
Zendross Zil'Doren |

Sorry, I'm a bit confused. Who took what from the corpse? And was anything left behind? I saw the belt, cloak, butler, katana and shuriken. Was the rest (such as the leather armor +3, potion of restoration, and the Wovril Insignia) just tossed into Solniss' pack? What of the other haversack (since you probably can't put a pack into a pack)?
Not that Zendross wants or needs anything, I just want to be sure nothing's left behind.

Laele Tuin |

I'm working under the assumption that we are. I also pictured the four of us "newbies" not necessarily knowing that, only knowing that we were to reinforce the original and given directions to where they were last seen heading, but that may just be the way I picture things and might not necessarily reflect the actual current situation.
Sorry, yes, this too is my belief, I was WAY to tired when I wrote my last post. Awkward.

Maverick |
I don't believe the armor, restoration potion, or insignia were ever stated as being recovered by anyone. For that matter, no one actually stated anything about the gold, either. I assume that one of us will get the insignia and stash it in a pack, and the rest of the stuff can be put in the corpse's handy haversack with the bones if no one wants it. If no one else wants it, Solniss will take it.
You're more than welcome to the shuriken, if you want them. I figured that Solniss was the only one who could wield the katana and shuriken, but I forgot the shuriken were monk weapons as well. We can split the stack if you want a ranged attack option, you can get thirty or so and I'll take the rest. Solniss' primary ranged weapon will be her shortbow.

Zendross Zil'Doren |

Zendross already has 40 shuriken (along with some javelins and a heavy crossbow) and I don't know yet how much use I'll make of them, so Solniss can keep 'em for now.
Well someone should take the handy haversack (or the potion). Bad mojo to not take all magic items, lol. If no one else wants them, Zen will have them. At the least we could sell some things (like the armor) later. And we certainly wouldn't want to leave the insignia behind.

Elrivor |

If you don't have a haversack go ahead and take it to use even if you don't plan to keep it.
We can figure out treasure after we get some we didn't loot from each other... :]
Stuff you take now will count against your share, there is no way a group a Drow are just goiing to be easy going about treasure lol

Brixana |

@Elrivor Unless we all agree to lend] certain bits of group loot to those we agree could use it the most. That way we can still move it around the party if needs be. In a lawful group, all members bust resign to majority reason or be cast aside. If anyone wants something for themselves permanently, they could buy it at 50% market from the party or something like that.
Also, for questions of resurrections, and other party related costs, would you guys be interested in creating a party fund, splitting all gold by one additional "person", which would be the party fund?
Brixana will hold on to the belt.

Elrivor |

I think a party fund makes sense in the long run, just not sure how much sense it makes now since we are not really a party yet...Elrivor wants to see you guys in action to make sure you are not fodder like the other Drow who just died.
Maybe once we battle a few times it would make more sense to him, just want to make sure everyone is thinking like drow and not a party of normal adventurers, otherwise why play the evil bastards? :]

Solniss Darkholme |

Why not have the Wovirl hold anything we send back in a basic trust for us? Then we can split up the gold after we return, and after we've gelled as a combat unit/adventuring group? Even if we don't yet trust each other, we pretty much have to trust the Wovirl.
After all, unless Brixana can perform an on-the-spot resurrection, we'd have to go back to them any way for the supplies, wouldn't we?

Solniss Darkholme |

I definitely think it's a good idea to keep the haversack, especially if not everyone has one. I don't recall the Wovirl mentioning anything about requiring us to send any loot we find back to them unless we wanted them to buy it from us, so I don't understand why we would need to pay half or request a loan for a looted item that we want to keep. Especially since the Wovirl is a drow organization, and "sharing" is not exactly a common practice among them. Did I miss something somewhere?
I apologize if my ignorance is on display here, I'm just trying to get a feel for the whole situation.

DM Irthos |

While the Wovirl does not require you to send back loot, you wont be able to carry it all. Selling loot to anyone else will be risky at best and deadly at worst. The nearest settlement is a all elf village, so is the second one, and the third one is at least a week's travel if you know where your going. Now when it comes to party member's and loot my advice would be to ask yourself if the "juice is worth the squeeze", that and who are you to claim all the loot when we all killed it. ;)
The reason for the ring gate is to allow you to send back daily reports as well as have access to the quartermaster. This way you dont have to keep returning to the base, get overloaded, or miss out on loot due to lack of room. In case anyone is unclear on that.
P.S. All merchants will normally buy loot at 50%, its a rule.

Solniss Darkholme |

While the Wovirl does not require you to send back loot, you wont be able to carry it all. Selling loot to anyone else will be risky at best and deadly at worst. The nearest settlement is a all elf village, so is the second one, and the third one is at least a week's travel if you know where your going. Now when it comes to party member's and loot my advice would be to ask yourself if the "juice is worth the squeeze", that and who are you to claim all the loot when we all killed it. ;)
The reason for the ring gate is to allow you to send back daily reports as well as have access to the quartermaster. This way you dont have to keep returning to the base, get overloaded, or miss out on loot due to lack of room. In case anyone is unclear on that.
P.S. All merchants will normally buy loot at 50%, its a rule.
That part I understand, and appreciate. But Brixana mentioned "If anyone wants something for themselves permanently, they could buy it at 50% market from the party or something like that.", which confused me. Why would someone need to pay anything for an item that was looted?
Just to clarify, I have no problem with shipping stuff back through the ring gate and dividing everything up at the conclusion, or at least at a suitable lull, in our mission. I'm just trying to confirm all the particulars. I do apologize if I'm derailing things.

Brixana |

@Solniss
That idea was a proposal. Let me clarify in more detail what my idea is:
Everything we find as a party should belong to the party until it is either lent out or given out. I propose that:
1. All gold be split 8 ways, the 8th being the party fund.
2. Any gear we find that can be used by a party member be lent out to that person. The party can decide who we feel can best utilize it to benefit the goals of the party.
3. If there is something that nobody can use, and we don't feel like storing, we sell at 50% and divide up the spoils.
This is a balanced approach that I have found works well, though I'm open to looking at other proposals.

Zendross Zil'Doren |

Sounds good to me. And I'm for keeping the extra haversack (so much so, I put it on my character sheet). Extra carrying capacity is always welcome. Didn't realize about the easy access to the quartermaster but the idea of the haversack is still sound.
We should probably also send back the extra insignia as part of a report, though. It is of no use to us.

DM Irthos |

Without a knowledge roll I cant really tell you much. But I can say they are fairly easy to know creatures even an untrained check would help. Also there are a total of 11 monsters, in the post it says "one short of a dozen (12)" so I guess you missed it. The reason some have +8 and others have +6 is due to flanking. Every two on the same target will grant each other flanking. It was a full round the dice just loved them on the init roll, so they went first and now you guys go.
Hoped that addressed everything.

Brixana |

Without a knowledge roll I cant really tell you much. But I can say they are fairly easy to know creatures even an untrained check would help. Also there are a total of 11 monsters, in the post it says "one short of a dozen (12)" so I guess you missed it. The reason some have +8 and others have +6 is due to flanking. Every two on the same target will grant each other flanking. It was a full round the dice just loved them on the init roll, so they went first and now you guys go.
Hoped that addressed everything.
I blame it on fatigue blindness: I thought you said "one short or half a dozen".
Yes, that answers all my questions.

Laele Tuin |

There is a problem with my character sheet? :C. Sure, I'll have the information posted on this site as soon as I can - need to go cook dinner first. I hate navigating statistic blocks...
A crit hit, and a crit miss on the Manyshot. Huh. Speaking of crits, that one just made 54 damage, so I suppose this is an appropriate time to ask - do you use the Massive Damage optional rule in this campaign?

Laele Tuin |

As for Massive Damage your going to have topoint me to that rule as I dont know it. I dont normally use variant rules.
Thank god for that, I hate that thing. Page 189 in the Core Rulebook, Here you go. Basically, if you take more than half your hit points in damage in one go (minimum 50 points), make a Fort Save or die. Crazy.

DM Irthos |

O.o
You want to bring that rule into the game. You are aware of the vital strike feats right. This rule screams abuse to me and if I allowed it odds are all of you would be dead if I rolled the right monster. So I am going to have to say no to this rule. Who's side are you on? xP
Anyways unless I state a optional rule there is no approval or denial of it, ask and I will give it the yea or nah. I try to stick with core rulewise, it has enough options as is I think. But I reserve the right of leeway. ;)

Laele Tuin |

Thank god for that, I hate that thing.
...What part off this comment made you think I wanted this rule? I mentioned it specifically to make sure it was not included in this campaign, because yeah, that rule screams abuse to me too.
And yeah, we'd die XD.
Thanks for that clarification.

Laele Tuin |

It was the weekend, slow down is expected. It would be strange if they did not post today.
In related news, I am going to the burial my mother’s mother next weekend, so I'll be incommunicado from Friday through Sunday. Feel Free to GMPC my character as needed.

Zendross Zil'Doren |

It occurs to me that I missed out on an aspect of Zendross' Hungry Ghost abilities. Apparently whenever he brings an living creature down to 0 or fewer HP (or if he makes a crit which I was remembering), they can activate. One gives him a Ki point, the other gives him health
It looks like Zendross took down his first (and would've regained HP there), did he get another?
If I can't retro this, can Zendross coup de grace (auto-crit) any dying wasps to use these abilities?