Siege on Amberfall

Game Master SecSeibzehn

COMBAT MAP!


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Female Half Elf Shaman 4

Ain't got those skills. That being said this would be a typical response anyway.

"Try swords first! Than magic!" Seila says as she looks down at her wet clothing from the creatures earlier missed swipe.


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Calithilon cast haste, and did not use the Foretell aura.

Lantern Lodge

Calithilon the Dreamer wrote:
Calithilon cast haste, and did not use the Foretell aura.

Okay-- it's your turn. Haste during the surprise round. Now what do you do?

I'm going to move forward, but let us know what your action this round is.

Fefrind's Shrine - Round 1

The gargantuan water elemental separates itself from the pond, stepping forward on awesome limbs. Raising its body up, it transforms momentarily into a crashing wave full of drowning horses, slamming into the group.

LUNGIN' GREAT CLEAVE DOS!
Attack, B'auw: 1d20 + 20 ⇒ (13) + 20 = 33
Attack, Arau: 1d20 + 20 ⇒ (17) + 20 = 37
Attack, Thak: 1d20 + 20 ⇒ (16) + 20 = 36
Attack, Phynn: 1d20 + 20 ⇒ (3) + 20 = 23
Attack, Melisai: 1d20 + 20 ⇒ (10) + 20 = 30
Attack, Calithilon: 1d20 + 20 ⇒ (16) + 20 = 36
Attack, Seila: 1d20 + 20 ⇒ (11) + 20 = 31
Attack, Xon: 1d20 + 20 ⇒ (7) + 20 = 27 <-- misses

Damage, B'auw: 2d10 + 6 ⇒ (9, 7) + 6 = 22
Damage, Arau: 2d10 + 6 ⇒ (2, 10) + 6 = 18
Damage, Thak: 2d10 + 6 ⇒ (1, 1) + 6 = 8
Damage, Phynn: 2d10 + 6 ⇒ (5, 10) + 6 = 21
Damage, Melisai: 2d10 + 6 ⇒ (10, 4) + 6 = 20
Damage, Calithilon: 2d10 + 6 ⇒ (2, 8) + 6 = 16
Damage, Seila: 2d10 + 6 ⇒ (3, 1) + 6 = 10

As the horses pass through, slamming with intense force with hooves and crushing bodies, a pleased chortle emits from the center of the elemental-- bubbles rising to the top. It reforms itself, prepared for another heavy-handed strike.

Initiative is:
-- Calithilon - 29
Surging Pond - 22 (HP: 9/???)
-- B'auw and Arau - 20 ... are up! Followed by!
-- Thak - 19
Dread Plant Beasts - 14
-- Nawarld - 14B .
-- Seila and Xon - 13
-- Phynn - 12


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Calithilon, could you please give an attempt at ID'ing the big water guy with the Know: Planes spoiler from the previous page. My guess is that flanks, crits, and trips are all but useless against him (which are kinda B'auw's things), but until someone calls that out, i can't act on the info. If you can't post today, i can go ahead and post B'auw/Arau's actions, but I'd prefer not to walk into a meat grinder if i can avoid it.
.
Let me know.


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Knowledge (Planes): 1d20 + 21 ⇒ (13) + 21 = 34

"It's an elemental," Calithilon tells his companions. "Grown huge and powerful, but an elemental still. It has no true anatomy, so it cannot be harmed by attacks on its organs, nor will surrounding it slow it down."

Calithilon begins casting a long incantation while his azata familiar flies overhead and uses one of her wands.

Cast summon monster V as a full-round action. He will summon a large water elemental to appear adjacent to the attacking water elemental the following round.

Meanwhile, Athaniel will attempt to strike the attacking water elemental with Enervation.

Ranged Touch Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Negative levels imposed: 1d4 ⇒ 1


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Thanks, Calith!
.
Map

B'auw and Arau weather the tidal deluge, keeping their feet despite the power of the water surge. Almost in unison they do a quick shake of their head and shoulders, water spraying those around them.

"This thing may ignore much of what I can throw at it, then!" he grunts as he turns to take in his options. "Nawarld, I'd be better against the plant-things, can you come hit the water-creature?!"

Delay to see what Nawarld does. If he stays over on the plant things, B'auw will likely adopt some kind of screening position with Arau to keep the big water guy at bay for the casters. If Nawarld heads over, B'auw and Arau will go hit the plant-things hard, focus-firign them down one at a time (and once again screening the party from their bum-rush).
.
But, like I said, I'll wait to make th call to see what nawarld does.

Status:
HP 82/104
AC 27 T 15 FF 24
CMD 31 FF 28
Fort +11 Reflex +12 Will +8
---> +4 vs. Endurance
---> +2 vs. hot weather (equipment)
.
Effects/Conditions Barkskin +3 (70 min), Haste
.
_____
Arau

HP 72/90
AC 27 T 14 FF 22
CMD 29 FF 24
---> +4 vs. Trip
Fort +11 Reflex +10 Will +4
---> +4 vs. Enchantments
.
Effects/Conditions Longstrider ( hrs), Haste


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

He looks over his shoulder. "Uhm, maybe. Hitting water..."

Well, it will mostly depend on if the plants grab me/lock me in meele. Though I don't have any clear line to it. Eating 4 AoO's and "wasting" a turn moving might not be worth it.


Spray dripping along Thak's bald head, he steps forward, raises his bow, closes an eye then his hands move like a blur, drawing and firing five arrows at the creature of water.

Mind if I use the turn and rolls from the post before? Hasted arrow:
1d20 + 16 ⇒ (8) + 16 = 24 1d8 + 12 ⇒ (1) + 12 = 13

Lantern Lodge

Fefrind's Shrine - Round 1

Calithilon's Concentration, DC31: 1d20 + 18 ⇒ (19) + 18 = 37

Struck by the elemental and still yet summoning, Calithilon holds his ground-- and his spell.

Thak launches a volley of arrows that scatter against the elemental's massive stone face-- and then, one after another, strike the exact same point, shattering it in the center.

Just as it seems about to fall, it regains its balance. It doesn't take a genius to see that it's mad-- it glowers at Thak, bubble-roaring and posturizing to intimidate.

The spore mounds lunge forward, bellowing, reaching for anything to consume.

Attack (Red vs. Arau): 1d20 + 17 ⇒ (1) + 17 = 18
Attack (Green vs. Nawarld): 1d20 + 15 ⇒ (6) + 15 = 21
Attack (Yellow vs. Nawarld): 1d20 + 17 ⇒ (2) + 17 = 19

It's actually impressive-- the level of skill that Nawarld demonstrates, standing almost completely still, as the creatures each uncoil enormous arms and attempt to crush him into the ground. After the assault, he stands completely untouched.

On the flip side, Arau takes a solid blow to the side of her body, but completely ignores it, rolling with the blow. The spore mounds seem confused. They share an odd, incomprehensible look amongst each other, almost as if trying to assign blame.

Initiative is:
-- Calithilon - 29
Surging Pond (giant elder water elemental) - 22 (HP: 93/???)
-- B'auw and Arau [delayed]
-- Thak - 19
Dread Plant Beasts (fetid spore mounds) - 14
-- Nawarld - 14B is up! followed by...
-- Seila and Xon - 13
-- Phynn - 12

Hey, Thak-- next time you make ten attack rolls and don't total the damage... :P


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld lets himself go into the flow of combat, long honed instincts taking over where conscious thought would never keep up.
With blinding speed and brutal force he lets his blade flash over the shambling mass, cutting away some of the outer vines.

1.: 1d20 + 17 + 4 - 3 + 1 ⇒ (6) + 17 + 4 - 3 + 1 = 25
haste: 1d20 + 17 + 4 - 3 + 1 ⇒ (4) + 17 + 4 - 3 + 1 = 23
2.: 1d20 + 12 + 4 - 3 + 1 ⇒ (2) + 12 + 4 - 3 + 1 = 16

2d6 + 12 + 5 + 9 ⇒ (4, 3) + 12 + 5 + 9 = 33
2d6 + 12 + 5 + 9 ⇒ (5, 5) + 12 + 5 + 9 = 36
2d6 + 12 + 5 + 9 ⇒ (6, 4) + 12 + 5 + 9 = 36

I guess at least the 16 will miss at this level...
Current AC 29


Female Half Elf Shaman 4

While I'm sure the dreadplant beast by NArwald isn't dead yet I want to wait until the results of his actoins.


Female Half Elf Shaman 4

Here's an interesting thought. On the ground Xon does not hav e a clear charge lane to the elemental. HOWEVER he can fly, and this thing is distinctly very big. Wth his fly speed could he just leap over Seilas head adn onto this things face if we drew a straight 3d line?

Lantern Lodge

That sounds good to me!

Nawarld cuts into the beast strongly, leaving enormous gouges in its form with his greatsword. It bleeds sap and foul spores onto the ground, but yet still lives.

Initiative is:
-- Calithilon - 29
Surging Pond (giant elder water elemental) - 22 (HP: 93/???)
-- B'auw and Arau [delayed]
-- Thak - 19
Dread Plant Beasts (fetid spore mounds) - 14 Y:(69/???) R:(?/?) G:(?/?)
-- Nawarld - 14B
-- Seila and Xon - 13 are up! followed by...
-- Phynn - 12

Oh, and B'auw, make sure to take your turn this round! Don't lose it!

The map link is also up on the description bar at the top of the page. Hozzuh!


Female Half Elf Shaman 4

Goood, goood.

Cursing and feeling the bump on her head Seila looks absolutely infuriated as she turn on Xon.

"Bastard mess up my hair! Why you not wet!"

"I HID BEHIND YOU."

"I not care you rip things face off while I gut it!"

"SHOULD WE NOT DEAL WITH THE PLANT BEASTS...

"If man not capable of yard work him not deserving of testicles! Now go!"

Without another argument Xon simply leaps above the heads of the others planting itself firmly on "face" of the massive elemental and tries to rip it right off.

Xon pounces to savage elemental beast thing.

1d20 + 15 + 1 + 2 - 3 ⇒ (12) + 15 + 1 + 2 - 3 = 27 Claw
1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16 damage + 1d6 ⇒ 2 acid damage

1d20 + 15 + 1 + 2 - 3 ⇒ (17) + 15 + 1 + 2 - 3 = 32 Claw
1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20 damage + 1d6 ⇒ 5 acid damage

1d20 + 15 + 1 + 2 - 3 ⇒ (18) + 15 + 1 + 2 - 3 = 33 Claw
1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage + 1d6 ⇒ 2 acid damage

1d20 + 15 + 1 + 2 - 3 ⇒ (15) + 15 + 1 + 2 - 3 = 30 Claw
1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19 damage + 1d6 ⇒ 2 acid damage

1d20 + 15 + 1 + 2 - 3 ⇒ (5) + 15 + 1 + 2 - 3 = 20 Bite
1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 damage + 1d6 ⇒ 3 acid damage

As Xon rushes forward undoubtedly taking the brunt of the creatures wrath Seila moves in as well flying just under but well within the reach of her erstwhile companion.

Swift: Arcane Strike
Charge/Fly just under Xon.
1d20 + 14 + 2 + 1 - 2 ⇒ (12) + 14 + 2 + 1 - 2 = 27
1d8 + 10 + 3 ⇒ (7) + 10 + 3 = 20

Lantern Lodge

Fefrind's Shrine - Round 1

Important:Total your damage like (108 damage/3 hits) or I will go insane running this game for you guys.

Opportunity Attack, Xon: 1d20 + 20 ⇒ (20) + 20 = 40
Opportunity Attack, Seila: 1d20 + 20 ⇒ (7) + 20 = 27 <-- Hit you by the -2 AC from charging.

Opportunity Attack, Xon Critical Confirm: 1d20 + 20 ⇒ (2) + 20 = 22 Guhhh!

Damage, Xon: 2d10 + 6 ⇒ (4, 8) + 6 = 18 damage to Xon,
Damage, Seila: 2d10 + 6 ⇒ (6, 1) + 6 = 13 damage to Seila.

Also important: Seila, I had to hand-count Xon's AC after buffs to see if I hit him or not. Can you put his AC/flatfooted/touch and saves in your alias's stat bar?

Xon and Seila rally forward-- and both are met with a massive wash of freezing water. A giant dolphin formed from chaotic elemental water slams into Xon, but he shrugs it off long enough to land across the elemental's face and begin to draw its stone from its body-- it shatters in parts, but remains strong. With a foot, he kicks it into the body, and Seila pierces through it to reach it with her naginata.

Everyone can tell by now that it is very sturdy-- DR 10/-.

Initiative is:
-- Calithilon - 29
Surging Pond (giant elder water elemental) - 22 (HP: 152/???)
-- B'auw and Arau [delayed]
-- Thak - 19
Dread Plant Beasts (fetid spore mounds) - 14 Y:(69/???) R:(?/?) G:(?/?)
-- Nawarld - 14B
-- Seila and Xon - 13
-- Phynn - ]12 is up! Followed by B'auw and Arau's action, or, if not, followed by Calithilon.


Female Half Elf Shaman 4

Is there AC's listed for these critters somewhere so I can accurately tell you how much they've been hit? :)


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Sorry for the delay. I didn't forget; just couldn't get back to posting after Nawarld took his actions. So, for simplicity, resolve B'auw's actions after Seila's.

B'auw finally springs into action, loping around the far side of the closest plant-thing as he frees his blade from his back. Skidding to a halt, he slams his blade into what looks like a weak spot, yipping at the thrill.

Readying for another strike, the gnoll barks out a command to Arau.

R1
Move to flank the red plant, drawing falcata. Then 2-handed power attack it (modified by Outflank, Power Attack, and Haste).
Falcata (2-handed): 1d20 + 19 ⇒ (18) + 19 = 37 <-- CRIT? (provokes AoO for Arau, below)
---> Damage: 1d8 + 19 ⇒ (6) + 19 = 25
---> Crit Confirm: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40
---> Total Crit Damage: 28 + 2d8 + 38 ⇒ 28 + (7, 2) + 38 = 75
.
Arau AoO: 1d20 + 12 + 1 + 4 ⇒ (6) + 12 + 1 + 4 = 23
---> Damage: 1d8 + 10 ⇒ (7) + 10 = 17
---> Trip: 1d20 + 14 + 1 + 4 ⇒ (4) + 14 + 1 + 4 = 23
.
If the red plant-thing is still standing, Arau attacks it again. Otherwise, Arau moves into a spot adjacent to the water elemental but not adjacent to Seila or Xon (if possible). She'll use Spring Attack to move, attack, then shift 5' to avoid provoking AoO's from the water elemental.
Arau Bite: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
---> Damage: 1d8 + 10 ⇒ (2) + 10 = 12
---> Trip: 1d20 + 14 + 1 + 4 ⇒ (20) + 14 + 1 + 4 = 39

Status:
HP 82/104
AC 27 T 15 FF 24
CMD 31 FF 28
Fort +11 Reflex +12 Will +8
---> +4 vs. Endurance
---> +2 vs. hot weather (equipment)
.
Effects/Conditions Barkskin +3 (70 min), Haste
.
_____
Arau

HP 72/90
AC 27 T 14 FF 22
CMD 29 FF 24
---> +4 vs. Trip
Fort +11 Reflex +10 Will +4
---> +4 vs. Enchantments
.
Effects/Conditions Longstrider ( hrs), Haste


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

I moved B'auw on the map, but not Arau... as i didn't know which of the actions she'll end up using. Feel free to move Arau when her action is resolved. Positioning should be chosen to make Cleaving difficult buttery to screen the casters further.

Lantern Lodge

Fefrind's Shrine - Round 1

I realized two things-- posting when tired is bad, and posting when tired is bad.

Thak is taking an AoO for shooting in the elemental's threatened reach, B'auw is taking one for moving away, and then Arau is taking the last one if my math ends up right. But, I didn't apply the negative level Calith's familiar did earlier, so I'm going to go ahead and just take the penalty I should have had an apply it now-- half and half to PC attacks of opportunity.

Thak's Time-Bending AoO: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d10 + 6 ⇒ (10, 9) + 6 = 25 total damage!
B'auw's Non-Time-Bending AoO: 1d20 + 15 ⇒ (2) + 15 = 17
Miss!

B'auw's AoO from Red: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10 total damage!

B'auw's AoO from Green: 1d20 + 15 ⇒ (1) + 15 = 16
Miss!

B'auw takes a mighty swing into the heart of one of the shambling mounds-- and the weighted blade of the falcata carries through, dismembering it and splitting it open like a stubborn treasure chest. The creature almost instantly dies, flying in pieces across the battlefield-- Nawarld deftly avoids a long line of putrescent oil that comes flying for him.

Red is dead, sir.

Arau's AoO from Surging Pond: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d10 + 6 ⇒ (2, 3) + 6 = 11 total damage!

Arau's Attack on Surging Pond: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Arau leaps forward and bites a sizeable chunk of water from the creature's thighs. It is the picture of ambivalence about the act, casting the hyena a questioning look before pounding a fist down on Thak almost as an afterthought-- like it forgot to when it should have.

Returning its gaze to the group, it bats at Seila and Xon, trying to ward off their assault. Again, it speaks in some bubble language-- almost pleading, yet veiled in anger.

Initiative is:
-- Calithilon - 29
Surging Pond (giant elder water elemental) - 22 (HP: 157/???, 1 negative level)
-- B'auw and Arau 21
-- Thak - 19
Dread Plant Beasts (fetid spore mounds) - 14 Y:(69/???) R:(DEAD!) G:(?/?)
-- Nawarld - 14B
-- Seila and Xon - 13
-- Phynn - 12 is up! Followed by Calithilon.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Spring Attack should mean no water elemental AoO on Arau, right?


female | 2'8" | 31lb | grey eyes | black hair | grey skin
Spoiler:
FRW+/+/+ AC/t/f CMD: | SR: | Init+ | Perc+ | hp:8/8

It takes some time for Phynn to recover, having been hammered into the ground in the initial attack. Standing groggily, she urges herself to action and assesses her options, deciding to attack the plant creatures, against which she thinks her munitions will be more effective. Taking a step to the side whilst recovering one of her many glass tubes from its hiding place, the young gnome twists the vial's cork, allowing the two liquids inside to combine and form its lethal payload.

A quick flick of the wrist sends the tube towards its target.

to hit vs touch: 1d20 + 14 ⇒ (6) + 14 = 20 (std attack)
damage: 5d6 + 6 ⇒ (4, 5, 6, 2, 5) + 6 = 28

to hit vs touch: 1d20 + 14 ⇒ (8) + 14 = 22 (hasted attack)
damage: 5d6 + 6 ⇒ (1, 2, 6, 1, 4) + 6 = 20

All damage is fire damage. It's aimed at the top right corner of yellow. Yellow takes full damage. Those in the 6 surrounding squares take 11 damage from each bomb with a ref save (DC20) for 1/2.

Lantern Lodge

B'auw wrote:
Spring Attack should mean no water elemental AoO on Arau, right?

Yessir-- ignore me. It's hard to keep track of six PCs and harder still when I didn't vet them myself.

@Phynn: The first bomb kills yellow, and the second goes on... green or the elemental?

@Phynn: I still can't get into your character sheet, so I don't know if you have selective bomb. Is Nawarld making a reflex save?


Second is to green.

Basically, when I hit a large creature, I choose which square I hit. In the case of yellow, I hit the top right. For green, I'll hit bottom right, both times excluding my allies. Make sense?

Splash Weapons

You may have to be signed up for Myth-Weavers to see my sheet. I'll copy the rest of the information over to my Paizo profile. :)

Lantern Lodge

MacFetus wrote:

Second is to green.

Basically, when I hit a large creature, I choose which square I hit. In the case of yellow, I hit the top right. For green, I'll hit bottom right, both times excluding my allies. Make sense?

Splash Weapons

You may have to be signed up for Myth-Weavers to see my sheet. I'll copy the rest of the information over to my Paizo profile. :)

Makes sense!

Fefrind's Shrine - Round 1

Phynn peppers the shambling mounds with explosive vials-- and one swiftly combusts from the inside out, burning into a screeching pile of quickly decaying organic matter. The other stands yet-- angry, almost, at the perceived insult.

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

From the north, where the forest gives way to a tall, rocky shrine jacknifed by narrow stairs, footsteps are heard-- loud marching, followed by grinding. Something is no doubt approaching from the north, towards the torii gate and the group.

With the elemental on its last legs and two dead shambling mounds, the first six seconds of combat have swung wildly in both directions until settling firmly on the side of the wanderers. Hopefully, it will stay that way-- even after whatever is coming bursts out of the brush.

Melisai, the cleric, stands motionless in the center of the group-- brandishing her holy symbol, she prepares to heal Calithilon if the threat of the water elemental is ended.

Calith-- when the water elemental goes down, Melisai will be using a cure serious wounds on you for 3d8 + 10 ⇒ (4, 8, 5) + 10 = 27.

Fefrind's Shrine - Round 2

Onwards to victory!

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The Approaching March - 27
Surging Pond (giant elder water elemental) - 22 (HP: 157/???, 1 negative level)
-- B'auw and Arau 21
-- Thak - 19
Dread Plant Beast (fetid spore mound) - 14 Y:(DEAD!) R:(DEAD!) G:(20/90!)
-- Nawarld - 14B
-- Seila and Xon - 13
-- Phynn - 12


Female Half Elf Shaman 4

For the record SEila speaks all the elemental languages. Not that it makes any difference to her at this point whether its begging for its life or granting her wishes.

Lantern Lodge

From your character sheet: Common, Abyssal, Infernal, Elven, Ignan, Auran, Celestial. Missing Terran and Aquan-- which is what it's speakin'!


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Prescience: 1d20 ⇒ 15
I can substitute that d20 roll for any other made during the round.

Calithilon succeeds in summoning a large water elemental. It appears on the far side of the enemy elemental from Xon, providing flanking, at attacks immediately.

Large Water Elemental Stats:
Unnamed Hero
Elemental, Water, Large
N Large Outsider (elemental, extraplanar, water)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 15 (+2 Dex, -1 size, +6 natural, +1 dodge)
hp 68 (8d10+24)
Fort +9, Ref +8, Will +2
DR 5/—; Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning
--------------------
Offense
--------------------
Speed 20 ft., swimming (90 feet)
Melee Slam x2 (Elemental, Water, Large) +12 x2 (1d8+5/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks drench, vortex (dc 19), water mastery
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +14; CMD 27 (27 vs. Bull Rush, 27 vs. Overrun)
Feats Cleave, Dodge, Great Cleave, Power Attack -3/+6
Skills Acrobatics +9 (+5 jump), Escape Artist +11, Fly +0, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +24
Languages Aquan
SQ hero points
Other Gear 150 GP
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Bleeds You are immune to bleeds.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Swimming (90 feet) You have a Swim speed.
Vortex (DC 19) (Su) Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form, otherwise it gains a fly s
Water Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are in water, -4 otherwise.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Large Water Elemental's First Attack: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 311d8 + 5 ⇒ (3) + 5 = 8
Large Water Elemental's Second Attack: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 281d8 + 5 ⇒ (6) + 5 = 11

Simultaneously, Calithilon stretches his will out into the ether, lending his gift of foresight to all his allies.

Foresight. 30' aura either grants +2 luck bonus to allies or -2 luck penalty to enemies on ability checks, attack rolls, caster level checks, saving throws, and skill check.

Athaniel the celestial floats overhead on gossamer wings and lances the huge elemental with bolts of arcane force from a powerful wand.

magic missile damage: 5d4 + 5 ⇒ (2, 3, 3, 1, 2) + 5 = 16

Lantern Lodge

Fefrind's Shrine - Round 2

The water elemental forming across from the party in the pond surges upwards and then into its kin's back-- it hardly seems to effect it at all.

But then, Athaniel gives it a taste of thunder-- the magic missiles firing forth blow chunks off of its mask, and it staggers down, its body losing coherency as its obvious that it begins to near death.

From the north, the marching grows louder-- and then, what looks like a bevy of soldiers sprints from the stairs, carrying longswords. But they seem heavy-- and at second glance, they're caked in mud. And they don't seem to be speaking.

Statues. And the one in the center is riding a statue of a horse.

The rider shouts out "None shall pass! Our lord Zuhuran shall not cast eyes upon the likes of you, now or in eternity! Soldiers-- phalanx!"

The soldiers lift their weaponry and shields, letting out a single crunching thud as they slam one foot forward.

"Advance!"

Knowledge (arcana) or (engineering), DC 21:

These are terra-cotta soldiers-- constructs. Unlike other constructs that mindlessly carry out tasks and become inert when not commanded, the terra-cotta have a spark of intelligence that allows them to take on more complex tasks and, in some cases, think out strategy and tactics on their own merit. Adjacent to eachother, they're much more formidable than split apart.

You'd also know that their weapons are known to be dangerously sharp-- caked over with dirt for now, after the first round of usage, the dirt comes off and they'll become magically enchanted to be keen for the rest of the skirmish.

The water elemental takes a moment to be massively irritated and then slams a fist down on Xon and a fist down on Thak simultaneously in enormous pillars of water. It seems like it will fight until the end!

Power Attack, Thak: 1d20 + 13 ⇒ (1) + 13 = 14
Power Attack, Xon: 1d20 + 13 ⇒ (5) + 13 = 18

The first blow is lazy, and Thak dodges easily. The second blow, Xon simply catches, cutting through with rending claws to return back to what he was doing-- killing this elemental.

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The March of Stone Soldiers - 27
Surging Pond (giant elder water elemental) - 22 (HP: 174/???, 1 negative level)
-- B'auw and Arau 21 is up! Followed by...
-- Thak - 19
Dread Plant Beast (fetid spore mound) - 14 Y:(DEAD!) R:(DEAD!) G:(20/90!)
-- Nawarld - 14B
-- Seila and Xon - 13
-- Phynn - 12


Female Half Elf Shaman 4

Seila curses as she's washed over once more. "Rocks, ponds and bushes trying to kill us! Maybe clouds shoot arrows at us next!"

Lantern Lodge

Thanks for the remind. Wow, I feel scatterbrained running this.

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The March of Stone Soldiers - 27
Surging Pond (giant elder water elemental) - 22 (HP: 174/???, 1 negative level)
-- Thak - 19 is up! Followed by...
Dread Plant Beast (fetid spore mound) - 14 Y:(DEAD!) R:(DEAD!) G:(20/90!)
-- Nawarld - 14B
-- B'auw and Arau 21
-- Seila and Xon - 13
-- Phynn - 12


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Don't forget your +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws, and skill checks.


Thak grimaces looking between his foes. Nary a stretch o'meat on either of em... a foe who fights with clay an' magic be just a foe, not a gathered opposin' force... damn this war. Sidestepping back, Thak pivots on his feet and fires a murderous flurry of arrows at both enemies. "Return to th'elements o'which you came!" he roars.

Flurry of Arrows
Arrow 1: 1d20 + 17 ⇒ (19) + 17 = 36 1d8 + 11 ⇒ (8) + 11 = 19
Arrow 2:1d20 + 17 ⇒ (3) + 17 = 20 1d8 + 11 ⇒ (6) + 11 = 17
Arrow haste:1d20 + 17 ⇒ (12) + 17 = 29 1d8 + 11 ⇒ (1) + 11 = 12
Arrow ki:1d20 + 17 ⇒ (6) + 17 = 23 1d8 + 11 ⇒ (5) + 11 = 16

Arrow 3 Perfect Strike: 1d20 + 12 ⇒ (1) + 12 = 13 1d8 + 11 ⇒ (7) + 11 = 18
Arrow 3: 1d20 + 12 ⇒ (14) + 12 = 26

Arrow 4 Perfect strike: 1d20 + 12 ⇒ (16) + 12 = 28 1d8 + 11 ⇒ (1) + 11 = 12
Arrow 4: 1d20 + 12 ⇒ (19) + 12 = 31

Shoot all arrows at the water elemental; if it's still alive, fire the rest the the terracotta soldiers. Not sure about the soldiers' AC.
4 hits versus the Elemental; 61 damage before DR.

Lantern Lodge

Fefrind's Shrine - Round 2

The first arrow lodges in the creature's mask's eye-- the second splits it down the middle, shattering the stone. Losing coherency in shape, the elemental explodes into a massive gout of water, splashing down onto the ground and quickly surging over the feet and knees of all present.

Dead elemental!

Thak gives two shots to the soldiers-- curved arrows that would have missed if not for his expertise. The first arrow slaps the leftmost soldier, then, again, splits it down the middle, heaving a mighty crack through its shoulder. It seems... unimpressed.

The final shambling mound swings its arms at Nawarld and B'auw weakly, retreating from B'auw's cleaving falcata as if it were... perhaps, afraid?

Power Attack, B'auw!: 1d20 + 12 ⇒ (1) + 12 = 13
Power Attack, Nawarld!: 1d20 + 12 ⇒ (15) + 12 = 27

The first strike is slow, but it sets up for the second-- an explosive lunge that would have caught Nawarld if not for... Describe why that missed-- your AC went from 27 to 29, so obviously something is at play!

As Seila mutters, the sky above the group cracks and shudders with lightning, as if to remind her that if they fail... the clouds actually will be firing down at them. Not arrows-- deadly lightning.

Melisai, realizing that Calithilon is supported by what's essentially necromancy, chooses instead to channel energy-- leaving out the shambling mound.

Channel to Heal-- everyone: 5d6 ⇒ (3, 3, 2, 1, 5) = 14

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The March of Stone Soldiers - 27 (damage on map!)
Surging Pond (giant elder water elemental) - 22 (HP: 174/???, 1 negative level)
-- Thak - 19
Dread Plant Beast (fetid spore mound) - 14 Y:(DEAD!) R:(DEAD!) G:(20/90!)
-- Nawarld - 14B is up! Followed by...
-- B'auw and Arau 21
-- Seila and Xon - 13
-- Phynn - 12
-- Melisai - NPC, 0


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld doesn't even seem to try to dodge the blow, instead he throws himself sword-first into the slashing vine, parting it like a rigid bamboo stick and opening a way into the main body of the mound itself. Once inside his swords suddenly spins around. Once, twice, thrice and the beasts whole structure collapses into a loose heap of vines.

1.: 1d20 + 17 + 4 - 3 + 1 + 3 + 2 ⇒ (14) + 17 + 4 - 3 + 1 + 3 + 2 = 38
haste: 1d20 + 17 + 4 - 3 + 1 + 3 + 2 ⇒ (9) + 17 + 4 - 3 + 1 + 3 + 2 = 33
2.: 1d20 + 12 + 4 - 3 + 1 + 3 + 2 ⇒ (12) + 12 + 4 - 3 + 1 + 3 + 2 = 31

2d6 + 12 + 5 + 9 ⇒ (1, 6) + 12 + 5 + 9 = 33
2d6 + 12 + 5 + 9 ⇒ (4, 1) + 12 + 5 + 9 = 31
2d6 + 12 + 5 + 9 ⇒ (6, 2) + 12 + 5 + 9 = 34

5 ft step to him (did it on the map). 98 damage. Current AC 26.
Well, Rage (which I just noticed that I only pointed out in the "flavor text" and not ooc...) and Haste did happen.^^ And now Reckless Abandon did.

Lantern Lodge

Nice description! That's the end of that beasticus.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

B'auw flinches away from the ferocity of Nawarld's attack, nodding to the warrior before swinging his eyes over to the new threat.

With the thrill of adrenaline still pounding in his veins, he gives two whistle blasts to Arau. Hiis off-hand flexes and relaxes in time with his pulse as he lurches into a few loping steps, sliding to a stop between the strange formation of mud-men. Arau steps up beside him, and the two form a wall behind which the casters can wreak their havoc.

Two sets of hyena eyes await the oncoming wall of mud, teeth and blade readied to damage the first threat to come into range.

R2
Swift to command Arau to Come (she's in combat mode, so she'll attack the baddies when they get in range.)
Then both move to block charges by the mud-men (I updated their position on the map)
Ready an attack by both of them to strike the first opponent that comes in range.

Readied Actions:
Ba'auw: 2-handed falcata strike, modified by Haste, Foresight, Power Attack.
Falcata: 1d20 + 17 + 1 + 2 - 3 ⇒ (8) + 17 + 1 + 2 - 3 = 25
---> Damage: 1d8 + 19 ⇒ (4) + 19 = 23
.
Arau: Bite modified by Haste, Foresight
Bite: 1d20 + 12 + 1 + 2 ⇒ (9) + 12 + 1 + 2 = 24
---> Damage: 1d8 + 12 ⇒ (1) + 12 = 13
---> Trip: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29

Status:
HP 86/104
AC 27 T 15 FF 24
CMD 31 FF 28
Fort +11 Reflex +12 Will +8
---> +4 vs. Endurance
---> +2 vs. hot weather (equipment)
.
Effects/Conditions Barkskin +3 (70 min), Haste, Foresight (+2)
.
_____
Arau

HP 86/90
AC 27 T 14 FF 22
CMD 29 FF 24
---> +4 vs. Trip
Fort +11 Reflex +10 Will +4
---> +4 vs. Enchantments
.
Effects/Conditions Longstrider ( hrs), Haste, Foresight (+2)


female | 2'8" | 31lb | grey eyes | black hair | grey skin
Spoiler:
FRW+/+/+ AC/t/f CMD: | SR: | Init+ | Perc+ | hp:8/8

"Semi-intelligent constructs. Try to separate them. Beware their blades." Phynn's voice is barely audible in the noise and chaos of the battle.

"Thank you, Melisai.", she adds, having felt her energy return.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Yall be ready to sop up all the blood after that mounted guy devastates me with a charge. :(


Female Half Elf Shaman 4

Quick question. Do they appear to have any range weapons amongst them?

1d20 + 19 ⇒ (15) + 19 = 34 PErception check.


Female Half Elf Shaman 4

times like this I almost wish I didnt go the D. Door route. Combat reflexes/improve share spells would be amazing right now.

Seila cackles as she sees the clay soldiers. She floats over casually and seems to grow to massive proportions, likewise her naginata grows much longer, and much much larger.

Swift: Draw Wand of Enlarge person. (Prehensile tail)

Standard: Use wand of enlarge person on self

Move: Not sure how far high I am but I want to be at least 15ft up putting me out of long spear range (and them in naginata range). Getting as close as possible to that group.

Xon: Plays it safe flying alongside his mistress.


female | 2'8" | 31lb | grey eyes | black hair | grey skin
Spoiler:
FRW+/+/+ AC/t/f CMD: | SR: | Init+ | Perc+ | hp:8/8

Those around her notice that Phynn's skin has taken on the colours of the surrounding grass.

From her position at the middle of the group, the young gnome starts on a circling run, ending up behind the remains of the shambling mound. Utilising her momentum, she unleashes two of her deadly vials at the mounted soldier, light reflecting off the glass as they arc gracefully through the air.

Bomb1: 1d20 + 11 ⇒ (9) + 11 = 205d6 + 5 ⇒ (3, 4, 1, 2, 5) + 5 = 20
Bomb2: 1d20 + 11 ⇒ (13) + 11 = 245d6 + 5 ⇒ (5, 1, 6, 4, 5) + 5 = 26

If they hit (touchAC):
Mounted guy takes full damage.
2x10 damage to those within 5' splash radius (Ref Save vs DC20 for 1/2 dam (for each bomb)).
I've put an icon on the map to show where they were aimed. Remove as and when you've seen it (if you wish).
Additional effect: faerie fire on those hit.

Lantern Lodge

Fefrind's Shrine - Round 2 - 3

B'auw and Arau move to intercept, as Seila and Xon ascend into the air. With a loud pop-pop-BOOM the vials Phynn throws explode upon the horseman... and he doesn't flinch as the fire scorches over his stone-covered exterior.

The soldiers, undeterred, prepare to charge! They glow a fiery red under the influence of the svirfneblin's bombs... but seem unharmed otherwise!

Immune to fire, I'm afraid. Unless they're not? Still can't get into your sheet, still can't see that info.

Melisai pauses amongst the heroes. "Didn't think we'd be getting this kind of welcome, eh?" she says, blanching away from the combat-- as her allies seem to have things under control, she stays her spellcasting for now.

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29

The March of Stone Soldiers - 27 (damage on map!)
-- Thak - 19
-- Nawarld - 14B is up! Followed by...
-- B'auw and Arau 21
-- Seila and Xon - 13
-- Phynn - 12
-- Melisai - NPC, 0


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

The Dreamer continues his Foretell aura, and invokes freezing cold air around the oncoming terra-cotta soldiers. He cannot communicate with the elemental, so it makes a beeline for the closest enemy he can see and attacks.

For the moment, Athaniel conserves resources and waits aloft.

Calithilon casts Sleet Storm centered on the mass of soldiers in order to slow them down. No save. No spell resistance. Note that the elemental won't be able to see the terra-cotta soldiers.

40' radius. Blocks sight. Half speed with DC 10 Acrobatics check. Fall if miss by 5 or more. Lasts 10 rounds.


Female Half Elf Shaman 4

Map update with my position?


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

The map is editable, you should be able to move it yourself, i think. (I was able to, at least)

Lantern Lodge

Making sure you want to put the sleet storm there-- it's in every square on the cyan diamond on there, centered directly around the terra-cotta warriors. It has a 40 foot radius, so it's actually huge, and intercepts some of the PCs.

Elemental Attack: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Damage: 1d8 + 5 - 4 ⇒ (6) + 5 - 4 = 7

The elemental swiftly approaches, swings, and then the air begins to freeze around it, thick snow dropping in massive waves...


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

I wouldn't drop it on B'auw. I tried to skew the drawing counterclockwise (it's actually a circle, of course), but it woudn't rotate, so I've just moved it a bit.

Lantern Lodge

Fefrind's Shrine - Round 3

The terra-cotta soldiers, lacking intelligence of their own, attempt to make their way through the snow...

Left to right, top to bottom to top to horse--
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (3) + 3 = 6 -> stuck
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (5) + 3 = 8 -> stuck
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (10) + 3 = 13
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (19) + 3 = 22
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (5) + 3 = 8 -> stuck
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (14) + 3 = 17
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (11) + 3 = 14
Terra-Cotta Acrobatics!: 1d20 + 3 ⇒ (15) + 3 = 18
Terra-Cotta Acrobatics!: 1d20 + 2 ⇒ (19) + 2 = 21

... They do so ploddingly.

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The March of Stone Soldiers - 27 (damage on map!)
-- Thak - 19 is up! Followed by...
-- Nawarld - 14B
-- B'auw and Arau 21
-- Seila and Xon - 13
-- Phynn - 12
-- Melisai - NPC, 0

If they were more intelligent they would have just sat inside... but since they're 1 Int-- not --, as that would be considered to be 10 for general purposes but 1-- lower than an animal-- they charge recklessly forward. Any of them on or over the blue line, you can hit without concealment factor.


Thak looks between his companions and nods in satisfaction. "A fine group ye'all are! Tha battle'll be ours!"

Raising his bow, Thak lets loose with a flurry of arrows, flinging them nealty over and around the head of B'auw.

Flurry of Arrows
Arrow 1: 1d20 + 17 ⇒ (1) + 17 = 18 1d8 + 11 ⇒ (5) + 11 = 16
Arrow 2: 1d20 + 17 ⇒ (8) + 17 = 25 1d8 + 11 ⇒ (7) + 11 = 18
Arrow Haste: 1d20 + 17 ⇒ (4) + 17 = 21 1d8 + 11 ⇒ (3) + 11 = 14
Arrow 3: 1d20 + 12 ⇒ (8) + 12 = 20 1d8 + 11 ⇒ (7) + 11 = 18
Arrow 4: 1d20 + 12 ⇒ (2) + 12 = 14 1d8 + 11 ⇒ (7) + 11 = 18

Shoot arrows at the soldiers, starting with the one down 20 health. Improved Precise Shot, so no cover penalties.

Lantern Lodge

Fefrind's Shrine - Round 3

The soldier sees the arrows coming and, surprisingly, dodges a pair before three sneak up on him. The last one is knocked out of the air by the soldier standing beside him, leaving two of the five arrows struck true-- jutting from the soldier's chest.

Initiative is:
-- Calithilon - 29
- Calithilion's Own Water Elemental- 29
The March of Stone Soldiers - 27 (damage on map!)
-- Thak - 19
-- Nawarld - 14B is up! Followed by...
-- B'auw and Arau 21
-- Seila and Xon - 13
-- Phynn - 12
-- Melisai - NPC, 0

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