Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (Low-tier) (Inactive)

Game Master Sior

Part I briefing
Oasis map
Seeker's Folly
Cartouches


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Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

heh

"Why was Halmet put in this sarcophagus? What questions were being asked of him after his death? And finally, how do we repair the damaged jewels?"

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero relays the diligent investigator's questions, though his interest in the conversation is waning.

Sovereign Court

Male Humanoid (Human) GM 4

"I was placed within to pass on the knowledge of my time to this future time. The questions asked were of all manner of persons of interest and historical accounts. As I told the scholars before, the most important thing to repair damaged magical jewels is..." At this point, the spell conveniently ends. However, the written accounts regarding the jewels is still in tact.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero feels the magic of the spell fade away, lifts his hand off the sarcophagus and says, "I believe we have learned all we can from Halmrat. Let's continue into the temple, at least we know the traps and pitfalls aren't what they used to be."

He pauses and says to his companions, "I think we should leave the water guardian be, and explore further inside. If we're desperate for what he guards, we can fight him later, once our mission here is complete."

He then heads back to the pillared room, still weighed down by the stone and moving slowly. He examines the single door to the east for any unwelcome surprises and then opens it.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Don't mean to railroad us, just getting us moving again. If I'm rushing things, please, take whatever actions you want along the way.

Sovereign Court

Male Humanoid (Human) GM 4

Seeing nothing worrisome about the door, Prothero opens it to find what appears to have been a storage room gone wrong. The walls, floor, and ceiling are charred, and the burnt remnants of a few splintered boxes and barrels and a handful of corpses are scattered to the edges of the room. Knowledge (arcana) or Spellcraft would do nicely here.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

You rang?

As the conversation with Hamlet comes to an abrupt end, Borax can't help but feel he's being cheated. But with no one to challenge on the issue, he's forced to accept what is and move on.

The charred room to Borax was like candy to a baby. Borax pulled a handkerchief from his breast pocket and cleaned his glasses. One lens after the other. Quickly stuffing the cleaning rag back in place, Borax raised his glasses to his head and began examine the charred remains, eager to apply his massive brain to the problem.

K. Arcana/Spellcraft G10=20 / 21 + Arcana + Spellcraft: 1d6 ⇒ 51d6 ⇒ 3

Sovereign Court

Male Humanoid (Human) GM 4

I really wish they did this room more justice...

Borax's conclusion is readily apparent; this room was subject to a fireball, perhaps the most powerful fireball ever encountered. Thankfully, nothing is left here to trigger an encore blast.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Can Borax determine the point of origin?

Sovereign Court

Male Humanoid (Human) GM 4

Center of the floor

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

While Prothero is curious what could have caused the massive fireball in the storage room, he's also eager not to be in the place where it happened. He takes a quick look at what remains in the room, checking the corpses for anything of value while asking, "Perhaps someone could check the room for magic, in case there's something of value that survived, or further balls of fire waiting to erupt?"

Perception to check room: 1d20 + 9 ⇒ (4) + 9 = 13

He then moves back to the courtyard and examines the double doors to the south before opening them.

Perception on doors: 1d20 + 9 ⇒ (11) + 9 = 20

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

Defah will do as Prothero asks. detect magic on the room.

I wonder if this was a trap, or a battle?

Sovereign Court

Male Humanoid (Human) GM 4

Defah's sight does not lead him to believe there will be another fireball in here, though you would feel sorry for the poor souls that were here when it happened.

Opening the doors to the south, you see a vast chamber. The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. An open archway to the south is covered with wall carvings and leads to a hallway.

GM stuff:
B: 1d20 + 5 ⇒ (5) + 5 = 10
Da: 1d20 ⇒ 17
De: 1d20 + 7 ⇒ (15) + 7 = 22
P: 1d20 + 9 ⇒ (20) + 9 = 29
T: 1d20 ⇒ 9

Defah and Prothero:
You notice one of the images on the obelisk seem to turn its jeweled eyes in your direction as the door is opened. However, whether this was actual or simply a trick of the light shall remain a mystery as they do not appear to move at all any more.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

So is it safe to go in or is this a magic oven or something? Darvik will lead the way if given the word to proceed.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero's breath catches and he pauses as he's about to step into the room. "Did anyone else see that?" he asks the group. "One of the faces on the obelisk, its eyes just turned and looked at us!" He moves his head up and down and side to side as if trying to get a different angle on what he's seen, but the eyes do not seem to move any more.

"I'd say we have little choice but to keep going, but let's be careful and keep our eyes open. Darvik, I'll be right behind you." He nocks an arrow and walks into the room behind the burly fighter.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Do not enter."

Borax tries to think of any creature's he knows that might resemble an obelisk with eyes as he readies his whip.

K Arcana/Dungeoneering/Religion Take G10 =20 + 1d6 ⇒ 5

Sovereign Court

Male Humanoid (Human) GM 4

Borax can think of nothing fitting this description.

1d20 + 3 ⇒ (15) + 3 = 18 vs Touch AC
1d20 ⇒ 10 Will save

As Darvik enters the room, the scene suddenly shifts. From outside the room, everyone sees what appear to be visions of ancient Osirion, visions of the dead rising up from ancient tombs, armies of divs marching forth from a massive structure of black stone, and a plague of locusts sweeping over the land.

Darvik sees one additional vision; that of spirits emanating from the obelisk. They fly around the cavern before divebombing straight through Darvik's chest. In his mind, he hears the word "Remember..." rasped from everywhere and no where at once.

After about 20 seconds, the visions end. Except for Darvik who continuously feels as though he is both in the present place and time and also ancient Osirion.

Darvik:
-5 on all Perception checks, -2 on all initiative checks, all creatures beyond 10 feet are treated as having concealment.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero stops at Borax's words, waiting to hear what the learned fellow has to say, and thinking through his own more limited knowledge at the same time.

Knowledge (history): 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Remember what? Darvik looks to be very confused about what has just happened to him.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

As Darvik enters the room, Prothero sees the series of terrible visions, then hears hears Darvik speak. "What do you mean, 'Remember,' Darvik? Did you see those visions too? Did they remind you of something?" The thought that Darvik might have experienced something in life as dark as the scenes that played out through the door is a sobering one indeed.

Standing in the doorway, he looks over his shoulder at the rest of the group and says, "This may be our moment to be prepared for ghosts."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik describes the vision that he had just seen. Did you not see that? He continues to look around the room, though it seems he has having a bit of trouble keeping himself focused on his surroundings.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"I saw all but the last thing you describe, of the spirits coming from the obelisk and entering your body," Prothero answers. "I'm not sure how to put this but, do you feel entirely yourself?"

Again looking to the rest of the party, he says, "I doubt the spirits here mean us anything but ill, judging from the other visions we all saw, but it seems the only way forward. I think we should all be as prepared as possible."

With this, he steps into the room and prepares for whatever strange spirits may come.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax tries to determine what spell or magic may have affected Darvik

K. Arcana G10=20 + 1d6 ⇒ 6

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

It is rather alarming that you saw more than the rest of us Darvik. If there are ghosts in this place, I do hope they're not the sort that take control of the living.

Did any part of that remind me of any historical or religious end-times stories?

Know(History): 1d20 + 5 ⇒ (19) + 5 = 24
Know(Religion): 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Alarming? What, you think I can't notice anything that escapes your senses? Darvik snaps at Defah without turning back. The fighter is still obviously affected by the event. Enough yammering. Prothero, you might want to lead the way, however. I can't seem to focus too well on what's in front of me. It seems a bit blurry or dark.

Sovereign Court

Male Humanoid (Human) GM 4

Borax cannot recall any arcane relations to this happening.

Defah recalls from his studies that the vision is likely a remnant of Ancient Osirion, happenings which have already occurred.

Darvik, consider it as two places superimposed on one another. So two things at once. Disorienting.

With the visions gone from most of the party, you are free to enter and explore the chamber.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero gives Darvik a look of concern and says, "Defah, you mind taking a look at Darvik and making sure he's okay?" He then steps further into the great room, moving toward the bridge and the obelisk.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

So is this a haunt? K. Religion G10=20

Sovereign Court

Male Humanoid (Human) GM 4

It would certainly seem to be a haunt, yes.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

So what skill checks do we need to learn about it?

Sovereign Court

Male Humanoid (Human) GM 4

None needed as you've already fully experienced it.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero experiences no additional visions as he enters the room and approaches the bridge, so he carefully continues. He waves the party forward as he get to the beginning of the bridge, then moves across it, being cautious not to touch the obelisk when he passes it.

All the while, his senses are alert for any further movement amongst the figures on the obelisk.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Sovereign Court

Male Humanoid (Human) GM 4

Prothero notices nothing more than an obelisk standing on the narrow bridge. However something else DOES catch his eye; a faint glow coming from the bottom of the chasm some 50 feet below.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Apologies for my absence. I've been a little under the weather.

Teric follows Prothero towards the bridge. "A curious place this. Signs of battle and spirits and odd lore. A fitting place for a sage with dangerous knowledge."

Perception: 1d20 ⇒ 16
Kn, Arcane on the Obelisk: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

Defah has a look into the chasm ;can he see more with his darkvision than the humans?

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Sovereign Court

Male Humanoid (Human) GM 4

Once pointed out, the party can see the dim glow. Defah, however, can see that the crumpled remains of a human lies at the bottom near the glow. If you didn't know any better, you'd think it was a wayfinder giving off that light, dim though it is.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero hears Defah's report of what he sees and says, "Well, it seems someone should go down and take a closer look, and there's no telling what Darvik would see, poor fellow. I've got a length of rope that should reach, though it'd be nice to have one more, to be sure I don't have to drop the last ten feet. And so I can get back up, now that I think on it. In other words, I'll go check it out."

He pulls fifty feet of rope from his pack and ties a loop in one end, to set his foot in as he's raised and lowered, then says, "You guys ready to lower me down. Let's be sure to tie this end to something as well."

Sior - Is there anything we can tie the top end of the rope to on the bridge - other than the obelisk...

Sovereign Court

Male Humanoid (Human) GM 4

No sir, just the bridge itself.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

After looking around a bit and not wanting to touch the obelisk, Prothero says, "Well, just hang onto it, I guess. Somebody tie it around your waist or something, would you." He then lowers the rope off the bridge, looking down into the chasm as he does so, to ensure it will reach all the way to the bottom. Satisfied with his experiment, he hauls it back up and asks the party, "Ready?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Perhaps we should detect for magic just in case it might be an illusion or a trap."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik will act as the anchor so someone can go down and take a look at the corpse in the chasm. Anyone gonna help me?

Strength check if needed: 1d20 + 4 ⇒ (19) + 4 = 23

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric finds a rock and casts Light on it. He tosses it down the chasm to help Prothero see as he's climbing. Then the Varsian casts a detection spell. "Careful. You'll be an easy target dangling from the rope."

Cast Detect Magic

Sovereign Court

Male Humanoid (Human) GM 4

As the light plummets into the darkness, it reveals that there are no creatures lying in wait below. Rather, there is a crumpled form of a human female at the bottom. You are picking up some magic, 5 auras to be precise, of varying strengths.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero checks that the rope reaches the bottom, and that his companions are holding firmly on to the other end. He grabs hold of it and scrambles off the edge of the bridge, slipping his foot into the loop he's made. Once he feels he's in a solid position, he says, "Lower away."

When he gets to the bottom, he picks up Teric's illuminating rock and moves over to the woman's body. He takes a close look at it, for anything of value and any indication how she died. Though at a guess the drop off the bridge didn't do the poor soul much good...

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Healn: 1d20 + 4 ⇒ (13) + 4 = 17

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric calls out to Prothero. "There are 5 different magical auras. Be careful handling them, but I can let you if any move if you search her."

He maintains concentration, not only trying to discern more about the auras, but also letting Prothero know if anything he moves is magical.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I imagine in the time Prothero is being lowered, Teric would have the three rounds needed to more completely identify the auras.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax moves to before the bridge so as to reduce the chance it may collapse if any.

K. Engineering to inspect the bridge for signs of collapse G10=20 + 1d6 ⇒ 1

Sovereign Court

Male Humanoid (Human) GM 4

The bridge seems to be structurally sound.

GM rolls: 4d20 ⇒ (12, 11, 15, 12) = 50
Teric is able to make out that one radiates a faint evocation aura.

When Prothero gets down there, he sees the body much more closely, seeing that it was indeed the fall that killed her. However, she does seem to be a good distance from the ledge in order to have fallen normally. Rather, it almost appeared as if she were running and missed the bridge...

The items of note down here include a wayfinder which winks out shortly after Prothero reaches the bottom (and no longer radiates as magical to Teric), a wand, a gem which Teric says is what radiated as evocation, a dragon-shaped ring, and the rock with light cast on it which was previously tossed down.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero looks around carefully while down in the chasm, then turns his attention to a study of the body.

Take 20 on Perception for a 29, just to be sure.

Prothero then checks the body for a belt pouch, backpack or some other container, which he empties out. His experience with the impossibly burdensome stone fresh in his mind, he then scoops up each of the noteworthy items wearing the bag like a mitten, so as to avoid touching them. Once he's collected them all this way, he ties the pouch to his belt, sets his foot into the loop and grabs hold of the rope and calls out for his friends to haul him up.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric shifts his focus to the bridge and obelisk. "I wonder if there's an illusion of the bridge, which might have caused her to fall."

Detect Magic

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