Shisumo's Wrath of the Righteous (Inactive)

Game Master Shisumo


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Think I am ready. I paid for a cold iron great sword, if that's okay, DM. Thank goodness for max gold in this one!


Ellena Lovain wrote:
Thank goodness for max gold in this one!

Missed the max gold bit and stuck with average. Will update equipment. Probably only change the shortbow, but perhaps add a fancy or two.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Belgood, I hope I did not come off as pushy. I was just excited that we were so close...


Lydia "Lyddy" Bentsen wrote:
Belgood, I hope I did not come off as pushy. I was just excited that we were so close...

No worries, getting a bit of the character. Put upon, unsure. Terse.


A few background tweaks to hook you all a bit more into the setting...

Rashak:
One of the warriors in your father's band told you about the library where he and your mother would often spend time together in the city, a place called the Librarium of the Broken Black Wing, or simply "Blackwing" to most Kenabrites. One of the librarians there, a human woman named Fenna, took you under her wing; a firm, matronly woman, Fenna was also the source of your initial training as a wizard - she is a practitioner of the arcane arts herself, although not greatly skilled at it. The place became something of a home away from home, and you spent many months studying the Librarium's extensive resources about the varieties and terrors of the Abyss' demonic hordes.

Ellena:
I assume that you are a member of one of the many, many knightly orders in Kenabres that are sworn to the Mendevian Crusades. There are, of course, a huge number of lesser orders with a few dozen members or less, but here's some of the biggest and best known in the city:

The Everbright Crusaders: The Everbright Crusaders allow only the most virtuous warriors, who live lives of temperance and restraint, into their ranks. Members scrupulously avoid drinking, gambling, and lying, and take any promises they make seriously. In addition to attending religious services once a week, members spend at least an hour a day in prayer. Among the crusader camps, the Everbright Crusaders garner respect for their conviction and battle prowess, but their rigidity and superior attitudes tend to alienate others.

The Order of the Flaming Lance: The Order of the Flaming Lance believes in doing what needs to be done to triumph. They stay within the bounds of law and righteousness—but sometimes only by the narrowest margin. None doubt the fierce conviction of the order’s crusaders, but some whisper that the order cares more about vanquishing evil than maintaining their own purity.

The Order of the Sunrise Sword: The Order of the Sunrise Sword is well established in Kenabres. They were once known for the great ballads and odes their members composed about the crusades, but after an incident in which several of their number were possessed by demons, they have altered their focus to exorcism.

The Eagle Watch: The Eagle Watch is a group of righteous crusaders who realized that though most of their enemies live in the Worldwound across the river, a great many walk the streets of Kenabres and make their camps north of the city walls. The group was founded by an Eagle Knight who felt that the greater threat to freedom wasn’t Andoran’s clashes with Cheliax, but rather the Abyssal rift spitting demons into world. Dismayed by the behavior of their brothers and sisters, the Eagle Watch seek to rid the crusaders of corruption and improper vices. Many other crusader groups see the Eagle Watch as a nuisance, and even Prelate Hulrun, leader of the "witch burners" in the city, works to keep them marginalized.

Belgood:
The woman who saved you and got you safely out of the Worldwound gave you a holy symbol of Desna and told you to show it to the crusaders as soon as they found you. Even so, they nearly killed you when they saw you - you were captured and dragged back to Kenabres in shackles, and only after undergoing a battery of tests (including some castings of zone of truth and detect thoughts) did the crusaders finally accept that you had not come out of the blight as a servant of the enemy. You were required to swear the Crusader's Oath (which technically makes you a crusader yourself, although you're not part of a military order or other organization that would send you into battle) and given a badge as a signifier of your status. Unfortunately, it is not uncommon for people to assume - even to accuse you to your face - that you stole or looted the badge off of some other more worthy individual. Such is the life of a Mendevian tiefling.

Lyddy:
I'd like to know which paladin order(s) your parents were associated with, and which one(s) you yourself might have tried to join. Go ahead and read Ellena's spoiler - it's got a list of the relevant orders, or you can make something up if none "feel" right.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Shisumo:

Lyddy's mother is a member of the Order of the Sunrise Sword, personally sworn to Iomedae's service. Crunch-wise, she was Brd1/Pal3. The infiltration of her order by abyssal servants (whether she was here when it happened or it pre-dates her crusade) has had a strong influence on her view of her responsibilities. This had a significant effect on her relationship with her daughter after mistaking Lyddy's curse for a demonic possession. Even after repeated assurances from the highest religious authorities available in Kenabres, she has been distant and warchful of Lyddy. This has not been lost on Lyddy, who remains a bit confused about the change.

Lyddy's father came to the Worldwound full of despair and doubt. Not in his faith ala Certainty, but in his role. After successful one-man crusades against goblins and giants to protect small villages on the frontier, he feared that he had resorted to methods that made him as bad as those he drove from the villages. After a year of quiet and the arrival of a replacement in the form of a cleric of the Inheritor, he packed the few possessions he wished to keep on his mount and made for the Worldwound, a rogue in holy warrior guise. After arriving, his faith and his purpose in life were renewed and his heart was healed when he met Lyddy's mother. Less interested in fighting possession and writing odes to the fallen, he has served the Order of the Flaming Lance. Ironically, he is considered one of their more traditional members and has spent much of his service as an administrator of sorts, a role his fellows are all too happy to cede to him. After the advent of Lyddy's curse and the subsequent development of her gifts, he has found the time to work with his daughter and prepare her for Iomedae's service - in whatever capacity. He has suspected that Lyddy had some other path to walk, but he does not want to dissuade her from her goal of being a paladin. Better that she discover for herself. Crunch-wise, he is Pal4.

In Lyddy's first attempt to join an order, she signed up as a knight-in-training with her mother's order, but met the same suspicious looks from them as she catches her mother giving when she thinks Lyddy is not looking.

A year later, after extensive training with her father, she tried to join the Everbright Crusaders, but they found her lacking. She has tried six different orders. None wish to tell her father what he already suspects - that his daughter lacks the native purity of heart Iomedae expects of her holiest warriors. So he continues to encourage her to find her path and serve the goddess as best she can with the gifts she has.

She has come to accept his implied counsel - that she can struggle to be a paladin, wasting her potential in an attempt to achieve something she wants, or she can listen to her heart and her goddess and spend her life doing what the goddess wishes instead. She's listening with all her heart, hoping the answer comes soon after so much striving for the wrong path.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

DM:

Spoiler:
I totally see Ellena as a member of the Everbright Crusaders. Outwardly she meets all of their tenets. Inwardly, she's a little unsure, being worried about her judgment, since a fiend has tricked her in the past.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

What's the ETA on kicking this one off? Is everyone ready now? I'm ready to battle some baddies!


Ellena Lovain wrote:
What's the ETA on kicking this one off? Is everyone ready now? I'm ready to battle some baddies!

Shisumo is off on a job-thing for a couple more days. He had hoped to find time between bouts of wining and dining to start up, but it appears that he has been distracted.


At the moment, actually, I was just waiting for Ferret to touch back in on the info in their spoilers above; as soon as that happens, we're ready to rock.


DM Shisumo wrote:
At the moment, actually, I was just waiting for Ferret to touch back in on the info in their spoilers above; as soon as that happens, we're ready to rock.

*hangs head in shame*

Honestly didn't think there was anything to respond to in there, so it never occurred that I needed to. Carry on.


whoops - that should have read "Ferret and Tom to touch back in"...


Male Human Nerd 10

Any more room for me? I'm trying to make an oracle. But some of the aspects are confusing me (spells) because this is my first Pathfinder character (as well as my first spellcaster). If so, could someone help me finish this character in time to play?

I have a thread on this character. It's right here.


Unfortunately, this group is closed. Sorry, man. There's lots of groups getting put together, though - if you keep looking in the Recruitment forum, you'll find some.


Male Human Nerd 10
DM Shisumo wrote:
Unfortunately, this group is closed. Sorry, man. There's lots of groups getting put together, though - if you keep looking in the Recruitment forum, you'll find some.

Okay, thanks anyway.


Male Half-orc Wizard 2 (abjurer)

I'm good. Is there anything I need to add?


Not that I can see.

And, with that, perhaps you would all like to check out the newly-created game thread?


Very fun jousting, AG! I see Ellena as being quick tempered, then retreating, after considering her vows. I think that might happen quite often...

Also, I have started looking through the Mythic rules book last night and have gotten through the first three classes. I really like the Archmage! Spells still kick butt, lol. My next favorite is Guardian...I'm very glad that's my possible class for the time being. A ton of fun possibilities in the powers on that one.

I hope to get through Hierophant, Marshall and Trickster tonight!


Yeah, I'm having fun feeling out how Lyddy's going to develop. I'm enjoying this, too.

I haven't tried reading all of the tier abilities, but I've looked at all of the entry-level stuff enough to talk my tabletop players through the basics. Since none of them have the book, it's taking some time to get them comfortable.

It's all good.

Lyddy's likely to be a healing-focused hierophant. There is some definite goodness to that end in that path.


As a small commentary on the power level of this AP, I'll just note the following: this is not the only time in this adventure where there are quite literally artifacts just lying scattered across the floor for you to pick up.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

This does not comfort me, oddly enough.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Me likey artifacts!


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Headed out on vacation for a week and I am not sure what my access will be like yet. Bot me as necessary. Thanks!


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Have a nice vacay, Lyddy!


Lydia "Lyddy" Bentsen wrote:
Headed out on vacation for a week...

Have fun!


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

It's looking good! And it looks like I should be able to post at least daily. Carry on!


Work's got me pretty strapped for free time at the moment. Probably won't be around until Wednesday night.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

You still with us, Black Tom?


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

He's been quiet in the other games I share with him, too. I was just noticing that, in fact.


Male Human (mostly) Ex-cleric and Grumpy Cat

Still here. Managed to get stuck in train hell two days in a row. Will try to catch up.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Man, I'm loving Belgood's characterization. The little pessimist is growing on me.
.
.
.
Do you think a Heal will help with that?


Lydia "Lyddy" Bentsen wrote:

Man, I'm loving Belgood's characterization. The little pessimist is growing on me.

.
.
.
Do you think a Heal will help with that?

*blush*

One of these days, the li'l bugger's bound to be right

And of course, *this* is the one time where I pack a character without a silver weapon...


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Yeah, it will be interesting to see if he ever becomes less pessimistic. Assuming I don't get filth fever and eat his face off first, that is.


Just a comment, by the way: you should all have 650 XP at this point.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Noted, I missed 200 somewhere. Thanks.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Everything ok, DM?


Yeah, it is now. Just updated the game thread, in fact. I do owe you all an apology for the silence, though - I just finished a 16-day stretch of work, some of which were around 20 hours long or longer, so I haven't been keeping up with my games as well as I would have liked. I've posted here and there, but somehow didn't get back to this one until today. We're good to go on, though, and I am sorry once again.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Lol, you posted just as a posted here. That's the way it always seems to go.

Sounds like a sucky couple of weeks. Hope things ease up a bit on you!


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I am having a blast playing a Paladin, for the record!

DM, since we haven't reached a new level yet, would it be possible for Ellena to abandon dreams of eventual dragon disciple, and stay Paladin for the duration? What I'd like to do is switch out a trait, which I haven't used yet, that won't help if I stay pure Paladin. I don't care what trait I'd pick up, but Magical Lineage isn't doing anything for me now.


I'm fine with that. What are you thinking about swapping it for?


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I don't know. Let me study for a bit, and I'll propose something.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

How about Demon Smiter, DM? Once a day, when fighting demons, you get a +4 fiat bonus to an attack roll. That seems in line with what we are doing...


Works fine for me! Just remember (I'm sure you do, but still) that you have to declare the use before you make the roll...


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Definitely will do so, DM.

Thanks!


Current XP wrapup, since it's come up in the thread (and because I sometimes forget to tell you when you earn XP for stuff, so it helps me to double-check too):

Making Anevia friendly (for a bit, anyway): 50 XP
Making Aravashnial friendly: 50 XP
Making Aravashnial helpful: 100 XP
Giant maggots: 100 XP
Giant roaches: 100 XP
Cave viper: 100 XP
Giant fly: 100 XP
Huecuva: 150 XP
Dire Rats: 135 XP
Consecrating the Shrine: 150 XP
Darkmantles: 200 XP
Millorn Fiendspeaker: 150 XP
Saving Crel: 100 XP
Making friends with the mongrels: 200 XP

Total so far: 1685 XP each.

You will level at 2000 XP.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Ah, thanks. I missed the giant fly.


Lyddy's XP count also seems to have missed the 100 XP for successfully crossing the chasm, because you are all at 1885 - a fact that is about to become extremely relevant...


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I have Ellena leveled except for HPs. Do we roll or take a certain number? Whatever the method, it will be plus 2 for Con and plus one for FC.

At 2nd level, +1 BAB, +1 Fort and Will.
Divine Grace adds +2 to all saves.
Lay on Hands 1d6 three times per day.
4 skill points: Sense Motive, Know. Religion, Know. Nobility, and Diplomacy.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

For the record, I still love Belgood's character!

I rolled for Lyddy - rolled a five, plus CON Mod, for six shiny new hp.

Other changes:
BAB +1
+1 to Will save
New spells: Lead Blades (1st), Mending (0th), Spark (0th - favored class bonus)
+1 to Diplomacy, Disable Device, Knowledge (History), Knowledge (Planes), Sense Motive, and Spellcraft


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

If we are rolling, here's Ellena's roll.

HP 1d10 ⇒ 8

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