Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

The problem with editing and seeing edits just came to my attention! I'll be a lot more careful now about previewing, doing edits v. new posts!


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

The riding dog has more HP and Con than I do. That's it, in addition to a force of Gnome trap springers we're also hiring a horde of huskies to help haul treasure and hurt do-badders.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Hahaha!

Well at least my channel energy goes off after he goes down, so if he's got any life left he'll be stabilized. :)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Well not more HP. He only had 13. You scared me with that statement.

I had to check on you.. "What Finn has less than 13HP?"

That would be scary in this fight where these two enemies are doing 22 a round to poor Coggy!

And here I was getting ready for the next pet in what I was worried would be a long line of them until level 5 comes around.

The real danger is the handle animal and ride checks, I always bite my nails when rolling those knowing there's a 25% chance my round will be wasted struggling with Cog (which you all have seen, Cog continues to shine while Glimmil just fusses about).


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Hey all. If you do get a chance to set Dr. Toffitt up for flank or can avoid interfering with such a set up, please do. I don't want you all to have to metagam too much, but Finneas' and Glimmel's 5' steps this round mean that Toffitt needs to take an AO to get a flank bonus and sneak attack. Not a good idea in a combat that's going to be tough.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I'll do my best but if I need to get out of a flank I need to do that, since my AC is so much lower than Glimmil and Toffitt. Stepping to the wall would have worked but I don't want to get cut off from the group.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM Chris wrote:
His abnormally long arms sweep the urgrosh axe at Glimmil, but it goes high. He then steps up to AP36 next to Glimmil.

It looks like Kazmo has reach with his arms...

That puts the howler at +10 to hit, and Kazmo at +12 to hit when they're flanking Cog (or me) if I'm looking at Chris' rolls right.

The 'doc can 5ft step to (AO,40) to get back his flank against the howler.


My dice are heating up except for Kazmojen. Who's next??? :)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Green Half-Orc needs food badly.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Doctor Abner Svengalu Toffitt wrote:
+10 includes rage sex boost

Sign me up for that class bonus.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Probably should close the doors


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I'm going to regret giving the doctor that flank. I wish I could roll a tumble in heavy armor...

10 hobgoblin mooks??

Let's pray they all rushed over here and didn't have time to put on their burly armor.


Doctor Abner Svengalu Toffitt wrote:
includes rage sex boost

You chirurgeons are weird.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I think group initiative works better with less...active groups.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)
Silfr wrote:
Probably should close the doors

I have a smokestick ready for a hasty retreat if needed. It would be nice to take down the lead heavy first if at all possible. Still, live another day if it gets to that point.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
I just didn't catch it before. Yes on the defensive.

I need Quick Draw for this!

Of course I apparently need Mounted Combat too since Cog keeps getting targeted...

And a half dozen other tasty feats.


The map is correct. There is a hobgoblin with the #19. You guys made an awful lot of noise in here and did nothing to allow the entry of more of them. On a positive note, they are slavers and will not likely kill all of you.


My next initiative experiment is going to be to keep the group rolled initiative for the bad guys. Then there will be a "0.5 round" to allow the players who beat the bad guys to go first. Then there will be rounds with the bad guys going first and the players acting in initiative order after. This should prevent some of the confusion I've seen about which round it is as some players are posting for round 2, but others are posting for round 3. For example, this battle would have gone:

Round 0.5
Glimmil = 20

Round 1
NPC's = 15
Silfir = 14
Toffitt = 13 - Assuming Dex elixir
Atol = 12
Finneas = 11
Dyrant = 9
Glimmil = 1


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Let's play a game of "Good News/Bad News"!

Good news: I just dinged to lvl 4 in a PbP, a rarity in these games. Amazing.

Bad news: I'll not see level 2 and a half with this group, I think. However, I'd like to recommend two things:

1) Either focusing all fire for the next few rounds on Kazmo while slowly 5'stepping back to the door; OR

2) Dying while flanked and overrun by hobgobs.

Atol is ready and willing to smokestick up the area and as much as I want to coup de kill a slew of those hobgobs, I just don't think it's in the cards.

3) Another alternate is to move back to the doorway and make a stand there.

The problem, of course, is Finn's lack of hit points. With the smokestick, Atol can get in and heal Finn or Silfr with LOH?

There you go. Discuss. I ponder Dyrant's actions.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I'd suggest smokesticking them and then running. I'm picturing an epic game of cat and mouse through the cooridors and rooms as you ambush hobgoblins and kill them one or two at a time. I'm down on the ground, either I'll stabilize or die, or you can get back to me in time. If going back for me kills the group then it's best to leave me there.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Not to be too negative, but I don't think we could take this room even at level three. I'm all for a tactical retreat of some sort, but thinking we can retreat and come back in any reasonable period of time is folly. I think. :)

So I suggest Atol channels one last time as we all 5' step back to the door. Then next round he throws down the smokestick and we run - at least to a smaller room where we can have some tactical advantage, and the ability to flee again if need be.

Either Finneas will be able to join us (I hope!) or he'll be another slave to be rescued at some future point - but at least not dead.

I don't like the idea of leaving Finneas bleeding out as we flee.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I'm frankly a bit frustrated with the fact that we're in our second boss fight where we're extremely outmatched. Sorry that my technology challenges (as well as tactical missteps) have contributed to the quagmire...

Could we perhaps move maps to somewhere where they can be accessed by all? For some reason map updates just aren't loading on my iDevices.

Also, is there some major part of this campaign that our party has bypassed? I get the feeling that we've been seriously underpowered at two significant points. Or maybe just unlucky and unstrategic...


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Are the only two left to act in Round 4 Atol and myself?

I don't want to die either but it might happen, although Kaz just took some serious hits. If we keep him down and stop his regeneration then I think this is still doable.


Doc, re: maps on iOS

I noticed google docs would kick my pad to the mobile version when I tried to load the map files. I had an annoying work around where I would select desktop mode at the bottom of the page then reload the file.

I'll look for a better solution though.


Lets just back to the door and Toffit and I can chop down hobgobs in relative safety.

Stupid quill, cost me two hits.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Finally got it. I think if I copy the URL and paste it directly in, it goes directly to the link without shifting to the gadget link.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Yo.

I don't think we're done yet.

Let's step back to the doors a bit.

Let Dyrant cast first and try to put Kazmo prone (Command) before we wail upon him.

If Kazmo goes down I think we can hold the doors.

Shadow Lodge

Guys we can win this, we just need to be tactical. We are currently outmatched, but this is not a railroad. If we'd circled the complex and killed some of these hobs first we wouldn't be facing all 19 right now. Taking out the howler was the way to go, backing up and pounding on Kaz is also a solid plan.


Agreed. Especially if we deny them flank.

Shadow Lodge

DM_Chris can I have your physical address so I can send you 16 dozen cookies to let Finneas crawl away? :D


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Just to be clear, I'm not complaining.

I just like to dissect the mechanics of fight challenge ratings.

Our APL is 3 (because we're all 2nd level, but we have 6 PCs). An EPIC level-challenge for us is APL+3 (so CR6).

Kazmoden is attacking at +10 when he single attacks (but not getting two attacks thankfully). Toss on the half-troll template, and he's something like CR5-CR6 by himself.

That means Kazmoden plus a pair of hobgoblins was an Epic fight!

However...

The howler should be CR3 or so by itself.

The hobgoblins are all CR1/2 (by virtue of being 1HD).

CR by creature count:

1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4
6 Creatures CR +5
8 Creatures CR +6
12 Creatures CR +7
16 Creatures CR +8

By taking Kazmoden's CR5-6 and adding 20 creatures to the fight, it adds CR+8, so we're looking at a CR13-14 encounter!

For real!


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

It is epic, I didn't realize how badly outclassed we were. I still think we can take this if we can narrow down the room. Also most of the hobgoblins are currently asleep. We woke the entire complex. If we survive then in the future we should circle around and clear out all smaller rooms first.


This is what I like about campaigns.. it is possible to seriously get into a tough spot, instead of bouncing between carefully budgeted encounters and generally safe encounters.

Also no one made a comment about how the Doctor's "rage sex" typo was quickly followed by fatigue, I am disappointed.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

This is a ball kicker of a campaign. Every fight is going to be tough. Once we get our tactics down we'll be good.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I must tease it out of Chris... now that Kazmo is down.

Were we supposed to be captured? C'mon you can tell us...!


I think the fight was too easy.. we need that bearded guy to teleport back with his chest of gold. :)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
D30 wrote:
I think the fight was too easy.. we need that bearded guy to teleport back with his chest of gold. :)

What is wrong with you people?! We are lucky to be alive and we still have abajillion Hobgobs!

/end Dyrant rant


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
D30 wrote:
I think the fight was too easy.. we need that bearded guy to teleport back with his chest of gold. :)

I think we're ready for a CR5 devil, especially since the paladins already used their smites!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Who's turn is it anyway?


NPCs round 6


If GM_Chris is bringing in an Aralynn-analogue as his pet npc, we should take it out and cash in on all the nice items it will have.

Shadow Lodge

D30 wrote:
If GM_Chris is bringing in an Aralynn-analogue as his pet npc, we should take it out and cash in on all the nice items it will have.

Watch out for her forehead.


1d20 + 4 ⇒ (20) + 4 = 24 - Hob2 - 5' step and stabs Dyrant
1d20 + 4 ⇒ (1) + 4 = 5 - no confirm
1d8 + 4 ⇒ (8) + 4 = 12 damage

Is it wrong that still has me smiling 5 minutes later?


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:

Is it wrong that still has me smiling 5 minutes later?

If I only had racked Mage Armor instead of that silly sleep spell that never would have happened....oh wait...

Dyrant will delay and see if Silfr will take down #2...who has been wounded before.. C'mon Silfr...finish the job!


Dyrant Maynor, the Pre-Sainted wrote:


Dyrant will delay and see if Silfr will take down #2...who has been wounded before.. C'mon Silfr...finish the job!

Which game are you playing in where a 15 hits a hobgoblin in banded mail?


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
Which game are you playing in where a 15 hits a hobgoblin in banded mail?

Very well. I can dream. :)


3 hits, this quill has cost me!

Toffitt this is your fault, Silfr was going to happily chop up hobgobs before your smite advice :)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
D30 wrote:

3 hits, this quill has cost me!

Toffitt this is your fault, Silfr was going to happily chop up hobgobs before your smite advice :)

Wow. This is a change. Are you sure this isn't my fault? Don't you want to blame me anymore?

Btw, banded mail = +7. Not sure if they have shields or Dex....


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Yeah, those dice are really heating up!

Of course, if Silfr had demonstrated some trust and not sundered the longbow, Dr. Toffitt could have just shot at the dog. But NOOOO....


The Quill

Damage Prevented: 10 + 14 + 14 + 11 = 49

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