Raven Snowborn |
Hi again,
After some back and forth design, here is the background of my (Llaelian's) half-elf bladebound magus.
I've incvluded the blade into the background but obviously right now and until level 3, it should only be a plain bastard sword (except that it sometimes talks to Raven).
I've only included the Background in the profile yet. The build will be done tonight when I have access to my home computer.
nightflier |
Okay,
Here are the party members:
Raven Snowborn
Anwyn Elghreah Larerthane
Tik'Klik
Attikus Blanc
Kelagh
Marcus of Torm
Heichi Kitao
Faerin
The rest of you, please follow the game. If you wish, you can even be the residents of Briarwood and interact with the party as NPCs, but you will not be able to follow the party outside the village. If some member of the party drops out, you can take his place.
If you are interested in doing so, please post here. Later today I'll open Discussion Thread and probably Game Thread as well.
nightflier |
I thought you said we will have a week to finish our bios..
Never mind, here's my character, so pls let me know when and if there is an opportunity for me to join.
If you want, you can join the game in a semi-NPC way. That is, you can interact with other players and NPCs, but you will remain in town. We can even role-play some solo-quests and things like that and if someone drops out or goes on vacation or something, you can join the party on a temporary basis.
This goes for all the applicants who didn't pass.
nightflier |
Ok, could be fun.
What are my limits? I figure i'm not allowed to kill a PC :) What else? Do you have any base instructions for me to follow in order to further develop the story? (this last part should probably be in a private message :))
You can do whatever you like, as long as your interaction with the party is limited to the village. It would be best if it all happens in the inn, in fact. PCs will respond to you probably in the same way they respond to each other and I'll think something for you to do in time. You probably won't have any serious game time in the beginning, though.
nightflier |
I am looking for two replacement characters for this game.
Build rules are 4d6 drop the lowest, roll 8 times, use 6 best.
We will use PF rules, although I'll accept almost everything 3pp and WotC material from 3.x era.
1st level, max HP and gold.
You can use 2 PF traits or replace them with a feat of your choosing.
You will also get a bonus feat every level in addition to the feats you would get normally.
Current characters are:
Anwyn - Bladedancer (swashbuckler-like melee character)
Faerin - spell-less ranger (Kobold Press)
Kitao - Samurai
Marcus - paladin
Raven - magus
There is also another character who's about to enter the game, possibly a druid or arcane spellcaster.
Right now I need characters with healing abilities, decent combat abilities and arcane abilities. I will accept two proposals per interested player. You can roll separately for your character proposals or you can use same rolls for both.
Feel free to ask any questions.
Darkmeer |
Roll 1: 4d6 ⇒ (2, 5, 6, 3) = 16 14
Roll 2: 4d6 ⇒ (2, 4, 6, 5) = 17 15
Roll 3: 4d6 ⇒ (4, 2, 1, 6) = 13 12
Roll 4: 4d6 ⇒ (6, 1, 2, 1) = 10 9
Roll 5: 4d6 ⇒ (2, 5, 3, 3) = 13 11
Roll 6: 4d6 ⇒ (6, 5, 1, 4) = 16 15
Roll 7: 4d6 ⇒ (2, 6, 4, 1) = 13 12
Roll 8: 4d6 ⇒ (3, 5, 5, 1) = 14 13
Hmm... this looks like a fairly wicked cleric or elven wizard.
After reviewing, I'm thinking Elven Wizard as follows:
Str 15
Dex 16
Con 11
INT 17
Wis 12
Cha 12
Jonahkan |
4d6 ⇒ (1, 6, 4, 4) = 15
4d6 ⇒ (6, 4, 4, 1) = 15
4d6 ⇒ (6, 3, 2, 2) = 13
4d6 ⇒ (3, 3, 1, 4) = 11 Drop
4d6 ⇒ (1, 2, 5, 6) = 14
4d6 ⇒ (6, 1, 2, 3) = 12 Drop
4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (4, 5, 6, 5) = 20
Wow... I guess I'll use those rolls for both characters...
I'm thinking of a cleric, probably of Solonor Thelandire if a ranged combatant or Gwaeron Windstrom if a melee combatant is preferred. Both have a strong natural bent to their domains, which fits both with what I have in mind and with the Silverymoon setting. Either would have plenty of buffing and utility spellcasting or healing. I'm thinking of a human or half-human (in either the elven or orcish flavour).
Alternatively, an elven wizard would make a lot of sense too, either with a focus on evocation or conjuration.
Ahh... too many choices!
nightflier |
4d6
4d6
4d6
4d6 Drop
4d6
4d6 Drop
4d6
4d6Wow... I guess I'll use those rolls for both characters...
I'm thinking of a cleric, probably of Solonor Thelandire if a ranged combatant or Gwaeron Windstrom if a melee combatant is preferred. Both have a strong natural bent to their domains, which fits both with what I have in mind and with the Silverymoon setting. Either would have plenty of buffing and utility spellcasting or healing. I'm thinking of a human or half-human (in either the elven or orcish flavour).
Alternatively, an elven wizard would make a lot of sense too, either with a focus on evocation or conjuration.
Ahh... too many choices!
Remember that it's 4d6 drop the lowest die.
Darkmeer |
Presenting the unnamed elven wizard for approval.
Main stat line and gear:
Elven Wizard (Universalist) 1
HP 6
AC 14, Touch 14, Flat-footed 10 (+3 Dex, +1 luck)
Fort +1 (+1 Luck)
Ref +4 (+3 Dex, +1 Luck)
Will +4 (+2 Class, +1 Wis, +1 Luck)
Str: 15
Dex: 16
Con: 11
Int: 17
Wis: 12
Cha: 12
Skills: 5 ranks (favored class bonus lv1 adds one rank)
Knowledge (Arcana) (Int) +7 ( 1 rank +3 Int, +3 class skill)
Knowledge (Religion) (Int) +7 ( 1 rank +3 Int, +3 class skill)
Knowledge (Nature) (Int) +7 ( 1 rank +3 Int, +3 class skill)
Perception (Wis) +4 (1 rank, +1 Wisdom, +2 Elf)
Spelllcraft (Int) +7 ( 1 rank +3 Int, +3 class skill)(+2 if identifying magic item properties)
Survival (Wis) +2 (1 rank, +1 Wisdom)
Feats:
1: Point Blank Shot
W: Scribe Scroll
Nightflier bonus: Precise Shot
Instead of 2 traits: Luck of Heroes (Elven Court regional Feat)
Gear:
Light load 66
Medium Load 133
Heavy Load 200
Currently carries: 48 pounds, light load
Weapons and gear
Shortbow +3 attack 1d6 x3 2 pounds (60' range increment)
40 arrows (6 pounds total)
Longsword +2 Attack 1d8+2 19/x2 crit, slashing 4 pounds
Dagger +2 Melee, +3 ranged attack 1d4+2 19/x2 crit, piercing 1 pound (10' range increment)
Backpack (2 pounds), Bedroll (5 pounds), 6 days trail rations (6 pounds total), waterskin (4 pounds), Flint and Steel, 2 scroll cases (1 pound total). 2 spellbooks, one for travel and one for safety (3 pounds each), 2 sunrods 2 pounds total, 10 sheets parchment (in scroll case), 1 vial of Ink, and 2 inkpens. Potion Belt (1 pound),Spell component pouch (1 pound), Cold Weather outfit (7 pounds), Traveler's Outfit (5 pounds)
0 GP 7 SP remaining
Spellbook:
0-All Core Rulebook spells
1-Burning Hands, Color Spray, Mage Armor, Magic Missile, Obscurring Mist, Shield
Elven, Class, and Pathfinder Traits
Elven Traits
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Favored class: Wizard
Universalist School
Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.
Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (6 times per day)
Languages: This elf begins play speaking Common, Elven, Celestial, Draconic, and Sylvan.