| Full Name |
Aminah Mikku |
| Race |
Human (Khur Nomad) |
| Classes/Levels |
Cleric 3 |
| Gender |
Female |
| Size |
Medium |
| Age |
21 |
| Special Abilities |
Dual Talented |
| Alignment |
Lawful Good |
| Deity |
Paladine |
| Languages |
Common, Khur, Ergoth |
| Occupation |
Cleric |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
14 |
About Aminah Mikku
Secondary Stats:
Hit Points: 30
AC: 18 [1 (Dexterity), 5 (Scale Mail), 2 (Heavy Shield)]
FF: 17
Touch: 11
Speed: 30
Fort: +5
Ref: +2
Will: +6
BAB: +2
CMD: 18
CMB: +5
Weapon Attacks:
Long Sword: 1d20+5, 1d8+3
Heavy Mace: 1d20+5, 1d8+3
Dagger: 1d20+5, 1d4+3
Crossbow: 1d20+3, 1d8
Club: 1d20+5, 1d6+3
Skills:
Diplomacy (Cha): 1+3+2 = 6
Heal (Wis): 1+3+3 = 7
Knowledge (Religion)(Int): 2+3+1 = 6
Knowledge (History) (Int): 1+3+1 = 5
Knowledge (Geography) (Int): 1+1 = 2
Perception (Wis): 2+3+3+1 = 9
Ride (Dex): 1+3+1 = 5
Sense Motive (Wis): 1+3+3 = 7
Spellcraft (Int): 1+3+1 = 5
Racial Abilities:
Dual Talented: +2 Strength, +2 Wisdom
Class Abilities:
Favored Weapon: Longsword
Domains: Nobility & Sun
Nobility Domain Power
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Sun Domain Power
Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Channel Energy: 7/Day, Positive Energy 2d6
Feats:
Extra Channeling (+2 Channeling per day)
Selective Channeling (May exclude charisma number of enemies from being effected by a channel energy)
Traits
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Beacon of Faith: Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.
Spells Memorized:
0th level
Create Water
Stabilize
Detect Magic
1st level
Bless
Shield of Faith
Command
Divine Favor (Domain)
2nd level
Bull Strength
Lesser Restoration
Heat metal (domain)
Items:
Longsword, Heavy Mace, 2 Daggers, Crossbow, 20 bolts, Club, Scale Mail, Heavy Shield, backpack, bedroll, 2 belt pouches, candles (10), a holy text, flint and steel, iron pot, mess kit, 50 ft rope, soap, a spell component pouch, 4 Sunrods, trail rations (7 days), waterskin, Medallion of Faith (Paladine), Cleric Vestments, Traveller's clothes, 40 Steel pieces.