| GM Sigma |
sorry it took me so long. I feel so bad because i've been caught up with my other pbp since they're getting to the end of their first dungeon and need to get a replacement for my character. Which we may need to do here too cause Ikkis hasn't posted nor responded to my message.
Arthrax's blade cuts deep into the bandit but fails to kill him in a single blow. Connor and Feinmeir, however strike slow or to the side, allowing the bandits to dodge their blows and respond with their own. Those who still hold their bows drop them and draw their steel.
attack vs. Arthrax: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4
attack vs. Connor: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (1) + 1 = 2
crit confirm: 1d20 + 3 ⇒ (12) + 3 = 15
bonus: 1d6 + 1 ⇒ (3) + 1 = 4
attack vs. Feinmeir: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4
| Demona Flint |
For my own benefit...
Initiative Order
Arthrax
Feinmeir
Connor
Bandits
Ikkis (Delaying)
Demona
Meri
So it looks like Round 2 is done, and Arthrax has gotten Round 3 off to a start.
| Connor Brisbane |
Round 3
hp -6/13
AC 16/15/11
Effects: Dying (-1 hp a round unless success on DC 10 Con check with penalty equaling negative hp.)
Con Check to Stabilize: 1d20 + 3 - 6 ⇒ (10) + 3 - 6 = 7
Connor drops from the last blow from the bandit, blood leaking from his numerous wounds to stain the floor.
| Merisiel Stormwind |
Round 3
Merisiel will move (movement done on the map) and summon her power to save connor's life
Healing hands: 1d8 + 1 ⇒ (3) + 1 = 4
you won't be done for the moment connors
| Feinmeir Azast |
Feinmeir studies his target quickly and strikes.
move action: favored target +1
Standard action: Swing the sword
Attack vs Red: 1d20 + 6 ⇒ (18) + 6 = 24
damage : 1d8 + 4 ⇒ (6) + 4 = 10
-Posted with Wayfinder
| GM Sigma |
Feinmeir easily cleaves through the bandits legs, knocking him down to eye level and then lopping his head off in one blow.
Seeing his foe fall, the green bandit laughs and moves to help his friend flank their heavily armored foe.
green vs. Arthrax: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage: 1d6 + 1 ⇒ (5) + 1 = 6
orange vs. Arthrax: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2
now technically Meri's move goes off and it's Demona's turn.
| Connor Brisbane |
Round 4
hp -2/13
AC 16/15/11
Effects: Stabilized
As his wounds stabilize thanks to Meri's touch, Connor suddenly lets out a loud groan on the floor.
| GM Sigma |
Ok, time for some lazy writing. Unless they show up, Feinmeir and Ikkis pop out of existence along with one of the bandits as the CR goes down to a party 4 rating. ta-da. If you want better writing we can hand wave that they're guarding the doors while you explore the rest of the house. I got rid of orange cause i don't think he's been hit while green is currently on fire.
The flaming bandit immediately attempts to dampen the flames that are licking at his furs and heating the metal bits of his armor.
reflex: 1d20 + 1 ⇒ (20) + 1 = 21
And succeeds in doing so well that's one less crit against you guys...
Round 4
Arthrax
Connor
Bandits
Demona
Meri
Arthrax
|
Arthrax glances back, making sure Demona is staying out of harm's way, before attempting to hack apart the bandit near him, grunting with effort as he swings it across his body.
Axe!: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Arthrax
|
Arthrax looks to Merisiel, then to Connor. "Get him back on his feet, and quickly! We've got to find that noblewoman! Demona, with me!"
And with that, Arthrax waits a moment for the wizardess to join him before throwing open the door next to him.
| Merisiel Stormwind |
Really Arthrar ? and here i tough i had time to warm me up some cold tea as its getting hotter here ? she replied with sarcasm while casting a CMW: 1d8 + 1 ⇒ (7) + 1 = 8 on Connor
| GM Sigma |
When Arthrax opens the door he's greated with a sickly warm air from a small, maintained fire. Four beds and two chests sit in the room with windows to the south, west, and east. in each bed is a sickly looking bandit without armor. They're awake and brandishing their weapons, though it looks like they're doing so with great difficulty.
| Demona Flint |
"Ohhhh, sickies!" Demona says to Arthrax. "I've heard that, in many cases, sickness actually improves the taste of human flesh. If they don't surrender and tell you what you want to know, I think I'll make some supper."
She starts rummaging in her pack and flashing her teeth at the bandits occasionally.
Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18
Bluff: 1d20 + 3 ⇒ (19) + 3 = 22
Arthrax
|
Arthrax grits his teeth at the witch's reply, but says nothing. Perhaps he had deserved that. When did he get so bossy, anyway? He decides to put his ill temper into a glare at Demona and her comment before opening the door. He then shifts his glare to the sick-looking bandits, slapping his axe against his shield menacingly.
Intimidate: 1d20 ⇒ 5
Or maybe not...
| GM Sigma |
One of the men coughs for a bit before clearing his throat. "Could you come in here, yelling takes too much energy. We don't have the strength to fight back so you'll be safe."
bluff: 1d20 - 1 ⇒ (11) - 1 = 10
Arthrax sense motive: 1d20 + 1 ⇒ (1) + 1 = 2
Demona sense motive: 1d20 + 1 ⇒ (8) + 1 = 9
I only rolled sense motive checks for them because they're the one's who seem to be actively engaging in the men.
| Connor Brisbane |
Connor groans as he comes to and stands to survey the scene of carnage. Spitting out a globule of clotted blood, the young man looks to the others, "That all of them? Where is the lady?"
| Demona Flint |
"Safe? I'm still trying to decide if I want you for supper."
Demona pauses long enough to grab the charred remains of green bandit and drags them into the room with her. "He's already cooked, so if you please me, I'll just eat him!"
Bluff: 1d20 + 3 ⇒ (8) + 3 = 11
| GM Sigma |
The bandit's face goes a pale shade whiter than he already was and gags. He would have vomited if there was anything in him to vomit. "We don't know anything about this magical winter." The bandit said weakly before collapsing back into his bed. He started another coughing fit again before he could continue if a soft tone, barely more than a whisper. "Just hired muscle. Rohkar's our boss, mean son of a b!tch he is. And he's not even top of the food chain. We get this... thing. I dunno its name or what it is. It looks like a flying blue goblin. It gives him orders. But something tells me even that thing is nothing more than a middle man. Take my advice and go home. This hostage your looking for, if we ever had her she's probably dead already."
bluff: 1d20 - 1 ⇒ (4) - 1 = 3
Arthrax sense motive: 1d20 + 1 ⇒ (2) + 1 = 3
Demona Sense motive: 1d20 + 1 ⇒ (16) + 1 = 17
Dunno if Connor or Meri went in too so i just rolled sense motive for the two i know went in.
edit: damn. Would have been great if he could have bluffed you again.
| Demona Flint |
Demona narrows her eyes at the bandit, seeing something shifty in her eyes. She snaps her fingers loudly and a small spark appears and licks at the edge of the man's blanket. "Try again."
Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21
Arthrax
|
Arthrax quickly grows weary of the conversation. He scowls, raising his axe. "Gods be damned, if you don't tell us everything, without us having to get it out of you piecemeal, with your next breath, it will be your last breath!"
| Demona Flint |
Demona rips the blanket off him, smothers the tiny flame, and throws it back at his head. "My people have been bred so long to do evil, it's literally in their blood to hunt and kill other civilized people, and take their stuff. One could almost excuse them for just being who they are. You chose this life, of hurting your fellow humans, just to get things. That's truly sickening. If I were like you, you'd be on fire now. Ask him," she says, nodding at Arthrax. "I like setting things on fire."
She glances down at the man she burned and goes a little pale. "You shout a warning, you die. Lie on your bed, keep your mouth shut, and hope I forget how you make your 'living'." With that, she turns and storms out of the room, looking for the stairs.
Arthrax
|
Arthrax closes the door behind them as they exit the room. The sound of the door opening would at least give them a heads up of the bandits' movement. He thinks about it, then takes out his hammer and a piton, hammering the piton in place to block the movement of the door (if the door opens towards us, that is).
After that, he will ensure that Connor and Meri are ok to continue before following the wizard to the stairs.
| Connor Brisbane |
Connor shakes his head once more to clear it, "Let us kill the leader so these wretches don't think they can do this and get off free and clear." The young man hefts up his polearm again as they hunt for Rhokar.
| GM Sigma |
I'm going to be a nice GM and assume you guys reorganized yourself on the way upstairs. If not, feel free to reorder yourselves on the map.
at the head of the room you see an L-shaped table with many chairs taking up most of the floor space in the loft. A second, smaller table sites near the entrance and several windows look over the snowy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall. Two skeletons in armor and wielding a decrepit look sword stand expecting you, their bodies seemingly reinforced with ice.
Arthrax: 1d20 + 3 ⇒ (9) + 3 = 12
Connor: 1d20 + 2 ⇒ (4) + 2 = 6
Demona: 1d20 + 1 ⇒ (6) + 1 = 7
Meri: 1d20 + 1 ⇒ (3) + 1 = 4
Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
Skeleton: 1d20 + 6 ⇒ (13) + 6 = 19
*coughcough*: 1d20 + 2 ⇒ (1) + 2 = 3
Round 1
Skeletons!
yous guys
nothing :I