
Talvek Drassed |

With their immediate targets down, Talvek moves to support Lubella, covering his left ear with one hand. "Ow, those things are loud. Please stop with the screaming and just surrender already."
Attack green: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21 Damage, non-lethal: 1d6 + 9 ⇒ (3) + 9 = 12

Sidius Consano |

Sidius winces, We're pretty exposed up here... Let's try to keep this fight more close and personal, and moves forward while casting an Obscuring Mist.
I placed the 20' radius on the map for the mist.

GM Aarvid |

Even though Sidius would go first, I am going have him delay to cast mist...otherise you all have a 20% miss chance.
Kenji continues his beating upon the closer guards. He drops blue with one slash of the blade, but the other two are rushed, and miss teal in the exchange.
Lubella spins and slashes at her foe and steps forward, as Talvek pierces green again and the watchmen falls to his deft blade.
Sidius waits and calls forth a thick mist to obscure vision to the crossbowmen firing from the towers.
======round 3 ====
(20) Kenji(-24)
(17) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Lubella(), Talvek(), Sidius(), Arcos (fly)
(4) GuardsB (green, glittery prone),(teal, glittery),(blue prone)
(1) CrossGuards (-7)(),()()

Sidius Consano |

Should I have Aeria do her blast then, too? I didn't because she wouldn't have a target after the mist.

GM Aarvid |

you can coordinate timing- so sure. I adjusted your spot in init and assume familiar acts simultaneously

Sidius Consano |

(Haste: +1 to hit, PBS: +1/+1, Good Hope +2/+2)
(Slightly Retroactive) Air Blast v Teal: 1d20 + 9 + 2 + 1 + 1 ⇒ (8) + 9 + 2 + 1 + 1 = 21 for 2d6 + 3 + 2 + 1 ⇒ (1, 5) + 3 + 2 + 1 = 12

GM Aarvid |

The airblast hits the last guard standing.
4d20 ⇒ (10, 12, 13, 3) = 38
1d20 ⇒ 14
Arcos flies to the edge of the mist as he hears some boots coming up from the southern door.
Um, we are about to have more company
Readied strike...
The crossbowmen from across the way appear to be reloading and yelling for reinforcements.
We cannot see them! Alert the commander!
The southern door opens as more guards can be heard outside the mist.
======round 4 ====
(20) Kenji(-24)
(17) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Lubella(), Talvek(), Sidius(), Arcos (fly,readied)
(4) GuardsB (green, glittery prone),(teal, glittery -12),(blue prone)
(1) CrossGuards (-7)(),()()

Lubella Heathertoes |

Lubella danced up beside Kenji, and started directing a rain of blows against the guard threatening him.
Swift Action: Arcane Strike, 5 ft step, Full attack
Mithral Scimitar (teal), Battle Dance, Cat's Grace, Good Hope, Haste: 1d20 + 12 + 4 + 2 + 2 + 1 ⇒ (2) + 12 + 4 + 2 + 2 + 1 = 23
Non-Lethal Damage, Battle Dance, Cat's Grace, Good Hope, Blade of Mercy, Arcane Strike: 1d4 + 5 + 4 + 2 + 2 + 1 + 2 ⇒ (1) + 5 + 4 + 2 + 2 + 1 + 2 = 17
Mithral Scimitar (teal), Battle Dance, Cat's Grace, Good Hope, Haste, iterative: 1d20 + 12 + 4 + 2 + 2 + 1 - 5 ⇒ (10) + 12 + 4 + 2 + 2 + 1 - 5 = 26
Non-Lethal Damage, Battle Dance, Cat's Grace, Good Hope, Blade of Mercy, Arcane Strike: 1d4 + 5 + 4 + 2 + 2 + 1 + 2 ⇒ (3) + 5 + 4 + 2 + 2 + 1 + 2 = 19
Mithral Scimitar (teal:haste attack), Battle Dance, Cat's Grace, Good Hope, Haste: 1d20 + 12 + 4 + 2 + 2 + 1 ⇒ (16) + 12 + 4 + 2 + 2 + 1 = 37
Non-Lethal Damage, Battle Dance, Cat's Grace, Good Hope,Blade of Mercy, Arcane Strike: 1d4 + 5 + 4 + 2 + 2 + 1 + 2 ⇒ (1) + 5 + 4 + 2 + 2 + 1 + 2 = 17
Battle Dance Rounds used: 2/21

Kenji Haru' |

Kenji slowly moves the door where the new forces are coming from.
”You don’t know what you’re up against!!“ Kenji shouts.
He swiftly touches himself to heal himself.
lay on hands 1/7, fey foundling +4, planar infusion +8: 2d6 + 4 + 8 ⇒ (4, 6) + 4 + 8 = 22

Lubella Heathertoes |

Sorry, I neglected to roll my 20% miss chances from concealement (Obscuring Mist).
Attack #1: 1d100 ⇒ 72 1-20 = miss: hit
Attack #2: 1d100 ⇒ 92 1-20 = miss: hit
Attack #3: 1d100 ⇒ 79 1-20 = miss: hit

Talvek Drassed |

Talvek makes his way carefully towards the pounding boots and Kenji's shouting. With his alchemically extended reach, he can stand behind the ifrit and still threaten the guards.
(Readied?) attack: 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Miss chance, low misses: 1d100 ⇒ 9

GM Aarvid |

Kenji is able to heal his injuries with divine zeal.
Lubella spins and twirls and takes down the teal guard with two swift slashes of her blade (third not needed).
Arcos attacks as one of the guards steps forth...but the hard corner and cover make for a difficult shot as the guard blocks.
readied,haste,hope,cover: 1d20 + 11 + 2 + 1 - 4 ⇒ (14) + 11 + 2 + 1 - 4 = 24
Tariq pairs up with Arcos and waits for the reinforcements to enter the roof. His blade is foiled by the fog.
A second guard emerges and hacks with his halberd at Kenji
We have arrived! Get the intruders!
miss: 1d100 ⇒ 100
halberd: 1d20 + 5 ⇒ (15) + 5 = 20 for halberd: 1d10 + 1 ⇒ (9) + 1 = 10 hit!
The two others ready on the stairs with their crossbows.
======round 4 ====
(20) Kenji(-12)
(17) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Lubella(), Talvek(), Sidius(), Arcos (fly,readied)
(4) GuardsB (green, glittery prone),(teal, glittery prone),(blue prone)
(2) StairsGuards (defense)(halberd),(xbow)(xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)

Sidius Consano |

Sidius steps forward to support Lubella, and Aeria fires a blast of air at the guard the moment it comes into view.
(Haste: +1 to hit, PBS: +1/+1, Good Hope +2/+2)
Air Blast v Teal: 1d20 + 9 + 2 + 1 + 1 ⇒ (14) + 9 + 2 + 1 + 1 = 27
Miss?: 1d100 ⇒ 35
Damage: 2d6 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10
If Teal falls down, Sidius will start a summoning spell -- if he doesn't, Sidius will throw a Slumber Hex (DC 19 or sleep)

GM Aarvid |

yes teal was down but my map update did not save for some reason. Should look better now. No other visible opponents for Sidius but you know they are out there beyond the mist. Will assume summons …

GM Aarvid |

Sidius begins a summons spell...
Two Guards retreat (withdraw) down the stairs as two shoot wildly at Kenji and then fall back, down the stairs as well.
INTRUDERS! The wall is breached. Sound the alarms!
miss: 2d100 ⇒ (7, 82) = 89
crossbow: 1d20 + 3 ⇒ (7) + 3 = 10 for crossbow: 1d10 + 2 ⇒ (3) + 2 = 5
crossbow: 1d20 + 3 ⇒ (7) + 3 = 10 for crossbow: 1d10 + 2 ⇒ (7) + 2 = 9
======round 5 ====
(20) (17) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Kenji(-12), Lubella(images), Talvek(), Sidius(summons), Arcos (fly)
(4) GuardsB (green, glittery prone),(teal, glittery prone),(blue prone)
(2) StairsGuards (defense)(halberd),(xbow)(xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)

Lubella Heathertoes |

Lubella tried to open the door directly in front of her.
If the door is locked, she'll try to pick the lock.
5 ft of movement spent.

GM Aarvid |

The door opens for Lubella
this is going to get a bit tricky on the map. Since there are multiple floors. The four guards are below your current level. The door Lubella opened is above them. Will update tonight

Lubella Heathertoes |

Lubella whispered to her comrades, "I just opened a door!"
She'll tell her allies what she sees, so they know what's happening.

GM Aarvid |

Upon opening the door, the mists fills in the short 10' long hallway, which appears to end in a similarly closed door.

Lubella Heathertoes |

Lubella whipered to her allies, "There's a mist filled 10ft hallway, ending in another door. I'm going to check it for traps."
She advanced to the door, and checked it for traps.
Perception, Good Hope: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

Talvek Drassed |

Talvek follows closely behind Lubella, also checking for any traps or dangers. "They are drawing us deeper in, they will be prepared for us now. We should be careful."
Perception, trapfinding, good hope: 1d20 + 16 + 3 + 2 ⇒ (7) + 16 + 3 + 2 = 28

Sidius Consano |

Sidius says, "If we're going in, I can dismiss the mist - just thought it was a better idea than letting them fill us full of arrows."

GM Aarvid |

Lubella enters the short hall with Talvek close behind her. No traps are noticed, besides the fog. The door at the end of the hall is closed.
Sidius's summons completes...
======round 5 ====
(20) (17) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Kenji(-12), Lubella(images), Talvek(), Sidius(summons), Arcos (fly)
(4) GuardsB (green, glittery prone),(teal, glittery prone),(blue prone)
(2) StairsGuards (defense)(halberd),(xbow)(xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)

Sidius Consano |

Sidius finishes his spell and a lightning elemental appears, then whispers in Auran, "Down the stairs," before following the others.
The map won't let me add an image for the small lightning elemental - it moves 100', though, so I imagine it's run off far ahead of us... Also, I double-moved Sidius to get him on the stairs (necessary due to the reduced visibility of the mist)

Kenji Haru' |

Kenji moves down the steps.
One move action.

GM Aarvid |

===Kenji, Arcos and Sidius are here...on the original map but now showing the downstairs.===
Arcos casts a spell as he follows Kenji downstairs after the retreating guards. They find four guards in a large downstairs chamber.
Narrow windows on the east side of this long, chilly hall look
out over the Menador Gap. The black-and-red Asmodean
tapestries that hang on the walls ripple gently in the draft.
Sidius and his new sparky friend follow the pair after navigating the fog.
===================================================================
===Lubella and Talvek are here...on a new map to the right of the old map, representing the roof you started on with the fog.===
Meanwhile, Lubella and Talvek advance on the hallway upstairs, a level above their descending allies.
No traps are seen by either in this short hallway.
going to let this sink in - before I post the next actions, to make sure everyone knows where they are...you may have to zoom out on the map to find yourself (Lubella and Talvek more likely)

Kenji Haru' |

Kenji attacks the opponent in green armor with lethal force.
”Stop it!!“ Kenji shouts.
Primary MW Cold Iron Greatsword, haste +1, trait +1, divine favor +2, power attack-2/+6: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (19) + 10 + 1 + 1 + 2 - 2 = 312d6 + 5 + 2 + 6 + 1 ⇒ (1, 6) + 5 + 2 + 6 + 1 = 21
Crit?: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (7) + 10 + 1 + 1 + 2 - 2 = 192d6 + 5 + 2 + 6 + 1 ⇒ (5, 2) + 5 + 2 + 6 + 1 = 21

Lubella Heathertoes |

Lubella opened the door at th end of the hallway and looked inside.
She whispered, "I'm opening the door at the end of the hall. Where are the rest of you?"
I am aware that Lubella and Talvek are in a completely diifferent area from the other three.

Sidius Consano |

Would my new friend Sparky get an attack last round, given his move of 100'?
Sidius whispers, "Went down the stairs. You should join. Less strange weather."

GM Aarvid |

yes, sparky can attack before they go...
The sounds of boots running can be heard upstairs and downstairs. Yells of alarm and of pain can be heard as well. Chaos unfolds as the keep tries to rally.
Kenji hacks off the head of the green guard before he can respond. The body drops lifeless.
Lubella opens the far door. She sees a door immediately to her left and then two more at the turn in the hall to the left.
======round 5 ====
(20) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Kenji(-12), Lubella(images), Talvek(), Sidius(), sparky(), Arcos (fly, blur)
(4) GuardsB (green, glittery prone),(teal, glittery prone),(blue prone)
(2) StairsGuards (g dead)(blue halberd),(pink xbow)(red xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)

Lubella Heathertoes |

Lubella told Talvek, "We better join the others and help them. Otherwise we'll be too spread out." She ran out the door and around to the stairs down to the lower level, stopping next to Kenjii.
"There's more areas to explore upstairs, but we better stick together."

Talvek Drassed |

Talvek follows, keeping pace with his companion. "'Explore', hah! Yep, we're here on a little holiday, just seeing the sights!" he quips, trying to contain his apprehension about taking on a fortress full of Asmodeans.
The tiefling squeezes past everyone else on the stairs to stop next to the halberd-wielding guard. "Hello! Are you the tour guide?"
Double move, may take an AoO.

GM Aarvid |

waiting on sparky but then baddies go before party…holding your actions. Your movements may be interrupted:)

Sidius Consano |

Slam (Metal Mastery): 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15 Well, that was hardly worth waiting for. .. Just in case they're flatfooted or something, though... 1d4 ⇒ 4 Plus electricity: 1d3 ⇒ 3

GM Aarvid |
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Sparky rushes into the fray, but does not hit (not flat footed since they had melee last round).
The four guards re-engage into combat.
Red on Kenjihalberd: 1d20 + 5 ⇒ (10) + 5 = 15 for crossbow: 1d10 + 1 ⇒ (4) + 1 = 5 (miss due to haste?)
DIE you rebel scum!
Pink on Sparkyhalberd: 1d20 + 5 ⇒ (14) + 5 = 19 for crossbow: 1d10 + 1 ⇒ (6) + 1 = 7 HITS!
Blue moves back with his crossbow and opens a door to the west.
More guards are heard gathering at a door to the south side of the stairs.
Talvek and Lubella prepare to emerge from their hallway and hear the loud hissing screech of some beast overhead to the north.
A commanding human voice in common booms THE WALLS ARE BREACHED! TO ARMS ! DEFEND THE KEEP FOR THE ORDER!
Lubella and Talvek can now run to the stairs as stated, or change actions...
======round 5 ====
(20) Guards (red -23, prone/uncon),(orange 35NL, prone/uncon), (yellow -37 prone/bleeding)
(6) Kenji(-12), Lubella(images), Talvek(), Sidius(), sparky(-7), Arcos (fly, blur)
(4) GuardsB (green, glittery prone),(teal, glittery prone),(blue prone)
(3) StairsGuards (g dead)(blue halberd),(pink xbow)(red xbow)
(2) SouthGuards (green halberd)(orange halberd),(yellow xbow)(purple xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)

Lubella Heathertoes |

Lubella moved up and swung at the nearest guard, trying to disable him, "You'll find it much less painful to surrender!"
Swift Action: Arcane Strike, Move Action: move, Free action: maintain battle dance,Standard Action: attack
Mithral Scimitar (pink), Battle Dance, Good Hope, Cat's Grace, Haste: 1d20 + 4 + 4 + 2 + 2 + 1 ⇒ (13) + 4 + 4 + 2 + 2 + 1 = 26
non-lethal damage, Battle Dance, Cat's Grace, Good Hope, Blade of Mercy, Arcane Strike: 1d4 + 5 + 4 + 2 + 2 + 1 + 2 ⇒ (3) + 5 + 4 + 2 + 2 + 1 + 2 = 19
Battle Dance rounds used: 4/21

GM Aarvid |

Lubella and Talvek were double moving just to get to the stairs this round....since you were posting ahead. You can change your posted actions and stay on the roof, or double move to join the allies downstairs...

Talvek Drassed |

Talvek rushes down the stairs to join the rest, trying to avoid getting hit by the guard in front of him.
Acrobatics to avoid AoO: 1d20 + 15 ⇒ (6) + 15 = 21
"There's something more than guards here."

Kenji Haru' |

Yes GM, AC 16 now. Thanks
Kenji attacks the opponent in red armor with lethal force and then changes to the pink guard after the first opponent has dropped.
”They are bringing more opponents!!“ Kenji shouts.
Primary MW Cold Iron Greatsword, trait +1, divine favor +2, haste +1, power attack-2/+6: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (3) + 10 + 1 + 1 + 2 - 2 = 152d6 + 5 + 2 + 6 + 1 ⇒ (3, 5) + 5 + 2 + 6 + 1 = 22
Haste: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (8) + 10 + 1 + 1 + 2 - 2 = 202d6 + 5 + 2 + 6 + 1 ⇒ (3, 2) + 5 + 2 + 6 + 1 = 19
Iterative: 1d20 + 10 + 1 + 1 + 2 - 2 - 5 ⇒ (8) + 10 + 1 + 1 + 2 - 2 - 5 = 152d6 + 5 + 2 + 6 + 1 ⇒ (4, 2) + 5 + 2 + 6 + 1 = 20
MISFORTUNE (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Arcos Vadreis |
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Arcos darts around Lubella to flank with her, trying to send a bolt of electricity right into the guard's back. He laughs at Talvek's remark, playing along with the bit as he blasts sparks at the guard, "Sir, this tour has been shockingly terrible!"
Attack v Touch, Piranha Strike, Flank: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 22
Damage, Sneak Attack, Piranha Strike: 1d6 + 5 + 3d6 ⇒ (6) + 5 + (1, 3, 1) = 16

GM Aarvid |

Talvek and Lubella rush to rejoin the group downstairs
Arcos and Kenji each strike a blow to their targets, injuring them but not sufficient to disable.
Also, I will take perception checks from everyone, whether you acted already or not...
======round 6 ====
(15) Upstairs()
(6) Kenji(-12), Lubella(images), Talvek(), Sidius(), sparky(-7), Arcos (fly, blur)
(3) StairsGuards (g dead)(blue halberd),(-16 pink xbow)(-19 red xbow)
(2) SouthGuards (green halberd)(orange halberd),(yellow xbow)(purple xbow)
(1) CrossGuards (-7 xbow)(xbow),(xbow)(xbow)
(0) Downstairs ()

GM Aarvid |

Sorry had grad party for kids on Saturday and Fathers Day event’s yesterday - so just getting caught up.

Lubella Heathertoes |

As far as I can tell, Arcos, Kenji, and Sidius (and Sparky?) still need to roll their percetion checks.

GM Aarvid |

Correct. And Sidius and Sparky go. Will bot tomorrow.
Lubella and Talvek continue to fight their foes but hear heavy boots above and to the south as the keep continuing to mobilize.

Sidius Consano |

Perception (Sidius): 1d20 + 14 ⇒ (16) + 14 = 30
Perception (Aeria): 1d20 + 10 ⇒ (9) + 10 = 19
The lightning elemental tries to strike the metal-clad beast that struck it.
Slam: 1d20 + 5 + 3 ⇒ (18) + 5 + 3 = 26 for 1d4 + 1 ⇒ (4) + 1 = 5 Plus electricity: 1d3 ⇒ 1
Sidius focuses his will and throws the evil eye at the guard between Talvek and Kenji, weakening its defenses, then cackles to prolong the magic. (-4 to AC for 8 [9] rounds - Will DC 19 reduces to 2)
Aeria raises her tail and fires a blast of air at the guard Sidius distratcted.
Air Blast (PBS): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 for 2d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9