AC 16, touch 13, flat-footed 13
(+3 armor, +3 Dex)
hp 17 (3d8)
Fort +1, Ref +6, Will +0; +1 vs. traps
Defensive Abilities evasion, trap sense +1
Weaknesses broken leg
Str 12, Dex 17, Con 10, Int 14, Wis 8, Cha 13
Base Atk +2; CMB +3; CMD 16
Feats Improved Initiative, Point-Blank Shot, Rapid Shot
Skills Acrobatics +7 (+3 when jumping), Climb +5, Diplomacy +7, Disable Device +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +5, Linguistics +8, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +11 (+7 when moving), Swim –1
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (minor magic), trapfinding +1
Combat Gear alchemist’s fire (2), potion of cure light wounds, smokestick (3); Other Gear+1 leather armor, short sword, shortbow with 20 arrows, silk rope (50 ft.), thieves’ tools, 46 gp
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SPECIAL ABILITIES
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Broken Leg (Ex) Anevia’s leg was broken in the fall, and as a result she moves at half speed and cannot run. Even though much of the damage is healed now, she takes a –2 penalty on all skill checks requiring movement (Acrobatics, Climb, many Stealth checks, and Swim); the penalty is already included. Completely healing her leg requires a regenerate spell.
Aravashnial
Spoiler:
Male elf conjurer 5/Riftwarden 1
CG Medium humanoid (elf)
Init +2; Senses Perception +7
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 13
Base Atk +2; CMB +1; CMD 13
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Penetration
Skills Appraise +12, Intimidate +7, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (planes) +12, Perception +7 (+3 opposed rolls), Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff)*, planar guide (favored enemy), summoner’s charm (2 rounds)
Combat Gearpotion of cure light wounds (2), potions of cure moderate wounds (2), scroll of dispel magic, wand of false life (20 charges); Other Gear mwk quarterstaff, cloak of elvenkind, spell component pouch, 13 gp
*Note that without his spellbook, Aravashnial cannot use his arcane bond to cast a spell he has not prepared.
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SPECIAL ABILITIES
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Blinded (Ex) Aravashnial’s eyes have been destroyed, permanently blinding him. Restoring his sight requires a regenerate spell — remove blindness/deafness cannot help him. While blinded, he takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC, and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks; these modifiers are included in his stats. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against him. He must make a DC 10 Acrobatics skill check to move faster than half speed; if he fails this check, he falls prone.
Counter-Summon (Su) Aravashnial can ready an action to use a summon monster spell as a counterspell, even though the casting time for summon monster is 1 full round. When used this way, summon monster is treated as though quickened to a swift action via Quicken Spell, though its spell level is not increased and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have granted him favored enemy +2 against evil outsiders.
Horgus Gwerm
Spoiler:
Male human aristocrat 4
LN Medium humanoid (human)
Init –1; Senses Perception +2