Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (Low-tier) (Inactive)

Game Master Sior

Part I briefing
Oasis map
Seeker's Folly
Cartouches


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Sovereign Court

Male Humanoid (Human) GM 4

Day Job rolls, Boon rolls, and any purchases. Also, condition clearing.
Darvik needs to make 2 consecutive Fort saves or lose Con.
Same goes for Borax if he fails either save in the gameplay thread.
Boon Roll: 1d20 ⇒ 8

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

No Day Job for Teric.

Boon: 1d20 ⇒ 11

Sovereign Court

Male Humanoid (Human) GM 4

Also, there is the removal of the curses.

Teric, I have you recorded. Thank you =)

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I need to have remove curse cast for the loadstone, right? Can you account for that on my sheet?

No day job for Prothero.

PFS#: 80015-2
Boon: 1d20 ⇒ 14

Sovereign Court

Male Humanoid (Human) GM 4

That is correct. I believe we have:
Zombie Rot - Darvik (from encounter in courtyard)
Loadstone - Prothero
Ring - Borax
Obelisk - Darvik

Just let me know if you're paying by gold or Prestige. (Also, there will be a chance in the conclusion for one person to have one thing cleared.)

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Boon: 1d20 ⇒ 5
Day Job Craft (Alchemy): 1d20 + 17 ⇒ (2) + 17 = 19

Regarding the Zombie rot, someone can use the Heal skill to help Darvik save.

Sovereign Court

Male Humanoid (Human) GM 4

There's also the vial which went unused earlier because the next check wouldn't be made for days.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

OK, seems I have a lot to do. Hopefully I get a Heal check to assist and the vial. Assuming so, here goes.

Fort: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 5 ⇒ (1) + 5 = 6

If I need conditions cleared I think I'll use gold to do it, though hopefully I might get one thing cleared up in the conclusion.

Sovereign Court

Male Humanoid (Human) GM 4

That's one save (using the antiplague, roll twice and take the better). Need two consecutive saves. Come on, one more!

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I just rolled for the zombie thing in Gameplay, is that what this is for?

If I still need another: 1d20 + 5 ⇒ (17) + 5 = 22

Sovereign Court

Male Humanoid (Human) GM 4

The cure is two consecutive saves. And as you had it already, you couldn't get it again. That was my mistake. But with those saves, you're a-okay.

So that leaves:
Loadstone - Prothero
Ring - Borax
Obelisk - Darvik (gold or Conclusion)

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Is the ring cursed?

I suppose we could go try to kill the water elemental.

Sovereign Court

Male Humanoid (Human) GM 4

Indeed it is.

Also, I will say that the "all that remains is to contact Amenophaeus" and pointing to the sending stone are large clues as to what to do next. Though dealing with the elemental may be fun, too.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

So there is no benefit in waiting a day and invoking the gold sarcophagus?

Sovereign Court

Male Humanoid (Human) GM 4

Not really. The book beside it contains all the information you would get otherwise.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Unless there's a downside to waiting, Defah can heal us up and I can replace all my extracts. In RL-IC, I don't think we'd head back the same day without replenishing spells, etc. I assume Borax knows enough about allips to know whether they can be destroyed or will reset?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

You usually start each scenario with full HPs and spells/extracts anyway. I can't really see us sitting around without at least informing the Sapphire Sage of what we found. Being able to repair the gem immediately was one thing. Now if he tells us to brave the desert again, then sure I can see us resting a night here. Which is likely how we'd be starting the new scenario.

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

Defah would definitely want to rest up in character; I used up all my spells preparing to fight those wussy northerners.

No reason not to contact the sage right away though.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I'll use gold to pay for my remove curse. And if there's nothing to be gained from going to talk to the scholar or the elemental, let's not do those things.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

PFS # 79644-15
Faction : Cheliax
Day Job : None

Boon!: 1d20 ⇒ 20

Wow! Moment of Glory is my choice, assuming I can have more than one (someone gifted one to me in another game).

Sovereign Court

Male Humanoid (Human) GM 4

Congrats, Darvik. Yes, you get one chance per game and can win as many times as the dice say you can in those rolls. I will just need your email for the VO's to send it to you.

Sovereign Court

Male Humanoid (Human) GM 4

As we wait for Defah's boon roll, here is the link to everyone's chronicle sheets. Be sure to get all three for each of your characters. The two Mythic Powers sheets will only be applicable for Part III.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Thanks, Sior! Looking forward to reconnecting for Part III!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

I will say that if we do end up doing a module to boost everyone (post-PaicoCon, I'm thinkin'), it will help get my GM credit character to level 3 for the third scenario, hahaha.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax is going to buy the wand of PfE for 150gpl

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Quick question on the chronicle sheet - we need to subtract 60 from the gold for our tier, right? You didn't already subtract it, correct?

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Here are a bunch of first-level modules that we could do, which second-level characters can do also:

Crypt of the Everflame
The Godsmouth Heresy
The Dragon's Demand
Murder's Mark

As I write this, though, I recall that Darvik will be hitting third level with the chronicle from Seeker's Folly. But this would get most of us close to the right level, and then we could hold off a bit while Teric and anyone else who needs to catches up by playing another scenario. Boy, the tier skip between these scenarios is a pain!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

You do need to put the 60 in the Gold spent slot. I left it unfilled in the event of other purchases.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Perhaps they should have re-introduced a 1-7 tier for part three if they didn't want people tiering out.

I've played and run (twice) Murder's Mark before. It's a fun one, I think.
Currently going through the whole of The Dragon's Demand. That's a very long one which lasts over several levels. Do not recommend it for this purpose, but do recommend it to be played elsewise.
The Godsmouth Heresy has some pretty terrible reviews on the site and I've heard nothing but bad from others regarding it.
I have Crypt of the Everflame, though not looked through it as of yet.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Just looked at the Chronicle sheet for Crypt of the Everflame... Really want to put it to this GM blob, hahaha.

But it's up to you, the players.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Right you are, I didn't read all the descriptions carefully, mostly just looked to see what level they were considered. I thought that all the modules were the equivalent of 3 scenarios in terms of XP, but it appears that is not so.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Dragon's Demand is more like a short adventure path. There are three chronicles, each with 3xp. But then there's a fourth to apply to any character than has all three parts. Hence why I do not recommend it for this, because it's sort of a waste NOT playing all three parts with the same characters. Or playing house-ruled and apply it to PFS characters after (which is what we're doing now). Also, I believe you have to do all three parts before the chronicles are awarded. I don't know, just quothe the GM.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I'd vote for Murder's Mark. I've played the Crypt and it's more fun to RP if you're not outsiders to Kassan.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

It's funny, Godsmouth Heresy has some very positive reviews and very negative ones, and its average rating is better than Murder's Mark. But Murder's Mark only has a few reviews, so one bad review has brought its average down a bunch. Anyway, I'd be up for any of them, so if others have a preference, I'll go with it.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Even if I can't play with Darvik I have other characters that I could play with in those. I can't play a level 2 in Murder's Mark and I am in a Dragon's Demand game on the boards also.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Would sort of defeat the purpose if Darvik cannot level to 3 with the others in this. =\

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

He'll already be 3 after Part 2.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ah, gotcha.

-Posted with Wayfinder

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

boon roll: 1d20 ⇒ 12

If there's going to be a module, it may be best to play it without me; I've not been very focused on my games this month, and probably would be similarly distracted if we do a module.

Sovereign Court

Male Humanoid (Human) GM 4

So still working on getting a consensus here.

Borax - No word as yet.
Darvik - Not Dragon's Demand, Murder's Mark with lvl 1 or other.
Defah - Prefer not module.
Prothero - Anything.
Teric - A vote for Murder's Mark

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

As stated before, I'm going to sit out the module. I'll look to pick up some games with other GMs in the meantime.

Sovereign Court

Male Humanoid (Human) GM 4

Well, then, with four remaining and one requesting not a module, what'll it be, folks?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Well I'm personally still ok with a module, but if we're staying away from that, then what about another multipart scenario? Shades of Ice perhaps?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Please don't change your plans on account of Borax.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I think another multipart scenario is a good idea. Why don't we do this: see if there's a multipart scenario that we can all play, and if there's not we'll do Murder's Mark.

One question I'm not sure of at this point is whether we'd need a three-part scenario (I think so, given that we have some characters who were brand new at the start of these two games) or whether a two-part would do.

For three-part scenarios of appropriate level, here are some options I found on a quick skim:

The Devil We Know (actually 4 parts)
Shades of Ice
Quest for Perfection

I can play any of these.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

I have done all of QFP,

I have completed two parts of SoI (coincidentally with my other Investigator at the same time we did these two scenarios).

I am doing the 2nd part of DWK and honestly, I am not a fan of that series. I've heard #1 is a bad scenario from the guy who is GMing #2.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I've played or am in the process of playing all of those. I'm currently playing Murder's Mark with a 2nd level guy but I have a couple 1st level dudes that I could bring to play it. Or I can just sit out the multi-part scenario thing and wait with Darvik.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I'm currently playing QfP. Other than that, I'm open.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I'm GMing my first PFS scenario and I plan to apply it to Teric, so we would just need to play 3 credits worth to get him to 3rd level.

-Posted with Wayfinder

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

I wasn't so much saying that I didn't want to do a module as that I just haven't been feeling up to regular participation on the boards in general the last few weeks. I don't know if it's fair of me to slow down the games for everyone else with my laggy posting

As for the series instead of modules, I've either already played, or am playing in each of those series already. For those who started at 0 XP (like Defah), we'd need a regular scenario (Confirmation? It's still fun even after doing it a half-dozen times) and then a module (The only ones that I've already done are the first level of Thornkeep and WBG) to get to level three.

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