Tosom misses the spider. The wounded one fires webbing at Vishanti, while the other one skitters closer to Derika and attempts to entangle Tosom once more.
Vs Vishanti:1d20 + 4 ⇒ (12) + 4 = 16 Vs Tosom:1d20 + 5 ⇒ (20) + 5 = 25
S1 is still 30 ft above you and S2 is ten feet above the ground.
I am getting the hell outta that room then. Lol
Grunting in frustration at their inability to get rid of the spiders, she finally breaks free of the webbing and moves out of the room. moving to F5. I was thinking about trying to cut the others out of the webs, but I didn't know if I could do that without hurting them.
For your own separate reasons, you are headed for Vinse. While on the road, you encounter each other and discover that you share the same destination. You have also encountered a kind trader named Holt, a human, who graciously offered you a ride to Vinse in his cart since he was headed that way on business. While Holt generally minds his own business, he does ask you if you know of the local superstition surrounding Vinse.
Holt nods at Telsyn. "They say the woods are cursed near Vinse. There's an old fort hiding in the heart of it and the man who built it was cursed. Of course, I don't take stock in such things. Bandits on the rise, that's a matter grounded in the real world..."
Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6
Traveling Party:
Missea shakes her head, her hair shining in the daylight.
"Not all rumors of curses are just stories, my good man, though I cannot fault you for worrying more about bandits. Bandits can move beyond the woods, after all." She smiles good naturedly.
"I'll keep an eye out. Hadn't intended t' get robbed today," the half-orc says, grinning. His makeshift weapon rests in the cart, still within reach, but his posture is relaxed.
Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6
Travelling Party:
Whether it is the talk of curses or the talk of bandits, Missea is a bit more keen to checking the woods, especially when she seems to see movement mirroring theirs.
Perception:1d20 + 5 ⇒ (16) + 5 = 21
"I don't mean to alarm anyone, but were you expecting company, Mr. Holt?"
Orym grabs his weapon and then makes a complicated gesture with his left hand, before pressing it to his chest. A light red glow seems to cover his body before fading. "Sadly, I'm readier than I'd like," the half-orc says, his grin slipping into a small frown.
Orym casts Mage Armor on himself (standard action). 3/4 1st level spells remain today.
Assured that the forms are humanoid, you see the glint of steel through the trees as two men emerge from the woods. Clad in dirty leather armor, they look to be typical ruffians.
I know you're new to playing with me, so here's a couple quick things: If your name is bolded, you may post your action. I'll refer you to the link "Combat Map 2" up at the description of the campaign. The map for any combats will always be up there. The first combat map is also an exploration map for the keep.
Derika screams now in almost a rage as she swings her hammer again at the spider. "Hold still DAMN you so I can hit you!"Derika Smash!!:1d20 + 4 ⇒ (9) + 4 = 13
She glares at the spider, "I hate you!" Damn....what the hell man?
Still derika is unable to hit the unbelievably agile spider.