Dwarven Trader

Defah IV Godspeaker's page

108 posts. Organized Play character for ZanThrax.


Full Name

Defah IV Godspeaker

Race

Pahmet Dwarf

Classes/Levels

Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

Gender

Male

Size

M

Age

68

Alignment

NG

Deity

Nethys

Location

Osirion

Languages

Common, Dwarven, Osiriani

Occupation

Priest

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Defah IV Godspeaker

Defah IV Godspeaker:

Male Dwarf (Pahmet) Cleric of Nethys 1
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7
Aura deflection aura (2 ft.)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee masterwork longspear +4 (1d8+4/×3)
Special Attacks channel positive energy 2/day (DC 8, 1d6), destructive smite (+1, 5/day), +1 on attack rolls against goblinoid and orc humanoids
Cleric Spells Prepared (CL 1st; concentration +3):
1st—bless, ironbeard, shield [D]
0 (at will)—create water, detect magic, light
[D] Domain spell; Domains Catastrophe, Defense, Destruction, Protection
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Combat Reflexes
Traits exalted of the society, seeker
Skills Knowledge (history) +5, Knowledge (religion) +5, Perception +7 (+9 to notice unusual stonework), Spellcraft +5
Languages Common, Dwarven, Osiriani
SQ aura, domains (catastrophe, defense)
Combat Gear wand of cure light wounds, acid (2), alchemist's fire, alkali flask, holy water (2), oil (2), smelling salts; Other Gear masterwork four-mirror, masterwork longspear, backpack, bandolier, bedroll, belt pouch, blanket, flint and steel, wooden holy symbol (Nethys), wooden holy symbol (Nethys), wooden holy symbol (Nethys), holy text, marbles (2), measuring cord (10 ft.), mirror, rope (2), spell component pouch, spell component pouch, tent, small, trail rations (7), twine (50'), waterskin (2), 46 gp, 4 sp, 9 cp
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TRACKED RESOURCES
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Acid - 2/2
Alchemist's fire - 1/1
Alkali flask - 1/1
Cleric Channel Positive Energy 1d6 (2/day) (DC 8) (Su) - 1/2
Deflection Aura (1 rounds) (1/day) (Su) - 1/1
Destructive Smite +1 (5/day) (Su) - 5/5
Holy water - 2/2
Trail rations - 7/7
Wand of cure light wounds - 50/50
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (2/day) (DC 8) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Catastrophe)
Cleric Domain (Defense)
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (1 rounds) (1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Exalted of the Society You may channel energy 1 additional time per day.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
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Defah, like his father, and his father's father, and his father's father's father, has been trained from a young age to serve Osirion. And he does so by ensuring that Nethys and the gift of magic is always remembered by both the Pahmet and the human nobility that they advise. The powerful magic of properly trained spellcasters is what separates a civilization as ancient as Osirion from the dozens of upstart nations that have came and went during the millenias of Osirian history.