Sigma and Co.'s Reign of Winter

Game Master Justin Harrell 615

Six best friends go on a dimension hopping adventure to save the witch-queen from certain doom.

lodge


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Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

"Nay this just be telling us we be going the right way. These tracks be them going to ambush them." Feinmeir says pointing to the hooves leading to where the party came from. "And these be the ones we want to follow the rest of the way, I believe we be getting closer." He points to other tracks and then continues on.

In case of new tracking roll needed: 1d20 + 7 ⇒ (17) + 7 = 24


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor looks over the hoof prints, trying to see if they are horse or deer before finally nodding in agreement with Feinmeir, "We must be getting closer to their base of operations."

Survival: 1d20 + 4 ⇒ (11) + 4 = 15


Milky Way Bar:
I just wanna feel included

looking closely at the hoofprints, you can tell they belong to a stag, and are fresh, no more than an hour old. You can follow the tracks or continue on.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor shakes his head, "Just a deer."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Does it look like the right weight for a stag? Some people ride stags, and they'd be heavier."


Milky Way Bar:
I just wanna feel included

You hear some soft rustling through the brush and a stag walks out towards you. Its coat is white and looks at the lot of you in turn.

"What brings you here to my kingdom?" you hear come from the stag.

bluff: 1d20 + 9 ⇒ (13) + 9 = 22


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Cool, a talking deer. Even better!" Demona approaches the stag carefully. "Good day, sir. We are travelers, and we noticed this strange cold and were curious. Are you the cause of the unnatural weather?"

Diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Sensing the motive: 1d20 + 6 ⇒ (11) + 6 = 17

"I'd not believe it unless I be seeing it, we be here searching for a group of bandits." Feinmeir answers truthfully.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor is taken back for a moment by the talking deer. At this inopportune moment, his stomach suddenly growls as he stares down the walking venison steak, "What kingdom would that be, stag? One that harbors marauding bandits and angry fey? We seek a human woman kidnapped against her will."

Sense Motive: 1d20 ⇒ 7


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Merisiel will look closely as she has a hard time with having a deer talk

Perception: 1d20 + 2 ⇒ (8) + 2 = 10 but then again magic and awaken animals do exit.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Crummy Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

Arthrax has no use for talking animals, stags or otherwise, unless they want to entertain him as he cooks them up for dinner. He is inclined to just ignore the creature and carry on, real or no. The impetuous sorceress changes that however, and he finds himself approaching the creature with her, cold iron axe on his shoulder, feeling like a fool.

He hears the others'comments, Connor's in particular, and silently agrees. Quite a kingdom the creature kept, if such things roamed in it.


Milky Way Bar:
I just wanna feel included

"Does a human king know all happenings in his kingdom at all times. This forest is my kingdom now and I do my best to protect it. The fey are guardians of such." The stag replies.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor pulls back his lips in a toothy smile at the stag, "Then we're in agreement. Out of our way, Stag Lord, and we'll be about our business. We seek those that use your kingdom for criminal pursuits and we mean no ill will to your more mundane subjects. If you herd your people from our path, it shall go all the quicker."

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax notices some inconsistencies, particularly the one where ice loving little people and white deer aren't native to Taldor in summer, as far as he knew. His brow furrows as he processes the info, holding out a hand to restrain Demona from proceeding any closer to the questionable stag.


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

"Okay. I have now officially seen everything. If this deer starts to shoot lighting from its antlers and starts flying, I am officially done here," Ikkis says, half-jokingly. Half-jokingly, because part of him almost expects that to happen now that he's said it.

In anticipation that something is about to go horribly, horribly wrong, he does his best to survey the stag and his surroundings, but as in most things he does, he does so rather hurriedly and without proper concentration.

Perception: 1d20 - 2 ⇒ (10) - 2 = 8
Sense Motive on Stag: 1d20 - 2 ⇒ (3) - 2 = 1


Milky Way Bar:
I just wanna feel included

"you shall do no such thing," The stag says in response to Connor. [b]"As i said, the fey are the guardians of my realm and will take care of these bandits."

bluff: 1d20 + 9 ⇒ (19) + 9 = 28


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

"Sorry but there be someone we're trying to retrieve from them bandits and I don't be thinking your fey can carry her." Feinmeir responded.

Worthless sense motive here we go. 1d20 + 6 ⇒ (16) + 6 = 22


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Besides, Your Highness, when the fey found out we wanted to rescue her, they tried to kill us!"

She pauses a moment. "Oh wait! I probably shouldn't have said that. Ummm...pretend you didn't hear!"


Milky Way Bar:
I just wanna feel included

"If my knights have taken issue with your party, it is not without reason. I must ask you to leave my kingdom."

bluff: 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax rumbles deep in his chest, his irritation with this conversation growing. "The day I listen to a talking deer is the day I run back home to mommy and daddy. We have a woman to rescue, and will not be deterred. If your 'knights' wish to help, we will gladly receive them. If not, then buzz off."


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor's stomach growls again as the stag continues to talk. Even in the cold air, sweat beads on the man's skin as he strains to contain something, "Enough talk. Step aside, Stag Lord. We have a job to do. Last warning." Anyone who happens to glance at Connor's face will note that it is starting to look a little strange. Was his five o'clock shadow that scraggly and thick before? Are his teeth really that long?

If the stag does anything but start to walk away in the next 5-10 seconds, Connor will be shifting into his Skinwalker form.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona casts detect magic and looks about for auras of sprite magic.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

"I believe I will be walking right in to your kingdom and walking right out."

Pleasssssse Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8
I give up this stag is unreadable


Milky Way Bar:
I just wanna feel included

what can i say, i roll good for skills and poor for attacks

As Demona searches the stag for a magical aura, she sees a small, faint aura around the shoulderblades of the stag, though she's unsure if the aura is from the sprites or some other force.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

I respect the fey in general Stag what do you supposed those winter touched fey are doing in your forest? are they also guardians of your forest?


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Knowledge Arcana: 1d20 + 8 ⇒ (7) + 8 = 15 to identify the aura


Milky Way Bar:
I just wanna feel included

You're unable to identify the spell

Before the stag can respond his ears twitch and looks away for a moment before walking off a few feet to nose aside snow and graze. You hear more speaking coming from the stag, but are unable to understand it.

at least i think you're unable to understand it. Does anyone speak sylvan?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax cocks his head at this puzzling development. First the stag demanded they leave his 'kingdom', now he felt the need for a mid-conversation snack. Hearing the strange language, the warrior rolls his eyes and dons his shield. He will start continuing down the path, trying to nudge Demona along beside him.

"Well if that's all, we'll be going then. Thanks for the warnings and all. Bye."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona will be taking that language next level, but she doesn't have it yet. She spends a few moments listening to the language, trying to puzzle out several of the sounds before Arthrax shoves her up the path.


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Ikkis follows Arthrax, eager to get away from the creature.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

No sylvan here even tough meri does speak a bunch of languages


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor shakes his head like a wet dog before he starts walking past the stag with the others. A low growl is still creeping from his throat but it grows quieter the further they get from the deer.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir follows the others watching the stag as they pass.


Milky Way Bar:
I just wanna feel included

sorry, sorry. Been real busy the past couple weeks at work and been exhausted when i get home. Hopefully they'll be easier on me this week... hopefully

"I'm afraid i can't let you leave, The stag seems to say as it continue's to graze. "Orys... ORYS STOP THAT ALREADY!"

The stag looks up and turns its attention back on you. "I know of the bite your axe has. I won't have it biting me any time soon."

Ok, I need a little help with this spell. The "stag" is using reduce item on Arthrax's cold iron axe. Spell says that will negates (object) so does the axe make the will save or its wielder since it's being attended too...


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

The "axe" makes the save, using the wielder's total Will save bonus, so basically Iso makes the Will save.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Axe Will: 1d20 + 1 ⇒ (14) + 1 = 15

Just to help things along.

Arthrax turns back at the stag's proclamation. He starts to respond, then his gaze turns curious as the stag addresses someone else...who has yet to make an appearance, apparently. He shrugs, the stag had stated its intent, so he got ready to fight.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor stops dead in his tracks as the stag's voice tells them to stop. A shudder goes down the young man's back as his face seems to stretch with audible cracks and pops accompanying the transformation. He suddenly turns toward the stag, his face now some step between man and wolf as his lip curls up in a snarl that displays the mouth full of sharpened teeth, "Grrrr-you ha-snarl-d to not listen. Grrrr. Listen now. Rrrrun!"

The predator inside taking over, Connor plants his polearm into the snowy ground and unslings his axe as he starts prowling toward the stag.

Connor is transforming into his alternate form as a standard action. Gaining a bite attack as his trait this time. He is then using a move action to start toward the stag and change out for his greataxe while doing so.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

"Ummmmm...what the hell, Connor?" Arthrax looks in revulsion at his companion's transformation. That seemed like something that probably should have been mentioned before now. Maybe just a friendly 'hey my face might shift and pop and crackle and grow fangs and stuff, but no worries, mate, it's all good'. Courtesies, that was it. The people in this party lacked simply courtesy!


Milky Way Bar:
I just wanna feel included

ok, having trouble teying to get the map up cause i'm on my phone. Will try to get it up as soon as possible

At the stag's words the cold iron ax shrinks down to (i think) diminitive size in his hands. What was once just a stag standing before you now stands a stag with a dimunitive blue fae upon his crown, now visible as if some veil had been lifted from your eyes. "You might have frightened off my weaker cousins, but you won't find me as easy."
And just as soon as you've noticed the fae, he's disapeared again.

INITIATIVE!:

Arthrax: 1d20 + 3 ⇒ (12) + 3 = 15
Feinmeir: 1d20 + 2 ⇒ (5) + 2 = 7
Merisiel: 1d20 + 1 ⇒ (15) + 1 = 16
Demona: 1d20 + 1 ⇒ (3) + 1 = 4
Connor: 1d20 + 1 ⇒ (1) + 1 = 2
Ikkis: 1d20 + 3 ⇒ (15) + 3 = 18
Stag Lord: 1d20 + 3 ⇒ (2) + 3 = 5
a fey: 1d20 + 7 ⇒ (4) + 7 = 11

Round 1:
Ikkis
Merisiel
Arthrax

Baddies
Feinmeir
Demona
Connor

edit: what the fae looks like (minus the sickle i believe).

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax groans as the magic shrinks the axe in his hand. He drops it, grabbing his steel battle axe from his back as he charges forward, bringing it down in a might arc for the stag itself.

Axe Charge: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 1

Currently no action (delay) for the moment for merisiel...


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Spellcraft to identify that spell: 1d20 + 10 ⇒ (16) + 10 = 26

Assuming that's good enough, she shouts to Arthrax, "Toss it hard against a solid surface, and it'll grow back!"


Milky Way Bar:
I just wanna feel included

Invisibility


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Sorry, I meant the shrink item spell.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

The sorceress calls out to him, but alas, she is too late. Maybe the dwarf would be able to react and pick up the axe and do as she said. He was already committed to his action, attempting to take the stag out from under the little bastard. He had had about enough of little pixie-things.


Milky Way Bar:
I just wanna feel included

oh... well yeah, you already know the spell. Lol


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Of course, just dropping it might work. The spell just says to toss the shrunk item onto a solid surface.


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

"It's just one thing after another, isn't it? Wait, where'd he go!?"

Ikkis once again raises his shield, unsure of where the next attack will be coming from.

Ikkis takes the total defense action, raising his AC to 25 again.


Milky Way Bar:
I just wanna feel included

Snow's a soft surface though and its too little to sink in far.

Arthrax's axe cuts into the stag's shoulder. the beast's ears twitch and eyes go wild at the sudden rush of pain and scent of its own blood. It attempts to gore Arthrax before raising up on its hind legs, its forlegs thrashing about.

Stag Attacks:
primary gore: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 3 ⇒ (3) + 3 = 6

secondary hooves 1: 1d20 - 1 ⇒ (14) - 1 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3

secondary hooves 1: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d42 ⇒ 28

From the opposite side of Arthrax, the atomie appears again, its small rapier attempting to find a weakspot in his armor.

fae attack:
attack vs. flat-footed: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25 bonus +invisible +flanking
damage: 2d6 + 1 ⇒ (1, 2) + 1 = 4 just so you know, the 1 is the base damage for the dimunitive rapier, the 2d6 comes from sneak attack

Round 1:
Ikkis
Merisiel
Arthrax
Baddies stag -5
Feinmeir
Demona
Connor


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona moves wherever she has to to catch only the fey in her flame jet.

Fire Damage: 1d6 ⇒ 4, Reflex save DC 14 for half damage or catch fire

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