Shalafi's Summer of Chaos
(Inactive)
Game Master
JASON RODARTE
Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day.
Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry. As the tension on Ansalon builds, estranged cousins Palin Majere and Steel Brightblade search for an explanation. It soon becomes evident that more than just magic is at stake.
The fate of all Krynn hangs in the balance.
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Jakun Stormhoof wrote: Jakun sees the elf narrowly miss the pit trap.
"This is no safe refuge".
He casts Shield. Absorb Magic Missiles and +4 Shield Bonus to AC. Now 17.
Right after Marantis avoided the Pit Trap is when I cast Shield.
Reflex Save 1d20 + 2 ⇒ (9) + 2 = 11
Female Human (Khur Nomad) Cleric 3
Remember that Draconians count as Dragons for the purposes of Smite Evil
oathbound(wyrms/undeath) warrior of the holy light
i know that but mittens is to stupid, he knows the dragon is the strongest threat
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
As the minotaur charges the dragon another bronze draconian materializes as he gets blasted by 3 magic missiles.
3d4 + 3 ⇒ (4, 3, 3) + 3 = 13
As the minotaur runs to the dragon but not before he can stop he sees that the dragon is not real at all but is a wicker dragon.
The figure that has the knife over the person on the altar laughs at the minotaur.
You fool! We shall offer you to Our Dark Queen next he laughs as he blasts the paladin with 3 magic missiles.
3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (1) + 4 = 5 knife
oathbound(wyrms/undeath) warrior of the holy light
places a hand on his chest and expands some of his energy and heals his wounds slightly
swift action lay on hands: 1d6 ⇒ 4
Elf Ranger/3
so there's 4 draconians? 1 hit Jakun, 1 hit Aminah, 1 hit Marantis, and the new one that Mittens?
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Well 3, the one you and I attacked just exploded. Anyone have faerie fire so we can smoke out the other invisible ones, if any?
Male Minotaur Barbarian 3
Round 2 Initiative 7
Red Horn grins as he turns about. He sees his next target and lowers his horns before charging at him.
Charging the one on Marantis: 1d20 + 10 ⇒ (9) + 10 = 19
Damage for Gore: 2d6 + 11 ⇒ (1, 5) + 11 = 17
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Draconians Round 2
INIATIVE 9
The draconian seeing that the minotaur is approaching him with a charge will cast magic missles at him.
3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
Iniative 7
The draconain being attacked by the cleric will cast definsevly and
1d20 + 7 ⇒ (10) + 7 = 17
blasts her with magic missles.
3d4 + 3 ⇒ (3, 3, 4) + 3 = 13
Iniative 5
The draconian will blast the paladin again with magic missles.
3d4 + 3 ⇒ (1, 1, 1) + 3 = 6
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Round 3 - Initiative 21
Jakun will cast True Strike and hold his position.
Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)
Round 3 | Initiative 9
seeing that the Magic Missiles keep hitting on the minotaur, Quentus once again unleash his flurry of slashes, trying to bring one of the opponents down fast, in order to get in helping position
Left Att: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 +2 from flanking
Right Att: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 +2 from flanking
Left Dam: 1d4 + 3 + 2d8 + 1 ⇒ (2) + 3 + (3, 5) + 1 = 14
Right Dam: 1d4 + 3 + 2d8 + 1 ⇒ (2) + 3 + (6, 1) + 1 = 13
Elf Ranger/3
Marantis will try to maintain some distance from the fight, and continue to pepper the Draconian that RedHorn charged.
attack Draconian on RedHorn: 1d20 + 6 ⇒ (7) + 6 = 13 BAB+Dex+PointBlank Shot-Rapid Shot (no penalty for firing into melee because of Precise shot)
attack Draconian: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 ⇒ 8
damage: 1d8 ⇒ 3
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The elf misses both shots while the thief tears into the bozak.
Female Human (Khur Nomad) Cleric 3
Round 3, Initiative 21
Aminah takes a swing with her longsword at the Draconian she is facing in melee yelling "For Paladine!
Sword Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Sword Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Critical Strike: 2d8 + 6 ⇒ (1, 4) + 6 = 11
She hits the Draconian with a resounding blow with her longsword cutting his chest open with a well placed blow.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The draconian shrivels and blows up under the cleric's attack.
Reflex for the cleric and rouge DC 14
1d6 ⇒ 4 save for half
Female Human (Khur Nomad) Cleric 3
Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7
Aminah having not fought a Draconian before is caught off guard as it blows up catching her in a dangerous explosion.
Female Human (Khur Nomad) Cleric 3
Round 4, Initiative 21
Aminah battered a lot from the magical attacks on her casts cure light wonuds on herself to restore some of the damage
1d8 + 3 ⇒ (8) + 3 = 11
She then moves towards the next closest enemy 20 feet.
Elf Ranger/3
Round 3 init 24
Marantis gains distance from the fight again just at 30' of target(s) and lets loose another pair of arrows. Only one draconian still up, I think?[/ooc]
attack Draconian: 1d20 + 6 ⇒ (2) + 6 = 8
attack Draconian: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 ⇒ 4
damage: 1d8 ⇒ 3
round 4 init 24
Marantis again maintains his distance and fires at any target that presents itself Firing again if anything is left standing.
attack Draconian: 1d20 + 6 ⇒ (14) + 6 = 20
attack Draconian: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 ⇒ 4
damage: 1d8 ⇒ 6
Male Minotaur Barbarian 3
Round 3 Initiative 7
Red ripped his horn free from the draconian as his arms attempted to clasped down around the draconian he was fighting.
Grapple check: 1d20 + 9 ⇒ (8) + 9 = 17
Damage if grappled: 1d6 + 6 ⇒ (5) + 6 = 11
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
I believe that since you don't have Improved Grapple you provoke an attack of opportunity for attempting to grapple.
1d20 + 5 ⇒ (9) + 5 = 14
Has this one been hit?
Male Minotaur Barbarian 3
Indeed, I do get an AoO on me at this time but as of the start of his turn, his ac went back up to 15 so just shy
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Waiting to see what the Draconians do Round 3 before I post Round 4 actions.
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Round 4 - Initiative 21
I will target any remaining Draconians with Scorching Ray
Ranged Touch+True Strike 1d20 + 22 ⇒ (13) + 22 = 35
Ray Damage 4d6 ⇒ (1, 3, 6, 4) = 14
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 3, two draconians left, that you can see. :)
Intiative 9
Will magic missle the paladin 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8
While the one with the dagger will stab the figure on the altar with a praise to the Dark Queen.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Jakun, you need to see if you have overcome the SR of the draconian.
Is the paladin still with us?
Elf Ranger/3
Did either of the shots Marantis took in Round 3 hit? I posted round 3 and round 4 actions.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 3 did not hit, those were pretty bad rolls.
Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)
Round 4 | Initiative 9
Moving closer to help others and trying to prevent enemies from doing anymore damage, and hoping that he could maybe get something out from the draconians
Left Att:: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Right Att:: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Left Dam:: 1d4 + 3 + 2d8 + 1 ⇒ (1) + 3 + (2, 2) + 1 = 9
Right Dam:: 1d4 + 3 + 2d8 + 1 ⇒ (1) + 3 + (3, 4) + 1 = 12
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Quentus did you make your Reflex save from the bozak that you and the cleric killed blowing up?
Female Human (Khur Nomad) Cleric 3
Round 4 | Initiative 21
Seeing the figure on the altar get stabbed Animiah moves within 30 feet and yells "Holy Paladine save the life of this man from the forces of evil."
She channels energy healing herself and trying to save the human on the altar before he dies (She also heals any allies within 30 feet of her). She excludes the person doing the sacrifice and whatever enemy is in the effect.
Channel Energy: 2d6 ⇒ (6, 3) = 9
Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)
Oh, completely forgot that one: Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21 aaaaand that should cover it
and thanks Rogue skill Evasion I am able to avoid the damage
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The cleric cannot tell if her channel worked.
oathbound(wyrms/undeath) warrior of the holy light
round 3 int 7
lay on hands: 1d6 ⇒ 3
attack nearest draconian: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 3 ⇒ (2) + 3 = 5
confirm critical: 1d20 + 8 ⇒ (19) + 8 = 27critical damage: 1d8 + 3 ⇒ (4) + 3 = 7
round 4 int 7
lay on hands: 1d6 ⇒ 5
attack nearest draconian: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 ⇒ (1) + 3 = 4
confirm critical: 1d20 + 8 ⇒ (18) + 8 = 26critical damage: 1d8 + 3 ⇒ (2) + 3 = 5
Elf Ranger/3
If anything is left, I've already posted my round 4, init 24 actions. Is there anyway we can get a recap for each round to let us know what's left, how much damage has been done, etc?
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The paladin has been blasted from a distance.
oathbound(wyrms/undeath) warrior of the holy light
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
oathbound(wyrms/undeath) warrior of the holy light
on round three he movies to the closest one
Elf Ranger/3
Do Marantis' round 4 shots hit anything? At init 24 he'd hit before a lot of the other actions, so if the two shots drop anything we could avoid a lot of damage.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 4 for the elf is better. Both shots hit their target.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The two draconians take a 5' step away from the people that are fighting them and disappear.
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Spell Resistance 1d20 + 3 ⇒ (15) + 3 = 18
If my spell hits does one of the two that just disappeared drop as I had a higher initiative?
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
That gets the one hit by the arrows and it blows up.
Elf Ranger/3
Hopefully it was close enough to its buddy that the explosion catches it
Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
So there is 1 left that went Invisible at the end of Round 4 correct?
Round 5 - Initiative 21
"Cleric, can you see where the last one escaped to???"
Jakun twirls his staff defensively for the moment. Full Defense for now.
Female Human (Khur Nomad) Cleric 3
Aminah says, "I do not know where they have gone to. They have turned themselves invisible or teleported."
Aminah looks around and casts Detect Magic to get an idea if they are still in the area.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
It is going to take a while for the magic to work its purpose.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Female Human (Khur Nomad) Cleric 3
Detect magic probably can't pierce invisibility but probably can tell if someone in the area is actively using illusion magic or some other spell even though it cannot be pinpointed.
Elf Ranger/3
Marantis moves to where the last draconian vanished and starts to track it.
tracking: 1d20 + 11 ⇒ (8) + 11 = 19 class skill + 3 ranks + 2 for favored enemy + 2 for favored terrain + 1 track for ranger
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