Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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The entity in the pipe has disappeared.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"Oh! He's gone!"


Perception, DC 20 (El gets her Favored Enemy bonus):
You hear voices and the sound of splashing back toward the front room of the boarding house.

If you make a 25:
You would guess it to be a large group, moving quickly, and at least one of the voices is giving sharp, aggressive commands to its companions.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Perception: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Nope.


Female Human Ranger (Infiltrator) 2

Perception 1d20 + 7 ⇒ (17) + 7 = 24

[ooc]Somebody's coming from the front, voices and splashing coming this way!"[/b] Galyna hisses in a sharp whisper.


Female Gnome Sorceror

Perception

1d20 + 3 ⇒ (8) + 3 = 11

"So shall we get going?" Miet as she heads to get out of the pit/room


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"Yep, let's get her out of here, and go clean ourselves up."


Just to clarify, the owners of the voices Galyna heard are apparently between you and the only exit.


Male Human Rogue(Scout) 2nd

Just after we capture Natalya...

Shiv narrows his eyes at El and emphasizes his meaning by pointing a strange coppery dagger at her face while he says, "Shut yer yap. I'm runnin' things here. Yer in danger of bein' trussed yerself." Looking around the rest of the group that just wrestled in the sewage he chortles half to himself again, "Guess I'll smell like a rose next ta you lot." Glancing Natalya's way, "Someone shut her up. Can't have her raisin' the guard as we're gettin' her back." He takes her dropped blade and gives it a test swing as he looks to see if there are any other valuables or items on the captive. He reaches into a couple of pockets and produces a wand and scroll and hands them to Uraisa, "See if'n ya kin figgur what those are about. Right, let's git back and collect our coin. Salt, if'n ya'll do the honors a carryin' the lass."

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

"We got friends a'comin'. Sounds like more than a few.", his low quiet tone suggests he doubts they are friendly at all. Glancing toward the sewage pipe, "No other quick way out. Everyone git out a sight an set up a warm welcome should they want trouble." Glancing Miet's direction, "Ya got a pretty face and silver tongue. Stay out in the open and see what they are about. They are less like ta hurt a little lass."

Climb: 1d20 + 7 ⇒ (4) + 7 = 11 Don't think that makes it up the wall so he'll stay out of sight just our side of the door.
Stealth" 1d20 + 7 ⇒ (6) + 7 = 13

The suggested setup is this: Natalya dumped next to Miet on the clockwork/Natalya platform. Shiv to one side and Salt to the other of the entry way but out of sight (full cover). The rest behind them out of sight. If we made progress out of the room before hearing the voices than we can make our stand in the goblin crossbow platform instead.


Female Gnome Sorceror

"Um okay long as your sure."


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8
Severus "Shiv" wrote:


Shiv narrows his eyes at El and emphasizes his meaning by pointing a strange coppery dagger at her face while he says, "Shut yer yap. I'm runnin' things here. Yer in danger of bein' trussed yerself."

Shocked, Ellantera gives him what he wants - silence - as she stares at him, wide-eyed. Her eyes narrow, but she keeps her thoughts to herself.

Shisumo:
She now realizes something is up because he doesn't treat her like this. She will start watching him carefully - they could do worse than him being in charge, but only if it's really him.

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

Ellantera will draw her sword and wait behind her brother alongside the door.


If we're still in the last room:
Kassandra looks somewhat amused with Shiv ordering the group around, and even more so after he shuts up his sister so quickly. "Family drama, the best kind", she says with a chuckle, just loudly enough to be heard and then moves behind the sewer pipe.


You are still in the room where you fought Natalya. If everyone's onboard with Shiv's plan, I need Stealth checks from anyone who is not Miet.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ha!

Stealth: 1d20 + 3 ⇒ (4) + 3 = 7


Male Dwarf

Hee!

1d20 - 3 ⇒ (8) - 3 = 5 Stealth


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Stealth 1d20 + 2 ⇒ (12) + 2 = 14


Female Gnome Sorceror

Miet moves to be closer to the door so to provide the others with better cover.


Female Human Ranger (Infiltrator) 2

Stealth1d20 + 8 ⇒ (12) + 8 = 20 Like a ninja!


Male Dwarf Cleric 2

"Brilliant idea" Erwin mutters to himself.

Stealth: 1d20 - 5 ⇒ (13) - 5 = 8


Still need Shiv and Kass.


Male Human Rogue(Scout) 2nd

Already rolled mine in my planning post. Here's Kassandra's to keep things moving: 1d20 + 1 ⇒ (6) + 1 = 7


Ah. So you did. Okay then, let's do this:

Perception checks:
TG1: 1d20 + 7 ⇒ (18) + 7 = 25
TG2: 1d20 + 7 ⇒ (18) + 7 = 25
Thug 1:1d20 ⇒ 13
Thug 2:1d20 ⇒ 5
Thug 3:1d20 ⇒ 9
Thug 4:1d20 ⇒ 7
Thug 5:1d20 ⇒ 12
Thug 6:1d20 ⇒ 19

Making their way across the board between the doorways in the previous room, two human women appear, moving fast. They are both Varisian, wearing chain shirts and carrying hand crossbows in one hand and whips in the other. Behind and around them, a handful of human men in heavier armor carrying shields and morningstars follow along the bridge or struggle through the muck. "Ambush!" one of the women cries, while the other raises her crossbow and points it... at Natalya. "There she is! Kill her first!"

Okay, since all the enemies saw at least one of you, there is no surprise round. Initiatives, please.

TG1: 1d20 + 7 ⇒ (9) + 7 = 16
TG2: 1d20 + 7 ⇒ (10) + 7 = 17
Thugs: 1d20 ⇒ 6

If you beat a 17, go ahead and take your action.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Init. 1d20 + 2 ⇒ (6) + 2 = 8


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Rogue(Scout) 2nd

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Female Gnome Sorceror

"Woah woah wait before we all start killing each other maybe we could try and talk first?"

Diplomacy

1d20 + 13 ⇒ (18) + 13 = 31

Init

1d20 + 1 ⇒ (15) + 1 = 16


Female Human Ranger (Infiltrator) 2

Init 1d20 + 5 ⇒ (9) + 5 = 14

I love the before part


Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Kassandra delays until after TG2 acts, giving Miet's convincing diplomatic overtures at least a chance to succeed while also trying some diplomacy herself.
Kassandra looks around at the thugs and calmly comments "I wouldn't act so quickly if I were you. Our Sczarni friends should block the exit behind you, while we have quite few other mercenaries of our own around here" as she points to Shiv.
Bluff: 1d20 + 2 ⇒ (16) + 2 = 18


Male Dwarf

1d20 + 2 ⇒ (13) + 2 = 15 Initiative


Male Dwarf Cleric 2

Initiative: 1d20 - 1 ⇒ (10) - 1 = 9


Sense Motive against Kassandra, with a bonus based on the fact that these guys are Sczarni: 1d20 + 11 ⇒ (9) + 11 = 20

Ignoring Kassandra's threat, one of the two women leading the group sprints forward, leaping off the board and over the muck. The small crossbow in her off-hand tracks toward Natalya as she sails through the air.

Acrobatics check to jump over the sewage so she can get into sneak attack range against Natalya - the DC is 15: 1d20 + 9 ⇒ (12) + 9 = 21
Hand crossbow shot with sneak attack: 1d20 + 6 ⇒ (17) + 6 = 23, damage 1d4 ⇒ 2 plus 2d6 ⇒ (5, 3) = 8 sneak attack.

The bolt pierces the side of the bound woman on the platform, who gives a scream of agony.

Kassandra, would you like to take an action now before the second woman acts?


Female Gnome Sorceror

"So that would be a no to talking it over then?"


Technically, because she lost initiative, Miet didn't even get a chance to attempt the Diplomacy roll to begin with - but honestly, unless you were planning to let them kill Natalya outright, making nice wasn't ever really an option.


Female Gnome Sorceror
DM Shisumo wrote:
Technically, because she lost initiative, Miet didn't even get a chance to attempt the Diplomacy roll to begin with - but honestly, unless you were planning to let them kill Natalya outright, making nice wasn't ever really an option.

Just in case it wasent clear that comment was Ic by Miet.


Kassandra moves towards the new enemies through the muck, move to P26 and utters some strange words at the closest woman while pointing her feathered staff at her and gesturing with her hands.
Slumber hex on TG2.


TG2's Will save: 1d20 + 2 ⇒ (8) + 2 = 10

The woman crumples into the muck, temporarily unconscious.

The other Varisian woman fires her hand crossbow at Natalya as well, although she has to move up right next to Kassandra to do so.

Kass still has her dagger, so she gets an AoO. Since it's mathematically impossible for the dagger strike to kill her, though, I'm rolling the attack.

Hand crossbow shot at Natalya: 1d20 + 6 ⇒ (5) + 6 = 11, damage 1d4 ⇒ 4 plus 2d6 ⇒ (6, 3) = 9 sneak attack.

The bolt sinks into her chest, and she collapses, bleeding out on the chimney platform.

Everyone can take actions now.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa runs up to the opponents and catches as many of them as possible in the effect of her final Burning Hands spell of the day.

DC 15 Ref for half

Damage 2d4 + 1 ⇒ (3, 1) + 1 = 5


Male Human Rogue(Scout) 2nd

Shisumo:
Not sure if this changes anything but I don't think we stripped Natalya of whatever armor she was wearing, just looted her valuables and bound her. Also, a prone person gets a +4 armor class bonus against ranged attacks. Most likely doesn't effect the first attack but maybe the second...

Shiv curses under his breath, "Salt! Hold these guys here at the door! Everyone else stop those two lasses, they are tryin' ta steal our gold!" He looks to El and spits, "Yer not all luvy over these two also right? Let's gut em!"

Move to N24 to get flank with Kassandra.

Rapier attack: 1d20 + 5 ⇒ (5) + 5 = 10

Salt: If you move to M24 than you should be able to face only one at a time in the door.


Shiv:
Both good points, but I'm keeping them in mind. Natalya wasn't wearing armor, she's got mage armor - but the pinned condition (which is what you get when you're tied up) basically negates the armor with its -4 AC penalty and also cancels her Dex bonus to AC, so she's at a flat AC 10. I did consider the idea of her being prone, but since she's not unconscious, she's sitting up - her pride won't let her lay down, as Shiv can likely sympathize with - and she's also on an elevated platform, so I decided it didn't apply. It's a bit of a grey area, but that's the way I chose to go.

Uraisa moves to the doorway and fires her spell through it.

The spell hits Thugs 2, 3, 5, and 6.
Thug #2: 1d20 ⇒ 20
Thug #3: 1d20 ⇒ 9
Thug #5: 1d20 ⇒ 7
Thug #6: 1d20 ⇒ 1

Four of the mercenaries following the two women catch the blast of flames - one manages to dive aside, avoiding the worst of it, but the others are caught full-blast and scream in pain, their flesh charring.

Shiv steps forward and stabs out, his weapon flashing, but the woman is quick and graceful, avoiding his attack with ease.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"Natalya! Erwin, you have to save her!"

Ellantera will circle Miet to stand between her and Kassandra and attack TG1.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Erwin, Kassandra, Galyna, Miet, Oscar.


Female Gnome Sorceror

Miet going for cover trying to shield Natalya if she can


Male Dwarf

On his turn Oscar moves in to begin engaging the thugs.

"Might as well hold them from this side of the door".

Move into doorway, and attack Thug 6.

1d20 + 4 ⇒ (10) + 4 = 14 Warhammer Attack

1d8 + 3 ⇒ (3) + 3 = 6 Damage


Female Human Ranger (Infiltrator) 2

Galyna's crossbow jams as she tries to get a shot off at one of the women.

1d20 + 4 ⇒ (1) + 4 = 5
1d10 ⇒ 6


Oscar slams his warhammer into the thug's shield, but can't find a way to reach past it to strike at the man holding it.


Male Dwarf Cleric 2

Can I channel from somewhere without including the thugs? If not I'll have to resort to an untrained Heal check since I'm out of 1st level spells.

In that case: 1d20 + 3 ⇒ (2) + 3 = 5 Trying to staunch Natalya's wounds Erwin mostly manages to daub them with mud.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Does Erwin have stabilize prepped?


A somewhat late AOO: 1d20 ⇒ 10
Kassandra tries to slash towards the the woman with her dagger, but her lounge is unbalanced and the women easily dodges it before firing at Natalya. As she sees their former quarry collapse and bleed heavily, Kassandra tries to stop the woman next to her with another Slumber Hex, hoping her target would not be strong enough of will to resist her magic.
Slumber hex on TG1.


Ellantera wrote:
Does Erwin have stabilize prepped?

He does not. And he's also far enough away from Natalya that he can't reach her to try the Heal check this round either. However, he can take a double move toward her, and that will put him within range of a channel next round that won't affect the thugs (although it will probably catch the two women).

TG1's Will save: 1d20 + 2 ⇒ (18) + 2 = 20
TG2's Constitution check: 1d20 + 2 ⇒ (15) + 2 = 17

Kassandra's target resists her magic, and the other woman gasps and jerks upright, spitting out the disgusting muck. She looks around her in a brief panic, then dives sideways, hoping to get out of range of Shiv's and Ellantera's weapons before she gets to her feet. Acrobatics check to move 5 ft while prone without provoking, DC 23: 1d20 + 9 ⇒ (20) + 9 = 29.

Likewise, her ally decides that standing between Shiv and Kassandra is not a good idea, and attempts to reposition herself before stabbing at the witch. Acrobatics check, also reduced to a 5 ft move by the difficult terrain, DC 20: 1d20 + 9 ⇒ (3) + 9 = 12. Attempting a 1/day reroll at a -5 penalty: 1d20 + 4 ⇒ (2) + 4 = 6. Since that's a failure, she provokes AoOs from Kassandra, Shiv and Ellantera all three. Shiv and Kass have flanking when they make their attacks. I'll wait to finish her action until the AoOs get resolved.

Over by the doorway, one of the warriors actually on the board over the muck reaches Oscar first and tries to lay him low with his morningstar. Attack 1d20 + 5 ⇒ (14) + 5 = 19, damage 1d8 + 2 ⇒ (3) + 2 = 5. The swing hits home, knocking Salt back.

The rest of them can't really do much, so we'll leave it there until the AoOs are dealt with.


Male Dwarf
DM Shisumo wrote:
Ellantera wrote:
Does Erwin have stabilize prepped?

He does not. And he's also far enough away from Natalya that he can't reach her to try the Heal check this round either. However, he can take a double move toward her, and that will put him within range of a channel next round that won't affect the thugs (although it will probably catch the two women).

TG1's Will save: 1d20 + 2
TG2's Constitution check: 1d20 + 2

Kassandra's target resists her magic, and the other woman gasps and jerks upright, spitting out the disgusting muck. She looks around her in a brief panic, then dives sideways, hoping to get out of range of Shiv's and Ellantera's weapons before she gets to her feet. Acrobatics check to move 5 ft while prone without provoking, DC 23: 1d20 + 9.

Likewise, her ally decides that standing between Shiv and Kassandra is not a good idea, and attempts to reposition herself before stabbing at the witch. Acrobatics check, also reduced to a 5 ft move by the difficult terrain, DC 20: 1d20 + 9. Attempting a 1/day reroll at a -5 penalty: 1d20 + 4. Since that's a failure, she provokes AoOs from Kassandra, Shiv and Ellantera all three. Shiv and Kass have flanking when they make their attacks. I'll wait to finish her action until the AoOs get resolved.

Over by the doorway, one of the warriors actually on the board over the muck reaches Oscar first and tries to lay him low with his morningstar. Attack 1d20 + 5, damage 1d8 + 2. The swing hits home, knocking Salt back.

The rest of them can't really do much, so we'll leave it there until the AoOs are dealt with.

Oscar's AC is 20 with Warhammer and Shield, unless there's something adjusting it I'm not aware of.

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