Full Name |
Marantis Everoak |
Race |
Elf |
Classes/Levels |
Ranger/3 |
Gender |
|
Alignment |
3 |
About Marantis Everoak
Marantis Everoak
Male elf ranger 3
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 24 (3d10+6)
Fort +4, Ref +7, Will +1; +2 vs. enchantments, +1 trait bonus vs. scrying and mind-reading effects
Immune sleep
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Offense
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Speed 30 ft.
Melee greatsword +6 (2d6+4/19-20)
Ranged longbow +7 (1d8/×3)
Special Attacks combat style (archery), favored enemy (draconians +2)
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Statistics
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Str 16, Dex 18, Con 12, Int 11, Wis 10, Cha 10
Base Atk +3; CMB +6; CMD 20
Feats Endurance, Point-blank Shot, Precise Shot, Rapid Shot
Traits reactionary, wanderer's shroud
Skills Climb +7, Heal +4, Knowledge (arcana) +1, Knowledge (geography) +5, Knowledge (nature) +5, Perception +8, Spellcraft +5 (+7 to identify magic item properties), Stealth +10, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, favored terrain (forest +2), track +1, wild empathy
Other Gear leather armor, flight arrows (40), greatsword, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, torch (10), trail rations (5), waterskin, 2 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Draconians +2) (Ex) +2 to rolls vs. Favored Enemy (Draconians) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wanderer's Shroud -1 to Diplomacy checks to gather information about you.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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