Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10
Jerrica DeLamis wrote:
"According to most people, I was born bad," Jerrica says with a shrug.

She shakes her head, "I don't buy it, besides apparently I was so bad I got dumped off as a baby at a temple....so...." She stops suddenly and just shuts her trap with an audible snap.

She looks relieved at Lynn's approach.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn speaks to Jerrica.

I've no doubt you can help us. Someone can fill you in on the way. Derika, Missea, and Vishanti have already been there.

Telsyn smiles and tries to be friendly. He hasn't dealt with a lot of humans, or half orcs or aasimars, for that matter.

While he'd been inculcated with all the elf propaganda by his tutors, he couldn't accept the flawed logic. Having a long life expectancy doesn't make one inherently superior. There are turtles that live longer than humans.

Are they better than humans? Yes and no. Depends on their function. Humans are better at being humans. Turtles are better at being turtles.

Elf lore is filled with the great deeds of non-elves, as well as elves. There are even stories of noble half orcs who selflessly aided his people in times of trouble. Those tales are often forgotten over centuries, but they haven't disappeared.


"I mean the soldiers coming about, acting like they own the place," Lynnie says. "They do training in the forests around Aravel every year."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Well, I owe you for keeping me from the gallows, so I can help you clean out that place," Jerrica says, eating some fruit. "We better get a move on and make the most of the day."

She glances at Derika and gives her a smile. "We're two of a kind and that's alright by me."


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Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

"There are things that are born evil but neither of you is among them," the usually quiet shamaness says."When every last member of that army is long dead, the good you do in this land will still be here. That is true power."


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Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym stands, having finished his meal, and rests his weapon over his shoulder and he heads for the exit. "Definitely should," he responds to Jerrica's suggestion. "Daylight's burnin'!"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica arches an eyebrow at Vishanti before standing up and going to Orym. She pats the half-orc on the back. "I'll take point, if you don't mind."


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

No I haven't, remember I arrived with you Telsyn, :P

Missea nods and rises. "Are we leaving your friends to rest here or will they be joining us?"

Missea will leave behind the iron pot, mess kit, grooming kit, candles, and soap.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

"I believe Tosom is still resting. He may catch up to us later if he is able." Vishanti says glancing upstairs.


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Tanna's good as new. The bills are paid. We can go now.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She nods, "Yup, Lynn....when he's feelin better can you let him know we went ahead and he can join us if he wants to?" She looks sheepisly at the others, "He may be upset at me as well. He's military as well....but not everyone is like that lot." She shakes her head and grabs her warhammer, "Lets get going then.....Ill eventually need different clothing." She heads out with the rest.

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

That may be the first time an adventurer's ever said "the bills are paid" and not been referring to a bar or brothel tab


They let you have a tab at a brothel?!

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

After you save the town enough times....and you're a Paladin.


GM Rolls:
1d20 ⇒ 15
1d20 + 10 ⇒ (9) + 10 = 19

The group makes their way along the hunting trail as before, but something seems off.

Perception checks, please.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Jerrica looks through the trees.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Alls I can say bout that is D to the double Dddaaammmmnnnn! Lol

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Oh yeah and.....Lol
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Major Space case reporting for duty. Lol

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Her heightened sense of awareness from communing with the spirits of the region serves Vishanti well.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Tanna: 1d20 + 5 ⇒ (13) + 5 = 18
Telsyn: 1d20 + 1 ⇒ (12) + 1 = 13

All of you but Vishanti are caught unawares as you walk into a goblin ambush. They pop out from behind the trees, shortbows at the ready.

Refer to Combat Map 2.

Initiative:

Tanna: 1d20 + 3 ⇒ (2) + 3 = 5
Telsyn: 1d20 + 6 ⇒ (3) + 6 = 9
Missea: 1d20 + 1 ⇒ (15) + 1 = 16
Orym: 1d20 + 5 ⇒ (17) + 5 = 22
Vishanti: 1d20 + 2 ⇒ (10) + 2 = 12
Derika: 1d20 ⇒ 11
Jerrica: 1d20 + 6 ⇒ (4) + 6 = 10
Goblins: 1d20 + 3 ⇒ (5) + 3 = 8

Surprise Round: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Colorspray DC 15 Will Aiming at G4 and G5

Vishanti calls upon the swirling myriad of a starburst seeking to overwhelm the senses of the goblins, extending a hand as coruscating light washes over two of the goblins


G4: 1d20 ⇒ 17
G5: 1d20 ⇒ 1

One of Vishanti's target manages to prevent being dazzled by the scintillating colors of Vishanti's spell, while the other is knocked unconscious.

GM Notes:
G5 is unconscious/blinded/stunned for 2d4 ⇒ (1, 3) = 4 rounds, blinded and stunned for 1d4 ⇒ 2, then stunned for 1 round.

The standing goblins fire at the group.

G1 vs Orym: 1d20 + 5 ⇒ (2) + 5 = 7
G2 vs Derika: 1d20 + 5 ⇒ (2) + 5 = 7
G3 vs Jerrica: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d4 ⇒ 4
G4 vs Missea: 1d20 + 5 ⇒ (16) + 5 = 21; Damage: 1d4 ⇒ 3
G6 vs Vishanti: 1d20 + 5 ⇒ (11) + 5 = 16; Damage: 1d4 ⇒ 2

Some arrows manage to find their targets, wounding some party members.

Round 1: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Slightly shocked by the sudden appearance of the gobblins, Derika lets out with an "Aaahhh", before extending her claws and slashing at the gobblin closest to her. Free action 1: Be startled. Take five foot step to nearest threat. Standard action: Slashy slash.
Slashy: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Slash.....please?: 1d20 + 4 ⇒ (18) + 4 = 22
More damage: 1d6 + 3 ⇒ (2) + 3 = 5

Oh thank you thank you thank you.....whew.

Though startled at first, Derika strikes out at the goblin with her claws and slashes at it furiously.

-Posted with Wayfinder


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym stays calm, incanting softly under his breath, before pressing a hand against his chest. Soft red light suffuses him for a moment, before it fades. He then grips the haft of his weapon tightly, prepared to fight the goblins off.

Orym casts Mage Armor on himself (standard action).

Current Status:
[ HP: 11/11 | AC: 15 T: 15 FF: 14 | F: +3 R: +3 W: +5 | Init: +5 Per: +8 | 1st: 3/4 ]

Effects: Mage Armor (2 hours)


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Still waiting on Jerrika and Tanna.

On his turn, Telsyn draws his sword and casts Ray of Frost at goblin 1.

ranged touch atk: 1d20 + 4 ⇒ (9) + 4 = 13

dmg: 1d3 + 2 ⇒ (1) + 2 = 3


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Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

We've kinda been out today. I still not tired. *Sigh*.........AAAAHHHHHHH......Oh my gosh oh my gosh......I just found the Tenderheart Care Bear stuffy!!!!! Ill have to explain the significance later. Needless to say I guess I'm just getting one Christmas this year and it's the most precious thing Henry could give me. Okay....I'm okay, really.

-Posted with Wayfinder


Derika quickly cuts down her opponent, while Telsyn's ray narrowly misses the target.

Round 1: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps forward to attack the goblin Telsyn missed, swinging both her rapiers.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20; Confirm: 1d20 + 2 ⇒ (2) + 2 = 4; Damage: 1d6 ⇒ 3
Attack: 1d20 + 2 ⇒ (8) + 2 = 10


Status:
  • HP 7 AC 13 | T 13 | FF 10 | CMD 13
  • F -1 | R +3 | W +4
  • Init +3 | Per +5
  • Spells per day | Level 1: 2
  • At will ability: light.

Tanna holds back as she is not offensively minded. She delays till someone needs assistance.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Drawing her sickle, Vishanti takes a step forward and swings wildly, missing the unusually resistant goblin. Great, this guy's the new spider

1d20 ⇒ 4
1d6 ⇒ 2


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missea will stand back and attempt to channel positive energy to heal herself hand her companions... no selective channeling so will need to move back a pace or two I think.

Missea gasps as the projectile manages to find its way into one of the weakpoints of the four mirror armor. She pulls it out and takes several steps back.

"Come to me if you are injured!"

Using the symbol on the palm of her hand, she focuses on the power of Sarenrae.

"O dea misericordiae revertimini et sanitatem corporis vulnera propitia!"

Celestial:
"Oh merciful goddess, turn back these wounds and bring health to our bodies in thy mercy!"

Channel energy: 1d6 ⇒ 2


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Celestial is Latin. Good to know! :)


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

I always associate it as such!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Wow....I really like your spell prayers....I'm just not that....creative with mine when I'm playing my now pregnant Aasimar Warpriestess of Sarenrae. Lol These games really do seem to take on a life of their own don't they? I don't think that's really a bad thing either. I don't know why I felt the need to say that. And also, about earlier...I'm sorry for the minor freakout while we were at the store and screaming all over the board like that....but it was a really big thing.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

In our other game I think we're using Irish....that's very interesting.


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

No problem, and hope that you are sleeping better (I for record am not, sad to say)... Irish I would associate more with either halfling or dwarven... not sure which wins that toss up for me... And thank you... comes from having formulaic prayers as part of my IRL discipline, gives me something to work off of. If you want inspiration, read the Divine Office for the Catholic Church... it is a wonderful source of inspiration on many levels.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Yeah we have a whole language key in another game but I've akways found it interesting to see what most people choose as Celestial or Infernal


Missea moves back and is able to heal everyone save the unhurt Derika. One of the goblins drops his shortbow, draws his blade and flanks against Derika. The wounded goblin follows suit striking against the bloodrager. The other two goblins fire at Tanna and Orym.

G1 vs Derika: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15; Damage: 1d4 ⇒ 1
G6 vs Derika: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20; Damage: 1d4 ⇒ 2
G4 vs Tanna: 1d20 + 5 ⇒ (8) + 5 = 13; Damage: 1d4 ⇒ 1
G3 vs Orym: 1d20 + 3 ⇒ (1) + 3 = 4; miss

Since Tanna holds her ground:

Round 2: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She winces a bit as their weapons find her skin, she moves to step out of their flanking position and attacks the first goblin that hit her.

She lashes out again with both of her claws against the little brute.

Claw: 1d20 + 4 ⇒ (14) + 4 = 18
Claw to the face: 1d6 + 3 ⇒ (2) + 3 = 5

Claw: 1d20 + 4 ⇒ (3) + 4 = 7
In slight pain from the damage inflicted on her, Derika manages to only find her mark with one of her claws while swinging wildly with the other.

Move to G2, and attacking G1


Derika takes down the wounded goblin with a quick slash to the creature's face.

Round 2: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps toward the other goblin that was flanking Derika and stabs with her rapiers.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Bah...


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym pulls a small vial from his belt, and then speaks a short spell under his breath. "Kwaśny," he says in a deep, guttural tongue, before pointing his weapon at one of the goblins. A small glob of acid forms near the blade of his makeshift greataxe and flies directly at the small assailant.

Pull a vial of acid from his belt (move action), cast Acid Splash at G5 (standard action).

Acid Splash attack: 1d20 + 1 ⇒ (2) + 1 = 3
Acid Splash damage: 1d3 + 1 ⇒ (2) + 1 = 3

Current Status:
[ HP: 11/11 | AC: 15 T: 15 FF: 14 | F: +3 R: +3 W: +5 | Init: +5 Per: +8 | 1st: 3/4 ]

Effects: Mage Armor (2hrs)

Orcish:
Burn.


Orym's spell flies wide, scarring a tree behind his intended target.

Round 2: Orym, Missea, Vishanti, Derika, Jerrica, Telsyn, Goblins, Tanna


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missea pulls out her sling and loads it with a bullet.

"Derika, if things get too dicey withdraw and I will aid you!"


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika nods her head, "Yes ma'am!"


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Vishanti?

Elf is Spanish, because I speak it. I remember a game where we had 3 players who spoke foreign languages. Elf was Spanish, Dwarf was Japanese, and the other guy spoke Polish, but I forget what that was.


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It's Vishanti's first night off work, so she may post later tonight.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Dropping her sickle, the shamaness draws her bow, firing a shot at the furthest enemy. shooting at G3

1d20 + 2 ⇒ (17) + 2 = 19
1d8 ⇒ 6

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