Shalafi's Summer of Chaos (Inactive)

Game Master JASON RODARTE

Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day.

Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry. As the tension on Ansalon builds, estranged cousins Palin Majere and Steel Brightblade search for an explanation. It soon becomes evident that more than just magic is at stake.

The fate of all Krynn hangs in the balance.


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Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You guys arent in Palanthus but in Solace. If you want to find out if anything is happening in Palanthus you will need his contacts there


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

Marantis sighs at Aminah. "You clearly were not listening. Sara told us that they were brainwashed, but NOT BY MAGIC. These Knights see what they are doing as the right thing to do. They have not been coerced by magic, have not had their desires supplanted by magical suggestion, have not had their mores twisted by some arcane ritual. They are taught, of their own free will, that what Ariakin and therefore his Queen wants is for the good of all of Ansalon. Bring them to a wizard to "untwist" whatever you want, there is nothing magically twisted for them to untwist.

Going after Ariakin himself is plainly a suicide task, but feel free to undertake it if you wish. The ranks of Paladine will mourn for your passing.

Now, I will spell this out slowly, and carefully once again, so you can understand it. It seems Quentus knows what I mean, already. If an army is going to make war, they gather information first, if they are smart. Since we already said Ariakin is smart, we can naturally make the deduction that he will be gathering information. The information on how best to take the cities are going to come from people inside thse cities. To get those people to talk, you have to promise them something they want. He stops to see that what he's saying is being followed, and ticks off on each slender finger his next points, "Money, power, or station are the three obvious choices. If we find someone that is giving information back to these Knights, we can follow it back to where the Knights, or the Knights' agents are, and gather more information from them about how large an army they have, where they have that army, who the commanders are. Also, any person that is convinced to betray the city they live in is going to be much more easy to coax information out of than a zealous Knight, that believes wholeheartedly that what they are doing is the right thing."


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The black robed figure speaks up/ Interesting that a cleric of Paladine would resort to the magic of enchantments and compulsions so hastily. Perhaps the Church did not learn the lessons of Beldinas Pilofiro. This is why the Conclave of Wizards has sent me on this mission. As a member of the Black Robes I am not afraid to do what must be done in order that the Magic be preserved from these renegades.

The Exchange

Female Human (Khur Nomad) Cleric 3

Aminah looks to the Black Robe and says, "Lessons were learned from the past Black Robe. I am merely considering the options we have at our disposal. We need intelligence to provide proof of the Dark Knights existence to Solamnia and the other free nations so they can be prepared for war. If nothing is done the Dark Knight victory is assured."

She looks to Marantis, "Perhaps you are right Marantis. Your method seems the most prudent at the moment. My judgement has been strained by the circumstances I have learned this day and I apologize for my rashness. We should seek out where their army is forming. Let us start our search in one of the large cities in this region. They will be prime recruitment grounds for the enemy."


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun shrugs, "Very well elf. Let us try it that way".


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The black robe laughs You have a fundamental problem here then, there are no knights among us but we do have minotaurs and wizards and rouges and elves. And a khur! Truly people the knights of Solamnia will find trustworthy, don't you agree?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Bah, if we bring proof to this Female Cleric, it will be her job to provide the evidence. If they do not believe us, it shall be their own folly. So long as these Thorn Mages are slain by the score what do you care anyway?"


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Been running around most of the day at interviews and teaching. I'll update tomorrow.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

If Storm's Keep is in the Turbidius Ocean perhaps the best course of action is to head there and investigate along the way? offers the Black Robe.

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

"mittens is liked all" [i]looks at the black robed as is defending himself

-Posted with Wayfinder


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

LVL to 3rd


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun considers all of the options laid out. "I think attacking Ariakan is foolish even for the Minotaur three. Seeking out the Keep is akin to that. If following this Sara is not going to amount to anything as our elven friend has pointed out, that leaves the best answer to gather information about their recruiting methods and then follow those leads. Quentus seems to be skilled in that art. Do we let him take the lead and then back him up with force of arms as necessary? Do we begin in Palanthus or somewhere closer to the heart of enemy lands which it seems could be Neraka. Perhaps then we seek out the Storm Keep".


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

"Well, I do know some people in Palanthus and of course they have connections here and there. I might be able to fish something out."
Quentus ponders as he thinks about the options while taking a gulps from the mug front of him

"We could get back to Palanthas and see some of their recruits there and see how far they have infiltrated. Would make sense to me to know what my enemies would be doing in the most important city regarding Solamniacs and temples of good"


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

"Palanthas makes the most sense. It's a larger city, and the Knights would need more information, and allies in the city to do what they need to do.

The Exchange

Female Human (Khur Nomad) Cleric 3

Knowledge Geography: 1d20 + 2 ⇒ (12) + 2 = 14

"Palanthas is a long way from where we are. It could take weeks to walk back there and we'ed have to also hire a ship during the journey to get us there. I heard that a city called Tarsis is not too far from here and it is a sizeable city. Perhaps we should start our search there."


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

New Sea and the town of Refuge might also be an option. However, if we go to Tarsis we must pass through the mountain dwarven kingdom of Thorbardin. Or even the elven country of Qualanesti states the black robe.


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

Refuge might be a place to start. If it lives up to its name, it sounds like it would be a spot for the.... opportunist. Qualinesti would most likely not be to our advantage. I doubt I would even be looked on positively at this point, and our Minotaur friends would find it extremely difficult." Marantis looks down on the black robed wizard, barely hiding his contempt, "And you would not be allowed entry, I am sure.

He shakes his head a bit, "I do not know much about New Sea."

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

"mittens will follow"

-Posted with Wayfinder


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Which way are you guys deciding to go?


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

"Well, lets try our luck in the New Sea. Might as well take a move there and see if we can pick something up" Quentus ponders as he finishes his mgu

The Exchange

Female Human (Khur Nomad) Cleric 3

"The New Sea it is. Let is get our supplies settled and we shall head on that way as soon as possible." says Aminah


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Go ahead and get what you need.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Church, via the Inn of the Last Home will provide 200 stl.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

We will need some rations for the road for certain. A map as to where we are going I suppose as I have no idea where we are being from Mithas :=)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You do have a walking map with you with the Goodfellow!


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Kender maps can be unreliable... we could end up on the moon!


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Only Lunitari! :)


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

"What do we know about New Sea?"


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Know geography check


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Knowledge Geography 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

"mittens like the water"


Kn Geography: 1d20 + 5 ⇒ (1) + 5 = 6

Yeesh, I guess that's why he was asking :P

The Exchange

Female Human (Khur Nomad) Cleric 3

Knowledge Geography 1d20 + 2 ⇒ (13) + 2 = 15

Aminah Mikku says, "The Newsea came about due to the Cataclysm from the world reshaping due to this event. I myself travelled across it to get to Solamnia."


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The cleric is correct.


Male Minotaur Barbarian 3

Red Horn listens to them talk and the like but he honestly never really bothered to learn the names of the cities and places that the...lower beings settled. The planning and the talking was best left to the others, his job in the whole scheme of things was to help tell them how best to take care of the enemy and since they have yet to find and identify them his skills were currently not that useful.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

"Hm, that does wonder me, since I met with your group or rather people traveling together?" Quentus asks as his eyebrows raises up to question this particular thing "Nevertheless, this is a quite interesting composition. What does wonder me is why one of our friends does not speak so much, I mean that smaller minotaur there" Quentus points to Tallen "He seems quite the intelligent one but doesn't really speak much. It would be useful to have more opinions to be heard and as I see, he seem to be serving Kiri-jolith?" and with that his eyes goes through all "Any other suggestion? Or its Newsea then?"


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Newsea makes sense, I am sure these Dark Knights would choose to recruit in any port town for ease of passage of their new recruits. Plus it is a closer trip by land, if we must we can always sail to Palanthus again".


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Having spent what time you needed in Solace you make your way to the New Sea. You have many miles to cross through various terrain. As you pass through the Plains of Abanisinia it begins to rain and pour. As you continue on your journey you come across a tiny village of only 4 huts. It looks like the rain is only going to increase and the shelter might be welcome.


Male Minotaur Barbarian 3

Sorry was a little late with this but I missed which minotaur Quentus was calling the intelligent one, assume it was before the progression portion

Red Horn snorts and looks over at Quentus "Darkened male human, our friend Mittens is perhaps intelligent for your kind but he is a bit simpler in the eyes of Minotaur society. But, where he lacks in intellect he can make up for brute strength and cunning. Were it not for that, he would not have passed the trials of youth" he said finding humor in how the lower born races seem to place intelligence.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

"Ah my dear friend, I have no idea who is how intelligent if I dont hear them speaking so much or taking part. You do know that silence is golden." Quentus retorts back at that as he smiles "Nevertheless, intelligence does factor many things in it but rushing all around does not amount to it" adding dryly to end

Present

"Ah, we might as well rest here for a while. I do feel a bit wet and taking a shelter against this weather would be most welcome"

The Exchange

Female Human (Khur Nomad) Cleric 3

"Yes, that would be a good choice in this situation Quentis. Walking in this storm will only get us more soaked by the rain. Let us check out these huts and see if there is someone who can provide us shelter."


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

Marantis will take the opportunity, and the help of the rain for cover to scout ahead, and see what he can from the huts.

stealth: 1d20 + 10 ⇒ (11) + 10 = 21
perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Marantis you notice that there are depressions around the hut and other areas that normal eyes would not see but yours picked up.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun turns to his Raven Kossel, In Kothian "Kossel, give me a bird's eye view of this village if you please..."

Jakun will stay in place waiting for the report from his trusted familiar.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The raven does a fly over and sees off in the distance, another glade so to say, there is a bonfire that cannot be seen from where you are at right now and a construct in the middle of the glade. There are a few forms around the construct.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun relays the information to the group. "We should investigate before bedding down for the night".


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

Marantis inspects the depressions more closely trying to get a better idea of what could have made them. He will then make his way back to the group and relay that information.

"Hmm...could be that the construct made those depressions near the hut.

Total assumption, unless the investigation proves otherwise.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

reflex save Marantis.


Vitals:
HP: 13/24 AC: 16/14/12 Fort:4 Ref:7 Will:1 Init: +6
Elf Ranger/3

reflex save: 1d20 + 7 ⇒ (11) + 7 = 18

Shalafi, at least for me, you can roll save throws like this, so you're not holding up the narrative waiting for me to get a chance to see the post and then give my response. It's the same RNG whether you roll or I do ;) It'll help speed up gameplay, so I have no worries about it.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Some people get upset if the DM does that.

You barely avoid falling into a pit trap.

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