
GM Sigma |

I suppose now's as best of a time to tell you that when I ran this encounter for my real life group it ended in a TPK
One of the skeleton quickly shambles towards the intruders, it's ice encrusted weapon slashing down upon the foe foolish enough to stand blindly at the doorway. The other hangs back and anxiously awaits for something warm to approach it.
attack: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d6 ⇒ 1 + cold: 1d6 ⇒ 6

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Arthrax bellows as the skeleton thing's blow falls upon his shield, surprising the fighter. Hearing Demona's call, he nods at the wisdom of her words. He fights a retreating battle, taking a swipe at the undead creature before falling back after the way is cleared.
Will attack, then 5 ft back if Connor clears out.
Cold Iron Axe: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Connor Brisbane |

Round 1
hp 6/13
Effects: none
Standard Action: Attack skeleton through door with glaive-guisarme if able.
Glaive-guisarme Attack w/ Power Attack vs Skeleton: 1d20 + 3 ⇒ (17) + 3 = 20
Glaive-guisarme Damage: 1d10 + 7 ⇒ (2) + 7 = 9
As Arthrax clogs doorway so the icy undead can't get out of the room, Connor stabs in toward the door with his glaive over the other man's head.

Merisiel Stormwind |

Merisiel waits outside for an opportunity to get close to one of the undead should the need arrive
Meri will wait for the opportunity to use her healing hands to damage one if the undead if she can move safly next to one

GM Sigma |

The skeleton lets out an angry cry as Connor's glaive seems to appear out of nowhere and strikes him. As it the skeleton attempts to build momentum to strike back Athrax finishes him off. As the skeleton falls, it's brittle bodie shatters, sending ice flying towards you. DC 11 for half
Connor's Relex: 1d20 + 1 ⇒ (11) + 1 = 12
Arthrax's Reflex: 1d20 + 1 ⇒ (18) + 1 = 19
cold damage: 1d6 ⇒ 5
Connor, do you stay where you are? Also Arthrax, since I'm having your attack resolve after Connor's (since it seemed to me you wanted to see what he was doing first anyway) you can just move now if you want.

GM Sigma |

Sorry I was gone for so long, my laptop was acting pretty slow and I'm not mature enough to deal with a laggy computer. I'm going to assume Connor's not moving since he hasn't said he was moving.
stealth: 1d20 + 26 ⇒ (15) + 26 = 41
i could roll perception for you guys but I don't think you're gonna notice...
Unbeknownst to you guys, an unseen person attempts to make a hasty escape down the stares, only to be stopped by a lumbering barbarian that's none the wiser to his being there. Instead of backing away, he thrusts his unseen blade forward, coming into view then. (pic)
attack vs. flat: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Connor's Fort: 1d20 + 6 ⇒ (10) + 6 = 16

Connor Brisbane |

Round 2
hp 4/15
AC 14/13/9
Effects: Bloodrage (+4 Strength and Constitution, +2 Will saves, -2 AC)
Swift Action: Enter Bloodrage.
Move Action: Switch weapons.
Standard Action: Axe the recently invisible man a few questions with cold hard steel!
Greataxe Attack w/ Power Attack and Bloodrage vs Recently invisible assailant: 1d20 + 5 ⇒ (8) + 5 = 13
Greataxe Damage: 1d12 + 10 ⇒ (4) + 10 = 14
Connor roars as the sword plunges into his side as he drops his glaive and unleashes his greataxe at the assailant!

Demona Flint |

"Connor! Fall back!" Demona snaps. She whirls her staff through the air and points it at the man's sword.
Using bonded item to cast burning disarm. Either he drops his weapon on a successful Reflex save vs DC 16, or takes 1d4 + 1 ⇒ (4) + 1 = 5 points of fire damage.