would need this curse removed."

Sovereign Court

Male Humanoid (Human) GM 4

Amenopheus frowns. "I can only relieve one of you, Pathfinders. You will have to chose amongst yourselves."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Can we agree to split the cost of the one we have to pay for? If not I'll pay for mine to be removed.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

We're looking at 150gp. Yeah, Teric will kick in some gold. He shall view this as protection racket money.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

150gp? Bah. Darvik will just pay for it. No worries.

Sior, are you going to run Part 3 also or have plans changed?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Sounds good to me. Cure one, we split the other two.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I like that approach, nice of everyone to kick in. So if everyone's okay with it, that's 300 gp divided by 5 PCs = 60 gp each. Better than the 150 I thought I'd have to spend.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

If allowed that's fine by me. Awesome.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
Pathfinder Society Guide to Organized Play wrote:
You are also permitted to spend your character’s gold to help a party member purchase spellcasting services such as raise dead or remove disease.

So we should be good.

Sovereign Court

Male Humanoid (Human) GM 4

Amenopheus cures one of you of the curse, and the party splits the difference. Sounds like a plan!

We just need one day job and boon roll from Defah and this is ready to be reported!

I can still run part 3, though I do not know what we would do in the interim while everyone gets to at least level 3. A few options were kicked around, such as running a module, scenarios, or simply waiting.

Oh, and I should mention everyone is getting THREE Chronicle sheets for this scenario. Yes, I said THREE. I should have those available soonish.
(Only 1 exp, 2 Prestige, as usual, only the boon spreads over two other sheets. I should make sense once you get them.)

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I'm hoping to pick up a couple of chronicles for Prothero at PaizoCon, but that may put me ahead of most of the party except for Darvik.

If you're willing to run some scenarios for us after July 4th weekend, Sior, that'd be great - we just need to be sure the math works out for where everyone ends up level-wise. I have lots of them I haven't played.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Yeah, we can see what we can come up with. Darvik can wait for the others to reach 3rd or if we can find a module to run for 2nd and 3rd level characters that we can all play, that's cool also.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric is as far from level 3 as he could be since he started these scenarios with 0xp. I'm happy to do a module. I won't have much other opportunity to apply xp to him.

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