
Lydia "Lyddy" Bentsen |

OK, ouch. Adjusting Anevia's action:
Seeing that she cannot get to the mage, Anevia slips to the side (and out of the mage's sight) away from the glaive-wielder.
Planning to step back into view and let fly later, of course.

DM Shisumo |

Distracted as she is by taking advantage of the opening in Lyddy's defenses, the glaive-wielder can't manage to get her weapon back into position in time to cut at Belgood as well. Once he reaches the flank spot, though, the tiefling still finds her defenses impenetrable.
The wizard hurls his staff again, this time at the badly-bleeding Lyddy. Ranged staff attack, into melee: 1d20 - 1 ⇒ (6) - 1 = 5, damage 1d6 ⇒ 2. Meanwhile, the priestess, flanked and too close to her enemies to use her glaive effectively, reaches out to try to lay her hand on Ellena, the glove pulsing with a vile, bruise-black aura. Touch attack: 1d20 + 3 ⇒ (14) + 3 = 17 Ellena cannot back away in time, and the aura seems to seep through her armor and into her very soul. Ellena, you are sickened for 1 round. Seeing no other choice, the priestess then moves away from the wall, but her speed makes her drop her guard.
AoOs from Ellena (remember the sickened penalty), Lyddy and Belgood. Then you guys can go.

Ellena Lovain |

Ellena swings at the priestess, trying to keep her insides from spilling out, due to the vile energy she had been struck with. She tries her best to pit down the evildoer.
Attack 1d20 + 4 ⇒ (17) + 4 = 21
Damage 2d6 + 7 ⇒ (2, 4) + 7 = 13
Attack using Smite and taking sickened penalties into effect.

Lydia "Lyddy" Bentsen |

Attack of Opportunity: 1d20 + 4 ⇒ (12) + 4 = 16 not including potential +2 bonus from good weapon
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 not including 2d6 ⇒ (3, 2) = 5
Will Belgood have a flank for the AoO?
Ellena, are you enlarged yet? If so, your damage should be higher, yes?

Ellena Lovain |

Ah, yes...I had forgotten. New damage roll follows. And a plus one due to enhanced strength. Good catch, Lyddy.
Damage 3d6 + 8 ⇒ (2, 2, 5) + 8 = 17

DM Shisumo |

Ellena's massive greatsword slashes into the priestess, undaunted by the unholy energy coursing through her. The woman staggers, holding her feet with sheer will only - and then Belgood's rapier runs her through from behind. She gives a little gasp, then collapses.
That was just your AoOs - you all have regular actions now. (Weep for the wizard.) Incidentally, Lyddy, align weapon doesn't actually give your weapon the holy property, it just allows it to overcome DR/good when required.

Ellena Lovain |

Ellena moves to the wizard and swings her large sword with her new massive frame.
Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 3d6 + 6 ⇒ (3, 2, 4) + 6 = 15

Lydia "Lyddy" Bentsen |

A girl can hope. She's still figuring out what this thing does, as am I.
Ellena, with four hit points, that may be all I can contribute...
Lyddy drops the glowing morningstar on the priestess, feels a little guilty at the satisfaction of the sound it makes, and proceeds to search for and use a scroll of cure light wounds on herself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Lydia "Lyddy" Bentsen |

Anevia drops her shortbow to the side and draws her shortsword. Feinting to one side, she tumbles past the man to come up behind and box him in while giving her allies an advantage.
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9 Ouch, second time I have rolled that for a rogue in the last fifteen minutes.

Lydia "Lyddy" Bentsen |

Physics can be such a downer. You might suggest it and I might consider it. Done! She remains out of the man's sight, moving closer, before popping into view and letting fly with another arrow.
Stealth: 1d20 + 11 ⇒ (5) + 11 = 16 add -4 movement penalty if needed
Shoot him!: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 with PBS
Hit him!: 1d6 + 1 ⇒ (2) + 1 = 3 with PBS
Hit him harder!: 2d6 ⇒ (6, 1) = 7

Lydia "Lyddy" Bentsen |

The woman whips another arrow from the quiver and stalks into the room to verify the fallen tiefling is not faking it.
Is she the sort to do a coup d'grace?
------------------------------------
Lydia's voice is unusually cold as she asks, "Do we need to keep either of these two alive?"
She starts searching the priestess for healing magic, feeling it only just that the woman provide for undoing the damage she's done.
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
------------------------------------
With the sudden quiet as the battle suddenly ends, Aravashnial asks, "Our allies seemed to have the upper hand. Are they victorious?"

Ellena Lovain |

Would a paladin of Iomedae care if helpless opponents were slaughtered? I'm not sure, but she probably would...but, she wouldn't want them left here to cause more problems for the good mongrels. And with us trying to get out of here, I doubt we could carry the two baddies. Any thoughts?

Lydia "Lyddy" Bentsen |

I believe I saw somewhere that Iomedae is a strong believer in redemption. In general, I think a paladin would not kill a helpless foe, but I especially think her paladins would take them captive rather than kill them.
Seeing the look on the paladin's face, Lyddy apologizes, "Sorry, that was my anger speaking. She nearly gutted me with that sword-on-a-stick. Maybe we should take them back to the mongrel village to face their justice."

Ellena Lovain |

"That is probably for the best. I can't in good conscience strike them down. The mongrels can let these two stand trial. Can we stop them from bleeding out?"

Lydia "Lyddy" Bentsen |

Lyddy casts stabilize on each of the defeated mongrels.
Anevia, having overheard the conversation, puts the thought of her head and searches the fallen spellcaster for equipment and potential surprises.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

DM Shisumo |

The tielfing wizard has three potions and six scrolls, plus two smokesticks, his quarterstaff, a vial of antitoxin, his spellbook, and 50 gp.
The Baphomet priestess has two potions, a wand, two flasks of alchemist’s fire, a tanglefoot bag, a chain shirt, her masterwork glaive, another vial of antitoxin, a bejeweled book of prayers devoted to Baphomet (potentially worth something for its jewels, if you could bring yourselves to sell it), a lockbox key, and 32 gp. She is also carrying a letter.
Hosilla,
You will remain, for the time being, in Kenabres, but know this: the city’s days are numbered. Seek a place of safety — the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come. I shall assume command of Drezen shortly, and once Vorlesh has finished with the wardstone and Kenabres is no longer of interest to us, you are to return to my side. Excellent news regarding the salvage of Yaniel’s sword from the museum as well — bring it with you, for I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen, stop by the three safe houses (Nyserian Manor, Topaz Solutions, and the Tower of Estrod — the passphrase remains "I’ve new material for the archives," for now) to ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch over you!
S. V.
Also, with regard to the prisoner dilemma: paladins of Mendev are legally empowered to make battlefield judgments and carry out lethal sentences if they feel that a) taking prisoners risks the safety of their lives, their men or the Crusade as a whole and b) they feel such a sentence is warranted based on available evidence. Iomedae is perfectly happy to pursue redemption, but she is a warrior goddess first and foremost; she has no interest in seeing a mission fail because her paladins are suddenly stuck with someone who managed to make a stabilization check. None of which is to say that you shouldn't try to take them to the mongrels - I actually think that's an awesome idea - but neither Mendevian law nor Ellena's oaths as a paladin explicitly require it.

Lydia "Lyddy" Bentsen |

Lyddy holds up the letter and lockbox key. "We may have found something big. Keep your eyes open for a sword and lockbox. It says she got Yaniel's sword before the attack and she was to take it with her to be corrupted. Does not say if the box holds the sword or not." Before asking IC, do I recognize Yaniel's name?

Ellena Lovain |

"That sounds correct, Lyddy. Check them again, and let's clear out this room. Yaniel's sword will not be corrupted on my watch."
Same question...does Yaniel ring a bell?

Lydia "Lyddy" Bentsen |

Got it!
"If they truly have stolen Yaniel's sword from the museum, we must return it to its rightful place - which in these days, might be on a hero's hip."
"He mentions the witch's name - rumor has it she is still alive, I guess this might be her or a child. Do you suppose S.V. is that traitorous dwarf Vhane?" She holds up the letter. "This might well be the most valuable thing I have ever held."

Lydia "Lyddy" Bentsen |

Spellcraft checks
Wizard's potion 1: 1d20 + 6 ⇒ (10) + 6 = 16
Wizard's potion 2: 1d20 + 6 ⇒ (12) + 6 = 18
Wizard's potion 3: 1d20 + 6 ⇒ (1) + 6 = 7
Wizard's scroll 1: 1d20 + 6 ⇒ (5) + 6 = 11
Wizard's scroll 2: 1d20 + 6 ⇒ (16) + 6 = 22
Wizard's scroll 3: 1d20 + 6 ⇒ (7) + 6 = 13
Wizard's scroll 4: 1d20 + 6 ⇒ (8) + 6 = 14
Wizard's scroll 5: 1d20 + 6 ⇒ (5) + 6 = 11
Wizard's scroll 6: 1d20 + 6 ⇒ (11) + 6 = 17
She takes a moment to detect magic on the quarterstaff and hands the spellbook to Rashak for his inspection. She also detects on the priestess' gear, just to be complete.
Priestess' potion 1: 1d20 + 6 ⇒ (3) + 6 = 9
Priestess' potion 2: 1d20 + 6 ⇒ (14) + 6 = 20
Priestess' wand: 1d20 + 6 ⇒ (17) + 6 = 23

Ellena Lovain |

"We clearly need to search every square inch of these evil mongrel tunnels. The sword must be found at all costs. This mission could be more important than us getting home. Keep that note, though, Lyddy. Like you said, we will need all the information therein once we reach town, it seems."

DM Shisumo |

The wizard's potions are cure light wounds (x2) and shield of faith. Lyddy determines that two of his scrolls are shield and two are comprehend languages, but she can't figure out what the other two are. The quarterstaff is not magical and one of the priestess' potions defies Lyddy's analysis, but the other turns out to be a potion of invisibility, while the wand is a wand of spiritual weapon with eight remaining charges. Rashak, with the aid of his read magic cantrip, has more luck - the two scrolls Lyddy couldn't identify turn out to be endure elements and grease. The wizard's spellbook contains the usual assortment of cantrips, along with burning hands, comprehend languages, endure elements, enlarge person, grease, mage armor, mount, and shield. Determining what the last unknown potion might be will require another Spellcraft roll from Rashak, however.
The room in which the battle occurred is basically just a large dining hall, but the room from which the priestess and wizard emerged looks to be some kind of private quarters. A stone pedestal holds a copper brazier aloft in the center of the room. Against the western wall, an enormous pile of animal furs and thick quilts appears to serve as a bed. Sheathed weapons and stone carvings adorn the walls. The eastern half of the room holds a wooden desk, beneath which stands a long, thin iron lockbox. The weapons on the walls are degraded and useless relics from the First Crusade, but the lockbox opens easily when the key Lyddy found is applied to it. Within are a small leather pouch containing an assortment of semiprecious gemstones (three chips of lapis lazuli, two bloodstones, a citrine, and a white pearl) as well as two more scrolls. The lockbox also contains long, thin darkwood sword case, itself a work of art no doubt worth a coin or two if you can find someone to buy it. What is inside, however, truly takes your breath away for a moment.
Lying on a bed of rich purple velvet is a longsword. It is obviously of exquisite craftsmanship, with a razor-sharp edge, but that is not the most startling part: the blade, hilt and crossguard all appear to be of pure, shining gold. The stories of Yaniel all mention her golden blade Radiance - it is difficult to imagine that this could be anything else.
For learning about the Ivory Labyrinth safe houses in Kenabres and recovering Radiance, you each get another 200 XP. Also, are you guys reading the whole letter aloud? So far, only Lyddy appears to know the entirety of its contents.

Ellena Lovain |

When Lyddy mentions the magical sword, Elena stops focusing on the remainder of the letter for the time being. Upon its discovery, Elena picks up the blade, looking to inspect the gilded blade even closer. "This is the most beautiful weapon I've ever seen...can it truly be a sword of legend?"

Lydia "Lyddy" Bentsen |

Lyddy will share the contents of the letter and will read it to Aravashnial. She respects his knowledge and suspects he can shed further light on the information.
"If it truly is what we think, do we carry it back in a box or on our hip? If there has ever been a time we could use Yaniel's aid, I think this might be it."

Ellena Lovain |

Somehow, I don't think Ellena got hit for damage during that battle.
"I feel great through the Inheritor's Grace! What to do with these awful heathens is the question? Do we take them to Justice on the surface or do we trek back to the friendly mongrels and let them stand trial?"

DM Shisumo |

As Ellena picks up the sword, it suddenly glows with a warn, golden-yellow light. Awareness of the blade seeps into her mind.
Anevia blinks when she hears the name "Vhane." "What does that bastard have to do with this?" she asks harshly. "Irabeth already exposed him and sent him packing - how'd he get involved here?" She also seems surprised to hear of the safe houses, shaking her head and adding, "As if we needed more reasons to hurry back to the city and get in touch with the authorities..."
Aravashnial is familiar with all three of the locations described as safe houses by the letter, although all he knows of Nyserian Manor is that it is owned by a noble of minor repute called Kandro Nyserian, and Topaz Solutions is simply an alchemist's shop of no real consequence as far as he was aware. "But the Tower of Estrod," he continues with a rapt expression, "I have visited it myself; it is a library and archive theoretically cataloging the history of the crusades. The potential implications are exceedingly unpleasant if the information they have collected has been turned to an Abyssal purpose. We must investigate it!"

Ellena Lovain |

Sense Motive 1d20 + 4 ⇒ (5) + 4 = 9
Ellena was distracted by the power of the sword, and noticed nothing of her surroundings. "This is Radiance all right...I have never felt anything with this sort of power! " Ellena repeats the command word and the sword lights up, glowing with illuminated radiance. She holds it out and allows the others to admire it, before repeating the word and causing the light to extinguish. "I don't think I'll need your Light spell for a while, Lyddy."

Lydia "Lyddy" Bentsen |

Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26
Sure, now I get a 20.
Looking impressed, "As long as that sword's blessings keep us alive, I'm fine if I never use the light on another sword."
"I don't know if Vhane is involved, but the letter is signed S. V., so I just wonder if he was the writer. Who is this Kandro Nyserian?" She asks the room at large, but watches Horgus from the corner of her eye.

Belgood |

Ellena repeats the command word and the sword lights up, glowing with illuminated radiance.
Belgood instinctively shrinks back slightly from the sword's brilliance, and cannot contain a small whimper as he shields his eyes.
Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23
"Do not know him, but some one may," the half-fiend says, being less circumspect in his glance at the merchant.

Ellena Lovain |

"Let's get these two trussed up and taken back to our friendly mongrels. They can decide what punishment these lawbreakers should received under their laws. I won't let them just bleed out here. Iomedae would never forgive me for such an act."