Shadow of Ascanor (A)

Game Master Mar Nakrum

Within you runs the blood, and curse, of nobility. Why being the scion of some distant and ambitious ancestor grants you the right to rule is not for us to judge, but to act upon. Last year, you received correspondence from the elderly Beauturne, inviting you to attain the prestige and honor owed to your lineage. You have met with the man in person, a grotesque looking and hardened creature, yet his genuine desire to strike against the Palatinate Council of Lozeri inspired. You have joined to his venture, and soon you will meet with your new comrades in secret, in a small tavern in the vacant old capitol of Ardis.


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Game left due to change in work situation

"No rush... no rush..."


Zstelian boards the boat and an anxious Captain Arter pushes it clear of the dock and back into the stream. "One of the troubles is that when we need to leave, we'll be going upstream, so don't think you can clammer back on the boat is you get into trouble."

The morning passes, and the sounds of the Shudderwood return as the boat makes pace away from Zstelian's cabin. In any other place, it might mean an escape from danger, but the fauna of the Shudderwood are predatory at best.

Short hours later, Zstelian points down river and Arter beaches the boat on a shallow bank at the soonest opportunity.

Survival Check DC 15:
The winds are favorable, you are currently downwind of Ascanor. Good thing, as you can hear large beasts and the deep voices of men in the distance.


Untrained Survival: 1d20 ⇒ 19 Was not expecting that.

As Jacob quietly contemplated possible layouts, degree of decay and possible renovations for this lodge, he happened to hear sounds being carried over the winds. Sounds that did not conjure images of weak prey or welcoming people. They sounded large, deep and unwelcoming. He looks to Zestelian who appears to have heard the same since he points out a spot for the barge to land. "I think we have trouble ahead," he says calmly. He considered bringing out his companions but decides to wait. They weren't very bright or stable so a boat would be bad ground to defend.


Game left due to change in work situation

"Trouble? What kind of trouble? Surely it's less trouble than this infernal boat!"


Male NE Varisian Vexing Daredevil 3 | HP: 22 | AC: 17 (13 Tch, 14 Fl) | CMD: 15 | F: +3 R: +7 W: +8 | Init: +3 | Perc: +7 SM: +7 | Active conditions: |

Marris nods at Jacob's warning, "Indeed." He tugs at wrap he wears under his left sleeve. "Ready when you are, ladies and gentlemen."


I was waiting for others to roll but...

"Beasts and men. Or both," he says remembering Zestelian's warning of lycans.

Who is disembarking first? Certainly not the squishy caster.


Female CN Varisian Shadowcaster

We are all squishy casters!


NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Survival: 1d20 + 2 ⇒ (2) + 2 = 4

Chester shakes his head and gratefully takes his crossbow from his valet, before moving to step off of the ship. If none of the rest of the group is willing to be the first to go, he may as well be the one to put on a brave face. "Well, come along, then. Can't be getting cold feet now, can we? We've come all this way."

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Chester steps off the ship first and takes a look around carefully.


No need to roll quite yet. There's time to make plans and scout out the area.


Male NE Varisian Vexing Daredevil 3 | HP: 22 | AC: 17 (13 Tch, 14 Fl) | CMD: 15 | F: +3 R: +7 W: +8 | Init: +3 | Perc: +7 SM: +7 | Active conditions: |

Marris gingerly leaps from the boat onto the dry shore, then moves aside for the next few people to disembark.


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

We are not all squishy casters, I'm here just being quiet, having some issues on the home front, may be Wed before I can be back full on in the swing of things.

Survival: 1d20 + 6 ⇒ (14) + 6 = 20

Aldric nods at Jacob's surprise assessment, At least we are down wind. That should help.

The large slayer hefts his gear and moves to shore. After a few moments of contemplation Aldric arranges his items and pulls his bow, lazily knocking an arrow, just in case.


Game left due to change in work situation

Once Chester is off the boat, Yazmine follows right on his heels, eager to be back on solid land.

"Id rather face a beast and a man than a beast-man myself," she comments in a hushed one, keeping her eyes peeled for anything out of the ordinary.

"Now that we are here, what is our next move? Investigate the area to see what we are working with? Wouldn't hurt to go in prepared for whatever might be lurking about."


Female CN Varisian Shadowcaster

Kiara likewise steps off the boat right behind everyone else, still glancing around the area, worried that someone was going to leap out at them the moment they had disembarked. "Personally, I would prefer exploring the area, and looking for suitable lodging for the night. Its still early, but I'd rather be prepared enough to find a suitable base, as I'm unsure how long the boat will be here for us".


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

With so many things moving about shelter may be a challenge. We might expect some time without sleep. I agree we should scout the area but the lodge might be our best bet as far as finding a defensible camp unless we come across a cave or some other advantageous terrain.

Rolls for scouting or are there any noticeable trails?


Oh s!%*. Forgot I had a FLYING familiar that TALKS. Ugh, sometimes I am astounded by my own stupidity.

Jacob turns to his flighty familiar and nods, as if his task was obvious. When the bird does not move he looks at it a again. "I'm not going. Send Rick." Jacob might have been concerned about the birds flippant use of the name of one his undead minions, seeing as the others didn't know yet, but he was more concerned by its lack of obedience. "Now," he orders.

It was a strange sight to see a crow sigh but the bird complied. It takes flight and heads in the direction of the commotion.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Jacob:
Your familiar spies an old hunting trail the leads to the front of the ruin. All of the wolves and humans are in shanties by the waterfront, far from the charred gates. Ascanor is large, but has mostly been reclaimed by the forest.


Game left due to change in work situation

"Rick...?" Yazmine repeats slowly, an eyebrow arched curiously. "An imaginary friend of yours?"

She waits and hears out everyone's opinions on their next move as Jacob sends off his feathered friend. "I don't disagree with either of you. It'll be important to get ourselves something of a base, and I agree that it'll be easiest to use the lodge itself, assuming it isn't impossibly overrun. I suppose your talking bird will bring us back something that will help plot our next course of action?"


Sorry to not posting in a while. Was busy during the holiday season.

Jacob gives Yazmine an annoyed look. "Yes, and his arrows are quite imaginary too." He then turns away and awaits his companions arrival.

"There are indeed man and beast ahead," the raven says upon returning. "They seem unable or unwilling to approach the manor."


Female CN Varisian Shadowcaster

"Doesn't make it a safe place, such beasts could be respectful or something within the manor and stay clear of it" Kiara replies, ever the pessimist, although she doesn't see many better alternatives.


NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

"Well, I hardly think that we are going to accomplish much by standing here debating. Aldric, would you like to take the lead?" Chester suggests, before glancing back towards Marris. "Master Ghalmont, the rear?"

Regardless of what their reaction might be to his suggestions, he nods and says, "Much obliged, gentlemen. On our way, then." And with that, he starts off with every expectation that the others will follow.


Male NE Varisian Vexing Daredevil 3 | HP: 22 | AC: 17 (13 Tch, 14 Fl) | CMD: 15 | F: +3 R: +7 W: +8 | Init: +3 | Perc: +7 SM: +7 | Active conditions: |

Marris nods, and motions for the others to proceed before him.


Zstelian hangs back as the group moves forward, taking a rear position in the line.

Captain Arter busies himself with applying the alchemical silver to his own weapon and cautiously waits withing the pilot's cabin of the boat.


After a scant few minutes, the group approaches the main gate of Ascanor. Where the stone of the massive gate isn't scorched, vines cavort about the gate, nothing is left of the great wooden door save the hinges. Through the archway are many more ruined structures, rubble from the walls is strewn about the yard. In the distance you can finally hear the calls and voices of the manbeasts at the beachhead.


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

Sorry for my absence. ER, back problems, illness...Happy New Year!

Aldric opts to pull his bow and cautiously approaches the main entrance. Lingering a moment to look on the hinges the slayer considers the others, Keep a few paces between us but not so spread out that we cannot reach each other with a few quick steps. I don't want us balled up for an ambush but I don't want us getting picked off one by one either.

From the main gate can we get a sense of what we are looking at as far as layout? Are the grounds dense enough that from the netrance we basically see destroyed outer buildings and nature or is the main lodge visible? Curious about the approach...


The main lodge is visible, the area between the gate and the river is an open yard scattered with large debris, about 300 ft in length. The nature chocked ruins lay to the north and south.


So are man and beast behind the gate? It sounded like we would have to go through or around them to get to the manor's gate. Is there another body of water beyond the gate or does the river wrap around?


The werewolves are on the bank of the river, which is at the opposite end of the yard. Sorry for the confusion.


"We best make haste to the manor. It's the only defensible ground I can see in case these creatures prove to be hostile and not as frightened of this place as they look."


NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

"I quite agree, Jacob. Come along, all, we will hardly be any more prepared by waiting here for the lot of the creatures to come to us, will we?" Chester starts forward with his valet in tow and crossbow held at the ready, a bolt already set to fire. He does his best to keep as much distance between him and the debris in the yard, lest something elect to leap out and take a swing at him.


As the group approaches the ruined lodge, a low growl rises from the riverbank. The men begin to yell in alarm, as the wolves sprint forward toward you.

Declare your actions for the first round of combat. The wolves will be upon you on round two.


Are we a round from either the manor or gate?


You're about 30 ft away from the manor/main lodge. A few hundred feet from the gate.


Female CN Varisian Shadowcaster

How many wolves are there etc? Just checking, but we get a "hostile" vibe from them and not a "yay, friends?"


4-5, maybe more, you won't know for sure until they cross the yard. They appear hostile.


EDIT: Jacob, seeing little other choice, rushes to the lodge. He wasn't one for physical activity but imminent threat of being mauled by flea-bitten mongrels lent him strength. He opens the door and heads inside, heedless of the consequences the action might have. He sends four orbs of light up into the ceiling to illuminate the foyer to make sure his surroundings are clear. Once assured its occupancy consisted solely of him, he drops his bag to the floor and snaps his fingers. "Out now. The both of you," he says to the bag.

Move 30 towards the lodge and Cast Dancing Lights to make sure nothing is here. If not, free action to drop the handy haversack.


The door has long since been removed. So you can go right in.


NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester furrows his brows with a bit of effort and an exact double of himself winks into being mere inches away. It appears identical down to the silver tipped bolt resting in its crossbow. Afterward, the pair moves straight backward to find the nearest bit of ruined masonry to use for cover.

Standard: use Copycat domain ability. Move: head to nearest debris to use as cover.


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

Aldric continues his move forward after smoothly knocking an arrow and letting it loose at the nearest wolf...

Fire then move my 30' after Jacob...

Fire!: 1d20 + 6 ⇒ (14) + 6 = 20
Damage?: 1d8 + 4 ⇒ (2) + 4 = 6


Female CN Varisian Shadowcaster

Kiara retreats slightly, following the others, before dropping a Glitterdust (DC 17) effect on the cluster of wolves (or possibly delaying until she could hit them if they clustered to enter say, a gateway or something), hopefully delaying them enough for her allies to get to safety, or to set up defences.


Male NE Varisian Vexing Daredevil 3 | HP: 22 | AC: 17 (13 Tch, 14 Fl) | CMD: 15 | F: +3 R: +7 W: +8 | Init: +3 | Perc: +7 SM: +7 | Active conditions: |

Marris runs over to the ruined lodge and up onto a low section of fallen wall. His right hand hovers over the rope bracer around the other wrist.


Kiara's spell sends the wolves crashing into themselves as they're blinded by the swirling dust. This makes for an easy shot, so Aldric's precision finds an arrow in one of the mongrels' shoulders. Yazmine slips into the ruin herself, hiding behind a pile of debris.

The moment would be quite triumphant, if not for the chorus of unearthly howling from the riverside.

Everyone made it inside of the ruin, if they wished it. The wolves are about 60 feet out. Please submit your turn the second.


A bony hand reaches up out of Jacob's fallen pack and grabs on to the floor, gouging furrows into the ancient wood. It is followed by a skeletal head and body. The bony warrior isn't very tall but it is wearing very new armor and weapons. "Morty, guard the door from the wolves and wolfmen," Jacob commands. It moves to comply and stands in front of the door, drawing sword and shield, and stand there defensively, allowing the others to pass. Another skeleton appears as well and claws its way out of the bag. This one is far taller and carries a bow. "Rick shoot the wolves not near an ally." It too complies and stands behind the first, knocking and readying a shot. For his part, Jacob gathers arcane energy and chants slowly, watching the progress of the others as they enter.

I am not sure what action it is to get a skeleton out of the bag but here is what each person intends to do. If all they can do is get in place that is fine.

Morty the Tank: Move - draw weapons and stand in the doorway. Standard - Total Defense AC 24 or if not, just AC 20.
Rick the Archer: Move - draw bow and stand in behind Morty. Standard - Ready to action to fire at first wolf in sight.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 ⇒ 5
Jacob: Move - move back 30. Standard - Ready to cast Grease just outside the door once everyone is in. DC 15 Ref.


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

Aldric pauses as Jacob starts his work. Grunting, the slayer stores his boss and pulls his sword...

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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester, seeing that everyone else has made a tactical retreat, moves with his doppleganger to join the others inside the ruined building. As he passes Morty and Rick, both Chesters give the undead an appraising look before offering Jacob an approving nod. "You know, my grumpy and oft monosyllabic friend, I quite like your style." Once inside safely, he turns to try to fire at the nearest wolf.

Crossbow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 ⇒ 2


Female CN Varisian Shadowcaster

Kiara delays (purely because there is jack she can do against so many enemies that have scent.


Male NE Varisian Vexing Daredevil 3 | HP: 22 | AC: 17 (13 Tch, 14 Fl) | CMD: 15 | F: +3 R: +7 W: +8 | Init: +3 | Perc: +7 SM: +7 | Active conditions: |

Marris holds his action.


Grease appears just before the doorway as Jacob's skeletal minions assume their positions. Neither Rick's nor Chester's shots find their mark, though the wolves are still blinded, incapacitating them. However, three great wolfmen race from the river bank, stopping briefly to inspect their lesser kin; they snarl at the group. The biggest barks something unintelligible and they ready for the attack.

Round three!


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

Are the wolfmen capable of speech? Of understanding us? Aldric turns to the others to see if any of them know....


"Quite sure they are saying 'rip their throat out', but my Homo Lupus is a little rusty," Jacob says sarcastically. "But you are welcome to use diplomacy. Here's mine," He says lifting a crossbow from its harness at his hip. He pulls the string back with a grunt of effort and prepares to shoot at anything that gets near the door. Meanwhile, Rick and Morty continue their previous orders.

Morty the Tank: Standard - Total Defense AC 24.
Rick the Archer: Standard - Fire at first wolf in sight.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5Wonderful.
Damage: 1d8 ⇒ 4
Jacob: Move - Draw light crossbow. Standard - Load it.

"Shoot better damn it."


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

Are lycanthropes common enough to know about? What would I need to roll Nature? I am genuinely curious if there is a sliver of a chance I might be able to talk to them. They are evil, we are sort of evil. We want to take over things...they like attacking things? It could be a beautiful arrangement...if we can beat them into submission or appeal to them somehow...

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