Sigma and Co.'s Reign of Winter

Game Master Justin Harrell 615

Six best friends go on a dimension hopping adventure to save the witch-queen from certain doom.

lodge


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Milky Way Bar:
I just wanna feel included

anyone get hurt enough to warrant a healing from a botted Meri?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

I'm good.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Did anyone get hit? And I'm fine.


Milky Way Bar:
I just wanna feel included

Meri got hit for 1


Milky Way Bar:
I just wanna feel included

Sorry for the wait.

after climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodges two snow-covered chimneys, and a large woodpile is stacked against the outer wall. A small outbuilding stands to the east of the lodge and a stone well nearly blanketed by snow is barely visible to the north. Several tracks lead southwest towards a detached stable.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

"What's the plan? Storm the gate, subterfuge, or other?


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

"I feel as though the captors are in the lodge so our first priority is to find the door. They might have a back door as well, so I will scout for that so we can flank them." Feinmeir says quietly to the group.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"We could also create a diversion. Perhaps we could set something on fire..."

Demona trails off as she can practically feel Arthrax roll his eyes.


Milky Way Bar:
I just wanna feel included

so.... what are you gonna do?


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

What time of day is it? Secondly, does the lodge have any windows that could be looked through from the ground? As in if we sneak up, can we see what is on the other side or are they shuttered against the cold, etc?

Connor surveys the lodge and its various outbuildings as he rubs stubble of his chin, "First, we need to find out if the bandits left any early warning devices to let them know they have visitors. I don't see any guards posts so they are either extremely confident that their fey friends could take care of any intruders or they have something rigged to give them enough time to react, like bells attached to tripwires or something." The big man looks to the dwarf, "Feinmeir, think you can look for that first before we move in to flank them?"


Milky Way Bar:
I just wanna feel included

Noon at the latest and yes, there's ground floor windows.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

"Yes, fire solves everything." Arthrax replies drily.

"Connor, that is a good idea. Assuming there are no alarms in place, what then? I propose just a standard door-breaking bum rush that overwhelms those inside before they can react."


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor nods at Arthrax's suggestion, "A good plan, one I can get behind. Though I would like to know where they are keeping the lady so we can secure that at soon as possible in case they want to use her as a shield."


Milky Way Bar:
I just wanna feel included

so... what's going on?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax begins pacing impatiently, waiting for the dwarf or beastman to scout if that was their intention. The fighter takes a wide course around the lodge, trying to find the front door just in case it comes down to a run to bust it down.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir waits for Arthrax to come back from his sweep and moves forward to scout the building.

Sneaky Sneak: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

I think I've been spotted and I don't even know it


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Stealth: 1d20 - 3 ⇒ (1) - 3 = -2
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Connor creeps behind Feinmeir and literally steps on every pile of leaves, crunchy snow, and sticks between them and the lodge.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Do you suppose if I set them on fire, they'd move more quietly?" Demona whispers to Ikky before she starts her own approach.

Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

CRUNCH! CRUNCH!


Milky Way Bar:
I just wanna feel included

Since Feinmeir seems to be leading the way to the lodge...

A loud cry rings out from the trees and a bolt shoots out towards the oncoming party.

attack vs. feinmeir: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d8 + 1 ⇒ (6) + 1 = 7

if its a hit, roll a fort save against a poison.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

If thats not a hit, I'm Ghandi, down to 5/12

Fort(poison): 1d20 + 6 ⇒ (19) + 6 = 25

"We've been spotted Feinmeir says looking for where the bolt came from.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax looks around wildly for the source of the bolt, moving quickly towards the manor in the assumption it came from there.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

He holds his shield up high, at the ready, as he plows through the snowy ground.


Milky Way Bar:
I just wanna feel included

whoops, i read the thing wrong. the attack still happens but it happens a bit differently

As Feinmeir closes in on the house a bolt shoots from the porch. As it strikes him you see a crossbow fall from a ledge and land hard on the ground, a string attached to it. As it falls, a crescendo of clashing pots and pans ring out from the lodge, alerting everyone inside to your presence.

sorry

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax continues charging toward the house, figuring that a best defense was to be on the offensive. Not give these jokers any time to react or organize a defense.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Stealth all but lost at this point, Connor charges across the yard toward the main doors of the lodge, motioning the rest across, "Quickly now! Close before they have time to set up archer positions and don their armor if we've caught them with their pants down!"


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Yeah! Let's burn their giblets off!" Demona cries out as she follows close behind Arthrax.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir snaps the shaft of the bolt and chases after the group sheathing his sword and drawing his throwing axes. "I intend to return the favor of that bolt ten fold."

I think I could use some heals from R2-Mer2


Milky Way Bar:
I just wanna feel included

alright, a quick heal from our healbot

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

and I'll go and make sure the map is in the title. I'm actually surprised its not.


Milky Way Bar:
I just wanna feel included

Shouldn't Meri have been back by now? It's been two weeks now I think and I though she was just going to be gone for just under a week

You reach the lodge without further problems. You notice that curtains have been closed on the inside of the building, preventing you from seeing inside.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Assuming there is a front door/portal, Arthrax will continue charging right up to it, attempting to barrel through.

Strength Check: 1d20 + 4 ⇒ (9) + 4 = 13


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor charges in with Arthrax toward the door. If Arthrax's shoulder isn't enough to pop the door off its lock, Connor will bring up one large boot and smash it into the wood. He will yell while doing so, "Give up the Lady! We have your hideout surrounded!"

Strength: 1d20 + 3 ⇒ (19) + 3 = 22
Bluff: 1d20 + 1 ⇒ (15) + 1 = 16


Milky Way Bar:
I just wanna feel included

Sorry, got sidetracked with a little side project I'm working on with some friends.

Arthrax slams into the door of the lodge, ensuring that if anyone inside didn't know he and his friends were there, that they knew now. Despite his best efforts, though, the door only groaned at his force. When Connor arrived and slammed the heel of his boot near the door knob, the wood cracked and splintered as it swung open. Inside you see more bandits swords drawn and waiting for you. Some in the back released a volley of arrows, anticipating your arrival.

red vs. Connor: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 4

purple vs. Connor: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 5

Orange vs. Arthrax: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 ⇒ 5

Yellow vs. Arthrax: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 2

Imitative:

red: 1d20 + 1 ⇒ (5) + 1 = 6
purple: 1d20 + 1 ⇒ (5) + 1 = 6
orange: 1d20 + 1 ⇒ (5) + 1 = 6
yellow: 1d20 + 1 ⇒ (19) + 1 = 20
green: 1d20 + 1 ⇒ (13) + 1 = 14
blue: 1d20 + 1 ⇒ (11) + 1 = 12
Arthrax: 1d20 + 3 ⇒ (12) + 3 = 15
Connor: 1d20 + 1 ⇒ (12) + 1 = 13
Feinmeir: 1d20 + 2 ⇒ (11) + 2 = 13
Demona: 1d20 + 1 ⇒ (5) + 1 = 6
Meri: 1d20 + 1 ⇒ (3) + 1 = 4
Ikkis: 1d20 + 3 ⇒ (3) + 3 = 6

Imitative Order
Arthrax
Feinmeir
Connor

Bandits
Ikkis
Demona
Meri

Hopefully this is satisfactory enough. You can assume Meri will delay unless healing is needed.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Can't see the map at work, so charge me at the closest bandit.

Arthrax bellows as a bolt flies by his face and lodges in his shield. He raises his axe, holding it overhead as he thunders towards the nearest bandit, swinging the axe down in a brutal overhand chop.

Battle Axe Charge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Milky Way Bar:
I just wanna feel included

You and Connor are technically adjacent to bandits at the moment. However, since you're both outside and they're both inside, I'd say they have partial cover unless you take a 5 foot inside.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

5 foot step is fine. Bring it! LOL


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 1
hp 7/15
AC 14/13/9
Effects: Bloodrage (+4 Str and Con, +2 Will saves, -2 AC)

Swift Action: Enter Bloodrage.
Move Action: 5-foot step into the room.
Standard Action: Stick the pointy end of my polearm into Purple Bandit's squishy bits.

Glaive-guisarme Attack w/ Power Attack and Bloodrage vs Purple: 1d20 + 5 ⇒ (15) + 5 = 20
Glaive-guisarme Damage: 1d10 + 10 ⇒ (5) + 10 = 15

As an arrow sinks into his shoulder, Connor lets out an angry bellow that turns into a roar as he pushes through the shattered door. His eyes focus on a bandit quickly trying to draw another arrow on the same bow that just planted its payload into his flesh. Connor bears his teeth in a snarl as he whips his glaive-guisarme around at the bandit's middle.

I should be now threatening yellow and blue if they decide to move more than 5 feet or want to shoot another arrow at one of us.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

I'm in the same boat as Arthrax right now, so I'll describe what I do but put me where you can, in a non threatning position if possible.

Feinmeir steps through the door almost as enraged as Connor, he spots a bandit and lets loose his axe.

Attack vs Yellow: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (13) + 3 = 16
Normal Damage: 1d6 + 3 ⇒ (3) + 3 = 6
AXE TO THE FACE!: 2d6 + 6 ⇒ (4, 1) + 6 = 11


Milky Way Bar:
I just wanna feel included

I'm gonna have your action take place after Arthrax so you don't take an AoO

While some of the bandits got lucky on their surprise strike, your quick actions make fast work of the closer bandits, cutting them down easily.

Seeing Connor in his werewolf-like rage as the bigger target, the two bandits in the back release a second volley of arrows before dropping their bows for their short swords. The bandit next to Connor, however, already had his blade drawn and quickly swiped it in fear at the hulking man.

red vs. connor: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 1

orange vs. connor: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 4

green vs. connor: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona double moves up to the window next to green bandit.


Milky Way Bar:
I just wanna feel included

Keep in mind the curtains are closed so you don't have line of sight of anyone inside.


Milky Way Bar:
I just wanna feel included

I'm going to assume it's been a new day since Meri used her healing hexes so I'm gonna have her move down so she can use it next round on Connor. Ikkis, you're all that's left.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Could merisiel have casted a Mage armor just before assaulting the place ? Also since it is a new day i have reset all my healing hex (previous day it was used on : Feinimer, Connors, Arthrax, Merisiel


Milky Way Bar:
I just wanna feel included

sure, feel free to retcon that move i did for you


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Perfect Then Merisiel has mage armor up


Milky Way Bar:
I just wanna feel included

I'm moving moving Ikkis to delay. Next round can start.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Can't see the map at work. Please move as appropriate.

Arthrax moves on to the next bandit in line, swinging in axe in a side-to-side tree-cutting motion.

CI Battle Axe: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Milky Way Bar:
I just wanna feel included

feinmeri and connor?


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 2
hp 2/15
AC 14/13/9
Effects: Bloodrage (+4 Str and Con, +2 Will saves, -2 AC)

Swift Action: Stay in Bloodrage.
Move Action: 5-foot step away from Green Bandit.
Standard Action: Eviserate Green Bandit with my polearm.

Glaive-guisarme Attack w/ Power Attack and Bloodrage vs Green: 1d20 + 5 ⇒ (7) + 5 = 12

And that is probably a miss.

Connor grunts as multiple arrows lodge themselves into his flesh as he rocks back a few steps before trying to pin one of the bandits to the wall at the end of his glaive.


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir moves around the table as his allies engage the enemies while drawing his sword, he then swings at the bandit.

Attack Vs Red: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 2

merisiel will move 10 ft in order to get a better of the Green bandit and will Daze him (Will DC 15)


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

This round, Demona will break the glass in the window with her elbow and rip the curtains down so she can see inside.

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