Sigma and Co.'s Reign of Winter

Game Master Justin Harrell 615

Six best friends go on a dimension hopping adventure to save the witch-queen from certain doom.

lodge


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Milky Way Bar:
I just wanna feel included

sorry it took me so long. I feel so bad because i've been caught up with my other pbp since they're getting to the end of their first dungeon and need to get a replacement for my character. Which we may need to do here too cause Ikkis hasn't posted nor responded to my message.

Arthrax's blade cuts deep into the bandit but fails to kill him in a single blow. Connor and Feinmeir, however strike slow or to the side, allowing the bandits to dodge their blows and respond with their own. Those who still hold their bows drop them and draw their steel.

attack vs. Arthrax: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4

attack vs. Connor: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (1) + 1 = 2
crit confirm: 1d20 + 3 ⇒ (12) + 3 = 15
bonus: 1d6 + 1 ⇒ (3) + 1 = 4

attack vs. Feinmeir: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Milky Way Bar:
I just wanna feel included

just a reminder, Ikkis is on delay until he returns. For this first fight at least. I sent him a second message so hopefully we find out what's up soon.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax tries again to deliver the bandit the death he so clearly craves.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

For my own benefit...

Initiative Order
Arthrax
Feinmeir
Connor
Bandits
Ikkis (Delaying)
Demona
Meri

So it looks like Round 2 is done, and Arthrax has gotten Round 3 off to a start.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 3
hp -6/13
AC 16/15/11
Effects: Dying (-1 hp a round unless success on DC 10 Con check with penalty equaling negative hp.)

Con Check to Stabilize: 1d20 + 3 - 6 ⇒ (10) + 3 - 6 = 7

Connor drops from the last blow from the bandit, blood leaking from his numerous wounds to stain the floor.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 3

Merisiel will move (movement done on the map) and summon her power to save connor's life

Healing hands: 1d8 + 1 ⇒ (3) + 1 = 4

you won't be done for the moment connors


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir studies his target quickly and strikes.

move action: favored target +1
Standard action: Swing the sword

Attack vs Red: 1d20 + 6 ⇒ (18) + 6 = 24
damage : 1d8 + 4 ⇒ (6) + 4 = 10

-Posted with Wayfinder


Milky Way Bar:
I just wanna feel included

Feinmeir easily cleaves through the bandits legs, knocking him down to eye level and then lopping his head off in one blow.

Seeing his foe fall, the green bandit laughs and moves to help his friend flank their heavily armored foe.

green vs. Arthrax: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage: 1d6 + 1 ⇒ (5) + 1 = 6

orange vs. Arthrax: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2

now technically Meri's move goes off and it's Demona's turn.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona moves into the cabin, lines the green bandit up and blasts him with a fire ray.

Damage: 1d6 ⇒ 5 Reflex DC 14 for half or catch fire


Milky Way Bar:
I just wanna feel included

reflex: 1d20 + 1 ⇒ (5) + 1 = 6

and he's on fire...

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Reminds me of NBA Jam, if any of you remember that far back. :p


Milky Way Bar:
I just wanna feel included

its top of the initative order by the way.

Round 4
Arthrax
Feinmeir
Connor

Bandits
Ikkis (Delaying)
Demona
Meri

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Ugh, can't see the map! LOL

Arthrax grunts in pain from the bandit's strike, then chops his axe at the man, seeking retribution.

Axe: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 4
hp -2/13
AC 16/15/11
Effects: Stabilized

As his wounds stabilize thanks to Meri's touch, Connor suddenly lets out a loud groan on the floor.


Milky Way Bar:
I just wanna feel included

Ok, time for some lazy writing. Unless they show up, Feinmeir and Ikkis pop out of existence along with one of the bandits as the CR goes down to a party 4 rating. ta-da. If you want better writing we can hand wave that they're guarding the doors while you explore the rest of the house. I got rid of orange cause i don't think he's been hit while green is currently on fire.

The flaming bandit immediately attempts to dampen the flames that are licking at his furs and heating the metal bits of his armor.

reflex: 1d20 + 1 ⇒ (20) + 1 = 21

And succeeds in doing so well that's one less crit against you guys...

Round 4
Arthrax
Connor
Bandits
Demona
Meri


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona delays, knowing Arthrax will be very mad if she tries wading in with her staff.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 4

Mersisiel will move 10ft (movement done on map) and will cast a Daze (will DC 15) on the green bandit

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax glances back, making sure Demona is staying out of harm's way, before attempting to hack apart the bandit near him, grunting with effort as he swings it across his body.

Axe!: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Milky Way Bar:
I just wanna feel included

With your axe in hand you cleave into the last remaining bandit, killing him.

and finally this encounter is over.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax looks to Merisiel, then to Connor. "Get him back on his feet, and quickly! We've got to find that noblewoman! Demona, with me!"

And with that, Arthrax waits a moment for the wizardess to join him before throwing open the door next to him.


Milky Way Bar:
I just wanna feel included

If you don't mind I'm gonna give everyone a chance to react to that before i remove the block on the map

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Of course.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona follows him. "So forceful!" she purrs as she moves up behind him.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Really Arthrar ? and here i tough i had time to warm me up some cold tea as its getting hotter here ? she replied with sarcasm while casting a CMW: 1d8 + 1 ⇒ (7) + 1 = 8 on Connor


Milky Way Bar:
I just wanna feel included

When Arthrax opens the door he's greated with a sickly warm air from a small, maintained fire. Four beds and two chests sit in the room with windows to the south, west, and east. in each bed is a sickly looking bandit without armor. They're awake and brandishing their weapons, though it looks like they're doing so with great difficulty.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Ohhhh, sickies!" Demona says to Arthrax. "I've heard that, in many cases, sickness actually improves the taste of human flesh. If they don't surrender and tell you what you want to know, I think I'll make some supper."
She starts rummaging in her pack and flashing her teeth at the bandits occasionally.

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18
Bluff: 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax grits his teeth at the witch's reply, but says nothing. Perhaps he had deserved that. When did he get so bossy, anyway? He decides to put his ill temper into a glare at Demona and her comment before opening the door. He then shifts his glare to the sick-looking bandits, slapping his axe against his shield menacingly.

Intimidate: 1d20 ⇒ 5

Or maybe not...


Milky Way Bar:
I just wanna feel included

The men drop their swords. "Please," one of them manages to say meekly. "Please don't hurt us."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona pouts. "Oh well. Dry biscuits and mutton jerky again tonight."


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Well then now would be a good time to tell us everything you know about that magical winter, the hostage and your boss she says

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax nods at Merisiel's words, glaring at the bandits, glancing around to make sure no surprise entrants sneak up on them while they question this lot.


Milky Way Bar:
I just wanna feel included

One of the men coughs for a bit before clearing his throat. "Could you come in here, yelling takes too much energy. We don't have the strength to fight back so you'll be safe."

bluff: 1d20 - 1 ⇒ (11) - 1 = 10

Arthrax sense motive: 1d20 + 1 ⇒ (1) + 1 = 2
Demona sense motive: 1d20 + 1 ⇒ (8) + 1 = 9

I only rolled sense motive checks for them because they're the one's who seem to be actively engaging in the men.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor groans as he comes to and stands to survey the scene of carnage. Spitting out a globule of clotted blood, the young man looks to the others, "That all of them? Where is the lady?"

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax stares at the men dubiously, but steps into the room, axe still at the ready.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Safe? I'm still trying to decide if I want you for supper."

Demona pauses long enough to grab the charred remains of green bandit and drags them into the room with her. "He's already cooked, so if you please me, I'll just eat him!"

Bluff: 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax looks in disgust at Demona, his grimace telling.


Milky Way Bar:
I just wanna feel included

The bandit's face goes a pale shade whiter than he already was and gags. He would have vomited if there was anything in him to vomit. "We don't know anything about this magical winter." The bandit said weakly before collapsing back into his bed. He started another coughing fit again before he could continue if a soft tone, barely more than a whisper. "Just hired muscle. Rohkar's our boss, mean son of a b!tch he is. And he's not even top of the food chain. We get this... thing. I dunno its name or what it is. It looks like a flying blue goblin. It gives him orders. But something tells me even that thing is nothing more than a middle man. Take my advice and go home. This hostage your looking for, if we ever had her she's probably dead already."

bluff: 1d20 - 1 ⇒ (4) - 1 = 3

Arthrax sense motive: 1d20 + 1 ⇒ (2) + 1 = 3
Demona Sense motive: 1d20 + 1 ⇒ (16) + 1 = 17

Dunno if Connor or Meri went in too so i just rolled sense motive for the two i know went in.

edit: damn. Would have been great if he could have bluffed you again.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona narrows her eyes at the bandit, seeing something shifty in her eyes. She snaps her fingers loudly and a small spark appears and licks at the edge of the man's blanket. "Try again."

Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21


Milky Way Bar:
I just wanna feel included

The ailing bandit scowled at Demona for a moment before coughing. He let out a sigh and said, "she's locked in the cellar. Rhokar's the only one with a key though. It's enchanted and only the key will open it, or at least that's what he tells us."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona casts another spark on his blanket. "And where can we find this Rhokar?"

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax quickly grows weary of the conversation. He scowls, raising his axe. "Gods be damned, if you don't tell us everything, without us having to get it out of you piecemeal, with your next breath, it will be your last breath!"


Milky Way Bar:
I just wanna feel included

The bandits eyes widen with fright at the spark on his bed sheets. "He's upstairs, i swear that's all i know."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona rips the blanket off him, smothers the tiny flame, and throws it back at his head. "My people have been bred so long to do evil, it's literally in their blood to hunt and kill other civilized people, and take their stuff. One could almost excuse them for just being who they are. You chose this life, of hurting your fellow humans, just to get things. That's truly sickening. If I were like you, you'd be on fire now. Ask him," she says, nodding at Arthrax. "I like setting things on fire."

She glances down at the man she burned and goes a little pale. "You shout a warning, you die. Lie on your bed, keep your mouth shut, and hope I forget how you make your 'living'." With that, she turns and storms out of the room, looking for the stairs.


Milky Way Bar:
I just wanna feel included

a couple checks before leaving the room...

arthrax fort: 1d20 + 5 ⇒ (13) + 5 = 18
demona fort: 1d20 + 2 ⇒ (4) + 2 = 6

alrighty... I'll pick this back up tomorrow when i have internet again... i hate using my phone...

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax closes the door behind them as they exit the room. The sound of the door opening would at least give them a heads up of the bandits' movement. He thinks about it, then takes out his hammer and a piton, hammering the piton in place to block the movement of the door (if the door opens towards us, that is).

After that, he will ensure that Connor and Meri are ok to continue before following the wizard to the stairs.


Milky Way Bar:
I just wanna feel included

just so i'm sure you're gonna go upstairs and not finish exploring the first floor of the building?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax is going to follow the headstrong wizard, yes. :p


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Demona is going to get the key, and then they can go get the hostage, unless somebody wants to suggest something better to her.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor shakes his head once more to clear it, "Let us kill the leader so these wretches don't think they can do this and get off free and clear." The young man hefts up his polearm again as they hunt for Rhokar.


Milky Way Bar:
I just wanna feel included

I'm going to be a nice GM and assume you guys reorganized yourself on the way upstairs. If not, feel free to reorder yourselves on the map.

at the head of the room you see an L-shaped table with many chairs taking up most of the floor space in the loft. A second, smaller table sites near the entrance and several windows look over the snowy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall. Two skeletons in armor and wielding a decrepit look sword stand expecting you, their bodies seemingly reinforced with ice.

initative!:

Arthrax: 1d20 + 3 ⇒ (9) + 3 = 12
Connor: 1d20 + 2 ⇒ (4) + 2 = 6
Demona: 1d20 + 1 ⇒ (6) + 1 = 7
Meri: 1d20 + 1 ⇒ (3) + 1 = 4
Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
Skeleton: 1d20 + 6 ⇒ (13) + 6 = 19
*coughcough*: 1d20 + 2 ⇒ (1) + 2 = 3

Round 1
Skeletons!
yous guys
nothing :I

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