Elrivor |
That's pretty much in line with what I stated in my response to the others, it was more for a "oh and I saw a Chimera here earlier." and "over there was the Rune Giant going to the bathroom, stay away from that ditch!" or in case we happened to be in an area that was the lair of one of the creatures.
Anyways we should just proceed once Elbennon figures out his Ability damage.
Mr. Swagger |
If the monsters are on the roads I don't want to go that way. They might not care if we look like elves or drow, unless some of the them are "drow friendly" or at least might give us a chance to speak first.
Do any of you have the "Sending" spell? IIRC it lets you talk from a safe distance.
Yasaen Daug'ry |
So we can send messages to the monsters if we wish to try, but they can't talk to us in return. It is also once per day.
Message works at a safe distance, but we would have to get scrolls of it. Talking to the monsters is not my first idea. Taking out that spirit or giving that perception might make us seem more powerful than we are and make them think twice about any betrayal if we talk to them later.
DM Irthos |
Let me explain the insignia again.
The message spell is limited to PCs, it cant be used on anyone else or for anything else. Its the magic version of private walkie talkies for you guys so you can work as a team without needing to be right next to each other or in visual range. Whispering wind works once a day which I put there so you can call for back up when you take over a place, you can still use it anyway you want just letting you know why I put it there. The last spell we all know what its for. ;)
Any area you clear will not remain free for long. It will be claimed by monsters or the elves without anyone to hold it. Nothing in the city is unclaimed, thats important to remember. Hope that clears things up a little, good luck. >:P
Yasaen Daug'ry |
I understand how the message works. That is why I am suggesting scrolls. :)
I never intended to use it(insignia version) to talk to the monsters. The whispering wind spell does not allow two way communication.
Right now we have to deal with two groups of potential enemies. I intend to make one of those groups our allies. Well actually I intend to make both of them our allies until we can take both of them out or get them to take each other out, but I am not keen on walking up on the monsters and hoping I am not attacked on sight. The message spell allows for negotiation from a distance.
PS:I might have to look up some rules to make sure this works like I want it to.
Brang'el Ransin |
He still should have been to far away. You said we as a group were 45 ft. away from it. Elbenenn said we would five foot step only if it put him within 30 ft. Even with a 15ft. reach, it would have to move more than a 5ft. step to reach and would not get a full attack.
DM Irthos |
The monster has a 40 ft. base speed and 15 ft. reach. Anything in 55 ft. is with in range of its attacks. The same rules that let Brang'el have 4 attacks let the monster have 3. They are all primary attacks, none of them are secondary so it does not need a full attack action to use them.
We have already gone over this before when I asked Brang'el about how he had 4 primary claw attacks.
Yasaen Daug'ry |
DM Irthos unless he has pounce he only gets one attack on a standard action. That goes for any monster with natural attack barring a special ability. IIRC the bebelith does not have pounce. There is nothing in the rules saying you can use all of you primary attacks with a standard action.
An attack action which is one attack can be made with a standard action.
Multiple Attacks: A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.
Note that it says multiple attacks, not multiple iterative attacks which is what BAB based characters work under. By not calling out iterative attacks it applies to any situation where more than one attack is in play.
PS:Special exceptions such as pounce always means YMMV.
edit:If Brangel is moving and making 4 attacks without pounce then he is also wrong.
DM Irthos |
Yeah I may mention that healer's will get consideration. Mostly I am trying to get you guys some front liner's who can take a beating. Brang'el I dont know how tough he is because sadly he has yet to get in on the action, the dice liked you when I rolled for a random target to hit with web. xP
Edit-Well that was a nice surprise, our former PC Elbennon just posted how brutal my encounter's are on the thread. If I am the only one that considers that a bit insulting by all means let me know. -.-
Yasaen Daug'ry |
Yeah I may mention that healer's will get consideration. Mostly I am trying to get you guys some front liner's who can take a beating. Brang'el I dont know how tough he is because sadly he has yet to get in on the action, the dice liked you when I rolled for a random target to hit with web. xP
Edit-Well that was a nice surprise, our former PC Elbennon just posted how brutal my encounter's are on the thread. If I am the only one that considers that a bit insulting by all means let me know. -.-
I was about to post the same thing earlier, however I forgot, but not as an insult. You run games similar to the way I run my games, and I know they are not for everyone. Some players love being at the brink of death at times. Others however don't enjoy it, and find "reasons" to not return to my games. I think letting them know up front can help make sure they don't quit, since they won't join if they know the GM will not be holding back on them.
Yasaen Daug'ry |
I have never opened up game with a boss level fight before. I think it threw him for a loop, but after the first game I was not surprised.
I don't even want to send Monty in against that thing, in or out of character. Is anyone already in melee with it? I did not see anyone do so other than the ninja, but I am making sure. Once I know that I will post my actions.
PS:I say we try to kill the Bebelith.