Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


1,101 to 1,150 of 2,048 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

oops

Lo'Laan attempts to put down the final monk while his companion guards the stairs.

Attack: 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14
NL_Damage: 1d10 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15


Zaza dismisses the grease.

She spends a move action grabbing ahold of the bell clapper to try and prevent it from ringing.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

With a groan, Amari throws himself against the monk, trying to wrestle him away from the bell.
Grapple-Charge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Spend up to 3 Stamina if it would make it a success


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Lo'laan can't reach the guard because there's 15 ft altitude difference.

Amari dives onto the guard and grabs him hard as he falls himself.

Fall damage: 1d6 ⇒ 2

Can reduce with acrobatics.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Moving to the edge of the platform but not seeing a way for him to help with Amari so close to the monk. Agaban turns back and looks to cast Stabilize any of the monks that aren't dead yet. Trying to keep at least one or two alive hopefully both for Amari and for information.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Heal: 1d20 + 9 ⇒ (20) + 9 = 29

Rolling to try to recognize the one that is the most critically wounded out of the fallen monks.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

@Agaban: I think all but the Serenity-downed monk should be merely unconscious as they were brought down via non-lethal damage.
Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22
Amari manages to twists in mid-air, so that he lands on top of the other monk instead of hard on the ground.
Did I had to spent any Stamina? So that I can mark them off if necessary.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

No stamina spent or fall damage taken.

Amari lands gracefully, simultaneously putting a wrestling hold on the other monk.

Hadha may yet go. Agaban and Lo'laan may alter in the meantime given the information if they wish.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

I'd miss anyway with my roll but it doesn't look like I'm 15' away. Is there elevation I'm not aware of or did someone move me closer than I was?


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

With only one monk left and the bell neutralized, Hadha strolls down the stairs to join his fellows.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

[spoiler=GM screen]
CMB escape: 1d20 ⇒ 10
[/Dice]

The monk tries to escape Amari but fails. He reaches for the bell and pulls the rope but cannot ring it with Zaza holding the clapper.

Party, GO!


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Ah. I missed the 'altitude' part. Twice.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Lo takes the opportunity to heal himself.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Maintain Grapple: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19 spend stamina if necessary
Amari performs a complex shoulder-body-throw, wrestling the monk away from the bell as far as possible - and right into the middle of the other shadows!
With a successful maintain, I can move me and him for half my move distance

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Unwilling to attempt Amari's method to reach the floor Agaban moves back to the steps and into the doorway to peek outside again before turning to try to help permanently disable the bell with Zaza.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

XD This altitude is apparently really hard to notice. Amari, you are on the ground floor, 15 ft down. You can't throw yourself and the monk up onto the platform. You're going to have to do something else.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Ohh.
It would be quite a feat though, eh?^^
I'm gonna simply pinn him down then.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

It would indeed! Worthy of a high level monk.

Amari pins the monk to the ground with his skillful maneuvering.

No stamina spent. Hadha and Zaza may yet go.


"Please, stop struggling. We're actually trying to help you."

Zaza tries to Daze the pinned fellow. Will DC15.

And hangs on to the bell clapper still.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha starts ruffling through the pockets of the eliminated monks.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

GM screen:

Will save: 1d20 ⇒ 20
Escape: 1d20 ⇒ 17

The monk exerts an extreme force of will and completely shrugs off Zaza's spell while throwing off Amari's hold.

If he gets a free standard action, he'll make opposed str checks with Zaza to ring the bell. Will tell Hadha loot after the fight. Party, GO!


"Damn it, I thought we had him there!" Zaza tries again to daze the monk. Will DC15


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha moves to loot the monk by the stairs. He peeks down to see that the situation is close to getting out of hand, so he lazily fires off a ray at the struggling monk.
vs touch: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

I was thinking the platform had the same open space underneath it but guess that isn't the case.

Unable to reach the monk through the bell and Amari. Agaban instead attempts to help Zaza with keeping the clapper from striking the side of the bell.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Seeing Hadha rip at his fellow monks life through his strange ability, Amari tries to throw a takedown punch at the other monk, hoping to knock him out before another Al'Fahd dies an unnecessary death.
Unarmed, Non-lethal, Risky + CS-if-need-be: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Punch, Nonlethal: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Obviously...


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The monk takes two hits but doesn't go down! He grabs for the rope of the bell and pulls as hard as he can!

GM screen:

Strength check: 1d20 + 2 ⇒ (10) + 2 = 12
Zaza str: 1d20 ⇒ 1
Agaban str: 1d20 ⇒ 15

Zaza loses hold of the clapper immediately but Agaban grabs the bell from behind her, barely managing to keep it quiet.

Party, GO!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

This really is the worst day in a while....: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 (am I flanking with Zaz/Agaban?
Hopeful this applies to him as well ...: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Amari sees the strain of Agaban, crosses the fingers of both hands into a double-handed fist and clubs the monk over the back of the head again!
Still nonlethal though


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha sighs and tries again.
touch attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Lo'Laan attempts to grab the monks feet and pull him from the ledge.

Climb: 1d20 + 9 ⇒ (5) + 9 = 14
Grapple: 1d20 + 7 ⇒ (2) + 7 = 9


Frustrated that her strategy of dazing the monk is faring poorly, Zaza instead pops a wand into her hand and begins to channel its power.

Spring Loaded Wrist Sheathe to draw wand. Using the Wand of Summon Monster II. At the beginning of the next round, she's probably summoning 1d3 eagles to attack from above.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

So not sure which is closer Amari or the other monk so will put out two actions

Monk out of range:

Gritting his teeth Agaban attempts to keep the clapper in place while looking to see if he can disable the bell more permanently than what has happened so far...while also wondering why Zaza decided to try to cast a spell when he is obviously outmatched in terms of strength alone.

Perception (disable bell): 1d20 + 5 ⇒ (6) + 5 = 11

Monk in range:

After successfully keeping the clapper from striking the bell. Agaban quickly reaches around and attempts to strike the monk with his mace to finish off the last defender.

Attack, BAB, Dex: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15
Damage (nonlethal), Str: 1d6 + 1 ⇒ (1) + 1 = 2


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Amari knocks out the the monk with his overhand club.

DC 20 perception from the platform:

You see no action at the other tower, implying they did not notice your assault on their companion installation.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari hurries from monk to monk and binds their hands (in front, so one can see what they are doing!) with the manacles he brought and gags them with ripped-off pieces of their own clothes.
Then he collects his fallen bow and takes up watch upon the elevated platform and keeps the other tower as well as the grounds under observation.


Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Not having to summon eagles after all, Zaza heads upstairs and notices the stillness. "It looks all quiet from the other watchtower. Even though we botched that, Amari's bold action prevented that." She puts a comforting hand on her ally and friend. <I know that must have been difficult, so thank you.>

Zaza tends to Amari's wounds.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

46 charges remain. Anyone besides Amari hurt?

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Following behind Amari to double check and make sure they aren't going to lose anymore of the monks than were already lost. Agaban then returns to the bell.

Was this supposed to be magically or just a really loud warning system? Can we disable it somehow to buy a little more time just in case one of these guys gets free after we leave? Oh and Amari is there any type of seniority...or do you care who we try to revive to gain some additional information before entering the main building?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Agaban is quite sure the bell is non-magical. You could easily disable it if you took a minute or so. Amari identifies one of the monks as slightly more senior and likely in charge of this shift.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari offers Zatinya a short, somewhat pained smile and a short nod.
Then he points at the oldest monk.
His signing is short and fast, one might even say fierce.
<He. Oldest. How question but stop alarming?
Death may not scare him.
>

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Turning to the bell then back to the one Amari points out.

Hmm...lets move the other monks up to the platform and question this other monk on the lower level. Not sure it would matter but any edge would be useful.

Saying this Agaban then turns back to the bell determined to disable it before doing anything else...just in case something else goes wrong.


<Amari, I think you should question the eldest. He seemed ready to be friendly to you before this battle. He may reveal information in trying to persuade you to join them.>

Assuming someone has rope (Zaza doesn't actually--whoops), she'll ask someone strong to tie up the eldest monk, and then wave smelling salts under his nose to wake him up.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The monk snaps to from the smelling salts "Wha..." Then he glares daggers at Amari. "Traitor... The elder will end you with misery beyond your wildest dreams for this."

Amari:

That sort of hateful, vengeful talk is certainly not normal for Al-Fahd monks.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha has finished looting the monks and sits just within eye's reach of the elder monk. He feigns an exaggerated, mocking yawn at the threat. Yaya, unimaginable pain, soul-rending sorrow, yada yada yada... skip the pleasantries.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari just stares at the monk with the slightly grey hair in front of him, cursing him for being a traitor to the order.
He lets the man go on for longer than he probably should have but then interrupts himself with an energetically signed <Silence!>
Sitting down in front of the man cross-legged, he starts to sign fast.
<Me, a traitor?
I am returning after long months only to find the people we all swore to protect telling me stories about the order attacking them!
And now you, telling me that you now follow one man, rather than the host of elders who once decided in unison, for we all know that one man can and will fail and fall eventually.
Tell me, why I should not believe you a traitor!
>


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The monk glares at Amari then his gaze softens and he signs back. <You have been gone too long, brother. I see that you are merely ignorant. Speak with the Elder and he will make you understand. Perhaps he will forgive your treachery here for it came from ignorance. The Elder teaches new wisdom unlike anything we have heard before...> He gazes dreamily into the middle distance.

DC 20 sense notice:

He is clearly enchanted.


Sense Motive: 1d20 + 11 ⇒ (15) + 11 = 26

Zaza leans in and whispers to the others.
"At the risk of stating the obvious, he is clearly enchanted."

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Hmm...well not sure it matters if he hears us saying that or not...but that also makes it harder since they are probably either all enchanted or following orders from their higher ups.

Scratching his head.

Sooo...anyone know of a way to break an enchantment...would have to be a pretty good one to not need constant reinforcement while they are standing watch and everything.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha shrugs. I've never seen anything like this before.


"It would probably take a powerful artifact. We could hope to sever the connection with a Protection from Evil spell, but I can't really say if that would work or not."

Zaza decides to ask the monk.

"This new Elder, where did he come from? How can we gain an audience with him?"


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The monk nods to Zaza. "Wise to seek his mercy. You will never escape his vengeance. He came from Taldor, bringing wisdom far beyond us. Present yourselves at the monastery and you will be taken to him, disarmed of course."


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari nods at the words of his hot-blooded companion.
Just as they had feared.
He turns his back to the monk so that he cannot se the signs he is making towards the other shadows.
<I fear we cannot help them here and now.
Approaching their master directly is dangerous, for even if our minds are prepared, he might overwhelm us with whatever foul mind magic he is using on my brothers.
>


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha nods in agreement, but he's facing the monk so he doesn't want to give anything away.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Sadly don't really have any spell prepared to try to counter an enchantment and we wouldn't the time for me to ask and receive a new round of divine blessings.

Turning towards Zaza.

Ignan:

Do you think the enchantment could be broken with another enchantment...don't really know this area of magic and blessings so throwing out a guess. If not we should probably blind him and see about sneaking in through the kitchen and attempt to locate this Taldorn.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

<I think we should move on and take that Taldan out as soon as possible.
I still have to try though...
>
And he turns back to the other monk, signing very clearly:
<You must excuse, but we have to bind you up ... at least until I have spoken to that new elder.
But until then, think about what I am about to tell you very intensely:
>
He begins to count up what has happened since this new 'eldar' has appeared, emphasising each change by counting fingers up.
<A Taldan appeared. A Taldan of all people. Our enemies since times before even you were born.
He managed to get into the order. This never happened before.
And not only that he was allowed entrance, he was made an Elder within what, a year? How many years have you been serving the order with all your being? 30? 40? And you are still not ranked as an Elder.
The people we all have sworn to protect now life in fear of our order. They are our lifeblood. If this continues, there will be no new recruits this year. And none in the next. And soon, the Al'Fahd monastery, who stood guard for so long, will start to crumple and fall apart.
Think about all of it ... and tell me who lost sight of the way.
>
He looks the other monk in the eye intensely for another few seconds, then straightens back up and makes sure every one is well gagged and bound.
Three meters between each of them so they cannot help each other and everyones legs bound by rope and against some fix point on the platform, their hands bound by manacles.
<Le us go on then, friends.>
Stealth Synergy: 1d20 + 9 ⇒ (3) + 9 = 12

1 to 50 of 2,048 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shadows of the Sand All Messageboards

Want to post a reply? Sign in.