Sigma and Co.'s Reign of Winter

Game Master Justin Harrell 615

Six best friends go on a dimension hopping adventure to save the witch-queen from certain doom.

lodge


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Milky Way Bar:
I just wanna feel included

reflex madness: 1d20 + 6 ⇒ (13) + 6 = 19


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir rushes in drawing his sword trying to kill the stag.

Round 1 *FIGHT*
ATTACK: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Milky Way Bar:
I just wanna feel included

they're both visible at the moment


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 1
hp 8/13
AC 14/13/9
Effects: none

Full Round Action: 5-foot step toward stag and attack with greataxe and bite.

Greataxe Attack w/ Power Attack vs Stag: 1d20 + 3 ⇒ (11) + 3 = 14
Greataxe Damage: 1d12 + 7 ⇒ (9) + 7 = 16
Bite Attack w/ Power Attack vs Stag: 1d20 - 2 ⇒ (17) - 2 = 15
Bite Damage: 1d6 + 6 ⇒ (3) + 6 = 9

With a snarl, the wolfen Connor leaps foward at the stag, his axe and teeth going in for the kill. Fresh blood, fresh meat!


Milky Way Bar:
I just wanna feel included

Blade and fang tear deep into the stag's flesh. It lets out a death cry, its warm breath misting in the cold air before colapses to the ground.

Round 2:
Ikkis
Merisiel
Arthrax

the fey
Feinmeir
Demona
Connor

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax, his leg throbbing from the rotten little bastard's sneak attack, will step north 5', and swing his axe in another overhead chop, bad intentions all over his face.

Bad Intentions: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round two

mersiel will currently just observe and monitor the fight (delay)


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Round Two

Ikkis gazes in fury as the small fey comes out of hiding and stabs Arthrax's haunch.

"Now that is QUITE ENOUGH! KAN HÄNDERNA bränna så MIN!"

Skald:
"MAY YOUR HANDS BURN AS MINE!"

Ikkis removes one of his gloves with his shield hand, revealing... ashes. It's as though his skin is made of charcoaled wood. At his words, the breaks in the blackness glow as if flames were coming from within.

The Fae's rapier should be feeling mighty toasty in a moment... Ikkis casts Burning Disarm (DC 15 Reflex to drop rapier in time or takes 1d4 Fire Damage: 1d4 ⇒ 1)


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"That's awesome!" Demona exclaims excitedly, momentarily forgetting the battle.


Milky Way Bar:
I just wanna feel included

reflex mastah!: 1d20 + 6 ⇒ (20) + 6 = 26

The fae grumbles as the blade of Arthrax's axe cuts him and curses in sylvan as his rapier burns him.

"You may have won this battle, but there are stronger foes ahead. turn back now while you still draw breath."

cast defensively: 1d20 + 10 ⇒ (17) + 10 = 27 DC 19

The fae disappears and flees into the cold.

mega stealth: 1d20 + 40 ⇒ (19) + 40 = 59


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir waits a moment before looking to the others. "Let us continue but be wary the pixie might be right about something."

Tracking: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Wait, so the fey made the reflex save but elected to hang on anyway?

"DAMNIT! Why don't they leave us alone?! This is such..." Ikkis's words trail off as he puts his glove back on his charred hand. The usual pain seems to be somewhat dulled by the warmth still lingering on his skin.

"Sorry, I guess I lost my temper there. But if that thing shows up again... I swear I'll end it. All we're trying to do is save an innocent woman who was kidnapped by thieves. Why are all of these spirits against us for it!?"

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax wears a smug smile as his axe bites into the creature, baring his teeth as the creature disappears yet again. Back to the matter at hand, he turns to Ikkis, having noted the man's hand. Not wanting to pry or make the young man any more uncomfortable, he says, "Nice spell, Ikkis."

"Any more surprises from any of you I should know about? Anybody turn into a bird, or rat, has lightning shoot out of their mouth? I'm cool with it, just would like to know ahead of time, alright?"

Mini-rant over, he picks up the cold iron mini-axe, banging it on the ground as Demona suggested until it returned to its proper size. He resets the regular axe, puts the cold iron one on his shoulder, and gets ready to move out once again.


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor is oblivious to the fey fleeing, instead focused on ripping a bloody chunk of meat from the dead stag's throat. Satisfied growls escape around mouthfuls of blood and flesh as the young man gulps down his meal. He wipes the back of a hand across his bloody lips as he looks to the others before realization dawns on him. The beast sated, Connor's face starts to deflate into a normal human visage as his facial hair recedes and teeth go back to normal.

Blushing and embarrassed that his secret is out in the open, Connor rubs a handful of snow across his face and hands to rinse off the blood, "Nan always said the Brisbane clan has had a little too much of the wild in our blood. Sometimes it wants to be let out. Sorry if I scared anybody." The young man collects his axe and polearm again after cleaning and clears his throat, "I guess we'll be in for more than one patrol of fey guarding the bandits. Keep some torches and fire ready since they don't seem to like that much."


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

"Oh, if you only knew..." Demona says playfully to Arthrax before trailing off. She turns a slightly green pallor (or rather, slightly greener) as she watches Connor eating raw stag.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax could guess any surprises from the sorceress would involve fire. Or being blunt. So he shrugs, he had been through enough to where either of those things wouldn't bother him too badly. He cocks his head curiously as he watches her. She was turning a sickly green color. That was a new trick!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Well so far so good Said merisiel casting a CLW: 1d8 + 1 ⇒ (3) + 1 = 4 on Connor

You might want to be really careful now as my own magic is pretty much gone also she says as she applies her Healing Hands: 1d8 + 1 ⇒ (1) + 1 = 2 to Arthrax's shoulder CLW: 1d8 + 1 ⇒ (1) + 1 = 2 releasing her power into his body


Milky Way Bar:
I just wanna feel included

So move on or rest so your spellcasters can replenish their spells?


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor looks at the others, "A little further and then we can take a break. The longer we take to retrieve the lady, the less likely we're going to find her alive."


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Oh i am still good to go for pushing and one fight at least. she says with a smile

Connor please update your hp after the healing you received :)

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

"Thanks, Merisiel!" Arthrax sighs as his damaged flesh knits back together.

"I vote we press on. I agree with Connor." And the sooner they found the noblewoman, the sooner he could get the fiery sorceress back to her mother.


Milky Way Bar:
I just wanna feel included

After a few more miles of walking, you come across a human-sized snowman standing in the middle of the trail before a frozen stream. A crude wooden sign leans against it and bears the words "Trespassers Turn Back."

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

If no one else does it (since he is in the back), Arthrax will walk up and knock over the snowman just to spite whoever put it there.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

That is interesting. Frosty is trying to pushes away. she says laughing


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

"Well, we've certainly come far enough that that's not an option..." Ikkis says, referencing the sign.

Unless anything happens, he continues to advance with the rest of the group.


Milky Way Bar:
I just wanna feel included

As you approach the snowman, it seems to stir almost lifelike and then speaks. "Hey, can't you read? The sign says turn back! Now get lost!"

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax loses his temper, looking around with eyes narrowed. "Where are you, you little bastard!"


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Connor's spits in the direciton of the talking snowman, "More fey tricks. They are hiding out there somewhere." He joins Arthrax in looking around for signs of the slippery little bastards.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

perception: 1d20 + 1 ⇒ (12) + 1 = 13


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Merisiel will be casting a detect magic


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Ikkis follows Merisiel's lead: "Gera þetta Fae bragð þekkt og leið sína til að gera það, og sýnt!"

Skald:
"Make this fae trick known and his means to do it, shown!"

Ikkis also casts Detect Magic.


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

Assuming it has the typical tree branch arms of a snowman, Demona casts spark on them.


Milky Way Bar:
I just wanna feel included

you detect two auras at the same strength and one of the branch arms starts burning.


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

"Careful, all! There are two of them! Whatever 'They' are..."

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

"Little fairy things, I'm sure. Do you know where they are?"


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

No not yet she says waiting for the other 12 seconds Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11


Male Dwarf Slayer/1
KIT-KAT Bar:
HP 8/12 | AC18 | FF15 | T13 | Fort +4 | Ref +4 | Will +2 | Init +2 | Perception +6 | Tracking +7 | Speed 20 ft.

Feinmeir stands in the back wary of the talking snowman, he sheates his sword and draws a throwing axe ready to throw if it speaks again.


Milky Way Bar:
I just wanna feel included

Despite your best efforts, you're unable to identify either of the spells.

Ikkis, you also did detect magic, wanna try to identify them before we continue?


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Can't hurt.

Seeing the strain on Merisiel's face, Ikkis also concentrates on identifying the things, hoping that by some stroke of luck he may be of use:

Spellcraft to Identify: 1d20 + 5 ⇒ (3) + 5 = 8

Alas, his lack of understanding in matters magical hinders his efforts. The auras remain as inscrutable as before.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Well if snowman isn't going to stop us we can just proceed forward

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

The burly fighter nods at Merisiel's statement, preparing to keep on marching.


Milky Way Bar:
I just wanna feel included

Deciding to continue on your way, you approach closer to the snowman and the frozen creek behind it. As you do, the snowman seems to errupt in a violent sound explosion.

"GO AWAY!"

the trap triggers when you get within 5 feet of the snowman. Assuming you guys are in the typical marching formation, that means only Demona and Arthrax don't get hit. I'm going to forgo the fort save since the extra effect only lasts 1 round.

damage for everyone hit: 1d8 ⇒ 3 sonic damage


Milky Way Bar:
I just wanna feel included

upon further reading, i'm going to do the fort saves :I The DC is 18

Connor's fort: 1d20 + 6 ⇒ (16) + 6 = 22
Feinmeir's fort: 1d20 + 5 ⇒ (8) + 5 = 13
Meriseil's fort: 1d20 + 1 ⇒ (16) + 1 = 17
Ikkis' fort: 1d20 + 2 ⇒ (5) + 2 = 7

Upon hearing the shout, two creatures seemingly made of ice burst from the frozen stream and move to attack.

Feinmeir, Meri, and Ikky are stunned for the first round of combat

initiative:
Arthrax Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Connor Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Demona Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Feinmeir Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Meriseil Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Ikkis Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Ice monster 1 Initiative: 1d20 - 1 ⇒ (6) - 1 = 5
Ice monster 2 Initiative: 1d20 - 1 ⇒ (10) - 1 = 9

Round 1!
Meriseil
Arthrax
Connor
Demona

ice monsters
Feinmeri
Ikkis

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 20/12/18 | F +4 R +2 W +1 | Init +4 | Perc +1

Arthrax growls in exasperation, quick-stepping towards the closer of the ice monsters, attempting to plant his cold iron axe into its icy face.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Charging, AC is 17 until his next turn


Milky Way Bar:
I just wanna feel included

Sorry, forgot to post the map before i left for errands. map's up now so you all can do your moves. hopefully you can tell which monster is which. they have a red and green band around them though they're kinda hard to see for some reason...


COFFEE CRISP Bar:
AC: 15 (T15, FF14); CMD: 9; F/R/W: +2/+1/+3; Max HP: 9, Current HP: 9
Active spells: Mage armour (just under 1 hour)

As her move, Demona moves off the path straight west, and readies an action to use her flame jet should the two ice creatures line up through their own movements to engage them.

Damage: 1d6 ⇒ 6 Reflex DC 14


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Round 1

Mersieiel is stunned by the spell


Male Skinwalker (Witchwolf) Bloodrager 1
SKOR Bar:
HP 14/14 | AC16 | FF15 | T11 | Fort +7 | Ref +1 | Will +0(+1) | Init +1 | Perception +6(+7) | Speed 30 ft | Bloodrage 8 rds/day

Round 1
hp 9/13
AC 14/13/9
Effects: Charge (+2 to attack, -2 to AC for 1 round)

Full Round Action: Charge toward other ice creature (one in red on map).

Glaive-guisarme Attack w/ Power Attack vs Ice Creature: 1d20 + 5 ⇒ (20) + 5 = 25
Critical Threat Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Glaive-guisarme Damage: 1d10 + 7 ⇒ (4) + 7 = 11

Acrobatics, in case we need it standing on ice: 1d20 + 1 ⇒ (11) + 1 = 12

His ears still ringing from the exploding snowman, Connor focuses on the pair of ice men erupting forth from the frozen stream. With a roar that sounds muffled to him, the young man charges after Arthrax. He sweeps his polearm out at creature's icy side.


Milky Way Bar:
I just wanna feel included

yeah, forgot to mention that. DC 10 Acrobatics are required to charge on the ice and ice counts as difficult terrain.

Arthrax and Connor both cut deep into the ice monsters. They both look at their opponents and go to attack.

attack vs. Arthrax: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 1 ⇒ (1) + 1 = 2 + 1d3 ⇒ 3 cold damage

When the second ice monster move's, Demona is ready with a gout of flame.

Red's Relfex: 1d20 + 3 ⇒ (15) + 3 = 18 so close

As the flames die down all that's left of the monster is a puddle of water.

edit: ok, in the preview it said he had rolled a 13 and that's what I"ll stick with. Dunno why it changed.


Male Human Oracle 1 (Winter Mystery)
CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Oh gods, not agai-

Even Ikkis's attempts at thought are hindered by the soundsplosion emanating from the snow-trap. He blinks his eyes and holds his ears, not quite sure how to compose himself yet.

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