Shattered Star: Broken Dreams (Inactive)

Game Master DancingShadow

Thassilon once represented the dreams of one man, but it was broken by the ambitions of his apprentices. Will adventurers be able to reforge his greatest creation to hold back the threat of his long-dead dream?


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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

We are still at the verbal abuse stage..


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I feel stuck between a rock and a hard place. Nadja would never tolerate Teeth’s behavior, yet as a player I don’t want to upset the party balance with my antics. Any chance you would be willing to play along for now teeth?


Shade Psion 18

Hmmmm... Would a goblin alchemist be worried about writing? They've got a formula book.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

*shrug* I know that most goblins are scared to death of writing. They think it steals the words from your head. I figured his book would have been more like childrens picture book then a well written novel.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

I will play along Nadja. I have thick skin. Teeth was trained by an elf to read and become an alchemist. He is extremely intelligent, but has the mind of a child ie. he is a child prodigy(high IQ) and very immature. Just don't kill me please:)


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Though he reads, he is extremely supersticious and would believe Nadja could steal his thoughts and name. I will lay off of the antagonizing more as we progress. I don't want to take away from the game!


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Thanks buddy! As the campain goes on we might even build a friendship. Might be interesting to see it build up.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Nadja Cazynsik wrote:
Thanks buddy! As the campain goes on we might even build a friendship. Might be interesting to see it build up.

Agreed. In Teeth's mind, he really wants to please you and be liked. The only way his mind knows how to do it is act up. He will probably mature some as we fight together. Above all else, he wants to please his bosses and be accepted.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

And for what its worth, I don't want you guys to think that all of my characters are like this! Really I swear!


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

And for what its worth, I don't want you guys to think that all of my characters are like this! Really I swear! Though Nadja might have been more fitting in a Way of the Wicked campaign.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Nadja Cazynsik wrote:
And for what its worth, I don't want you guys to think that all of my characters are like this! Really I swear! Though Nadja might have been more fitting in a Way of the Wicked campaign.

I know better. I love Mumbata. I wish that campaign would pick up steam!


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Yea man, me too. It started pretty strong but somehow it has slowly died out. I feel like it's on its last rope because our DM dosen't post hardly at all. It's a shame and it bothers me when a DM drops out.

Speaking of DMing.. I tell you what though. I'm kicking around this idea of doing an undersea pathfinder campaign. Aboleths, Sea Elfs, Gillmen, Merfolk all of that and more. It would be a PbP. Its still a work in progress, but I have some ideas for how I would like to see it develop. The other idea is trying out the new Fire Mount. "Thone of Darkness" AP for a group of Dwarven delvers reclaiming their homeland.. think Kingmaker but underground. Anyhow just random thoughts here.. =D


Those are both interesting ideas. I've never played in an undersea/aquatic campaign before. And, after reading way of the wicked, I'm sure the throne of darkness path will be amazing as well.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Omoro I didn't realize you were the scout. I'll hang back.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Wow! What a great time for a nat 20!


Male Half-elf HP: -4/9

:D

Calendir just ROCKS!


Shade Psion 18

I'm going to start posting the stats of monsters sufficient to allow you all to determine the hits and effects of your abilities. Use this freedom to create descriptions for your abilities. I've seen this in other games and really like it. Just please don't go overboard. I'm placing a bit of trust here. :)


Shade Psion 18

I apologize for the delays, but I'm still working on the map. Does anyone remember who has light sources? Omoro has a sunrod, correct? Does anyone else have one?


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Raven can provide illumination with Dancing Lights, though she herself does not need it. Not sure what everyone else has.


Female Human (Elven heritage) Archer (Fighter )1

Hey all I'm thinking with the size of the group and my lack of impact it would be better for me to withdraw.


Shade Psion 18

Understood. If you change your mind, let me know.


Shade Psion 18

Does anyone else have light sources? I've got the map set-up, but I'm trying to provide sight ranges in it.


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

I had thought someone was casting light on Jotune's scimitar, but I don't think that ever actually happened.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Yea.. I have dancing lights but I haven' used them.


Male Half-elf HP: -4/9

Can't really confirm if anyone else has a light source, but if it is pitch dark, Calendir will need one - though if I can't carry the shield and torch, someone else will have to :D


Shade Psion 18

Okay, I'm going to assume that there's a light spell on Jotune's weapon and that Omoro has a sunrod in hand.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Round 2?


Shade Psion 18

Go ahead and go. I'll give the summary for round 1 this evening in addition to other posts that I might need. Assume that Calendir has moved into the spot betweent he wererat and the tower girl.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I diden't want to use Major Image this early but I diden't see any way to prevent the Tower Girl from escaping otherwise. In other news the Wererat is going to wake before Calendir has a chance to attack it so feel free to try killing it if you got silver weapons.


Shade Psion 18

Waitin' on actions from Raven and Teeth for round 3, then I'll have the Tower Girls act.


Male Half-elf HP: -4/9

Just wanted to say that I am here :D


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Sorry!! Remedied that, DM!


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I'll make some sort of post tonight, What do you guys want to do with the prisoners? I could keep up with my lies about the Wreckwash blades having a bounty out on their leader due to being wererats. I'm not sure how the wererat is going to take it, but it's an option. What do you think? The other idea is that we could order them to drop their belongings and flee. Diden't we see other boats tied up outside? Have them take one and go and don't come back.


Male Half-elf HP: -4/9

DM Bound Shade, wnted to let you know that I will be hard pressed to post for the better part of the day today since I have some RL errands to run - please DMPC me as necessary to keep the group moving. Don't know what time stamp you guys are on, but I am in Europe, so its around 11:30AM right now. I should be back home at around 10:30PM.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

For Raven's loot list:

studded leather x3
hand crossbow x2
light crossbow x1
30 crossbow bolts x1
short sword x3
smokestick x3
tanglefoot bag x6
climber’s kit x3
grappling hook with 50-foot silk rope x3
hooded lantern x3
1 pint of oil x3
second-story harness x3
thieves’ tools x3

Total Gold Recovered: 58 gp


Shade Psion 18

The group is awarded 250 experience points for the most recent combat, taking everyone to 2,060 exp. This means that everyone levels up to level 2. Congratulations!

Please let me know what decisions you're making for you level up. For hp, please take the average of your class rounded up (also known as average + 1), plus whatever other bonuses you get. So:

d6 = 4
d8 = 5
d10 = 6
d12 = 7


Male Half-elf HP: -4/9

MUAH!! The power!!! POWAH!!


Male Half-elf HP: -4/9

Pondering whether to go 2-weapon fighting style or weapon and shield...


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

Awesome. I will be out all day today, DM. I will work on leveling Jotune tomorrow.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Loot spreadsheet updated


Shade Psion 18

Two weapon. More options and gives access to feats with higher requirements.


Male Half-elf HP: -4/9

True


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

I agree with that. Even if you want to do the sword and board type, it's easier to get the shield feats than the two-weapon fighting feats.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

*HP* 4 + 1 for con + 1 for favored class bonus.
*Skills* 2 + 5 for intelligence + 1 for human +1 from shard (know (geography)
Bluff +1, Diplomacy +1, Intimidate +1, Knowledge (Arcana) +1, Knowledge (geography) +1, Knowledge (local) +1, Knowledge (religion) +1, Perception +1, Spellcraft + 1
*two spells for level* sow thought and cause fear
*free spell via patron* silent image
*+1 BAB, +1 Will save, +1 0lv spell, +1st level spell* message and cause fear
*New Hex* Evil Eye


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Updated to level 2!


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

LEVEL UP Up up!!!

HP 7 -> 12
Base Will Save 2 -> 3
Base Attack Bonus 0 -> 1

Skills
Spellcraft 1 -> 2
Diplomacy 1 -> 2
Sense Motive 1 -> 2
Linguistics (Goblin, Infernal) 1 -> 2
Bluff 0 -> 1
Disguise 1 -> 1
Knowledge (Arcana) 0 -> 1

Spells
0th 3+1 -> 4+1
1st 1+1+1 -> 2+1+1

Spellbook
1st Hypnotism, Ventriloquism

Lantern Lodge

HP 13/16, AC 16/13/13, F +1, R +6, W +2, Init +3, Per +9 (low-light), Ki Pool: 3

DING!

HP increases by 6 + 1 from favored class (new total 16)
Base Ref increases by 1 (new total with Dex +6)
Base Attack Bonus increases by 1 (new total +1)

Skills (9)
Acrobatics (+1 = 2)
Climb (+1 = 2)
Craft (alchemy) (+1 = 2)
Disable Device (+1 = 2)
Disguise (+1 = 1)
Knowledge (local) (+1 = 1)
Perception (+1 = 2)
Sleight of Hand (+1 = 1)
Stealth (+1 = 2)

Ki Pool gained! (3 points)

Ninja Trick gained! (Wall Climber)


Male Half-elf HP: -4/9

Calendir alias profile updated ;)


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Profile Updated


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

Jotune:

Magus 1 > 2
HP 5 + 1 Favored Class + 1 Con= 7
Bab 0 > 1
Fort 2 > 3
Will 2 > 3
*Spellstrike
* 2 new level 1 spells: Snowball, Expeditious Retreat
*One extra Cantrip casting per day, one extra level 1 spell casting per day
Skills 2 + 3 Int = 5
.Climb
.Know. Arcana
.Ride
.Spellcraft
.UMD

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