Tiryin Vonnarc

Elbennon Morosi's page

118 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


About Elbennon Morosi

Advancement:

1st: Fighter; Point Blank Shot, Precise Shot (Bonus)
2nd: Fighter; Bravery, Rapid Shot (Bonus)
3rd: Ninja; Poison Use, Sneak Attack +1d6, Weapon Focus (Shuriken)
4th: Ninja; Ki Pool (6 Points), Ninja Trick (Vanishing Trick), Cha +1
5th: Ninja; No Trace +1, Sneak Attack +2d6, Dodge
6th: Ninja; Ninja Trick (Flurry of Stars), Uncanny Dodge
7th: Ninja; Sneak Attack +3d6, Close-Quarters Thrower

Feats still wanted:Deadly Aim, Extra Ki

Elbennon Morosi

M Drow Noble Fighter 2/Ninja 5 Age
NE Medium Humanoid (Elf) 

Init +7; Senses Darkvision 120'; Perception +10

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DEFENSE

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AC 26, touch 17, flat-footed 26 (+6 armor, +3 shield, +6 dex, +1 Dodge) 

HP 54 (2d10+5d8+13) (currently 30/40)


Fort +5, Ref +11, Will +3
SR 18, Immune Sleep, +2 vs Enchantments

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OFFENSE 

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Speed 30 ft.

Melee Katana +8 (1d8+2 18-20x2)


Ranged Shuriken +12 (1d2+2) 20' range or +10/+10 or +8/+8/+8/+8 (1 ki point)



Space 5 ft., Reach 5 ft.

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SPELL LIKE ABILITIES (CL 7)
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Constant- detect magic

At Will- dancing lights, deeper darkness, faerie fire, feather fall, levitate

1/Day- divine favor, dispel magic, suggestion

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SPECIAL ABILITIES
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Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Poison Use (Ex): At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

No Trace (Ex): At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.

Uncanny Dodge (Ex): Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.


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STATISTICS

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Str 14, Dex 22, Con (9)12, Int 12, Wis 10, Cha 18 

Base Atk +5; CMB +7; CMD 
22

Traits: Reactionary, Suspicious

Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Shuriken), Dodge, Close-Quarters Thrower (Shuriken)

Skills 51:Acrobatics +16 (7 ranks, 6 dex, 3 class), Bluff +14 (7 ranks, 4 cha, 3 class), Diplomacy +14 (7 ranks, 4 cha, 3 class), Disable Device +10 (1 rank, 6 dex, 3 class), Escape Artist +16 (7 ranks, 6 dex, 3 class), Perception +10 (7 ranks, 3 class), Sense Motive +10 (6 ranks, 3 class, 1 trait), Sleight of Hand +10 (1 rank, 6 dex, 3 class), Stealth +16 (7 ranks, 6 dex, 3 class), Use Magic Device +8 (1 rank, 4 cha, 3 class)


Racial Modifiers: +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution, SR 11+level, SLAs, Immune sleep, +2 vx enchantment, +2 perception, light blindness

Languages: Undercommon, Elven, Common

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GEAR/POSSESSIONS

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Location: On Persons

Carrying Capacity Light: 58 lbs. Medium: 59-116 lbs. Heavy: 117-175 lbs.

GP:705 GP

+3 Leather Armor 15 lbs. - 9160 GP
-armored kilt 10 lbs. - 20 GP
Belt of Dexterity +2 lbs. - 4000 GP
Cloak of Resistance +2 1 lbs. - 4000 GP
+2 Buckler 5 lbs. - 4155 GP

Handy Haversack 5 lbs. - 2000 GP
Masterwork Katana 6 lbs. - 350 GP
Shuriken x47 5 lbs. - 10 GP
Shuriken w/ Drow Poison x2
Shuriken w/ Deathbalde poison x1
Potion of Lesser Restoration

Total Weight:36 lbs.

Background/Personality:

Born the seventh son of Matron Zoveinia of House Misraria, Elbennon was yet another dissapointment. Zoveinia had been desperately hoping for a female heir, and to birth another son sent her into a fury. She decided to appeal to Nocticula, her house's patron demon by sacrificing the babe. She had a trusted servant carry Elbennon into the dark wilds of Sekhima and abandon him there. He survived there for several days before he was encountered by a party of Wovirl returning to Zirnakaynan from a slave raid. The party's commander, impressed by the strength of such a babe and unwilling to just let a fellow drow die, carried Elbennon back to their base. For the next four decades he was raised by the Wovirl, they were mother and father to him. He learned the ways of combat and treachery and that the only way to survive was to be stronger than the others. He serves Nathmir the Sage fanatically, and sees him as the father that he never otherwise had. Elbennon knows he has noble blood, but is unaware of which house. He despises the noble houses for their decadence and infighting, so unlike the structured and disciplined Wovril.