
DM Irthos |

Spider Sac: Despite their name, spider sacs have nothing to do with spiders but rather are alchemical devices with a unique delivery system. Used for climbing as well as combat, these grayish, gourdlike pouches are made of a specially grown fungus with a tough but rubbery exterior. The fungoid is carefully harvested, pierced at one end, hollowed out, and then injected with a strong alchemical adhesive that hardens to a fibrous material almost instantly when exposed to air. When squeezed, a spider sac’s adhesive shoots out to a maximum range of 10 feet and sticks to whatever it strikes, whereupon the strand dries instantly into a durable fibrous rope. For the purposes of climbing, treat a spider sac as a grappling hook except that all surfaces are AC 5. A spider sac can also be used as a lasso (Advanced Player’s Guide 178) except with AC 10, 4 hit points, and a DC 24 Strength check to burst. A spider sac is a single-use item.
From the ever useful ARG ;)

DM Irthos |

Elbennon invisibility is not fool proof. I can list the ways how it can be overcome, as its a common tool by friend and foe alike. That being said your in the darklands, sight is not the prime sense that is used by creatures that dwell there. You dont get to be a darklands predator by being easy, deep drakes are well suited to the darklands. Anyways you have help.

Elbennon Morosi |

Well, either someone cast a spell on it that let it see me, or it's using scent in which case it needs a move action to note my direction and still has a 50% miss chance, or it's using tremorsense which still gives me a 50% miss chance. Also either scent or tremorsense would allow me to still get off sneak attack which is the main issue. I don't have a problem with things seeing me when it makes sense. It just once again feels like you're punishing us instead of letting us be heroes, and the rules are getting trampled along the way.
Yasean made his perception check, and even if his actions alterted it that it'd been spotted he should have gotten to act in the surprise round. Instead only it did, and it attacked him (since we've apparently thrown initiative out the window it's unclear whether he would have gotten to act before the breath weapon stunned him). So he was essentially punished for making the check. Or at best, had the same exact result as if he had failed it.
Then I go invisible and move towards it, and it sees me without making any effort, at the same time it moves and full attacks (which even with pounce is a full round action). If it has buff spells, it would be instantly apparent to all of us (due to having constant detect magic). Since you didn't mention anything like that, I have to assume it's using scent or tremorsense in which case you are ignoring the rules again.
I mean, what's done is done, I'm not trying to stop the game flow. I just don't understand is all. Can you explain what I'm missing please?

DM Irthos |

It has blindsight, thats why it has no problem ignoring your invisibility. I can give you a link if you need it. It was laying in wait to ambush the caravan and was watching. Yasean pointed at it and spoke, he did not attack it, or whisper to you guys, or even use drow sign language. That gave him away so its attack came. The deep drake is a monster I made with certain guidelines in mind, its an ambush pradator. Which basically means its a short brutal encounter, in one round you guys nearly killed it. Unless you have a string of nat 1's its not going to last another round.
Now I can understand how a brutal encounter can be a bit unnerving, been on the other side of that myself. But you need to stop trying to find an explaination for everything and just play your guy the best way you can. My job is to worry about the rules and the game, while I admit I slip from time to time I do look things over again and again to make sure things add up the way their supposed to.
Trust a little in your DM, I am pretty much here for you.

Elrivor |

I figured it probably had blindsight or something along those lines like true seeing.
At higher levels I wouldn't rely on Inviso as much and more on flanking, although it might be a little more effective on the surface.
Also the rogue probably shouldn't be the first one into the combat :]
That's what the giant spider is there for...meat shield!

Elbennon Morosi |

Alright, now I feel dumb. I completely forgot about blindsight. Sorry for freaking out a bit, it's just that the poison alone could kill me pretty easily, not to mention another full attack.
Also, I didn't intend to be the first one in/put myself in the front but without a map or initiative are we just going with whoever posts first moves first? In that case I will probably wait to post until after the others act in the future.

DM Irthos |

To be fair I did put the poison in the knowledge spoiler. Anyways init is first post, you can wait or not it really just depends on your play style and what you plan to do.
I do find it kinda funny that a race of people who are known to use poison so much do not have any protection against it. What kind of drow are you guys! ;D

DM Irthos |

For anyone who does not know of Ancestral Regression. Its from ARG.
Yo^
Also only three of you can use poison as I remember someone giving up that ability for another drow ability.
Edit-Deep Drake Poison—Injury; save Fort DC 19; frequency 1/round for 4 rounds; effect 1d4 Con; cure 1 save. When animate dead is cast on creatures killed by this poison, the caster does not need to use onyx gemstones as a material component.

Yasaen Daug'ry |

I don't have any handcrossbows. I have a shortbow. I don't think I have any "drow" weapons on me. We can probably disguise the insignia. Mundane methods of disguise can also be used. They don't even get perception check unless they have a reason to believe we are not who we say we are. In short if you don't arouse suspicion we should be ok.
I think we need to solve a problem for them. If that means creating the problem so that we can solve it, then that is fine with me.
I know that monsters are an issue according to our drow source. They do already have an issue holding back monsters however. Finding out if the drow just had better numbers will help. If that is the main reason then helping them push the monsters back won't be attempted. Getting a general idea of what types of monsters are causing problems will also help.Maybe our drow source has that information.

Yasaen Daug'ry |

Do any of you have the disguise skill other than myself? I am thinking of going to one of the other settlements. I would rather take someone from one of their cities to question, than risk it on an elf from the target city. I would like to disguise ourselves when we do this. Maybe I should have played the bard again.

Elbennon Morosi |

I swear I made a post earlier but I guess it disappeared.
I still think we should claim to be Forlorn adventurers who heard about the problem with the drow and came to help out. It would explain our weirdness and lack of knowledge about elven things.
I don't have disguise trained.

Yasaen Daug'ry |

I have it at a 7 so I can try to apply it, and you can aid another.
IIRC I don't think the rolls are actually made until it is time for a perception check to see through it. Hopefully we don't arouse suspicion though.
We still need an original home, and a decent knowledge of that home, or basic knowledge of several areas if we are travellers.
Maybe a library should be our first visit, if we don't have the proper skills ourselves.

DM Irthos |

Be sure to note any time you use a poisoned item. Otherwise I will consider it a normal one. Also it you dont mind put the poisons you took in your sheet and make sure everyone knows you took it so we dont have 3 people with deathblade poison listed when their is only 2 doses. Lastly take care with poison, if its not in the case or properly stored a glass vial is going to break easy. ;)