Str 12, Dex 18, Con 13,
Int 12, Wis 14, Cha 8
Base Atk +1; CMB +0 ; CMD: 14
Feats Point Blank Shot, Precise Shot
Skills: Acrobatics +8 (1), Bluff +6 (2), Climb +5 (1), Disable Device +10 (2), Escape Artist +8 (1), Know (dungeon) +6 (2),
Know (local) +5 (1), Perception +7 (2), Sense Motive +6 (1), Sleight +8 (1), Stealth +15 (2), Use Magic Dev +4 (2)
Languages Common, Abyssal, Infernal
Traits Chance Encounter 1/day (reroll Acrobatics, Bluff, Disguise, Sleight of hand, Stealth), Ever Wary (1/2 Dex to AC
when surprised)
SQ Combat Trick (Precise Shot), Evasion, Fiendish Resistance (Res 5 C,E,F), Skilled (+2 Bluff & Stealth), Sneak Attack 1d6,
Trapfinding +1, Prehensile Tail (Retrieve carried item as Swift Action)
Gear:
Combat Gear Arrows (20) 1g, Rapier 20g, Leather Armor 10g, Compound Short bow 75g, Cold Iron Dagger 4g, Club 0g;
Other Gear Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin
Background & Description:
"'Thrice-damned','Demon-spawn', mother's names when feeling kind. Ran off early, skirting the edges of the 'Wound until falling in. Rescued, indebted. Will make right. Will be worthy."
Belgood looks to have more in common with a goat than with his halfling ancestors, right down to the tail. Years of self-reliance and fear have made Belgood extremely cautious, and his eyes constantly dart from shadow to shadow, looking for signs of danger. He also has a tendency to sink into those same shadows when no one is looking, though this may be a subconscious self-defense mechanism. His rather terse responses to questions is reflective more of a lack of social interaction, and not a sign of mental weakness, though Belgood is not above using that misconception to his advantage, having frequently played dumb for table scraps in his youth. After a close call while scavenging along the edges of the Worldwound, Belgood has dedicated himself to making an honest living, going so far as to signing up with the Kenebrian Merchant's Guild and offering his services as a Locksmith. He has not yet been able to cover his dues.