Shadow of Ascanor (A)

Game Master Mar Nakrum

Within you runs the blood, and curse, of nobility. Why being the scion of some distant and ambitious ancestor grants you the right to rule is not for us to judge, but to act upon. Last year, you received correspondence from the elderly Beauturne, inviting you to attain the prestige and honor owed to your lineage. You have met with the man in person, a grotesque looking and hardened creature, yet his genuine desire to strike against the Palatinate Council of Lozeri inspired. You have joined to his venture, and soon you will meet with your new comrades in secret, in a small tavern in the vacant old capitol of Ardis.


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Female CN Varisian Shadowcaster

Knowledge Nature: 1d20 + 11 ⇒ (6) + 11 = 17


Or I can just turn them into skeleton's. Far more obedient that way.


No roll required, it's given that they can understand local languages, since folklore, everywhere, states they like to blend in with their prey to better murder them. Any overtures to the wolfmen should come with a Diplomacy roll (or the like).


NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester frowns at his poor aim and reloads his crossbow carefully before moving to fire at the nearest target. Maybe this time he can at least slow them down.

Crossbow: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 ⇒ 4

Maybe not.


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

YEah I guess that is true....probably better to beat them down and then recruit, they won;t believe us until we do that anyway...

Aldric takes the moment to check after the blanch on his weapon, ready to escalate once the wolves come their way into the ruins...


N Varisian Slayer 3 | HP: 29 | AC: 16/18 {Shield} (T: 12 FF: 14/16) | CMD: 20 | F/R/W 5/5/1 | Init: +2 | Perception: 6 (7 vs Traps) Disable Device (8) Intimidate (7) Kno (Local) (7) Sense Motive (6) Stealth (8) Survival (6) | Active Conditions: |

...

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