Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (Low-tier) (Inactive)

Game Master Sior

Part I briefing
Oasis map
Seeker's Folly
Cartouches


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Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

What are you talking about? Darvik says. I saw something strange enough alright. I don't hear anything though.

Sovereign Court

Male Humanoid (Human) GM 4

The eternal conference looks far too familiar. Suddenly, seeing the the remnants of a ruby gem on the table, it hits you. These three are dressed just like the Jeweled Sages from the murals in the entry hall.

The sound of the boots gets closer.

GM:
2

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Suspecting time was of the essence, Borax moves forward and inspects the gem for traps.
Perception w/Guidance: 1d20 + 6 ⇒ (18) + 6 = 24

"Defah, do you detect any magic?"

Sovereign Court

Male Humanoid (Human) GM 4

Borax sees no traps (surprisingly) with the gem.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax will take the gem and ready his crossbow, moving to the far end of the room.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"Darvik, don't you hear the sounds of marching feet, and voice? I'm not sure where they're coming from... but I think they're coming this way."

Prothero attempts to determine which direction the sounds are coming from as he moves further into the room. He takes up a position along one of the walls and keeps an eye out for anyone unknown to him entering.

Take 10 on Perception for 19.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"I think we should prepare ourselves. This may be the other group from Totra Torch spoke of. We don't know what they want."

Sovereign Court

Male Humanoid (Human) GM 4

Prothero gauges the echoes are coming from whence you came. And will likely be here shortly.

GM:
3

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

I'll have a quick look Borax, but then I think we ought to prepare for a battle.

Defah will cast detect magic, first looking at the gem. If it isn't magical, then he'll stop worrying about it for the moment.

After that, as time allows before whomever is approaching arrives, he'll cast ironbeard on Darvik and then shield on himself before taking up a position near the entrance, spear at the ready.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Forget the gem for now, let's prepare for the worst."

Borax will draw his crossbow.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

When the sounds draw very close, Teric will cast a blessing on the group.

Bless

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Enemies approach? Darvik will stand to the side of the entranceway and prepares for battle.

Sovereign Court

Male Humanoid (Human) GM 4

Defah notices a very very VERY faint magical aura to the gem. So faint it is impossible to determine what school or any properties.

GM:
4

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

The suspense, it kills me.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Scenario says we roll init after the counter gets to 1000

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
Borax Bulan wrote:
Scenario says we roll init after the counter gets to 1000

But I wanna shoot something!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

That's exactly why I'm counting UP. Where's it gonna stop? Tension!

-Posted with Wayfinder

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Prothero Crace wrote:
Borax Bulan wrote:
Scenario says we roll init after the counter gets to 1000
But I wanna shoot something!

Shoot Darvik and tell him we had one of the switches backwards. He can't see 5ft so he won't know what happened.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Hey! He's not THAT stupid, ya know! Hmm, or is he? He might be.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

5?

Sovereign Court

Male Humanoid (Human) GM 4

Post must have gotten eaten.

Is there anything else people wish to do as they await the arrival of the mystery guests?

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

In case of ghosts: If someone's going to cast magic weapon on Prothero's bow or one of Darvik's sharp toys, the caster should be near the recipient. Looks like Teric is near Darvik now, so maybe that's how we do it. Defah's ready with ghostbane dirge, I imagine, do we have any other buffs to drop? Bless would be good.

Sovereign Court

Male Humanoid (Human) GM 4
Teric Cain wrote:

When the sounds draw very close, Teric will cast a blessing on the group.

Bless

Covered

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

I'd forgotten about the dirge actually. Whatever's approaching seems rather noisy for ghosts, but if it turns out that they are, then I'll use it on them.

Sovereign Court

Male Humanoid (Human) GM 4

After a few more moments, a trio of strangers comes into view, weapons drawn against whatever they might encounter. Seeing you, they lower their weapons and approach.

The leader, now resting his greatsword on his shoulder shouts across the chasm as he approaches, "What the hell are ye lot doin' down here?! Who in all blazes are yeh, anyway?"

The other two, a human male with a bow and half-elf female with rapier in its scabbard follow close behind him.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax tries to identify who they might be or who they might be associated with.

Knowledge Local T10=20 + 1d6 ⇒ 4

"Yes, introductions would be in order. What brings you to such a remote location? My associate are always eager to make new friends when we share common interests."

Diplomacy T10 = 19. Purposely not rolling to benefit from Aid Anothers

Sovereign Court

Male Humanoid (Human) GM 4

They look very out of place, as if they hail from the Land of the Linnorm Kings. Indeed, Borax is able to see bits of clothing which certifies this observation.

"Name's Yjalk," says the leader, "and I'm 'ere t' find a powerful weapon hidden here in these ruins. You ain't found such a thing, have ye'?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

K. Geography/History/Noblity on Land of the Linnorm Kings T10 = 19 + Inspiration in order: 3d6 ⇒ (5, 3, 3) = 11

"I dare say, it would seem you are are far from home. The only weapon I've seen was back at the fountain. Having no proficiency in such weapons, I did not retrieve it. How did you hear of such a weapon?"

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"Weapons can take many forms," Prothero says as he joins the conversation, "and we've seen most of this place. What more do you know about this weapon? Maybe we can help you out."

Diplomacy, Aid Borax: 1d20 ⇒ 20 Exactly the moment I wanted a nat 20, on an Aid roll to Diplomance someone who already seems indifferent or better.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"How did you find this place, Yjalk?" Teric chimes in. He makes a show of not holding any weapons.

Diplomacy, Aid: 1d20 + 8 ⇒ (13) + 8 = 21

Sovereign Court

Male Humanoid (Human) GM 4

"How I heard of it or got here is none of your business. I could ask ye' the same thing! And ye still haven't said who in blazes ye' all are!"

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

That depends. If your nice we're friends. If you aren't, we're foes. Darvik is clearly not in the mood for formalities.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

"Yjalk, the important question is can we help one another? But if it troubles you that much, you may address me as Borax."

Did Borax not know anything about the Land of the Linnorm kings from his rolls?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric looks at the others. "Settle down. He gave us his name. It's only fair." He looks back at Yjalk. "I'm Teric, and I'm a Varasian. We're here looking for some lost knowledge."

He points to the corpses sitting around the table. "It appears like there hasn't been people here in a long while. What kind of weapon are you looking for?"

Sovereign Court

Male Humanoid (Human) GM 4

It has no real bearing other than that's where he's from. For more information, check here.

Yjalk loosens his grip from his sword at the easing of tension and replies to Teric, "I come looking for a weapon to defeat a linnorm. That weapon by the fountain was too puny to take and not worthy of my strength! But if one is not here, I can at least get some plunder while I'm here in this damned desert."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I can understand that. Plunder is good. What kind of weapon you seekin'?

I'll try to aid diplo: 1d20 - 2 ⇒ (13) - 2 = 11

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"A Linnorm? That's a dragon-thing, right? Must be a big weapon you're wanting."

Sovereign Court

Male Humanoid (Human) GM 4

"Aye! 'Tis a huge beast that few men have slain. Bones of a full fifty men lie strewn around its lair! It is death made flesh with sharp and pointy teeth! So any sizable weapon of heft and might should serve me well."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

What makes you think one of these weapons are in here? Seems a long way to go to find one.

Sense Motive: 1d20 + 0 ⇒ (3) + 0 = 3

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Dont forget to Sense Motive on Yjalk

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

These lot seem rather suspicious. Awfully big coincidence for them to happen to show up at the same time as those we were trying to beat to this place when no one but Pathfinders have been here in decades.

Defah watches the trio quietly; especially the two who aren't doing all the talking. If they're lying, those two might be the ones who give it away.

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

Sovereign Court

Male Humanoid (Human) GM 4

Neither Darvik nor Defah sense any deception in these people.

"One hears stories of the treasures buried in these ruins. Just surprised I ain't seen no spooks yet."

As if on cue, the brazier on the table flares to life in a plume of green flame. When it subsides, a shadowy figure is present. It wears the ethereal garments of an Emerald Sage, strangely enough, and looks straight at Borax with a hiss of rage. Borax and Prothero are able to identify this creature as some form of allip, the spectral remains of someone driven to suicide by madness. Undead, incorporeal, one question from Borax and Prothero each.

GM stuff:

B: 1d20 ⇒ 8
Da: 1d20 + 5 ⇒ (16) + 5 = 21
De: 1d20 + 2 ⇒ (1) + 2 = 3
P: 1d20 + 4 ⇒ (17) + 4 = 21
T: 1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 5 ⇒ (7) + 5 = 12

Knows
B: 1d20 + 9 ⇒ (13) + 9 = 22
De: 1d20 + 5 ⇒ (6) + 5 = 11
P: 1d20 + 4 ⇒ (16) + 4 = 20

Wills
B: 1d20 + 3 ⇒ (8) + 3 = 11 2d4 ⇒ (4, 3) = 7 rounds
Da: 1d20 ⇒ 16
De: 1d20 + 5 ⇒ (13) + 5 = 18
P: 1d20 + 7 ⇒ (16) + 7 = 23
T: 1d20 + 2 ⇒ (7) + 2 = 9 2d4 ⇒ (4, 1) = 5 rounds

Order:
Darvik
Prothero
Teric (fascinated)
???
Borax (fascinated)
Defah

Darvik, Prothero, Teric are up!

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik hears the hiss and moves toward the direction he heard it from. Move Action : 20' forward

Once he sees the enemy he will ready himself to attack the creature if it closes into a area I threaten, fighting defensively as I do so.

I think that is the best I can do under my circumstances.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Allip defenses, please.

Prothero turns his attention from the conversation about the best tool to slay a linnorm to the shadowy, hissing creature by the table. Knowing it is incorporeal, he fires two of the arrows that have been prepared with ghost salts at the allip.

6/8 ghost salt arrows remaining.

Flurry with Longbow, PBS: 1d20 + 5 ⇒ (17) + 5 = 22
Longbow damage: 1d8 + 3 ⇒ (4) + 3 = 7

Flurry with Longbow, PBS: 1d20 + 5 ⇒ (5) + 5 = 10
Longbow damage: 1d8 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Male Humanoid (Human) GM 4

Beyond knowing their incorporeality and their undead-ness, Prothero recalls that they also resist positive channeling. His first shot strikes the allip, causing it to hiss some more.

Teric stands there fascinated by the hissing and babbling noises which the allip makes.

The allip, having better things to do than deal with an archer, floats towards Borax, reaching. "Give it back!"

Touch: 1d20 + 4 ⇒ (8) + 4 = 12 vs Flat-footed Touch AC
1d4 ⇒ 2 Wisdom damage (Will save negates)

Party up! Teric is still fascinated, Borax is no longer fascinated.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Will save: 1d20 + 3 ⇒ (19) + 3 = 22

Borax also gets a free 1d6 inspiration on all K checks 1d6 ⇒ 1

What does Borax know about whether this creature can be reasoned with? His actions will depend on the answer. Assuming that it can't unless told otherwise...

Not certain if the release the ruby will make matters worse or better, Borax takes a step back, pulls out the ruby and drops it between he and the allip. He drinks his last extract of Shield, hoping for some defense against this creature.

"This is an allip, an undead incorporeal creature. Defah, now would be good time for your dirge."

Sovereign Court

Male Humanoid (Human) GM 4

You recall that allips are pretty much the epitome of madness and can therefore not be reasoned with.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Amazing..." A bit of drool drops out of Teric's mouth.

Oh, this is where you probably wanted the Magic Weapon scroll, huh Darvic? Oh well...

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Ah that's right, but with you fascinated that is a mute point I guess. We still have Bless though, right?

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

Well, that was convenient timing, wasn't it? You treasure hunters going to help out with this?

As suggested, Defah will use the ghostbane dirge on the Allip.

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