
Doctor Abner Svengalu Toffitt |

The problem with editing and seeing edits just came to my attention! I'll be a lot more careful now about previewing, doing edits v. new posts!

Finneas Glenn |

The riding dog has more HP and Con than I do. That's it, in addition to a force of Gnome trap springers we're also hiring a horde of huskies to help haul treasure and hurt do-badders.

Glimmil |

Well not more HP. He only had 13. You scared me with that statement.
I had to check on you.. "What Finn has less than 13HP?"
That would be scary in this fight where these two enemies are doing 22 a round to poor Coggy!
And here I was getting ready for the next pet in what I was worried would be a long line of them until level 5 comes around.
The real danger is the handle animal and ride checks, I always bite my nails when rolling those knowing there's a 25% chance my round will be wasted struggling with Cog (which you all have seen, Cog continues to shine while Glimmil just fusses about).

Doctor Abner Svengalu Toffitt |

Hey all. If you do get a chance to set Dr. Toffitt up for flank or can avoid interfering with such a set up, please do. I don't want you all to have to metagam too much, but Finneas' and Glimmel's 5' steps this round mean that Toffitt needs to take an AO to get a flank bonus and sneak attack. Not a good idea in a combat that's going to be tough.

Finneas Glenn |

I'll do my best but if I need to get out of a flank I need to do that, since my AC is so much lower than Glimmil and Toffitt. Stepping to the wall would have worked but I don't want to get cut off from the group.

Glimmil |

His abnormally long arms sweep the urgrosh axe at Glimmil, but it goes high. He then steps up to AP36 next to Glimmil.
It looks like Kazmo has reach with his arms...
That puts the howler at +10 to hit, and Kazmo at +12 to hit when they're flanking Cog (or me) if I'm looking at Chris' rolls right.
The 'doc can 5ft step to (AO,40) to get back his flank against the howler.

GM_Chris |

My next initiative experiment is going to be to keep the group rolled initiative for the bad guys. Then there will be a "0.5 round" to allow the players who beat the bad guys to go first. Then there will be rounds with the bad guys going first and the players acting in initiative order after. This should prevent some of the confusion I've seen about which round it is as some players are posting for round 2, but others are posting for round 3. For example, this battle would have gone:
Round 0.5
Glimmil = 20
Round 1
NPC's = 15
Silfir = 14
Toffitt = 13 - Assuming Dex elixir
Atol = 12
Finneas = 11
Dyrant = 9
Glimmil = 1

Dyrant Maynor, the Pre-Sainted |

Let's play a game of "Good News/Bad News"!
Good news: I just dinged to lvl 4 in a PbP, a rarity in these games. Amazing.
Bad news: I'll not see level 2 and a half with this group, I think. However, I'd like to recommend two things:
1) Either focusing all fire for the next few rounds on Kazmo while slowly 5'stepping back to the door; OR
2) Dying while flanked and overrun by hobgobs.
Atol is ready and willing to smokestick up the area and as much as I want to coup de kill a slew of those hobgobs, I just don't think it's in the cards.
3) Another alternate is to move back to the doorway and make a stand there.
The problem, of course, is Finn's lack of hit points. With the smokestick, Atol can get in and heal Finn or Silfr with LOH?
There you go. Discuss. I ponder Dyrant's actions.

Finneas Glenn |

I'd suggest smokesticking them and then running. I'm picturing an epic game of cat and mouse through the cooridors and rooms as you ambush hobgoblins and kill them one or two at a time. I'm down on the ground, either I'll stabilize or die, or you can get back to me in time. If going back for me kills the group then it's best to leave me there.

Atol Lem |

Not to be too negative, but I don't think we could take this room even at level three. I'm all for a tactical retreat of some sort, but thinking we can retreat and come back in any reasonable period of time is folly. I think. :)
So I suggest Atol channels one last time as we all 5' step back to the door. Then next round he throws down the smokestick and we run - at least to a smaller room where we can have some tactical advantage, and the ability to flee again if need be.
Either Finneas will be able to join us (I hope!) or he'll be another slave to be rescued at some future point - but at least not dead.
I don't like the idea of leaving Finneas bleeding out as we flee.

Doctor Abner Svengalu Toffitt |

I'm frankly a bit frustrated with the fact that we're in our second boss fight where we're extremely outmatched. Sorry that my technology challenges (as well as tactical missteps) have contributed to the quagmire...
Could we perhaps move maps to somewhere where they can be accessed by all? For some reason map updates just aren't loading on my iDevices.
Also, is there some major part of this campaign that our party has bypassed? I get the feeling that we've been seriously underpowered at two significant points. Or maybe just unlucky and unstrategic...

Finneas Glenn |

Are the only two left to act in Round 4 Atol and myself?
I don't want to die either but it might happen, although Kaz just took some serious hits. If we keep him down and stop his regeneration then I think this is still doable.

Doctor Abner Svengalu Toffitt |

Finally got it. I think if I copy the URL and paste it directly in, it goes directly to the link without shifting to the gadget link.

Dyrant Maynor, the Pre-Sainted |

Yo.
I don't think we're done yet.
Let's step back to the doors a bit.
Let Dyrant cast first and try to put Kazmo prone (Command) before we wail upon him.
If Kazmo goes down I think we can hold the doors.

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Guys we can win this, we just need to be tactical. We are currently outmatched, but this is not a railroad. If we'd circled the complex and killed some of these hobs first we wouldn't be facing all 19 right now. Taking out the howler was the way to go, backing up and pounding on Kaz is also a solid plan.

Glimmil |

Just to be clear, I'm not complaining.
I just like to dissect the mechanics of fight challenge ratings.
Our APL is 3 (because we're all 2nd level, but we have 6 PCs). An EPIC level-challenge for us is APL+3 (so CR6).
Kazmoden is attacking at +10 when he single attacks (but not getting two attacks thankfully). Toss on the half-troll template, and he's something like CR5-CR6 by himself.
That means Kazmoden plus a pair of hobgoblins was an Epic fight!
However...
The howler should be CR3 or so by itself.
The hobgoblins are all CR1/2 (by virtue of being 1HD).
1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4
6 Creatures CR +5
8 Creatures CR +6
12 Creatures CR +7
16 Creatures CR +8
By taking Kazmoden's CR5-6 and adding 20 creatures to the fight, it adds CR+8, so we're looking at a CR13-14 encounter!
For real!

Finneas Glenn |

It is epic, I didn't realize how badly outclassed we were. I still think we can take this if we can narrow down the room. Also most of the hobgoblins are currently asleep. We woke the entire complex. If we survive then in the future we should circle around and clear out all smaller rooms first.

Dyrant Maynor, the Pre-Sainted |

I think the fight was too easy.. we need that bearded guy to teleport back with his chest of gold. :)
What is wrong with you people?! We are lucky to be alive and we still have abajillion Hobgobs!
/end Dyrant rant

Doctor Abner Svengalu Toffitt |

I think the fight was too easy.. we need that bearded guy to teleport back with his chest of gold. :)
I think we're ready for a CR5 devil, especially since the paladins already used their smites!

Dyrant Maynor, the Pre-Sainted |

Is it wrong that still has me smiling 5 minutes later?
If I only had racked Mage Armor instead of that silly sleep spell that never would have happened....oh wait...
Dyrant will delay and see if Silfr will take down #2...who has been wounded before.. C'mon Silfr...finish the job!

GM_Chris |

Dyrant will delay and see if Silfr will take down #2...who has been wounded before.. C'mon Silfr...finish the job!
Which game are you playing in where a 15 hits a hobgoblin in banded mail?

Dyrant Maynor, the Pre-Sainted |

3 hits, this quill has cost me!
Toffitt this is your fault, Silfr was going to happily chop up hobgobs before your smite advice :)
Wow. This is a change. Are you sure this isn't my fault? Don't you want to blame me anymore?
Btw, banded mail = +7. Not sure if they have shields or Dex....

Doctor Abner Svengalu Toffitt |

Yeah, those dice are really heating up!
Of course, if Silfr had demonstrated some trust and not sundered the longbow, Dr. Toffitt could have just shot at the dog. But NOOOO....