Shattered Star: Broken Dreams (Inactive)

Game Master DancingShadow

Thassilon once represented the dreams of one man, but it was broken by the ambitions of his apprentices. Will adventurers be able to reforge his greatest creation to hold back the threat of his long-dead dream?


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Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

There are rogue members of every race. I can create a backstory where he learned to read due to the fact he created bigger booms when he used formulas.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1
Teeth wrote:
There are rogue members of every race. I can create a backstory where he learned to read due to the fact he created bigger booms when he used formulas.

A crazy goblin, by goblin standards. He learned to read?!? RUN!!!


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth will take tanglefoot bag if powerful biggun bosses allow him.

Bag good way to catch tasty lil gnomes for roasting! Teeth licks his lips as he looks at Welby ;)


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Crunch completed with gear. I spent 107gp for 1/7 of a wand of CLW 50 charges that I will carry with me.

I plan to buy an alchemy lab soon to make potions for the party, but I will need someone to carry it for me (40 pounds). Anyone have extra carrying capacity until I can afford a Haversack?

I took Disable Device to take care of non magic traps and locks(Omoro is a ninja not a rogue so he has no DD). Does anyone have unseen servant to take care of magical traps or plan on taking dispel magic?

Teeth will be a controller/AOE damager/Enabler-Healer.

I made him LN as I see him being loyal to his new masters.

Hehehehehehe...Incoming!


Shade Psion 18

Going back to the previous discussion of gear and money. No one has asked Sheila if she wants Natalya's gear returned to her. Natalya was a prospective agent afterall.

Food for thought.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Good minds think alike Bound Shade. In all fairness, I don't think that I want to involve another Sczarni family with our private business. Especially when hunting an artifact. If the Tower Girls are already on the outs with them however, then this works very well for us. What do you guys think? Its possible we could go to the the Wreckwash Blades and offer to take out the Tower Girls for a kick back, but there might be strings attached.


Shade Psion 18

Hmm... I expected more discussion. Everyone busy?


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I was just waiting to others to chime in, but I could make another post I suppose.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

My schedule is kinda hectic, so busy might be appropriate to say :) I probably won't be able to post again until tomorrow as long day then long drive back home (out of town at present) so here's my opinions. I will try to keep an eye on my games, and if I can find a moment to post will, just not likely.

Looks like we have two discussion points at present, correct me if I'm wrong. Returning Natalya's gear and going to the Wreckwash Blades.

1) As stated in the gameplay thread, Raven would be fore returning Natalya's gear as Sheila seems to be leaning that way. If we want to do so and take her with, that'd be my vote. If the group votes the other way, fine with that though.

2) Wreckwash Blades. Raven would say no.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

By the way guys. I have been doing some research on faction points (since we were all awarded 2 of them after finding the shard.)

Here's a list:

Benefit ....................................Prestige Cost
+4 to any one skill check...........................1
Remove paralysis.......................................1
Lesser restoration......................................1
Make whole ..............................................1
Dispel magic.............................................1
Remove blindness/deafness......................1
Remove curse............................................1
Remove disease.........................................1
Free purchase 150 gp................................1
Neutralize poison.......................................2
Restoration ..............................................2 (4 to dispel a permanent negative level)
Break enchantment....................................2
Atonement................................................2 (8 to restore cleric/druid powers)
Greater dispel magic.................................2
Free purchase 750 gp...............................2
Regenerate ..............................................3
Raise dead.............................................16
Greater restoration................................16
Resurrection .........................................32
True Resurrection..................................77

The Field Guide to the Pathfinder Society, a different publication, lists other things your PC can buy: special equipment, property, and perks for being in a particular faction.

Weekly Services
Cost Bennifit
1 Mounts (light riding horse, camel, mule, or pony) for the PC and up to one companion per level
1 Boat travel (freshwater or coastal transport for the PC and up to 10 others; includes a crew of four 1st level experts)
1 Work detail of 50 1st-level commoners
1 Skilled craftsman (expert of 1/2 the faction member’s level)
2 Bodyguard (warrior of 1/2 the faction member’s level)
2 Ship travel (deep water transport for the PC and up to 20 others; includes a crew of 10 1st level experts)
2 Squad of 10 1st-level warriors
2 Combat trained mounts (light or heavy warhorses or riding dogs) for the PC and up to one companion per level

Miscellaneous Expenses
Cost Benefit
1 +4 to one skill check
1 Purchase a single item worth 375 gp**
1* Wealthy cost of living for 1 month
2 Purchase a single item worth 750 gp**
2* Extravagant cost of living for 1 month
5 Retrieval of a dead body to a faction-controlled location
* Cost of living covers 1 month and is detailed on page 405 of the Pathfinder RPG Core Rulebook.
** Characters can’t spend multiple PA for more items costing more than 750 gp.

Pathfinder Faction Points.
1 TPA: When in the Grand Lodge library, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, reflecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed on page 55.
1 CPA: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from the Grand Lodge library into a wizard’s spellbook or alchemist’s formula book. This benefit does not require a Spellcraft check or any additional transcribing costs.
5 TPA, 1 CPA: Become familiar with an uncommon or rare spell (at the GM’s discretion) from the Grand Lodge library, allowing a bard, sorcerer, or similar spellcaster to select it as a spell known at the next available opportunity (this benefit allows the character to gain access to bard or sorcerer spells from sources other than the Pathfinder RPG Core Rulebook without having to do spell research or find a copy of the spell while adventuring).
5 TPA, 1 CPA: Exchange one character trait taken at character creation for a new Pathfinder Society trait (see the Appendix). The character must still obey the normal trait system rules (such as not having more than one trait from the same category); however, the new trait does not need to be from the same category as the trait it replaces.
5 TPA, 5+ CPA: Gain a contact in a particular city. The character can consult with the contact for local gossip, news, and advice; this benefit grants the character a +2 bonus on Diplomacy checks to gather information, Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks regarding the contact’s city made within that city. The character must wait 24 hours for the contact to provide the desired information. For an additional 10 CPA, the bonus from the contact increases to +4. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend CPA to find a replacement contact.
10 TPA: Purchase faction spellcasting (see the Appendix) at 1 CPA less than normal (minimum 1).
15 TPA, 2 CPA: Access a special section of the Grand Lodge library for 1 week and gain a +10 circumstance bonus on any one Knowledge check. This bonus does not stack with the +4 bonus on one check listed on page 55.
20 TPA: Gain free passage on caravans and merchant vessels that are friendly to the Pathfinder Society.
20 TPA: Purchase any magic item worth up to 10,000 gp value from a Pathfinder lodge at a 10% discount.
20 TPA, 1+ CPA: Access a hidden cache of supplies in a wilderness area. These supplies consist of survival gear such as dried food, clean water, spare weapons, rope, sunrods, spell components, and other nonmagical equipment listed in the Pathfinder RPG Core Rulebook. Spending CPA on this resource represents finding a cache within 2d6 × 10 minutes from the character’s current location; the character does not need to plan ahead for this cache or know of its existence (it is, in effect, a plot device for acquiring emergency items). A typical cache contains up to 375 gp worth of these goods, and many times they are found near sites the Pathfinders planned to explore at some point. This resource always incurs the +5 CPA increase for being outside of community of at least 5,000 people.
40 TPA, 1 CPA: Gain a reputation as a famous and successful Pathfinder. The character is in effect a celebrity adventurer and is well known in several countries (though whether this is fame or infamy depends on the history and personality of the character). This reputation grants the character a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks when dealing with someone who knows of her fame. Many Pathfinders with this level of prestige go on to become venture-captains (though the Decemvirate selects venture-captains based on qualities other than prestige).


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

So something interesting I found looking at this list is the following use: 2 Purchase a single item worth 750 gp** So basically, we all got the equivalent of 1,000gp from the Venture Capt. 250 per person for the capture and 750gp from the faction points.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Teeth wait for bosses to talk too! Pointy eared teacher say Teeth need talk less and listen more.


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

I'm cool with returning her gear. I'm not in favor of bringing her with us as it will bother our helpful new friend, Teeth.


Shade Psion 18

Thanks for the posting of the faction benefits, Nadja. I was going to wait until the characters rested for the evening, but never a better time than now. There might be a few inconsistencies between the two, so I'll post the final chart in the Campaign Notes later. You post will make putting it up there much easier, so long as you don't mind me copying it.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Go for it! I thought it might be useful.


Shade Psion 18

Excellent. Thank you.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

So I guess we need to change the treasure sheet and the split? I'll need to redo my gear :) of course we can use the 2 points to grab an item.


Shade Psion 18

Hopefully it'll be easier with that spreadsheet. Gear is an ever fluctuating thing.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

I'll refigure loot out momentarily.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Wasn't that hard actually. The big thing is, aside from items (which was pretty much everything people took), the only gold that we lost was 55gp.

Original Money Division each: 433.21
New Money Division each: 425.35
Subtract: 7.86 from total

This puts the total in Party Treasure up to 5 cp now.

Also, we still have a Masterwork Silver Dagger, just an FYI if someone wants it. This wasn't on Natalya.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Raven, Crafter of Shadow wrote:

Wasn't that hard actually. The big thing is, aside from items (which was pretty much everything people took), the only gold that we lost was 55gp.

Original Money Division each: 433.21
New Money Division each: 425.35
Subtract: 7.86 from total

This puts the total in Party Treasure up to 5 cp now.

Also, we still have a Masterwork Silver Dagger, just an FYI if someone wants it. This wasn't on Natalya.

Thank you for recalculating the loot. I will decrease my wealth by 55 gp. Is everyone willing to chip in 105 for a wand of CLW Teeth can carry?


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

I apologize if I wasn't clear, you only need to subtract 7.86gp each to make up for it.

I'll chip it in and will deduct it now.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision
Raven, Crafter of Shadow wrote:

I apologize if I wasn't clear, you only need to subtract 7.86gp each to make up for it.

I'll chip it in and will deduct it now.

I read it wrong :( Thanks again!


Male Half-elf HP: -4/9
Raven, Crafter of Shadow wrote:

Wasn't that hard actually. The big thing is, aside from items (which was pretty much everything people took), the only gold that we lost was 55gp.

Original Money Division each: 433.21
New Money Division each: 425.35
Subtract: 7.86 from total

This puts the total in Party Treasure up to 5 cp now.

Also, we still have a Masterwork Silver Dagger, just an FYI if someone wants it. This wasn't on Natalya.

Thanks a lot for taking care of the accounting Raven :D

I am refitting Calendir as we speak ;)

New tank coming up sooner rather than later.


Male Half-elf HP: -4/9

I am obviously willing to chip in with the 107gp, but I will be hard pressed to get the shield, one-handed weapon and armor. I will try to see what I can come up with.

Lantern Lodge

HP 13/16, AC 16/13/13, F +1, R +6, W +2, Init +3, Per +9 (low-light), Ki Pool: 3

Absolutely. The wand of cure light wounds is too damn important not to have.

If nobody wants it, I'll take the dagger. Given what we're heading towards, that'd be just about perfect for me.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Calendir, I still have about 300g, if it'll help you out. Just let me know what you need. I'd rather have some well-equipped melee at this level.


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

Ill kick in for the the wand as well.

Any suggestions as to a 2 pp item that might be helpful for a magus? Tis is my first go at the class, and I want to be productive.


Male Half-elf HP: -4/9

Ok so...

Calendir had about 5gp 5sp and 5cp

He will probably sell:

- Composite Longbow (its not the best anyway)=100gp
- Studded Leather Armor = 12,5gp
- one of his daggers = 2gp
+ the cash from our rewards
= Total of 425,35+5,55+100+12,5+2 = 545,4gp

Buying:

- Breastplate = 200gp
- Masterwork Scimitar = 315gp
- Javelins *5 = 5gp
- Heavy Steel shield = 20 gp
= Total spent of 200+315+5+20 = 540gp

I can drop the scimitar to a non masterwork version and then I will have money for the wand of CLW, am just trying to offset the penalty for Power attack, or I won't be dealing any decent damage.

Let me know if it is ok - I am perfectly cool with going to a normal version weapon. I'm already quite happy with the AC at 21 :D

I have a doubt though, should I go right away for an light shield for the off hand attack? Doesn't seem like the best option since without the two weapon fighting I'll be hard pressed to hit anything with it + I lose its AC while doing it :/


Shade Psion 18

You're going to hit level 2 pretty quickly, though. Personally, I'd either just take a spiked light shield instead of the heavy or pick one up in addition if you can find a way to afford it. Otherwise, you'll need to make another trip to the market shortly.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Calendir, Natalya gave you the Masterwork Mithril Short Sword, so that makes it easy. Buy a the Heavy Shield, put spikes on it. Use it offhand until level two, and then main-hand the shield and off hand the sword. Both take -2 to hit and you can bash for more damage and get higher AC.


Shade Psion 18

@Jotune: Wands are usually a good choice, in my opinion. Enlarge person and infernal healing come to mind. Also, a masterwork weapon, masterwork chain shirt, or other such item couldn't hurt.

To everyone, a friendly reminder to not forget to stock up on consumables. Alchemist's fires, acids, liquid ices, tanglefoot bags, and other such alchemical items, plus potions and scrolls in addition to wands can be major lifesavers. Nothing like having that remove fear scroll handy when your friend gets frightened or panicked.

Note: I'll allow a combination of items up to the listed total (i.e. 150gp for 1 PP, 750 gp for 2 PP), but nothing over.

Also, what Nadja said. Nice bit there.


Female Human (Elven heritage) Archer (Fighter )1

Soory ben absent, whole family hammered with the flu this weekend, will be back tomorrow.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Hope you feel better!


Male Half-elf HP: -4/9

Hope everyone gets back on their feet as soon as possible Aurora.

I haven't yet had time to process all the information Nadja, but I am mulling it over - hope to have something up in a couple of hours :D


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Checking in.


Shade Psion 18

I'm going to be pushing on later this evening/night. Currently running my JR game.


HP 17/17, AC 16/13/13 F+4, R+4, W+3; Init +4, Per. +2

Ok, I think since we probably have enough healing, Jotune is going to us 2 pp to grab a wand of Enlarge Person. Anyone who wants a jolt of it during the game, just ask and I'll be happy to use it on you.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Just an FYI, I deducted for Calendir's portion of the CLW wand.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Raven will pick up:
2 flasks of acid
2 flasks of alchemist fire
2 holy water
TOTAL: 110gp


Male Half-elf HP: -4/9

I have money to pay for the CLW wand now Raven, I have already deducted it from my total cash in my profile :D


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

Ah, didn't see that. I'll add it back in.


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I'll buy the same as raven:
2 flasks of acid
2 flasks of alchemist fire
2 holy water
TOTAL: 110gp

And I will spend 2pp for the Wand of Ill Omen

Lantern Lodge

HP 13/16, AC 16/13/13, F +1, R +6, W +2, Init +3, Per +9 (low-light), Ki Pool: 3

I'll also be purchasing the "Varisian Hottie" combo.

Also, I think I might be missing it - did we give Natalya her stuff back or not? If we didn't, then what were those boots again? I can't find them in the thread.


{HP 12/12 | AC 12 T12 FF10 CMD14 | F/R/W 1/2/3 | Inish+2 Per+0 SM+8} Female Peri Blooded Aasimar Illusionist 1

We did return her stuff, except for the mithril short sword which we are currently borrowing.

Lantern Lodge

HP 13/16, AC 16/13/13, F +1, R +6, W +2, Init +3, Per +9 (low-light), Ki Pool: 3

Gotcha. Thanks!


Female Human (Elven heritage) Archer (Fighter )1

3 packets Weapon blanch silver powder
1 Slow burn arrow
2 Raining arrows

185 gp


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

I am ready to move on Bound Shade if everyone else is.


Alchemist 2 Init:+5, Perception +10, AC: 18/14/15, HP 17/17, Saves: 5/6/1, Darkvision

Im ready too


(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)

Man I like playing Nadja! She's so fun!

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