Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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Abigail knows the taint of evil is strong down here and that it is causing the cold. What evil it is, the cleric is unsure.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She looks around at the others, "What do you lot think? Should we go through the rest of this chapel, or head back down the hallway?"


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom hefts his weapon up to rest on his shoulder again, before stroking a hand through his beard. "I'd like t' make sure everythin's alright in here 'fore we move on, if that's alright. If anythin's defacin' the place, I'm pro'ly th' only faithful around who can do anythin' about it."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She nods her head, "Alright, the rest of the chapel area it is then. Jerrica, if you would be so kind as to lead the way again?"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica nods, taking a look around the chapel.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail stops she looks a bit nervous, there is something down here, something very evil. a taint, a very strong evil taint.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Studying the outfit for a moment, Vishanti dons one, relieved at the warmth it provides over her usual garb and exposed skin.


Aside from the coffer, there is nothing else significant in this room.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Let's return to the hallway," Jerrica suggests, leading the way. She heads south until she gets to a more open area.


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Tangrom nods at Jerrica, seeming a bit more confident now that the area seems safe. "What else do we gotta check out?"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Looks like this area and another one to the right," Jerrica says, taking a look around the area.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Whether its the chill or something else, Jerrica doesn't notice anything interesting about this hallway. A myriad of slender pillars - carved to represent human warriors clad in platemail and holding a battleaxe grounded in front of them - hold aloft this chill hallway's sagging ceiling. A doorway leads to the right.

Knowledge (Engineering) or Craft (Stonemasonry) checks if you like. Perception checks as well.


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Can't see s***, Cap'n.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Derika takes a look around as well.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

What were we looking for again cuz I ain't got nothing here either. Lol


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

perception: 1d20 + 5 ⇒ (4) + 5 = 9


Kerkko's Perception: 1d20 ⇒ 4


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I guess none of us are catching much of anything. Lol


I'll give Vishanti and Telsyn a chance before moving on.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Perception: 1d20 + 4 ⇒ (3) + 4 = 7 Damn it's cold!!


Oof...


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

percep: 1d20 + 1 ⇒ (11) + 1 = 12


Alrighty...


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Seems safe enough, want to look around?" Jerrica asks.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shrugs, "Sure......what are we looking at again?"

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Derp.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"A bunch of columns."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She sighs, "Well....aside from it being super cold I'm not getting much else here."

-Posted with Wayfinder


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I can't see the end of this room, so let's move ahead and take a look," Jerrica says, heading into the room.


As Jerrica reaches the midpoint of the room, one of the columns reveals itself to be alive and swings a battleaxe at her.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25; Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Initiative:

Derika: 1d20 ⇒ 5
Abigail: 1d20 ⇒ 15
Thangrom: 1d20 + 4 ⇒ (15) + 4 = 19
Vishanti: 1d20 + 2 ⇒ (18) + 2 = 20
Telsyn: 1d20 + 6 ⇒ (14) + 6 = 20
Jerrica: 1d20 + 6 ⇒ (3) + 6 = 9
Kerkko: 1d20 ⇒ 8
Caryatid Column: 1d20 - 1 ⇒ (16) - 1 = 15

Round 1: Telsyn, Vishanti, Thangrom, Abigail, Caryatid Column, Jerrica, Kerkko, Derika


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

arcana: 1d20 + 8 ⇒ (14) + 8 = 22

It'll ruin your weapons! Most spells won't affect it either!

He moves to R17.

snowball atk: 1d20 + 5 ⇒ (6) + 5 = 11

dmg: 2d6 ⇒ (3, 3) = 6


For those who wants expansion on what Telsyn said: A caryatid column is immune to any spell or spell-like ability that allows spell resistance.

Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken condition.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

"So what are we supposed to do then?!" She exclaimes in a frustrated tone. "We can't just stand by and do nothing while it annihilates us....it's almost killed Jerrica with one hit....what can we do?"

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Use your claws!

Not sure if that would work or not, actually. Any magic you use can't allow a save. We could try to bypass it, maybe.


Her claws would be fine, but its DR poses another problem.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

I suggest we withdraw, but if you insist on beating this thing first, Abigail moves up beside Derika

May Sarenrae's light protect you.

Abigail touches Derika and a light surrounds her shielding her from harm.

Shield of faith for +2 deflection to AC


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom tucks the handle of his maul into his belt loop and draws his bow, notching an arrow and pointing it at the column. "I ain't riskin' me maul on that thin'. Maybe arrows'll work?" he hypothesizes, willing to test his plan.

Thangrom sheathes his weapon (move action), draws his longbow (standard action) and notches an arrow (free action).


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Why didn't I grab that heavy crossbow?


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Let's retreat. I don't think it will chase us. We can come back later with a plan.

I'm outta spells. I did a little damage, and it won't get healed. We'll come back with some more ammo.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

"We still have to get it away from Jerrica."

We're still in initiative order though I think.....I'm not sure how all that works but if we don't get Jerrica away from it before it's next turn it'll kill her.

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Vishanti hasn't gone yet. If she can't get J out, there's still a chance J can tumble away, as long as she has a few hp.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

I've got 1 left.

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Zoiks!


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

I could channel again but I already cast shield of faith on Derika


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

I already Teleported Jerrica once today. Looking to see what it says about anyone or thing the target is holding. I can still teleport myself today


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I'm not sure teleporting yourself would help, it would just put you in danger as well. I guess we should have listened to Abby and just rested, but it's not like we knew what would happen. It's the risks of the life of an adventurer.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

My Idea is to run up to her, grab her then teleport. Would probably work if she was unconscious but not sure about her being awake. Against an opponent like this I'm completely useless otherwise. I have an idea that might work. and Jerrica's tumbling might actually get a good roll....not holding my breath.


Still need an action here, lol.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Rushing forward, Vishanti takes a risk, coming alongside Jerrica she prepares to throw her arms around her friend and calls upon her magic, stepping in between the spaces.

"Jerrica, grab a hold of me!"

move to O18, Readied action to teleport to P13


The column swings at Jerrica once more.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13

Thankfully, the construct misses.

Round 1: Telsyn, Vishanti, Thangrom, Abigail, Caryatid Column, Jerrica, Kerkko, Derika

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