Goblin Alchemist 2
LN Small Humanoid (goblinoid)
Init +5; Senses Darkvision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (2d8+2)
Fort +5, Ref +6, Will +1; +2 vs. poison.
Resist Poison Resistance +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +2 (1d3/19-20/x2)
Ranged Bomb +6 (1d6+4 Fire) and
Light crossbow +5 (1d6/19-20/x2)
Special Attacks Bomb 1d6+4 (6/day) (DC 15)
Alchemist Spells Prepared (CL 2, 2 melee touch, 5 ranged touch):
1 (3/day) Shield, Expeditious Retreat, Cure Light Wounds (DC 15)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 19, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Adopted, Elven Reflexes, Resilient, Vagabond Child (urban) (Disable Device)
Skills Acrobatics +0 (-4 jump), Appraise +8, Climb -3, Craft (alchemy) +9, Disable Device +8, Escape Artist +0, Fly +6, Heal +6, Perception +10, Ride +4, Sense Motive +2, Sleight of Hand +4, Spellcraft +9, Stealth +13, Swim -3 Modifiers Alchemy +2
Languages Common, Draconic, Gnoll, Goblin, Orc
SQ Mutagen (DC 15), Poison Use, Poisoning (Standard Action), Precise Bombs (4 squares)
Combat Gear Chain shirt, Crossbow bolts (20), Dagger, Light crossbow; Other Gear Acid (3), Alchemist's fire (3), Alchemy crafting kit, Backpack, masterwork (7 @ 11.02 lbs), Holy water (3), Thieves' tools, masterwork, Waterskin
--------------------
Special Abilities
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.