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Okay, so here is Recruitment Thread for a FR game.
The game will be set just before events brought by 4E. Party upper limit will be 8 players, but I will accept two substitutes in the case that someone drops out.
Build rules are 4d6 drop the lowest, roll 8 times, use 6 best.
We will use PF rules, although I'll accept almost everything 3pp and WotC material from 3.x era.
1st level, max HP and gold.
You can use 2 PF traits or replace them with a feat of your choosing.
You will also get a bonus feat every level in addition to the feats you would get normally.
I will decide on the characters based on their backstories. Mechanics are of secondary importance to me.
The game will probably be set in Silverymoon region, but that is not set in stone.

DFang |

Roll 1: 4d6 ⇒ (6, 5, 2, 1) = 14 13
Roll 2: 4d6 ⇒ (1, 1, 5, 1) = 8 7 (null)
Roll 3: 4d6 ⇒ (4, 5, 5, 2) = 16 14
Roll 4: 4d6 ⇒ (1, 4, 5, 5) = 15 14
Roll 5: 4d6 ⇒ (6, 1, 2, 4) = 13 12
Roll 6: 4d6 ⇒ (3, 2, 6, 3) = 14 12
Roll 7: 4d6 ⇒ (2, 5, 3, 3) = 13 11
Roll 8: 4d6 ⇒ (6, 1, 2, 1) = 10 9 (null)
With stats like that, I'll definitely try out.
EDIT: Done. Pretty well rounded.

DarkOne the Drow |

Just want to make sure of races that can be used, also what type of alignment party you looking for. Characters can come from any where? Also is there any disallowed classes? Where rules are incompatible, we take the Pathfinder rules, if using content from FR and other allowed sources.
4d6 ⇒ (4, 1, 3, 1) = 9 - 1 = 8
4d6 ⇒ (2, 2, 1, 1) = 6 - 1 = 5 Drop
4d6 ⇒ (2, 1, 5, 1) = 9 - 1 = 8
4d6 ⇒ (3, 4, 5, 4) = 16 - 3 = 13
4d6 ⇒ (5, 1, 1, 1) = 8 - 1 = 7 Drop
4d6 ⇒ (6, 3, 6, 4) = 19 - 3 = 16
4d6 ⇒ (4, 2, 5, 4) = 15 - 2 = 13
4d6 ⇒ (6, 6, 2, 4) = 18 - 2 = 16
Acceptable with 2 scores of 8? Or reroll all again.

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I'd be interested in playing. When/how are we going to do sessions? (eg PbP, or Google hangouts ect)
4d6 = (1), 2, 4, 5 = 11 [Drop this role]
4d6 = (2)2,6,6 =14
4d6 = (2)3,4,6 = 13
4d6 = (3)4,6,6 = 16
4d6 = (2) 2,5,6 = 13
4d4 = (3) 4,5,6 = 15
4d6 = (5) 5,6,6 = 17
4d6 = (3) 3,3,3 = 9 [Drop this role]
[Dice role in bracket dropped)

Sixteenbiticon |

Even though we didn't settle on Dark Sun (boo hoo), I am definitely interested in playing something in the FR setting. Let me try my luck:
4d6 ⇒ (6, 6, 1, 2) = 15 14
4d6 ⇒ (4, 5, 1, 2) = 12 11
4d6 ⇒ (3, 3, 1, 5) = 12 11
4d6 ⇒ (1, 1, 2, 5) = 9 8 (dropped)
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (6, 2, 4, 2) = 14 12
4d6 ⇒ (5, 2, 2, 3) = 12 10 (dropped)
4d6 ⇒ (3, 3, 6, 4) = 16 13
So that would be a final array of 16, 14, 13, 12, 11, 11. Not too shabby.

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Stats: 4d6 ⇒ (6, 6, 5, 5) = 22 = 17
Stats: 4d6 ⇒ (1, 4, 6, 6) = 17 = 16
Stats: 4d6 ⇒ (2, 4, 5, 3) = 14 = 12
Stats: 4d6 ⇒ (1, 1, 6, 3) = 11 = 10 (drop)
Stats: 4d6 ⇒ (5, 4, 1, 5) = 15 = 14
Stats: 4d6 ⇒ (4, 1, 2, 6) = 13 = 12
Stats: 4d6 ⇒ (6, 6, 4, 3) = 19 = 16
Stats: 4d6 ⇒ (4, 1, 6, 2) = 13 = 12 (drop)

Twigs |

Tentative dot. I tend to prefer a lower powered game but I'm eager to play in the setting, being brand new to the Realms and having just done the research for a failing PbP here on the boards and really sunk my teeth into the Baldurs Gate series. I'll likely play a demihuman race and kick a lot of drow butt.
Right now I'm kicking around a couple of ideas but I want to read up on the races and their history before throwing anything together.

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Definitely interested. Pre-4e Faerûn is my childhood home.
4d6 ⇒ (3, 2, 4, 2) = 11 9
4d6 ⇒ (4, 5, 4, 4) = 17 13
4d6 ⇒ (6, 2, 3, 4) = 15 13
4d6 ⇒ (6, 1, 5, 5) = 17 16
4d6 ⇒ (5, 3, 6, 5) = 19 16
4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (1, 1, 2, 2) = 6 5
4d6 ⇒ (3, 6, 4, 2) = 15 13
9, 13, 13, 13, 16, 16
Would love to hear more about the theme and type of campaign before starting to bat around concepts.

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@Algar
You can play any race from any d20 setting. FR is very approachable by planes and spelljamming, so I don't see any problems with you playing an elf from Golarion, or warforged from Eberron. Languages may be a problem if you're coming from another world, though, so you'd need to explain that in you background
@Darkone
The closest you may come to playing a beholder is taking an eyeball beholder familiar when you reach appropriate level, I'm afraid. :)

Silas Hawkwinter |

4d6 ⇒ (1, 3, 3, 2) = 9 -> 8
4d6 ⇒ (4, 1, 6, 4) = 15 -> 14
4d6 ⇒ (2, 4, 5, 2) = 13 -> 11
4d6 ⇒ (1, 3, 4, 1) = 9 -> 8
4d6 ⇒ (6, 2, 4, 4) = 16 -> 14
4d6 ⇒ (6, 2, 1, 6) = 15 -> 14
4d6 ⇒ (2, 6, 3, 5) = 16 -> 14
4d6 ⇒ (1, 6, 1, 2) = 10 -> 9
Hmm so 9,11,14,14,14,14 that's actually OK for a MAD character. Perhaps a switch hitter paladin, or maybe a reach cleric.
Until more is revealed about the campaign it's hard to know which way to develop the background but I suspect I'll play somebody from Waterdeep who is visiting relatives in Silverymoon.

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The game will begin in a small village called Briarwood. The village is located in the foothills of the Spine of the World, beneath the ruins of once great and proud castle. Village is populated almost exclusively by exiles and expatriates. A small town in fact, Briarwood is large enough for at least 2000 inhabitants, but there are no more than 400 people living in there at any given time. There are a lot of empty buildings, in various states of disrepair. There is no law and structure in Briarwood beyond what you can make for yourself, but there is surprisingly small level of crime, except the petty theft and that's mostly in the case of newcomers to the village.
Area around Briarwood is - by some quirk of nature or perhaps unnatural phenomenon - immune to scrying and teleportation magics, as well as Gate spells and various summoning spells, so the village attracts a lot of travelers who wish to use it to conclude some covert business or simply to hide for some time.
More info to come...

scranford |

4d6 ⇒ (3, 3, 5, 4) = 15 12
4d6 ⇒ (4, 5, 6, 2) = 17 15
4d6 ⇒ (4, 2, 6, 2) = 14 12
4d6 ⇒ (5, 5, 6, 2) = 18 16
4d6 ⇒ (5, 4, 4, 3) = 16 13
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (6, 1, 1, 2) = 10 9
4d6 ⇒ (1, 1, 3, 6) = 11 10
So 16,15,14,13,12,12
I'm thinking some kind of Divine character. I'll give it some thought.

Silas Hawkwinter |

Are there any major racial protagonists featuring in the campaign that you can tell us about?
If the village is up in the spine of the world, would it get snowed in for the winter? If so that might give a plausible reason for all the PCs to meet, they went to Briarwood for what ever reason and due to the seasons where stuck there until the spring thaw.

DarkOne the Drow |

Just a thought I having, strong stats in Str, Dex and Con, so rather tough and strong, yet not to bright. Perhaps not being clever got half-dragon into trouble, ending up as a slave, then gladiator that eventually won a few battles to earn the right of being a free person.
How much background detail you want?
Might not be half-dragon, will be looking now at races that could fit the roll of gladiator nicely.
Edit: have to skip half-dragons as they templates with +2 levels. PF version quite different than the AD&D 3 one I used in a previous FR game.

mdt |

4d6 Drop Lowest: 4d6 ⇒ (2, 1, 2, 6) = 11 -> 10
4d6 Drop Lowest: 4d6 ⇒ (3, 2, 1, 3) = 9 -> 08
4d6 Drop Lowest: 4d6 ⇒ (2, 6, 6, 1) = 15 -> 14
4d6 Drop Lowest: 4d6 ⇒ (2, 2, 5, 3) = 12 -> 10
4d6 Drop Lowest: 4d6 ⇒ (3, 1, 1, 2) = 7 -> 06
4d6 Drop Lowest: 4d6 ⇒ (2, 2, 1, 3) = 8 -> 07
4d6 Drop Lowest: 4d6 ⇒ (4, 5, 1, 4) = 14 -> 13
4d6 Drop Lowest: 4d6 ⇒ (5, 1, 4, 4) = 14 -> 13
Well, I'm not sure what's playable with those stat rolls. :( That is the worst stat roll I've seen in ages...

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Are there any major racial protagonists featuring in the campaign that you can tell us about?
If the village is up in the spine of the world, would it get snowed in for the winter? If so that might give a plausible reason for all the PCs to meet, they went to Briarwood for what ever reason and due to the seasons where stuck there until the spring thaw.
I don't know what do you mean by "major racial protagonists". I will mostly use my own NPCs. There are some chances that you'll encounter Drizzt, since Icewind Dale is perhaps 300 miles from Briarwood, but those chances are slim. After all, North is very large region.
Spine of the World is very cold. If you're watching Game of Thrones, think of it like the North of Vesteros. I'd say that Briarwood is covered with snow about 9 months out of year.

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[dice=4d6 Drop Lowest]4d6 -> 10
[dice=4d6 Drop Lowest]4d6 -> 08
[dice=4d6 Drop Lowest]4d6 -> 14
[dice=4d6 Drop Lowest]4d6 -> 10
[dice=4d6 Drop Lowest]4d6 -> 06
[dice=4d6 Drop Lowest]4d6 -> 07
[dice=4d6 Drop Lowest]4d6 -> 13
[dice=4d6 Drop Lowest]4d6 -> 13Well, I'm not sure what's playable with those stat rolls. :( That is the worst stat roll I've seen in ages...
Pretty lousy stats. You can re-roll if you want.

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Just a thought I having, strong stats in Str, Dex and Con, so rather tough and strong, yet not to bright. Perhaps not being clever got half-dragon into trouble, ending up as a slave, then gladiator that eventually won a few battles to earn the right of being a free person.
How much background detail you want?
Might not be half-dragon, will be looking now at races that could fit the roll of gladiator nicely.
Edit: have to skip half-dragons as they templates with +2 levels. PF version quite different than the AD&D 3 one I used in a previous FR game.
Background will be what gets you in this game. Of course, if there are less than 8 interested players, you'll get in. But if there are more than 8 who are interested, I'll determine who'll get in the game based on a background and a level of integration in the setting.
For instance, a disgraced member of Purple Dragons has much greater chances to enter the game than generic knight.

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I'm thinking a Dwarven Warpriest, maybe from a long isolated clan of dwarves that just decided to send forth some explorers to check the status of the world. (Think Earthdawn Cairns)
As you probably know, Spine of the World is riddled with abandoned mines, strongholds and various entry points into Underdark. And dwarven warpriest (or fighter/cleric in the good old days) is pretty iconic for this kind of game.

mcridill |

4d6 ⇒ (6, 6, 1, 5) = 18 17
4d6 ⇒ (1, 4, 6, 3) = 14 13
4d6 ⇒ (6, 3, 5, 3) = 17 14
4d6 ⇒ (1, 1, 2, 4) = 8 7 drop
4d6 ⇒ (4, 2, 3, 2) = 11 9 Drop
4d6 ⇒ (5, 1, 2, 6) = 14 13
4d6 ⇒ (3, 6, 1, 4) = 14 13
4d6 ⇒ (3, 6, 1, 5) = 15 14
17,14,14,13,13,13
Not bad, not bad at all. I am thinking either a shaman or arcanist.

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Everyone, please be advised that your characters must have a background that is well integrated into setting. I'd like to hear about your origin and motivation and the main reason why are you in the Briarwood.
Also, 3pp classes and other options are allowed.
Also, I would advise that the party has at least one Ranger-type character.

mdt |

4d6 Drop Lowest: 4d6 ⇒ (2, 2, 6, 3) = 13 -> 11
4d6 Drop Lowest: 4d6 ⇒ (6, 5, 4, 2) = 17 -> 15
4d6 Drop Lowest: 4d6 ⇒ (2, 5, 1, 3) = 11 -> 10
4d6 Drop Lowest: 4d6 ⇒ (2, 3, 3, 6) = 14 -> 12
4d6 Drop Lowest: 4d6 ⇒ (5, 6, 1, 3) = 15 -> 14
4d6 Drop Lowest: 4d6 ⇒ (6, 3, 3, 3) = 15 -> 12
4d6 Drop Lowest: 4d6 ⇒ (1, 4, 6, 3) = 14 -> 13
4d6 Drop Lowest: 4d6 ⇒ (2, 5, 6, 1) = 14 -> 13
LOL, well, that's slightly better. 15, 14, 13, 13, 12, 12. Nothing spectacular, but above average in everything. :) Let me think upon what to throw out.

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Thinking about an elven Greensting Magus (replaces the magus ability to enhance their weapon, but can use their arcane pool to add sneak attack damage. In the Bastards of Golerian book) Just building him at the moment
General backgound on the character:
Having been partially been raised by the underworld of Warterdeep (gaining some grounding in the ways of the wealth distribution agents) he was found on a job by a wizard, who saw his arcane talent and put him into his service as an apprentice/bodyguard.
He has recently been released of his service to the wizard, and has headed North for adventure, and vengeance against those who killed his family.
He only talks when he needs to, and while he may appear to be self centred, he likes working with others as he has found often working with others gets him to were he wants to get quicker and as such will defend thouse he works with as it is in his best interest.

Divinitus |

Dotting in case Eberron or one of my preferred settings are not the second. Withdrawing interests if one of them are! Here are my rolls.
ROLL: 4d6 ⇒ (4, 5, 2, 3) = 14
ROLL: 4d6 ⇒ (5, 4, 5, 1) = 15
ROLL: 4d6 ⇒ (6, 1, 4, 4) = 15
ROLL: 4d6 ⇒ (6, 2, 5, 4) = 17
ROLL: 4d6 ⇒ (4, 6, 3, 4) = 17
ROLL: 4d6 ⇒ (5, 3, 3, 6) = 17
ROLL: 4d6 ⇒ (2, 5, 5, 2) = 14
ROLL: 4d6 ⇒ (1, 2, 5, 6) = 14
EDIT: HOLY GOD, THEM'S SOME SWEET ROLLS! MWAHAHA!!!

Donald Robinson RPG Superstar Season 9 Top 32 |

Back to roll stats.
4d6 ⇒ (1, 5, 6, 1) = 1312
4d6 ⇒ (5, 5, 4, 4) = 1814
4d6 ⇒ (6, 3, 3, 1) = 1312
4d6 ⇒ (5, 3, 1, 4) = 1312
4d6 ⇒ (5, 4, 2, 2) = 1311drop
4d6 ⇒ (1, 4, 3, 1) = 98 drop
4d6 ⇒ (4, 2, 6, 1) = 1312
4d6 ⇒ (3, 6, 3, 6) = 1815
Hmm... I'll get back to you on class/role. Watching the baby and he starts calling the moment the computer screen is on, lol.

Tik'Klik |

Nightflier, what do you think of Tik'Klik here? I'll have to modify his stats. His backstory is, he's a golem who was created as an exploratory assistant (works well for him being anywhere, and with anyone who had a patron). He could also be found in his crate by the PCs if we start off in the wilderness (hard to do a full up background without hard details on the starting point). However, due to some mischief by the grandchildren of the golem maker, he ends up with the wrong control crystals and ends up being fully sentient.
He'd start off kind of confused, and not all that talkative (other than his tik'klik noises), but eventually he'd develop manners of talking, etc. I played him in one campaign that was an exploration themed campaign, and had a lot of fun, but the game crashed. He's basically a wyrwood sorcerer (that crystal was highly magical). Rather than carrying equipment, he incorporates it into his body (it can still be removed if he's dead or unconscious of course), so lock picks slide out of his fingers for example, or a mace slides down out of his arm in place of his hand, etc.
If you're curious how he'd play out, you can find the posts he made in the alias's posts for the game that died.

Silas Hawkwinter |

Silas Hawkwinter wrote:Are there any major racial protagonists featuring in the campaign that you can tell us about?
If the village is up in the spine of the world, would it get snowed in for the winter? If so that might give a plausible reason for all the PCs to meet, they went to Briarwood for what ever reason and due to the seasons where stuck there until the spring thaw.
I don't know what do you mean by "major racial protagonists". I will mostly use my own NPCs. There are some chances that you'll encounter Drizzt, since Icewind Dale is perhaps 300 miles from Briarwood, but those chances are slim. After all, North is very large region.
Spine of the World is very cold. If you're watching Game of Thrones, think of it like the North of Vesteros. I'd say that Briarwood is covered with snow about 9 months out of year.
I used to have a massive map of the realms when I was a teenager :) Anyway sometimes you know campaigns are likely to involve lots of drow or undead. Of course if you want to keep that a surprise that's cool too :)

Divinitus |

Question: what is your view on non-evil characters devoted to the Frostmaiden? Do they necessarily HAVE to do evil things or can they just emphasize certain aspects of her, downplaying her evil nature?
My character ideas are...
1. Cleric, Winter Oracle, or Winter Witch devotee of the Frostmaiden, who is madly in love with her (I mean come on, he'd have to be to overlook how soul-chillingly evil she is!). Or maybe he's in love with Iyraclea, her high priestess? In either case, he'll be a courteous, charming individual who is almost stereotypically the 'perfect gentleman' and whose poems and songs seem almost ethereal the way they describe the focus of his obsession.
2. Barbarian/Rogue touched by the power of Bhaal, transforming into a fiendish entity when he rages (Demon totem,). May I take some abilities from the Bhaalspawn template as rage powers or feats? And can my alignment temporarily change when I rage? Maybe I'll take the Frenzied Berserker PrC to represent the blind, murderous rages my character goes into at the sight of blood. I'm thinking he will be a strictly heroic character, but having a sort of 'split personality' from the fragments of Bhaal's power.
3. Fallen (Madcap, from the Thunderscape setting,) Tiefling who is a member of the mysterious Night Parade. While evil, he has a strange code of honor regarding the victims of his cruel and occasionally lethal pranks, only targeting those who seem evil or amoral, because they make 'better sport'. He's definitely a disturbing, insane, and sadistic individual, but he also tends to be more of a force for good than many actual 'good guys'. Like most of the Night Parade, his own nature is mysterious and contradictory. Unlike his brethren though, he's a loner and finds his own kind to be, as he would put it, 'terrible bores'.
4. Elven Bladesinger, who is prideful and believes in his own Elven superiority, adventuring to help the 'lesser races', whether they want his aid or not. And, with stat rolls like I made, the Elven superiority thing seems much more plausible, no?
More ideas to come, perhaps!

scranford |

Preliminary Character Sheet - History / Background to come (After I bone up on the FR setting again).
Attikus Blanc
Male Dwarf Warpriest 1
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven maulaxe +5 (1d6+3/×3) and
. . heavy pick +3 (1d6+3/×4)
Ranged heavy crossbow +1 (1d10/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Warpriest Spells Prepared (CL 1st; concentration +4):
. . 1st—firebelly (DC 14), shield of faith
. . 0 (at will)—mending, resistance, spark[APG] (DC 13)
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Statistics
--------------------
Str 16, Dex 12, Con 15, Int 12, Wis 17, Cha 12
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Rapid Reload, Scribe Scroll, Toughness, Weapon Focus (dwarven maulaxe)
Skills Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Craft (blacksmith) +3, Knowledge (engineering) +5, Knowledge (religion) +5, Survival +7
Languages Common, Dwarven, Terran
SQ acid strike, aura, blast rune, blessings, Sacred Weapon, blessings (earth blessing, rune blessing)
Other Gear chainmail, heavy steel shield, dwarven maulaxe, heavy crossbow, heavy pick, backpack, bedroll, belt pouch, blanket, winter, cold weather outfit, flint and steel, holy symbol with flask (Magrim), 24 gp, 4 sp
--------------------
Special Abilities
--------------------
Acid Strike (Su) Touched melee weapon deals +1d4 acid dam for 1 min.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blast Rune (Su) Place rune in adj empty square that lasts 1 rds or until triggered. Deals 1d6 elemental dam.
Blessings (3/day) (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpri
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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