Born of a guildsman father and an old-blooded noble, Marris has known only resentment from his large maternal family. Gifted an insatiable ambition and curiosity, Marris turned the ire of his family against them and learned the dark secrets of his “noble” lineage. He lives under the name of his father, and vows to make that name synonymous with his dread power.
Born in Caliphas to a wealthy guild overseer and the daughter of old nobility, Marris spent his youth in the tutelage of his paternal grandfather, a retired guildsman who doted on the boy like he was his own son. The grandfather’s time was short however, and after his death, Marris’ mother spirited her son away to Lepidstadt, to live with her family there. Marris’ half-commoner roots earned him only ire from his family, though he found some comfort in their estate’s library. Here discovered hidden and mysterious tomes, hearkening back to his family’s original rise to power and the assorted demons and otherworldly gods that lent them that power.
As he grew into a suitable heir, his family began to thrust upon him the responsibility to carry on the family legacy, as his cousins and brothers were seen as unfit to make important decisions without the oversight of their decaying elders. Marris resented the hot and cold treatment of his birth and his new responsibilities, and became consumed with spiting his relations at every corner, in every step. He dabbled in ignoble professions, toured with an acting troupe, practiced the oriental rope dart at fencing practice, and was forcibly expelled from the University of Lepidstadt.
Before his family could do something to curtail his behavior, Marris raided the family fortunes and left to explore the world and follow the seeds planted in his mind as a child, to find those unspeakable gods and their cults, though he knew not what he would do when he found them.